Difference between revisions of "Night Trap"

From Sega Retro

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==Gameplay==
 
==Gameplay==
After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood.
+
After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly (Keli Medd in the manual)), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood.
  
 
The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over.
 
The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over.
  
{{A}} switches between selected rooms, {{B}} triggers a trap (when the indicated sensor bar suggests something is within range) and {{C}} changes the colour of the access code (between blue, red, green, orange and yellow). {{Start}} shows the layout of the house.
+
{{A}} switches between selected rooms, {{B}} triggers a trap (when the indicated sensor bar suggests something is within range) and {{C}} changes the colour of the access code (between blue, red, green, orange, purple and yellow). {{Start}} shows the layout of the house.
  
 
''Night Trap'' consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs).
 
''Night Trap'' consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs).

Revision as of 09:05, 12 March 2017

n/a

NightTrap title.png

Night Trap
System(s): Sega Mega-CD, Sega Mega-CD 32X
Publisher:
Sega Mega-CD
Sega,
Sega Mega-CD 32X
Digital Pictures
Developer:
Genre: Adventure

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥8,8008,800 G-6025
Sega Mega-CD
US
$49.9949.99[2] 4903
Sega Mega-CD
US
(Rerelease)
T-162105
Sega Mega-CD
FR
4903-09
Sega Mega-CD
UK
£49.9949.99[4]
Sega Mega-CD
BR
063000
Sega Mega-CD 32X
US
1994 $? T-16202F
Sega Mega-CD 32X
EU
1994 £? T-16202F-50

Night Trap (ナイトトラップ) is a full motion video game released by Digital Pictures for the Sega Mega-CD.

Gameplay

After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly (Keli Medd in the manual)), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood.

The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over.

A switches between selected rooms, B triggers a trap (when the indicated sensor bar suggests something is within range) and C changes the colour of the access code (between blue, red, green, orange, purple and yellow).  START  shows the layout of the house.

Night Trap consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs).

There are 95 enemies in total to capture.

History

Development

Night Trap was initially produced for the Control-Vision (codenamed NEMO), an unreleased console by Hasbro which relied on VHS tapes instead of ROM cartridges. Hasbro abandoned the console fearing its high retail price, and sold the rights to the game to Digital Pictures in 1991, which set about producing a Mega-CD version. The footage was originally recorded during a three-week period in 1987 in Culver City, California, under the working title of Scene of the Crime. The game reportedly cost $1.5 million to produce.

Digital Pictures shot extra footage for the introduction sequence, wherein references to Sega products are made (and which were removed in later non-Sega releases for obvious reasons).

As with Sewer Shark and later Prize Fighter, Night Trap uses a system in which four video streams are streamed off a disc at any one time, allowing for transitions between choices without the need for intrusive disc access times. This is achieved through a proprietary video codec developed by Digital Pictures, although a side effect is noticeably low resolution footage (in addition to the already present colour loss).

Release

Night Trap stands as one of the most controversial video games of all time, with its existence, alongside Mortal Kombat, Doom and Lethal Enforcers, eventually leading to the creation of the Entertainment Software Rating Board (ESRB) in North America to regulate video games for the general public.

However, while the aforementioned games earned their status through their presentation of graphic violence (and in Lethal Enforcers's case, shipping with a physical gun), Night Trap lacks violent content, with Augers simply being pushed or dropped into holes in the walls or floors of the house. In many cases, blood is not extracted by biting as is common with vampires, but is instead extracted with a machine, designed specifically to look unrealistic and mitigate possible controversy.

Likewise it was misconstrued for having sexual content, as in many scenes partially dressed girls are chased by Augers around the house. However, no nudity of any kind is shown at any point. Lisa's death, which occurs in a bathroom while wearing a nightgown is an often cited scene, but like all deaths in Night Trap, features no physical violence or nudity, just the screaming girl being led out of the room. Likewise the player is not directly responsible for any deaths, though can choose to drop Kelly down a hole at the end of the came.

