Difference between revisions of "Pinocchio"
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{{sub-stub}}'''''{{PAGENAME}}''''' is a sidescrolling action game for the [[Sega Mega Drive]] based on the Disney film with the same name. | {{sub-stub}}'''''{{PAGENAME}}''''' is a sidescrolling action game for the [[Sega Mega Drive]] based on the Disney film with the same name. |
Revision as of 18:18, 3 December 2019
Pinocchio | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Disney Interactive, THQ (US), Sega (EU) | |||||||||||||||||||||||||
Developer: Virgin Interactive Entertainment, Westwood Studios (some sprite art), Walt Disney Feature Animation | |||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Pinocchio is a sidescrolling action game for the Sega Mega Drive based on the Disney film with the same name.
Contents
Gameplay
Levels
An Actor's Life for Me | |
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Lampside Seating | |
Marionette Show | |
Pleasure Island | |
Escape From Pleasure Island | |
Seach for Monstro | |
Fish! | |
Inside Monstro | |
Escape From Monstro | |
History
Development
Similar to previous Disney properties handled by Virgin Interactive (Aladdin, The Jungle Book and The Lion King), animation in Pinocchio was produced by official Disney animators in DisneyWorld, Florida. Virgin would draw the basic concepts of the game in London, which would be sent to Florida for review (often being radically changed in the process) and then sent back, to which Virgin would attempt to recreate the concepts in video game form[2]. The character of Pinocchio has roughly 2,000 frames of animation in total[2].
24 Virgin staff members worked on Pinocchio[3], using an engine built from the ground up. A Sega 32X version was planned for a simultaneous release[4] (though the Mega Drive version had at least an eight month head start on development[4], but was cancelled for unknown reasons. Disney prevented Virgin from producing a Sega Saturn conversion due to aspirations of entering the video game market on their own[4].
Production credits
- Programming: Dave Chapman, Phil Lewin, Leo Skirenko, Richard Turner
- Head Programmer: Mike Ball
- Chief Designer: Dan Marchant
- Assistant Designer: Sarah Thompson
- Head Artist: Kevin Oxland
- Animators: Paul Hallewell, Patrick Beirne, Stephen Cavalier, Simon Swift
- Sprite Artists: Mark Anthony, Wayne Dalton, Marina Vydelingum, Eric Bailey, Matt Butler
- Westwood Studios Sprite Artists: Cindy Chin, Frank Saxton, Penina Finger, Kennn Seward, Andy Wilson
- Background Artists: Mark Bentley, Emma Cubberley, Jonathan Green
- Music and Sound Effects: Allister Brimble
- Storyboards: Sean Millard
- Producer: Dave Vout
- Assistant Producer: Paul Welton
- Executive Producer: Tony Fagelman
- Director: Dan Marchant
- Lead Testers: Tony Hinds, Tony Byus
- Testers: Michael Wenn, Alon Malka
- Special Thanks: All the London Studios Team, Louis Castle, Jonathan Howard, Tim Chaney, Colin Gordon, David Bishop, Julian Rignall, Michael Giacchino, and All the Virgin Atlantic Staff (Florida and LA Routes)
- Senior Producer: Patrick Gilmore
- Associate Producer: Leila Chang
- Project Manager: Chip Vollers
- Production Administrator: James Mellot
- Test Supervisor: Jeffrey W. Blattner
- Lead Tester: Mary Schuyler
- Testers: John Castro, Patrick Larkin, Ronny Louie, Daryl David, Jesse David, Andre Aguilar, Toby Espiritu, Weijean Strand, David Mendelson
- Documentation: Andrea Smith
- Special Thanks: Michael Clement
- Producer: Paul Curasi
- Associate Producer: Chuck Williams
- Character Design and Development: Jim Story, Seung Kim, Michael Benet
- Supervising Animator: Chris Bradley
- Animators: Michael Benet, Tim Massa, Tony Stanley, Craig Grasso, Darko Cesar, Rob Corley, Elliot Bour, Travis Blaise
- Clean-Up: Arden Chan, Kevin Proctor, Merrit Andrews, Caroline Clifford, Kim Torpey, Julia Woolf, Amanda Barnes, Daniela Topham, Joanne Gooding, Annie O'Dell
- Effects Animators: Joe Gilland, Gary Sole
- Head of Image Processing and Color Models: Pam Darley
- Image Processing: Cyndi Sager
- Animation Check: Jacqueline Hooks
- Scanning: Jay Shindell
- Editor: Jeff Draheim
- Post-Production Associate: Gary Blair
- Production ManagementProduction Manager: [sic]: Cammie Cavalin
- Production Coordinator: Laura Roberson
- Assistant to the Producer: Annette Laguer
- Personnel Administrator: Jan Seketa
- Business Manager: Cindy Beltz
- Production Accountant: Stephanie Thrift
- Technical Support: Enrique Santos, Don Gworek, Raul Anaya, Todd King, John Outten
- Production Assistants: Scott Hutton, Jay Shindell, Barney North
- London CrewSupervising Animator: [sic]: Uli Meyer
- Animators: Gary Dunn, Dean Roberts, Arnaud Berthier, Tom Lock, Panagiotis Rappis, Andreas Wessel-Therhorn, Mark Broecking
- Clean-Up: Richard Jack, Christopher Clarke, Niel Bushnell, Michele Craig, Debbie Wall
- Production Coordinator: Julie Pye
Magazine articles
- Main article: Pinocchio/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 9 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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References
- ↑ 1.0 1.1 1.2 Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 66
- ↑ 2.0 2.1 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 25
- ↑ Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 26
- ↑ 4.0 4.1 4.2 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 27
- ↑ 5.0 5.1 Player One, "Octobre 1996" (FR; 1996-xx-xx), page 120
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 176
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 155
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 124
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 121
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 24
- ↑ Sonic the Comic, "26 November 1996" (UK; 1996-11-13), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 135
Pinocchio | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: 1995-12-06
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