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| | bobscreen=VirtuaCop title.png | | | bobscreen=VirtuaCop title.png |
| | publisher=[[Sega]] | | | publisher=[[Sega]] |
− | | developer=[[Sega AM2]], [[Sega AM4]] (cabinet) | + | | developer=[[Sega AM2]], [[Sega AM4]] (cabinet) {{PC}} [[SEGA PC]] |
| | system=[[Sega Model 2]], [[Sega Saturn]], PC | | | system=[[Sega Model 2]], [[Sega Saturn]], PC |
| | romsize={{Arcade}} 25MB{{ref|http://mamedb.com/game/vcop}}, {{SAT}} 469MB | | | romsize={{Arcade}} 25MB{{ref|http://mamedb.com/game/vcop}}, {{SAT}} 469MB |
Revision as of 14:37, 1 September 2017
Virtua Cop (バーチャコップ) is an arcade shooter game created by Sega AM2 for Sega Model 2 hardware in 1994. It is the first in the Virtua Cop series. It was one of the first light-gun games to take place in a 3D world, as the first light-gun shooter to use 3D polygons. Sega advertised it as the "world's first texture mapped, polygon action game".[8]
Story
A detective in the player's department uncovered an illegal gun-running operation and was able to trace it back to E.V.L Inc., a powerful crime syndicate. He compiled a large amount of evidence and was ready to take them down, but was soon discovered and assassinated by the criminals. Some of his evidence managed to make its way back to headquarters, and a special task force was put on the case. The policemen Michael Hardy and James Cools must face that organization led by Joe Fang and his followers Kong, the King, and the Boss.
Gameplay
Players assume the role of a police officer - either Michael Hardy, or his partner, James Cools. Played from a first person perspective view, the players must use the light gun to take down the multitude of sharp shooters who come for them. At the start of the game, the player is armed with only a pistol, but more powerful weapons, such as machine guns and shotguns, can be obtained as they progress. These weapons are hidden in breakable objects such as crates, and can be extremely useful when trying to take on the customary end-of-level bosses. There are penalties for shooting civilians.
Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. The game's realistic graphics earned it the "Virtua" title, along with other 3D Sega games such as Virtua Fighter, Virtua Striker and Virtua Racing.
History
Release
300,000 copies of Virtua Cop were sold in Japan during its first week[9].
Legacy
Virtua Cop revolutionized the light-gun shooter genre with its new 3D first-person rail shooter format, including new mechanics like positional body targeting and headshots, revitalizing the genre in the arcades. It also broke new ground by popularizing the use of 3D graphics in shooter games.[10] It inspired 3D light gun shooters such as Time Crisis and The House of the Dead as well as 3D first-person shooters such as GoldenEye 007,[11] which in turn laid the foundations for console FPS games.
Virtua Cop was followed by two sequels, Virtua Cop 2 and Virtua Cop 3. It was bundled Virtua Cop 2 in Japan and Europe on the PlayStation 2 as Virtua Cop: Elite Edition (Virtua Cop Rebirth in Japan) on August 25, 2002 and November 29, 2002 respectively. The "Elite Edition" includes gallery extras and implementation of Namco's G-Con 2 lightgun support.
Versions
Virtua Cop's arcade success meant it was ported to the Sega Saturn in 1995 and later to PC in 1997. The Saturn version of the game was initially bundled with the Virtua Gun, a light-gun peripheral intended for use with this game. If the user lacks a CRT television, the Virtua Gun cannot be used, and the game must be played with the normal Saturn controller.
The Saturn Virtua Cop was of the first games to use the Sega Graphics Library, and a one-level demo was first demonstrated at '95 Tokyo Toy Show in June 1995[12].
The PC version was known as Virtua City PD during development (at least, in North America, where it would eventually be known as Virtua Squad). The PC version uses the mouse instead of a light gun.
In 2004, a port was developed for the handheld Nokia N-Gage, but was cancelled by the quality control team before its release. There are very few beta units in existence.
