Difference between revisions of "Spot Goes to Hollywood"

From Sega Retro

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:''For the [[Sega Saturn]] game, see ''[[Spot Goes to Hollywood (Saturn)]]''.
+
{{OtherPage|desc=the [[Sega Saturn]] version|page=Spot Goes to Hollywood (Saturn)|desc2=the unreleased [[Sega 32X]] version|page2=Spot Goes to Hollywood (32X)}}
 
{{Bob
 
{{Bob
 
| bobscreen=SgtH Title.png
 
| bobscreen=SgtH Title.png
| publisher=[[Virgin Interactive]] (EU), [[Acclaim Entertainment]] (NA)
+
| publisher={{company|[[Virgin Interactive Entertainment]]|region=Europe}}, {{company|[[Acclaim Entertainment]]|region=US}}
| developer=[[Eurocom]]
+
| developer=[[Eurocom Entertainment Software]]
 +
| distributor={{company|[[SF Interactive Media]]|region=SE rental}}
 +
| licensor=[[wikipedia:Keurig Dr Pepper|The Dr. Pepper/7-Up Corporation]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize={{MD}} 3MB
 
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
 
| peripherals=
 
| peripherals=
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| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_eu=1995-11{{fileref|SSM UK 01.pdf|page=86}}
 
| md_code_eu=T-70326-50
 
| md_rrp_uk=49.99{{fileref|SSM UK 01.pdf|page=86}}
 
 
| md_date_us=1995
 
| md_date_us=1995
 
| md_code_us=T-81616
 
| md_code_us=T-81616
| md_rrp_us=69.95{{fileref|GamePro US 080.pdf|page=62}}
+
| md_rrp_us=69.95{{magref|gamepro|80|62}} <!--49.99{{magref|gameplayers|0903|64}}-->
 +
| md_rating_us=ka
 +
| md_date_eu=1995-11{{magref|ssm|1|86}}
 +
| md_code_eu=T-70326-50
 +
| md_rating_eu=3
 +
| md_date_uk=1995-11{{magref|ssm|1|86}}
 +
| md_code_uk=T-70326-50
 +
| md_rating_uk=3
 +
| md_rrp_uk=49.99{{magref|ssm|1|86}}
 
| md_date_au=199x
 
| md_date_au=199x
 
| md_code_au=FSPO01SMC
 
| md_code_au=FSPO01SMC
 +
| md_rating_au=g
 
| md_date_br=1996-08
 
| md_date_br=1996-08
 
| md_code_br=048270
 
| md_code_br=048270
 +
| md_rating_br=ti
 
| md_rrp_br=59.99
 
| md_rrp_br=59.99
 
| md_date_pt=1995
 
| md_date_pt=1995
 
| md_code_pt=MDJ862X
 
| md_code_pt=MDJ862X
 +
| md_date_se_r=199x
 
}}
 
}}
 
| esra=7
 
| esra=7
| esrb=ka
+
| savetype={{SaveType
| elspa=3
+
|MD|password
| tectoy=ti
+
}}
 
}}
 
}}
'''''Spot Goes to Hollywood''''' is an isometric sequel to ''[[Cool Spot]]''. It was developed by [[Eurocom]] and published by [[Virgin Interactive]] in Europe and [[Acclaim Entertainment]] in North America in 1995 for the [[Sega Mega Drive]]. A [[Sega 32X]] game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.
+
'''''{{PAGENAME}}''''' is an isometric sequel to ''[[Cool Spot]]''. It was developed by [[Eurocom Entertainment Software]] and published by [[Virgin Interactive Entertainment]] in Europe and [[Acclaim Entertainment]] in North America in 1995 for the [[Sega Mega Drive]].
 
 
[[Spot Goes to Hollywood (Saturn)|Significantly enhanced versions with different levels]] appeared on the [[Sega Saturn]] and [[PlayStation]] in 1997. These versions were developed by [[Burst]].
 
 
 
During development the game was known as '''''Cool Spot 3'''''{{fileref|Mega UK 22.pdf|page=7}}.
 
  
 
==Story==
 
==Story==
Line 44: Line 49:
 
''Spot Goes to Hollywood'' plays much the same as ''Cool Spot'', however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.
 
''Spot Goes to Hollywood'' plays much the same as ''Cool Spot'', however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.
  
