Difference between revisions of "Night Trap"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
− | After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood. | + | After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly (Keli Medd in the manual)), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood. |
The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over. | The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over. | ||
− | {{A}} switches between selected rooms, {{B}} triggers a trap (when the indicated sensor bar suggests something is within range) and {{C}} changes the colour of the access code (between blue, red, green, orange and yellow). {{Start}} shows the layout of the house. | + | {{A}} switches between selected rooms, {{B}} triggers a trap (when the indicated sensor bar suggests something is within range) and {{C}} changes the colour of the access code (between blue, red, green, orange, purple and yellow). {{Start}} shows the layout of the house. |
''Night Trap'' consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs). | ''Night Trap'' consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs). |
Revision as of 09:05, 12 March 2017
Night Trap | |||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD, Sega Mega-CD 32X | |||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Digital Pictures | |||||||||||||||||||||||||||||||||||||||||||
Developer: Digital Pictures | |||||||||||||||||||||||||||||||||||||||||||
Genre: Adventure | |||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||
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Night Trap (ナイトトラップ) is a full motion video game released by Digital Pictures for the Sega Mega-CD.
Contents
Gameplay
After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly (Keli Medd in the manual)), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood.
The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over.
switches between selected rooms, triggers a trap (when the indicated sensor bar suggests something is within range) and changes the colour of the access code (between blue, red, green, orange, purple and yellow). START shows the layout of the house.
Night Trap consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs).
There are 95 enemies in total to capture.
History
Development
Night Trap was initially produced for the Control-Vision (codenamed NEMO), an unreleased console by Hasbro which relied on VHS tapes instead of ROM cartridges. Hasbro abandoned the console fearing its high retail price, and sold the rights to the game to Digital Pictures in 1991, which set about producing a Mega-CD version. The footage was originally recorded during a three-week period in 1987 in Culver City, California, under the working title of Scene of the Crime. The game reportedly cost $1.5 million to produce.
Digital Pictures shot extra footage for the introduction sequence, wherein references to Sega products are made (and which were removed in later non-Sega releases for obvious reasons).
As with Sewer Shark and later Prize Fighter, Night Trap uses a system in which four video streams are streamed off a disc at any one time, allowing for transitions between choices without the need for intrusive disc access times. This is achieved through a proprietary video codec developed by Digital Pictures, although a side effect is noticeably low resolution footage (in addition to the already present colour loss).
Release
Night Trap stands as one of the most controversial video games of all time, with its existence, alongside Mortal Kombat, Doom and Lethal Enforcers, eventually leading to the creation of the Entertainment Software Rating Board (ESRB) in North America to regulate video games for the general public.
However, while the aforementioned games earned their status through their presentation of graphic violence (and in Lethal Enforcers's case, shipping with a physical gun), Night Trap lacks violent content, with Augers simply being pushed or dropped into holes in the walls or floors of the house. In many cases, blood is not extracted by biting as is common with vampires, but is instead extracted with a machine, designed specifically to look unrealistic and mitigate possible controversy.
Likewise it was misconstrued for having sexual content, as in many scenes partially dressed girls are chased by Augers around the house. However, no nudity of any kind is shown at any point. Lisa's death, which occurs in a bathroom while wearing a nightgown is an often cited scene, but like all deaths in Night Trap, features no physical violence or nudity, just the screaming girl being led out of the room. Likewise the player is not directly responsible for any deaths, though can choose to drop Kelly down a hole at the end of the came.
Due to the problems Night Trap and violent video game content was causing in the US, Sega of America temporarily banned sales of the game in January 1994[6]. When the product re-emerged later in the year (with an ESRB "M" rating), it was given new cover art (which would be retained in other releases of the game), as the original, depicting a blonde-haired woman in a bakini, was also proving controversial for retailers. The game itself was not changed.
Press coverage of Night Trap is said to have led to a greater interest in the game than was otherwise expected, leading to increased sales and numerous other FMV games being released for the next few years.
To mitigate contoversy the UK, Sega voluntarily referred Night Trap to the British Board of Film Classification, where it received a 15[7]. The game was completely banned from sale in Germany[8].
Legacy
Despite the controversy caused by its existence, sales of Night Trap were strong enough for Digital Pictures to port the game to other systems, starting with the 3DO in late 1993 before releasing versions for IBM PC and Macintosh computers in 1994. It was also released as one of six Mega-CD 32X games.