Production credits
Arcade version
Saturn version
- Director: Takashi Isono
- Main programmer: Masayuki Sumi
- Programmers: Takeshi Iwasaki, Jun-ichi Ishito, Takashi Isowaki
- Programmers: Norihiro Sekine, Takashi Ono, Hiroyuki Tsuzuki
- Designers: Takafumi Kagaya, Kazufumi Ohashi, Saori Nishikawa, Masakazu Takizawa
- Sound Composer: Kentaro Koyama
- Publicity: Fumio Kurokawa, Koji Umeda
- Special Thanks: Yukinobu Arikawa, Masataka Aochi, Kazuo Ohtani
- Supervisor: Yu Suzuki
- Presented by: Sega
Source: In-game credits[14]
- Producer: Eric Rawlins
- Lead Tester: Tony Lynch
- Assistant Lead Testers: Joe Damon, Caroline Trujillo, Todd Slepian
- Testers: John Jansen, Dave Dodge, Mitch Giampaoli, Doug Leslie, Justin Acevedo, Ward Farris, Jay Vo, Ron Allen, Mike Douglas, Rey Alferez, Jeff Junio, Chris Lucich, Jeremy Caine, Jeremy Campbell, Rick Greer, Andrew Nolley, Chris Johnson, Jose Ochoa
- Product Manager: Lori Von Rueden
- Manual: Wendy Dinsmore
- Special Thanks: Yukimi Shamura, Osamu Shibamiya and AM2
Source: US manual[15]
PC version
Track list
Saturn version
6. Arms Black Market (04:11)
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7. Underground Weapons Storage (03:38)
|
8. Gang Headquarters (03:31)
|
19. Time (Not Used) (04:36)
|
► Running time: 41:41
Magazine articles
- Main article: Virtua Cop/Magazine articles.
Promotional material
Print advert in
GamePro (US) #79: "February 1996" (199x-xx-xx)
also published in:
- GamePro (US) #tce: "The Cutting Edge: Spring 1996" (1996-xx-xx)[16]
Print advert in
Playmag (FR) #4: "Juin 1996" (1996-0x-xx)
Print advert in
Playmag (FR) #5: "Juillet/Août 1996" (1996-0x-xx)
Print advert in
Sega Magazin (DE) #30: "Mai 1996" (1996-04-10)
Print advert in
Hyper (AU) #34: "August 1996" (1996-xx-xx)
also published in:
- Hyper (AU) #38: "December 1996" (1996-xx-xx)[17]
Print advert in
Hobby Consolas (ES) #51: "Diciembre 1995" (1995-xx-xx)
Physical scans
Arcade version
Sega Retro Average
|
Publication
|
Version
|
Score
|
|
|
Saturn version
Sega Retro Average
|
Publication
|
Score
|
Source
|
CD Consoles (FR)
|
78
|
№12, p68-72[21]
|
Consoles + (FR)
|
87
|
№49, p148-149[22]
|
Computer & Video Games (UK)
|
96
|
№170, p30-33[1]
|
|
91
|
|
Edge (UK)
|
70
|
№29, p78-79[23]
|
Electronic Gaming Monthly (US)
|
75
|
№78, p40[24]
|
Famitsu (JP)
|
80
|
№363, p33
|
GameFan (US)
|
90
|
№0401, p18[25]
|
Game Players (US)
|
92
|
|
GamePro (US)
|
98
|
№79, p58[4]
|
GamesMaster (UK)
|
91
|
№38, p46-47
|
|
95
|
№91
|
Games World: The Magazine (UK)
|
91
|
№20, p46-47
|
Game Zero (US)
|
90
|
02/96
|
Game Zero (US)
|
90
|
|
Hobby Consolas (ES)
|
90
|
№51, p70-72[26]
|
Maximum (UK)
|
100
|
№3, p143[27]
|
Mega Fun (DE)
|
79
|
№1/96, p34[28]
|
Mean Machines Sega (UK)
|
94
|
№40, p58-60[29]
|
Next Generation (US)
|
80
|
№14, p162
|
Player One (FR)
|
90
|
№59, p118-119[30]
|
Sega Power (UK)
|
92
|
№75
|
Sega Pro (UK)
|
93
|
№54, p34-36
|
Sega Saturn Magazine (UK)
|
96
|
№2, p70-71[31]
|
Sega Saturn Magazine (JP)
|
90
|
№1995-12, p187[32]
|
Sega Saturn Magazine (readers) (JP)
|
89
|
№, p9[33]
|
Ultimate Future Games (UK)
|
83
|
№14, p64-65[34]
|
Ultimate Gamer (US)
|
90
|
|
Última Generación (ES)
|
94
|
№9, p84-88[35]
|
|
Saturn, EU
|