As the game takes place in a fictional (from Spot's perspective) world, it is not designed with spot's small size in mind.
+
===Levels===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Ship Deck
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ship Hold
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Under Water
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Haunted House
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Haunted House Cellar
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Pumpkin Castle
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Temple
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Under the Temple
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Mine Cart Ride
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Post Nuclear
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Space Battle
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Space Station
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Virtual World
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Complex
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==History==
 +
===Development===
 +
During development, the game was known as '''''Cool Spot 3'''''{{magref|mega|22|7}}. The ending and credits sequences still reference the game as such.
 +
 
 +
==Versions==
 +
[[Spot Goes to Hollywood (Saturn)|Significantly enhanced versions with different levels]] appeared on the [[Sega Saturn]] and [[PlayStation]] in 1997. These versions were developed by [[Burst]].
 +
 
 +
A [[Sega 32X]] [[Spot Goes to Hollywood (32X)|version]], again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development. A [[Super NES]] version was also planned but cancelled early in development.{{ref|https://tcrf.net/Spot_Goes_to_Hollywood_(SNES)}}{{ref|https://lostmediawiki.com/Spot_Goes_to_Hollywood_(partially_lost_Super_Nintendo_port_of_platformer;_1995)}}
  
 
==Production credits==
 
==Production credits==
Line 50: Line 136:
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Developed by:''' [[Eurocom Entertainment Software]]
 
*'''Developed by:''' [[Eurocom Entertainment Software]]
 
*'''Lead Programmers:''' Ian Denny, Tim Swann
 
*'''Lead Programmers:''' Ian Denny, Tim Swann
Line 61: Line 146:
 
*'''Music and Sound:''' [[Tommy Tallarico]]
 
*'''Music and Sound:''' [[Tommy Tallarico]]
 
*'''Testing:''' Kevin Holt, Richard Moody, Libby Whitham
 
*'''Testing:''' Kevin Holt, Richard Moody, Libby Whitham
*'''Special Thanks to:''' Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
+
*'''Special Thanks to:''' Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, [[Dave Perry]], Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
*'''Published by:''' [[Virgin Interactive Entertainment]]
+
*'''Published by:''' [[Virgin Interactive|Virgin Interactive Entertainment]]
 
*'''Producer:''' Robb Alvey
 
*'''Producer:''' Robb Alvey
 
*'''Associate Producer:''' Grady Hunt, Mike Merrin
 
*'''Associate Producer:''' Grady Hunt, Mike Merrin
Line 71: Line 156:
 
*'''Lead Analyst:''' Gordon Madison
 
*'''Lead Analyst:''' Gordon Madison
 
*'''Anaylsts:''' Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn
 
*'''Anaylsts:''' Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn
|console=MD
+
| console=MD
 
}}
 
}}
 
}}
 
}}
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==Promotional material==
 
==Promotional material==
 +
{{galleryPrintAd
 +
|consolesplus|49|180
 +
}}
 
{{gallery
 
{{gallery
 
|{{GalleryPrintAd
 
|{{GalleryPrintAd
|SSM UK 03.pdf|ssm|3|13
+
|ssm|3|13
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|ConsolesPlus FR 049.pdf|consolesplus|49|180
+
|segaproru|0|68|
 +
}}
 +
|{{gitem
 +
|VD 24 RU Buka.jpg|Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
 +
}}
 +
|{{gitem
 +
|VD 24 RU EJ2 Spot advert.jpg|Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
===Mega Drive version===
 
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| consolesplus=87
 
| consolesplus_source={{num|49|page=108/109}}
 
| digitiser=79
 
| egm=71
 
| gameplayers=63
 
 
| gamesmaster=83
 
| gamesmaster=83
 
| gamesmaster_source={{num|36|page=50/51}}
 
| gamesmaster_source={{num|36|page=50/51}}
| hyper=78
 
| hyper_source={{num|23|page=50/51|pdf=Hyper AU 023.pdf|pdfpage=50}}
 
| joypad=87
 
| joypad_source={{num|48|page=66/67}}
 
| maniac=77
 
| mms=91
 
| mms_source={{num|37|page=22-27|pdf=MeanMachinesSega37UK.pdf|pdfpage=22}}
 
| playerone=82
 
| playerone_source={{num|60|page=98}}
 
| pu=74
 
| segapower=88
 
| segapower_source={{num|74|page=50/51}}
 
| segapro=85
 
| segapro_source={{num|53|page=40/41}}
 
| ssm=90
 
| ssm_source={{num|1|page=86|pdf=SSM UK 01.pdf}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| cover=SGtH MD EU Box.jpg
 
| cover=SGtH MD EU Box.jpg
 
| cart=SGtH MD EU Cart.jpg
 
| cart=SGtH MD EU Cart.jpg
 +
| manual=Spot Goes To Hollywood MD EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=BR
+
| region=PT
| cover=Spothollywood md br cover.jpg
+
| front=SGtH MD PT cover.jpg
| cart=SGtH MD BR Cart.jpg
+
| back=SGtH MD PT Box Back.jpg
 +
| spinemissing=yes
 +
| cart=SGtH MD EU Cart.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE rental (SF)
 +
| front=SpotGoesToHollywood MD SE rental Box.jpg
 +
| spine=SpotGoesToHollywood MD SE rental Box spine.jpg
 +
| back=SpotGoesToHollywood MD SE rental Box back.jpg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| region=AU
 
| region=AU
 
| cover=Spot Goes To Hollywood MD AU Cover.jpg
 
| cover=Spot Goes To Hollywood MD AU Cover.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=BR
 +
| cover=Spothollywood md br cover.jpg
 +
| cart=SGtH MD BR Cart.jpg
 