Production Credits
Mega-CD version
- Cast:
- Kelly: Dana Plato
- Cindy: Tracy Matheson
- Lisa: Debra Parks
- Ashley: Alison Rhea
- Megan: Christy Ford
- Danny: Josh Goddard
- Victor Martin: Jon R. Kamal
- Sheila Martin: Molly Starr
- Sarah Martin: Suzy Cote
- Jeff Martin: Andras Jones
- Tony: Giovanni Lemm
- Eddie: William Bertrand
- SCAT Team:
- Lt. Simms: J. Bill Jones
- Collins: Arthur Burghardt
- Swanson: Heidi Von Brecht
- Jason: Deke Anderson
- Mike: Blake Gibbons
- Jim: Roy Einstein
- Line Producer: Donald Klune
- Associate Producer: Jerrum Schwarz
- Director of Photography: Don Burgess
- First Assistant Camera: Josh Bleibtreu
- Second Assistant Camera: Jackie Compton
- Gaffer: Tom Termeer
- Stunt Coordinator: Brad Bovee
- Stunts: Annie Allman, Christine Baur, Bobby Burns, Robin Cook, Danny Costa, Charles Croughwell, Patricia Gleason, Karisa Plehn, David Rowden, Michelle St. Germaine, Ben Scott, John Clay-Scott, Dane Selznick, Lincoln Simonds, Greg Smrz
- Best Boy: Philip Tuck
- Electricians: Dante Cordone, John Maninger
- Key Grip: Jamie Young
- Best Boy Grip: Tony Noko
- Grip: Jim Moriarty
- Script Supervisors: Nancy Friedman, Kathy Lubinsky
- Sound Mixer: Jim Tanenbaum
- Boom Operator: Ken Beauchene
- Costume Design: Dona Granata
- Costumer: Susan Kaufmann
- Makeup/Hair: Annie Mayo, Bob Smith
- Production Designer: Roger Collins
- Art Director: Mike Caldwell
- Standy Labor: Jesse Williams
- Property Master: Guy Bushman
- Transportation Captain: Dale Dodds
- Production Coordinator: Sheila Warner
- Production Assistants: Laura Namerow, Caylah Eddleblute
- Craft Services: David Cranney
- Still Photographer: Ed Fortson
- Production Accountants: Donna Williams, Anne Flautt Read
- Montage Editors: Warren Nelson, Steve Tomich, Rob Anderson
- Online Editor: Miodrag Certic
- Assistant Editors: Ron Atik, Jeff Belton, John Gula, Rusty Colby, Bart Giovanetti
- Paintbox/Harry Designer: Scott Williams
- Film to Tape Colorists: Jim Barret, Bob Campbell
- Assistant Colorists: Dan McNamara, Jeff Berman
- Rerecording Engineer: Larry Forkner
- Prelay: T.C.
- Music Composed by: Sunny BlueSkyes, Martin Lund
- Sound Effects: Warren Dewey
- Director: Randy Field
- Line Producer: Jane Hernandez
- Writer: Barry Oringer
- Director of Photography: Rick Wise
- Assistant Camera: Rod Williams
- Set Design: Josh Koral
- Gaffer: Peter Thomas
- Key Grip: Jani Vournas
- Grips: Chris Thomas, Mark Kohr
- Sound: Bob Gravenor
- Editor: Bob Johns
- Makup/Wardrobe: Nancie Marsalis
- Makeup Artist: Nellie Muganda
- Video: George Rosenfeld
- Production Coordinator: Mandy Landa
- Production Assistants: Tori Asness, Tiffany Kinney
- Craft Services: Matt Cheese
- Product Manager: Jon Correll
- Testers: Jef Feltman, Mark Lindstrom, Eric Rawlins, Conan Tigard, Stephen Patterson, Gerald J. DeYoung
- Original Programming: Mark Voorsanger, David Crane
- Additional Programming: Kenneth Soohoo
- Tester: Neil Hickey
- Production Assistant: Dena Maheras
- V.P. Engineering: Mark Klein
- Chairman of the Board: Martin Erlichman
- Legal Counsel:
- Businesss Affairs: Barry Tyerman, Armstrong & Hirsch
- Intellectual Property: David Hayes, Fenwick & West
- Tital Sequence and Credits: Joshua Solomon
- Director, Computer Graphics: Lode Coen
The events and characters depicted in this photoplay are fictious. Any similarity to actual persons living, dead, or undead, is pureley coincidental.