Due to the problems Night Trap and violent video game content was causing in the US, Sega of America temporarily banned sales of the game in January 1994[6]. When the product re-emerged later in the year (with an ESRB "M" rating), it was given new cover art (which would be retained in other releases of the game), as the original, depicting a blonde-haired woman in a bakini, was also proving controversial for retailers. The game itself was not changed.

Press coverage of Night Trap is said to have led to a greater interest in the game than was otherwise expected, leading to increased sales and numerous other FMV games being released for the next few years.

To mitigate contoversy the UK, Sega voluntarily referred Night Trap to the British Board of Film Classification, where it received a 15[7]. The game was completely banned from sale in Germany[8].

Legacy

Despite the controversy caused by its existence, sales of Night Trap were strong enough for Digital Pictures to port the game to other systems, starting with the 3DO in late 1993 before releasing versions for IBM PC and Macintosh computers in 1994. It was also released as one of six Mega-CD 32X games.

Production Credits

Mega-CD version

  • Cast:
    • Kelly: Dana Plato
    • Cindy: Tracy Matheson
    • Lisa: Debra Parks
    • Ashley: Alison Rhea
    • Megan: Christy Ford
    • Danny: Josh Goddard
    • Victor Martin: Jon R. Kamal
    • Sheila Martin: Molly Starr
    • Sarah Martin: Suzy Cote
    • Jeff Martin: Andras Jones
    • Tony: Giovanni Lemm
    • Eddie: William Bertrand
  • SCAT Team:
    • Lt. Simms: J. Bill Jones
    • Collins: Arthur Burghardt
    • Swanson: Heidi Von Brecht
    • Jason: Deke Anderson
    • Mike: Blake Gibbons
    • Jim: Roy Einstein
  • Line Producer: Donald Klune
  • Associate Producer: Jerrum Schwarz
  • Director of Photography: Don Burgess
  • First Assistant Camera: Josh Bleibtreu
  • Second Assistant Camera: Jackie Compton
  • Gaffer: Tom Termeer
  • Stunt Coordinator: Brad Bovee
  • Stunts: Annie Allman, Christine Baur, Bobby Burns, Robin Cook, Danny Costa, Charles Croughwell, Patricia Gleason, Karisa Plehn, David Rowden, Michelle St. Germaine, Ben Scott, John Clay-Scott, Dane Selznick, Lincoln Simonds, Greg Smrz
  • Best Boy: Philip Tuck
  • Electricians: Dante Cordone, John Maninger
  • Key Grip: Jamie Young
  • Best Boy Grip: Tony Noko
  • Grip: Jim Moriarty
  • Script Supervisors: Nancy Friedman, Kathy Lubinsky
  • Sound Mixer: Jim Tanenbaum
  • Boom Operator: Ken Beauchene
  • Costume Design: Dona Granata
  • Costumer: Susan Kaufmann
  • Makeup/Hair: Annie Mayo, Bob Smith
  • Production Designer: Roger Collins
  • Art Director: Mike Caldwell
  • Standy Labor: Jesse Williams
  • Property Master: Guy Bushman
  • Transportation Captain: Dale Dodds
  • Production Coordinator: Sheila Warner
  • Production Assistants: Laura Namerow, Caylah Eddleblute
  • Craft Services: David Cranney
  • Still Photographer: Ed Fortson
  • Production Accountants: Donna Williams, Anne Flautt Read
  • Montage Editors: Warren Nelson, Steve Tomich, Rob Anderson
  • Online Editor: Miodrag Certic
  • Assistant Editors: Ron Atik, Jeff Belton, John Gula, Rusty Colby, Bart Giovanetti
  • Paintbox/Harry Designer: Scott Williams
  • Film to Tape Colorists: Jim Barret, Bob Campbell
  • Assistant Colorists: Dan McNamara, Jeff Berman
  • Rerecording Engineer: Larry Forkner
  • Prelay: T.C.
  • Music Composed by: Sunny BlueSkyes, Martin Lund
  • Sound Effects: Warren Dewey
Additional Footage
  • Director: Randy Field
  • Line Producer: Jane Hernandez
  • Writer: Barry Oringer
  • Director of Photography: Rick Wise
  • Assistant Camera: Rod Williams
  • Set Design: Josh Koral
  • Gaffer: Peter Thomas
  • Key Grip: Jani Vournas
  • Grips: Chris Thomas, Mark Kohr
  • Sound: Bob Gravenor
  • Editor: Bob Johns
  • Makup/Wardrobe: Nancie Marsalis
  • Makeup Artist: Nellie Muganda
  • Video: George Rosenfeld
  • Production Coordinator: Mandy Landa
  • Production Assistants: Tori Asness, Tiffany Kinney
  • Craft Services: Matt Cheese
  • Product Manager: Jon Correll
  • Testers: Jef Feltman, Mark Lindstrom, Eric Rawlins, Conan Tigard, Stephen Patterson, Gerald J. DeYoung
  • Original Programming: Mark Voorsanger, David Crane
  • Additional Programming: Kenneth Soohoo
  • Tester: Neil Hickey
  • Production Assistant: Dena Maheras
  • V.P. Engineering: Mark Klein
  • Chairman of the Board: Martin Erlichman
  • Legal Counsel:
    • Businesss Affairs: Barry Tyerman, Armstrong & Hirsch
    • Intellectual Property: David Hayes, Fenwick & West
  • Tital Sequence and Credits: Joshua Solomon
  • Director, Computer Graphics: Lode Coen