}}
 
}}
  
==Unreleased versions==
+
==Technical information==
{{UnreleasedBob
+
{{mainArticle|{{PAGENAME}}/Technical information}}
| publisher=
 
| developer=
 
| system=[[Sega 32X]]
 
}}
 
A version of the game for the [[Sega 32X]] was in development around the same time as the [[Mega Drive]] version. It would have featured more detailed prerendered graphics, as well as a 3D ''[[Space Harrier]]''-style bonus stage. The bonus stage was not used in the later Saturn version.
 
  
{{-}}
 
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{SGtHOmni}}
 +
{{7Up}}

Revision as of 07:55, 26 July 2024

For the Sega Saturn version, see Spot Goes to Hollywood (Saturn). For the unreleased Sega 32X version, see Spot Goes to Hollywood (32X).

n/a

SgtH Title.png

Spot Goes to Hollywood
System(s): Sega Mega Drive
Publisher: Virgin Interactive Entertainment (Europe), Acclaim Entertainment (US)
Developer:
Distributor: SF Interactive Media (SE rental)
Licensor: The Dr. Pepper/7-Up Corporation
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[1] T-81616
ESRB: Kids to Adults
Sega Mega Drive
EU
T-70326-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJ862X
Sega Mega Drive
UK
£49.9949.99[2] T-70326-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FSPO01SMC
OFLC: G
Sega Mega Drive
BR
R$59.9959.99 048270
Tectoy: Todas as Idades

Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom Entertainment Software and published by Virgin Interactive Entertainment in Europe and Acclaim Entertainment in North America in 1995 for the Sega Mega Drive.

Story

7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).

Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).

Gameplay

Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.

Levels

Notavailable.svg

Ship Deck

Notavailable.svg

Ship Hold

Notavailable.svg

Under Water

Notavailable.svg

The Haunted House

Notavailable.svg

The Haunted House Cellar

Notavailable.svg

The Pumpkin Castle

Notavailable.svg

The Temple

Notavailable.svg

Under the Temple

Notavailable.svg

The Mine Cart Ride

Notavailable.svg

Post Nuclear

Notavailable.svg

Space Battle

Notavailable.svg

The Space Station

Notavailable.svg

Virtual World

Notavailable.svg

The Complex

History

Development

During development, the game was known as Cool Spot 3[3]. The ending and credits sequences still reference the game as such.

Versions

Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst.

A Sega 32X version, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development. A Super NES version was also planned but cancelled early in development.[4][5]

Production credits

Mega Drive version

  • Developed by: Eurocom Entertainment Software
  • Lead Programmers: Ian Denny, Tim Swann
  • Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
  • Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
  • Additional Art: Nigel Bentley, Pete Lyon
  • Project Management: Hugh Binns, Tim Rogers, Mat Sneap
  • Tools Programming: Nick Flemming, Tim Rogers
  • Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
  • Music and Sound: Tommy Tallarico
  • Testing: Kevin Holt, Richard Moody, Libby Whitham
  • Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
  • Published by: Virgin Interactive Entertainment
  • Producer: Robb Alvey
  • Associate Producer: Grady Hunt, Mike Merrin
  • Assistant Producer: Craig McCoy
  • Vice President Production: Erix Lux
  • Q.A. Manager: Dave Maxey
  • Group Head: Stacey Mendoza
  • Lead Analyst: Gordon Madison
  • Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn

Magazine articles

Main article: Spot Goes to Hollywood/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Consoles + (FR) #49: "Décembre 1995" (1995-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #3: "January 1996" (1995-12-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Pro (RU) #0: "Mart 1996" (1996-03-12)
Logo-pdf.svg
VD 24 RU Buka.jpg
Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
VD 24 RU Buka.jpg
VD 24 RU EJ2 Spot advert.jpg
Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
VD 24 RU EJ2 Spot advert.jpg