![Virtuacop sat eu frontcover.jpg](/images/thumb/d/df/Virtuacop_sat_eu_frontcover.jpg/164px-Virtuacop_sat_eu_frontcover.jpg) Cover
|
![Virtuacop sat eu disc.jpg](/images/thumb/b/bd/Virtuacop_sat_eu_disc.jpg/50px-Virtuacop_sat_eu_disc.jpg) Disc
|
Saturn, JP
|
![Virtuacop sat jp backcover.jpg](/images/thumb/3/35/Virtuacop_sat_jp_backcover.jpg/102px-Virtuacop_sat_jp_backcover.jpg) ![Virtuacop sat jp frontcover.jpg](/images/thumb/1/1a/Virtuacop_sat_jp_frontcover.jpg/80px-Virtuacop_sat_jp_frontcover.jpg) Cover
|
|
Saturn, BR
|
![VirtuaCop Sat BR cover.jpg](/images/thumb/c/cd/VirtuaCop_Sat_BR_cover.jpg/103px-VirtuaCop_Sat_BR_cover.jpg) Cover
|
|
Saturn, KR
|
|
![Virtua Cop Saturn KR Box Spinecard.jpg](/images/thumb/9/97/Virtua_Cop_Saturn_KR_Box_Spinecard.jpg/29px-Virtua_Cop_Saturn_KR_Box_Spinecard.jpg) Spinecard
|
PC version
PC, EU
|
|
![VirtuaCop PC EU Disc.jpg](/images/thumb/d/dd/VirtuaCop_PC_EU_Disc.jpg/49px-VirtuaCop_PC_EU_Disc.jpg) Disc
|
References
- ↑ 1.0 1.1 1.2 1.3 File:CVG UK 170.pdf, page 30 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 170.pdf_p30" defined multiple times with different content
- ↑ 2.0 2.1 2.2 2.3 File:SSM UK 02.pdf, page 11
- ↑ 3.0 3.1 3.2 3.3 Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
- ↑ 4.0 4.1 4.2 4.3 File:GamePro US 079.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 079.pdf_p58" defined multiple times with different content
- ↑ File:CVG UK 180.pdf, page 49
- ↑ Press release: 1998-09-08: Experience The Ultimate In All-Out Action With New Titles From Expert Software's Sega PC Collection
- ↑ http://mamedb.com/game/vcop
- ↑ File:VirtuaCop Model2 Flyer.pdf, page 2
- ↑ File:SSM UK 03.pdf, page 7
- ↑ http://www.ign.com/articles/2004/07/08/virtua-cop
- ↑ http://www.zoonami.com/briefing/2004-09-02.php
- ↑ File:SSM UK 01.pdf, page 44
- ↑ http://www.gdcvault.com/play/1014723/Yu-Suzuki-s-Gameworks-A
- ↑ File:VirtuaC1 Saturn JP SSEnding.pdf
- ↑ File:Virtuacop sat us manual.pdf, page 14
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 49
- ↑ Hyper, "December 1996" (AU; 1996-xx-xx), page 72
- ↑ File:CVG UK 163.pdf, page 90
- ↑ File:EGM2 US 05.pdf, page 162
- ↑ File:NextGeneration US 01.pdf, page 111
- ↑ 21.0 21.1 File:CDConsoles FR 12.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 12.pdf_p68" defined multiple times with different content
- ↑ 22.0 22.1 File:ConsolesPlus FR 049.pdf, page 148 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 049.pdf_p148" defined multiple times with different content
- ↑ 23.0 23.1 File:Edge UK 029.pdf, page 78 Cite error: Invalid
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tag; name ":File:Edge UK 029.pdf_p78" defined multiple times with different content
- ↑ 24.0 24.1 File:EGM US 078.pdf, page 40 Cite error: Invalid
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tag; name ":File:EGM US 078.pdf_p40" defined multiple times with different content
- ↑ 25.0 25.1 File:GameFan US 0401.pdf, page 18 Cite error: Invalid
<ref>
tag; name ":File:GameFan US 0401.pdf_p18" defined multiple times with different content
- ↑ 26.0 26.1 File:HobbyConsolas ES 051.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:HobbyConsolas ES 051.pdf_p70" defined multiple times with different content
- ↑ 27.0 27.1 File:MAXIMUM UK 03.pdf, page 143 Cite error: Invalid
