Difference between revisions of "Garfield: Caught in the Act"

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Revision as of 06:03, 14 November 2016

n/a

Garfield CitA Title.png

Garfield: Caught in the Act
System(s): Sega Mega Drive, Sega Game Gear, Windows PC
Publisher: Sega
Developer:
Sound driver:
Sega Mega Drive
GEMS
Genre: Action

















Release Date RRP Code
Sega Mega Drive
US
1556
Sega Mega Drive
EU
1556-50
Sega Mega Drive
AU
FGAR02SMC
Sega Mega Drive
BR
046990
Sega Game Gear
US
$44.9944.99[2] 2560
Sega Game Gear
EU
2560-50
Sega Game Gear
BR
077290
Windows PC
US
85023
Windows PC
US
(Expert Software)
T-6803-01

Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.

A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped, though the name was still used in some later re-releases.

Story

Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.

Gameplay

The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.

The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.

In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order.

Production credits

Mega Drive version

Sega Interactive Development
  • Lead Programmer: Michael Fernie
  • Lead Artists: Michael Chung, Art Wong
  • Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
  • Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
  • Music Director: Tristan des Prés
  • Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
  • Sound Effects: David Delia, Jeffrey Glenn Tveraas
  • Audio Programmer: James Dobson
  • Project Managers: David Brooks, Frank Hsu
  • Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
Sega of America
  • Original Design: Rhonda Van, Sega Interactive, Waterman Designs
  • Additional Design: PAWS, Sega of America
  • Producers: Eric Quakenbush, Rhonda Van
  • Assistant Producers: Bill Person, Erik Wahlberg
  • Executive Producer: Michael Latham
  • Product Manager: Lisa Best Wilson
  • Marketing: Eric Dunstan, Clint Dyer
  • Licensing: Michaeline Cristini Risley
  • Lead Testers: John Amirkhan, Richie Hideshima
  • Assistant Lead Testers: Sako Bezdjian, Neil Musser, Mark Subotnick, Caroline Trujillo
  • Testers: Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
  • Manual: James Cabral, Mike Yoffie
  • Thanks: Joyce Takakura
  • Special Thanks: Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS
Source:
In-game credits

Magazine articles

Main article: Garfield: Caught in the Act/Magazine articles.

Promotional material

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
75 №48, p102
60
80
67 №39, p74/75[3]
70 №75, p61
85 №53, p48/49
67 №2, p90[4]
Sega Mega Drive
72
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
Consoles + (FR)
75
[6]
Electronic Gaming Monthly (US) NTSC-U
60
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 6 (RU)
70
[9]
GameFan (US) NTSC-U
80
[10]
GamePro (US) NTSC-U
55
[11]
GamePro (DE)
47
[12]
Gamers (DE)
47
[13]
Game Informer (US) NTSC-U
58
[14]
Hobby Consolas (ES) PAL
77
[15]
MAN!AC (DE) PAL
65
[16]
Mega Fun (DE) PAL
54
[17]
Mean Machines Sega (UK)
67
[3]
Sega Power (UK) PAL
70
[18]
Sega Pro (UK) PAL
85
[19]
Svet Igara (YU)
85
[20]
Sega Saturn Magazine (UK) PAL
67
[21]
Todo Sega (ES)
81
[22]
Tricks 16 bit (RU)
79
[23]
Video Games (DE) PAL
59
[24]
Sega Mega Drive
67
Based on
21 reviews

Garfield: Caught in the Act

Mega Drive, US
GCItA MD US Box.jpg
Cover
GCitA MD US Cart.jpg
Cart
Mega Drive, EU
Garfield CitA EU Cover.jpg
Cover
GCitA MD EU Cart.jpg
Cart
Mega Drive, AU
Garfield CitA MD AU Cover.jpg
Cover
Mega Drive, BR
Garfield MD BR cover.jpg
Cover
GCitA MD BR Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
86 №47, p152
81 №39, p78/79[25]
82 №57, p128
83 №53, p49
Sega Game Gear
83
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Sega Game Gear
N/A
Based on
0 reviews

Garfield: Caught in the Act

Game Gear, US
GCitA GG US Box Back.jpgNospine.pngGarfield gg us cover.jpg
Cover
Garfield gg us cart.jpg
Cart
Game Gear, EU
GCitA GG EU Box Back.jpgNospine.pngGarfield gg eu cover.jpg
Cover
Garfield Caught in the Act GG EU cart.jpg
Cart
Game Gear, BR
Garfield GG BR cover.jpg
Cover

PC version

PC, US
GCitA PC US Box Front.jpg
Cover
PC, US (Expert Software)
Garfield pc us backcover.jpgGarfield pc us frontcover.jpg
Cover
Garfield pc us disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f0ff078e
MD5 b8591488ca46b51c1d39b6869fa23006
SHA-1 9fff7dea16c4d0e6c9d6dbaade20c7048bb485ec
2MB 1995-09 Cartridge (US/EU)

References

  1. File:6-Pak MD US Manual.pdf, page 72
  2. File:GamePro US 078.pdf, page 114
  3. 3.0 3.1 File:MeanMachinesSega39UK.pdf, page 75 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega39UK.pdf_p75" defined multiple times with different content
  4. File:SSM_UK_02.pdf, page 90
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
  6. Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 102
  7. Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 44
  8. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
  9. Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 105
  10. GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
  11. GamePro, "December 1995" (US; 1995-xx-xx), page 90
  12. GamePro, "November 1995" (DE; 1995-10-04), page 58
  13. Gamers, "November 1995" (DE; 1995-10-11), page 39
  14. Game Informer, "November 1995" (US; 1995-1x-xx), page 24
  15. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 108
  16. MAN!AC, "11/95" (DE; 1995-10-11), page 79
  17. Mega Fun, "11/95" (DE; 1995-10-18), page 77
  18. Sega Power, "Christmas 1995" (UK; 1995-12-21), page 61
  19. Sega Pro, "January 1996" (UK; 1995-11-30), page 40
  20. Svet Igara, "Jun 1996" (YU; 1996-xx-xx), page 62
  21. Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
  22. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 48
  23. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
  24. Video Games, "12/95" (DE; 1995-11-21), page 74
  25. File:MeanMachinesSega39UK.pdf, page 79