Physical scans

Sega Retro Average 
Publication Score Source
83 №36, p50/51
Sega Mega Drive
83
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[6]
Consoles + (FR)
87
[7]
Cool Gamer (RU)
70
[8]
Digitiser (UK)
79
[9]
Electronic Gaming Monthly (US) NTSC-U
71
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[11]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[12]
Game Players (US) NTSC-U
63
[13]
GamePro (US) NTSC-U
65
[1]
GamePro (UK)
90
[14]
Hobby Consolas (ES) PAL
89
[15]
Hyper (AU)
78
[16]
Joypad (FR)
87
[17]
LeveL (CZ)
75
[18]
LeveL (CZ)
71
[19]
MAN!AC (DE) PAL
75
[20]
Mega Fun (DE) PAL
64
[21]
Mean Machines Sega (UK) PAL
91
[22]
Player One (FR)
82
[23]
Power Up! (UK)
74
[24]
Power Unlimited (NL)
74
[25]
Sega Magazin (DE) PAL
64
[26]
Sega Power (UK) PAL
88
[27]
Sega Pro (UK) PAL
85
[28]
Svet Kompjutera (YU)
88
[29]
Sega Megazone (AU)
81
[30]
Sega Saturn Magazine (UK)
90
[2]
Todo Sega (ES)
85
[31]
Tricks 16 bit (RU)
56
[32]
Video Games (DE) PAL
68
[33]
Sega Mega Drive
78
Based on
30 reviews

Spot Goes to Hollywood

Mega Drive, US
SGtH MD US Box.jpg
Cover
SGtH MD US Cart.jpg
Cart
Mega Drive, EU
SGtH MD EU Box.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Spot Goes To Hollywood MD EU Manual.jpg
Manual
Mega Drive, PT
SGtH MD PT Box Back.jpgNospine.pngSGtH MD PT cover.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Mega Drive, SE rental (SF)
SpotGoesToHollywood MD SE rental Box back.jpgSpotGoesToHollywood MD SE rental Box spine.jpgSpotGoesToHollywood MD SE rental Box.jpg
Cover
Mega Drive, AU
Spot Goes To Hollywood MD AU Cover.jpg
Cover
Mega Drive, BR
Spothollywood md br cover.jpg
Cover
SGtH MD BR Cart.jpg
Cart

Technical information

Main article: Spot Goes to Hollywood/Technical information.

References

  1. 1.0 1.1 GamePro, "March 1996" (US; 1996-xx-xx), page 62
  2. 2.0 2.1 2.2 2.3 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 86
  3. Mega, "July 1994" (UK; 1994-06-16), page 7
  4. The Cutting Room Floor: Spot Goes to Hollywood (SNES)
  5. https://lostmediawiki.com/Spot_Goes_to_Hollywood_(partially_lost_Super_Nintendo_port_of_platformer;_1995)
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 221
  7. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 108
  8. Cool Gamer, "9" (RU; 2002-10-13), page 204
  9. Digitiser (UK) (1996-01-25)
  10. Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 361
  12. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 257
  13. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 64
  14. GamePro, "December 1995" (UK; 1995-10-28), page 42
  15. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 54
  16. Hyper, "October 1995" (AU; 1995-xx-xx), page 50
  17. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 66
  18. LeveL, "Únor 1996" (CZ; 1996-02-07), page 21
  19. LeveL, "Únor 1997" (CZ; 1997-02-01), page 86
  20. MAN!AC, "12/95" (DE; 1995-11-08), page 65
  21. Mega Fun, "12/95" (DE; 1995-11-21), page 40
  22. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 22
  23. Player One, "Janvier 1996" (FR; 199x-xx-xx), page 98
  24. Power Up!, "Saturday, January 06, 1996" (UK; 1996-01-06), page 1
  25. Power Unlimited, "Jaargang 4/April 1996" (NL; 1996-0x-xx), page 30
  26. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 16
  27. Sega Power, "January 1996" (UK; 1995-11-16), page 50
  28. Sega Pro, "January 1996" (UK; 1995-11-30), page 32
  29. Svet Kompjutera, "Septembar 1996" (YU; 1996-xx-xx), page 79
  30. Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 39
  31. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 30
  32. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
  33. Video Games, "12/95" (DE; 1995-11-21), page 72


Spot Goes to Hollywood

SgtH Title.png

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Cool Spot, Items.png
7 Up games for Sega systems
Sega Mega Drive
Cool Spot (1993) | Fido Dido (unreleased) | Spot Goes to Hollywood (1995)
Sega Master System
Cool Spot (1993)
Sega Game Gear
Cool Spot (1993)
Sega 32X
Spot Goes to Hollywood (unreleased)
Sega Saturn
Spot Goes to Hollywood (1997) | Miru Kiku Asobu Fido Dido JiuQ BOX (unreleased)