The events and characters depicted in this photoplay are fictious. Any similarity to actual persons living, dead, or undead, is pureley coincidental.

Ownership of this interactive U-Direct™ motion picture is protected by copyright, trademark, patent and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct™ motion picture could result in criminal prosecution as well as civil liability.

Night Trap™ is a trademark of Hasbro, Inc.

U-Direct is a trademark of Digital Pictures, Inc.

Portions © 1992 Sega

© 1992 Digital Pictures, Inc. All Rights Reserved.

Source:
In-game credits

Magazine articles

Main article: Night Trap/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (FR) #32: "Octobre 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Mega-CD version

Sega Retro Average 
Publication Score Source
90 №30, p120-122
71 №138, p70/71[3]
60 №1998, p89
69 №3, p11/24
95 №41, p62/63[11]
85 №5, p27[12]
89 №31, p124/125
82 №10, p52-55
85 №7, p40/41
79 №17, p72-75
89 №7, p60-63[13]
20 №5
86 №40, p100/101[14]
84 №44, p54/55
80 №46, p96[15]
87 №19, p28/29
58 №8, p30/31
84 №18, p64-66[16]
75 №2, p12
Sega Mega-CD
77
Based on
19 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[17]
Beep! MegaDrive (JP) NTSC-J
70
[18]
Consoles + (FR)
90
[19]
Computer & Video Games (UK)
71
[3]
Digitiser (UK)
75
[20]
Dragon (US) NTSC-U
80
[21]
Electronic Gaming Monthly (US) NTSC-U
60
[22]
Mean Machines: The Essential Sega Guide (UK)
78
[23]
Famitsu (JP) NTSC-J
83
[24]
Freak (IL)
83
[25]
Freak (IL)
85
[26]
GameFan (US)
69
[27]
Game Power (IT) NTSC
80
[28]
GamePro (US) NTSC-U
95
[11]
GamesMaster (UK)
85
[12]
Hippon Super (JP) NTSC-J
95
[29]
Joypad (FR) PAL
89
[30]
Joypad (FR) NTSC-U
92
[31]
Sega Mega Drive Advanced Gaming (UK) PAL
82
[32]
Mega Drive Fan (JP) NTSC-J
79
[33]
Mega (UK) PAL
85
[34]
Mega Force (FR)
84
[35]
Mega Fun (DE) NTSC-U
86
[36]
MegaTech (UK) PAL
79
[37]
Mean Machines Sega (UK) PAL
89
[13]
Player One (FR)
86
[14]
Power Up! (UK)
84
[38]
Power Unlimited (NL)
67
[39]
Sega Power (UK) PAL
84
[40]
Sega Pro (UK) PAL
87
[41]
Sega Zone (UK) PAL
58
[42]
Sega Force (UK)
84
[16]
Sega Saturn Magazine (JP) NTSC-J
83
[43]
Sonic the Comic (UK) PAL
75
[44]
Super Juegos (ES)
70
[45]
Tricks (RU)
74
[46]
Video Games (DE) NTSC-U
72
[47]
Sega Mega-CD
79
Based on
37 reviews