<ref>
tag; name ":File:MAXIMUM UK 03.pdf_p143" defined multiple times with different content
- ↑ 28.0 28.1 File:MegaFun DE 1996-01.pdf, page 34 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1996-01.pdf_p34" defined multiple times with different content
- ↑ 29.0 29.1 File:MeanMachinesSega40UK.pdf, page 58 Cite error: Invalid
<ref>
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- ↑ 30.0 30.1 File:PlayerOne FR 059.pdf, page 118 Cite error: Invalid
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- ↑ 31.0 31.1 File:SSM UK 02.pdf, page 70 Cite error: Invalid
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tag; name ":File:SSM UK 02.pdf_p70" defined multiple times with different content
- ↑ 32.0 32.1 File:SSM JP 19951201 1995-12.pdf, page 189 Cite error: Invalid
<ref>
tag; name ":File:SSM JP 19951201 1995-12.pdf_p189" defined multiple times with different content
- ↑ 33.0 33.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content
- ↑ 34.0 34.1 File:UltimateFutureGames UK 14.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:UltimateFutureGames UK 14.pdf_p64" defined multiple times with different content
- ↑ File:UltimaGeneracion ES 09.pdf, page 88
- ↑ Digitiser (UK) (1995-12-08)
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 1
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 63
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 67
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 78
- ↑ GamePro, "March 1996" (UK; 1996-01-25), page 26
- ↑ GamesMaster (UK) "Series 5, episode 12" (1995-12-07, 24:00) (+13:05)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 46
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 44
- ↑ LeveL, "Září 1996" (CZ; 1996-09-03), page 76
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 50
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 78
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 164
- ↑ 49.0 49.1 Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 36
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 113
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 74
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 14
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 34
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 138
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 32
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 66
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 84
- ↑ 59.0 59.1 File:PCGames DE 1996-12.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:PCGames DE 1996-12.pdf_p96" defined multiple times with different content
- ↑ 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 13
- ↑ Arcade, "August 1999" (UK; 1999-06-30), page 99
- ↑ Digitiser (UK) (1997-01-07)
- ↑ Intelligent Gamer, "December 1996" (US; 1996-1x-xx), page 78
- ↑ LeveL, "Únor 1997" (CZ; 1997-02-01), page 1
- ↑ Next Generation, "February 1997" (US; 1997-01-xx), page 136
- ↑ PC Action, "12/96" (DE; 1996-11-20), page 100
- ↑ PC Gamer, "Vol. 4, No. 1: January 1997" (US; 1996-xx-xx), page 226
- ↑ Reset, "Czerwiec 1997" (PL; 1997-xx-xx), page 38
- ↑ Score, "Únor 1997" (CZ; 1997-02-01), page 1
- ↑ Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 21