Ownership of this interactive U-Direct™ motion picture is protected by copyright, trademark, patent and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct™ motion picture could result in criminal prosecution as well as civil liability.
Night Trap™ is a trademark of Hasbro, Inc.
U-Direct is a trademark of Digital Pictures, Inc.
Portions © 1992 Sega
© 1992 Digital Pictures, Inc. All Rights Reserved.
Magazine articles
- Main article: Night Trap/Magazine articles.
Promotional material
- NightTrap MCD UK PrintAdvert.jpg
Mega-CD UK print advert
- DigitalPictures MCD32X UK PrintAdvert.jpg
Mega-CD 32X UK print advert
- MCDReleases BR PrintAdvert.jpg
Mega-CD BR print advert
also published in:
- CD Consoles (FR) #1: "Novembre 1994" (1994-xx-xx)[9]
- CD Consoles (FR) #2: "Décembre 1994" (1994-xx-xx)[10]
Physical scans
Mega-CD version
79 | |
---|---|
Based on 37 reviews |
Mega-CD 32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
65 | |
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Based on 12 reviews |
References
- ↑ File:SegaVisions US 10.pdf, page 93
- ↑ File:GamePro US 041.pdf, page 65
- ↑ 3.0 3.1 3.2 File:CVG UK 138.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 138.pdf_p70" defined multiple times with different content - ↑ File:CVG UK 152.pdf, page 18
- ↑ File:VideoGame BR 31.pdf, page 6
- ↑ File:SegaVisions US 18.pdf, page 15
- ↑ File:SegaPower UK 46.pdf, page 74
- ↑ File:MAN!AC DE 1993-11.pdf, page 50
- ↑ CD Consoles, "Novembre 1994" (FR; 1994-xx-xx), page 17
- ↑ CD Consoles, "Décembre 1994" (FR; 1994-xx-xx), page 25
- ↑ 11.0 11.1 File:GamePro US 041.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 041.pdf_p64" defined multiple times with different content - ↑ 12.0 12.1 File:GamesMaster UK 005.pdf, page 27 Cite error: Invalid
<ref>
tag; name ":File:GamesMaster UK 005.pdf_p27" defined multiple times with different content - ↑ 13.0 13.1 File:MeanMachinesSega07UK.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega07UK.pdf_p60" defined multiple times with different content - ↑ 14.0 14.1 File:PlayerOne FR 040.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 040.pdf_p100" defined multiple times with different content - ↑ File:SegaPower UK 46.pdf, page 96
- ↑ 16.0 16.1 File:SegaForce UK 18.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 18.pdf_p64" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 155
- ↑ Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 26
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 120
- ↑ Digitiser (UK) (1993-08-09)
- ↑ Dragon, "Vol. XVIII, No. 2: July 1993" (US; 1993-0x-xx), page 60
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 36
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 122
- ↑ Famitsu, "1993-11-26" (JP; 1993-11-12), page 39
- ↑ Freak, "11/93" (IL; 1993-xx-xx), page 1
- ↑ Freak, "12/93" (IL; 1993-xx-xx), page 1
- ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
- ↑ Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 62
- ↑ Hippon Super, "January 1994" (JP; 1993-12-03), page 38
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 124
- ↑ Joypad, "Juin 1993" (FR; 1993-0x-xx), page 84
- ↑ Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 52
- ↑ Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 40
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 66
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 31
- ↑ MegaTech, "May 1993" (UK; 1993-04-23), page 72
- ↑ Power Up!, "Saturday, July 31, 1993" (UK; 1993-07-31), page 1
- ↑ Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 61
- ↑ Sega Power, "July 1993" (UK; 1993-06-03), page 54
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 28
- ↑ Sega Zone, "June 1993" (UK; 1993-05-xx), page 30
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 12
- ↑ Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 108
- ↑ Tricks, "4/95" (RU; 1995-xx-xx), page 27
- ↑ Video Games, "9/93" (DE; 1993-08-25), page 41
- ↑ 48.0 48.1 File:GamePro US 069.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 069.pdf_p62" defined multiple times with different content - ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 152
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 1
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 46
- ↑ Mega, "August 1995" (UK; 1995-07-30), page 20
- ↑ Mega Force, "Été 1995" (FR; 1995-0x-xx), page 97
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 93
- ↑ Player One, "Juin 1995" (FR; 1995-0x-xx), page 100
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 53
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 29
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 77
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