Night Trap

Mega-CD, US
NightTrap MCD US Box Back.jpgNightTrap MCD US Box Front.jpg
Cover
Nighttrap mcd us disc1.jpg
Disc 1
Nighttrap mcd us disc2.jpg
Disc 2
Nighttrap mcd us manual.pdf
Manual
Mega-CD, US (re-release)
Nighttrap mcd us rerelease backcover.jpgNighttrap mcd us rerelease frontcover.jpg
Cover
Nighttrap mcd us rerelease disc1.jpg
Disc 1
Nighttrap mcd us rerelease disc2.jpg
Disc 2
Nighttrap mcd us rerelease manual.pdf
Manual
Mega-CD, EU
NightTrap MCD EU Box Back.jpgNightTrap MCD EU Box Front.jpg
Cover
NightTrap MCD EU spinecard.jpg
Spinecard
NightTrap MCD EU Disc1.jpg
Disc 1
NightTrap MCD EU Disc2.jpg
Disc 2
Mega-CD, FR
Nighttrap mcd fr backcover.jpgNighttrap mcd fr frontcover.jpg
Cover
NightTrap MCD FR Disc1.jpg
Disc 1
NightTrap MCD FR Disc2.jpg
Disc 2
Mega-CD, JP
NightTrap MCD JP Box Back.jpgNightTrap MCD JP Box Front.jpg
Cover
NightTrap MCD JP spinecard.jpg
Spinecard
NightTrap MCD JP Disc1.jpg
Disc 1
NightTrap MCD JP Disc2.jpg
Disc 2
Mega-CD, BR
NightTrap MCD BR Box Back.jpgNospine.pngNightTrap MCD BR Box Front.jpg
Cover

Mega-CD 32X version

Sega Retro Average 
Publication Score Source
84 №45, p152
83
58 №69, p60[48]
85
80 №54, p102
80 №66, p53
59 №54, p29
Sega Mega-CD 32X
76
Based on
7 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
84
[49]
Electronic Games (1992-1995) (US) NTSC-U
50
[50]
FLUX (US) NTSC-U
85
[51]
FLUX (US) NTSC-U
83
[52]
GamePro (US) NTSC-U
58
[48]
Mega (UK) PAL
47
[53]
Mega Force (FR) PAL
85
[54]
Next Generation (US) NTSC-U
0
[55]
Player One (FR) PAL
80
[56]
Sega Power (UK) PAL
80
[57]
Sega Megazone (AU) PAL
59
[58]
VideoGames (US) NTSC-U
70
[59]
Sega Mega-CD 32X
65
Based on
12 reviews

Night Trap

Mega-CD 32X, US
NightTrap MCD32X US Box Front.jpg
Cover
Nighttrap 32x us disc1.jpg
Disc 1
Nighttrap 32x us disc2.jpg
Disc 2
Nighttrap mcd32x us manual.pdf
Manual
Mega-CD 32X, EU
NightTrap MCD32X EU Box Back.jpgNightTrap MCD32X EU Box Front.jpg
Cover

References

  1. File:SegaVisions US 10.pdf, page 93
  2. File:GamePro US 041.pdf, page 65
  3. 3.0 3.1 3.2 File:CVG UK 138.pdf, page 70 Cite error: Invalid <ref> tag; name ":File:CVG UK 138.pdf_p70" defined multiple times with different content
  4. File:CVG UK 152.pdf, page 18
  5. File:VideoGame BR 31.pdf, page 6
  6. File:SegaVisions US 18.pdf, page 15
  7. File:SegaPower UK 46.pdf, page 74
  8. File:MAN!AC DE 1993-11.pdf, page 50
  9. CD Consoles, "Novembre 1994" (FR; 1994-xx-xx), page 17
  10. CD Consoles, "Décembre 1994" (FR; 1994-xx-xx), page 25
  11. 11.0 11.1 File:GamePro US 041.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:GamePro US 041.pdf_p64" defined multiple times with different content
  12. 12.0 12.1 File:GamesMaster UK 005.pdf, page 27 Cite error: Invalid <ref> tag; name ":File:GamesMaster UK 005.pdf_p27" defined multiple times with different content
  13. 13.0 13.1 File:MeanMachinesSega07UK.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega07UK.pdf_p60" defined multiple times with different content
  14. 14.0 14.1 File:PlayerOne FR 040.pdf, page 100 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 040.pdf_p100" defined multiple times with different content
  15. File:SegaPower UK 46.pdf, page 96
  16. 16.0 16.1 File:SegaForce UK 18.pdf, page 64 Cite error: Invalid <ref> tag; name ":File:SegaForce UK 18.pdf_p64" defined multiple times with different content
  17. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 155
  18. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 26
  19. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 120
  20. Digitiser (UK) (1993-08-09)
  21. Dragon, "Vol. XVIII, No. 2: July 1993" (US; 1993-0x-xx), page 60
  22. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 36
  23. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 122
  24. Famitsu, "1993-11-26" (JP; 1993-11-12), page 39
  25. Freak, "11/93" (IL; 1993-xx-xx), page 1
  26. Freak, "12/93" (IL; 1993-xx-xx), page 1
  27. GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
  28. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 62
  29. Hippon Super, "January 1994" (JP; 1993-12-03), page 38
  30. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 124
  31. Joypad, "Juin 1993" (FR; 1993-0x-xx), page 84
  32. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 52
  33. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
  34. Mega, "April 1993" (UK; 1993-03-18), page 40
  35. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 66
  36. Mega Fun, "11/92" (DE; 1992-10-xx), page 31
  37. MegaTech, "May 1993" (UK; 1993-04-23), page 72
  38. Power Up!, "Saturday, July 31, 1993" (UK; 1993-07-31), page 1
  39. Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 61
  40. Sega Power, "July 1993" (UK; 1993-06-03), page 54
  41. Sega Pro, "May 1993" (UK; 1993-04-08), page 28
  42. Sega Zone, "June 1993" (UK; 1993-05-xx), page 30
  43. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  44. Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 12
  45. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 108
  46. Tricks, "4/95" (RU; 1995-xx-xx), page 27
  47. Video Games, "9/93" (DE; 1993-08-25), page 41
  48. 48.0 48.1 File:GamePro US 069.pdf, page 62 Cite error: Invalid <ref> tag; name ":File:GamePro US 069.pdf_p62" defined multiple times with different content
  49. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 152
  50. Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
  51. FLUX, "Issue #4" (US; 1995-xx-xx), page 1
  52. FLUX, "Issue #4" (US; 1995-xx-xx), page 46
  53. Mega, "August 1995" (UK; 1995-07-30), page 20
  54. Mega Force, "Été 1995" (FR; 1995-0x-xx), page 97
  55. Next Generation, "May 1995" (US; 1995-04-18), page 93
  56. Player One, "Juin 1995" (FR; 1995-0x-xx), page 100
  57. Sega Power, "May 1995" (UK; 1995-03-16), page 53
  58. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 29
  59. VideoGames, "May 1995" (US; 1995-0x-xx), page 77