Difference between revisions of "Sonic Team"

From Sega Retro

(Still needs some pictures, but it'll do for now)
Line 1: Line 1:
 
[[Image:sonicteam.svg|thumb|right|260px|Sonic Team logo.]]
 
[[Image:sonicteam.svg|thumb|right|260px|Sonic Team logo.]]
One of [[SEGA]]'s most loved creatives, '''Sonic Team''' took their name from their phenomenally successful [[Sonic the Hedgehog]] series. They were formerly '''Sega AM8''' and were established in 1990, though no games were released under that title.
+
The '''Sonic Team''', best known as the main developers of the ''[[Sonic:Games Featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' franchise, is one of [[SEGA]]'s most beloved and well-known creatives. Originally known as '''Sega Consumer Department #3''' or just '''AM8''' the development team is one of the longest running within the company, with over 50 titles credited to them. Currently run by [[Takashi Iizuka]], the team is still an active driving force both creatively and financially for [[SEGA]].
  
The original head of the development team was [[Yuji Naka]], producer and visionary; under his leadership they have realized some of the most greatest games of all time, however most of the original team have now left and the division is seen as but as shadow of what it once was. For a time Yuji Naka was known as "YU2", with [[Yu Suzuki]] of [[Sega AM2]] fame being "YU1".
+
==History==
 +
===Origins and Early Successes (1990-1997)===
 +
Back in 1990, SEGA had one goal in mind - to create a game that would rival ''Super Mario Bros.'' and put the company on the map. The earliest members of the team, [[Naoto Ohshima]] and [[Yuji Naka]], worked together to create a proposal to pitch to SEGA as to what that game would be. The pair, having previously worked on the ''[[Phantasy Star]]'' series together, set off to work on a concept they hoped would become successful, Ohshima creating the [[sonic:Sonic the Hedgehog|title character]] while Naka began work on the engine. With the proposal accepted, work soon began on the original ''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', with [[Hirokazu Yasuhara]] being brought on to lead game development, merging the elements that already existed with the level designs that would help insure the game not only appeal to the largest audience possible, but be fun as well. Through the many [[sonic:Game Development:Sonic the Hedgehog (16-bit)|twists and turns of development]], the game was finally set to be released, the 15-strong team dubbing themselves "Sonic Team," after the work they were proud to call their own.
  
The creator of Sonic the Hedgehog, [[Naoto Ohshima]], left Sonic Team in 1999 to form his own studio, [[Artoon]]. [[Hirokazu Yasuhara]] another developer key to Sonic's success, left Sonic Team in 2002, and moved to Naughty Dog. [[Yuji Naka]] left Sonic Team to form his own studio, [[Prope]] in 2006.
+
After the international success of the game, Naka, who had grown restless with upper management at Sega of Japan, left the company only to be rehired by its western branch in the form of the [[Sega Technical Institute]], wooed by its original head [[Mark Cerny]]. Coming to America along with Yasuhara (who had been scheduled to become a part of STI before ''Sonic the Hedgehog'' had begun development), the pair would go on to continue the main line of Sonic the Hedgehog titles, albeit without the Sonic Team moniker. ''[[sonic:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[sonic:Sonic the Hedgehog 3|Sonic 3]]'', and ''[[sonic:Sonic & Knuckles|Sonic & Knuckles]]'' would retroactively be called Sonic Team productions, still containing core members of the original development team of the first. This same retroactive naming scheme would hold true of other titles of the era, including the Ohshima-led ''[[sonic:Sonic the Hedgehog CD|Sonic the Hedgehog CD]]'', the ill-fated ''[[sonic:Knuckles' Chaotix|Chaotix]]'', and the non-Sonic title ''[[Ristar]]'', which ended up using some of the scrapped concepts of the original ''Sonic the Hedgehog''.
  
Sonic Team had a North American branch named Sonic Team USA. It was situated in San Francisco, California from 1999 to 2008 and was headded by former Sonic designer [[Takashi Iizuka]]. Sonic Team USA has since been merged back into the Japanese division, and Iizuka was promoted as head, where he remains until this day.
+
After the completion of ''Sonic & Knuckles'', Yasuhara chose to remain in America, while Naka decided to return to Japan, re-hired into the fold of Sega of Japan. Once there, he teamed back up with Ohshima, the two setting their sights on an entirely new project. Resurrecting the Sonic Team moniker, Naka became the president of AM8 in 1994, the reunited duo starting work on ''[[NiGHTS Into Dreams]]''. With a much larger team than what they had back in 1991, members of the Japanese side of the Sega Technical Institute also became involved in the production. Among them was [[Takashi Iizuka]], who had gotten his official start as a Senior Game Designer in ''[[sonic:Sonic 3 & Knuckles|Sonic 3 & Knuckles]]''. With old and new blood, Sonic Team defined their Saturn-era work by proving they weren't afraid to try new ideas and concepts, as shown not only by ''NiGHTS'' but their follow-up title, ''[[Burning Rangers]]''. The only Sonic-related output was the compilation title ''[[sonic:Sonic Jam|Sonic Jam]]'', along with some supervised work on ''[[sonic:Sonic 3D: Flickies' Island|Flickies' Island]]'' and ''[[sonic:Sonic R|Sonic R]]''. Though he would remain with the company until 2002, ''Sonic R'' was also the last title series director Yasuhara had any direct involvement with, eventually departing to work for game studio Naughty Dog.
  
The Sonic Team has also worked on television series adaptations of one of their most popular games they've developed and the basis of the name for the development team, Sonic.
+
===The Dreamcast Era (1998-2001)===
 +
Looking to redefine what made them famous, Sonic Team returned to their namesake as the 32-bit era wound down. Though originally meant for the [[Sega Saturn]], ''[[sonic:Sonic Adventure|Sonic Adventure]]'' would instead become one of the defining games for the [[Sega Dreamcast]], in one final bid by SEGA as a whole to return to the successes they once felt in the early 90's. Though met with critical acclaim, it also happened to be the last title Ohshima worked on with SEGA, leaving the company to form his own gaming studio, [[Artoon]].
  
Sonic Team is one of the few research and development divisions within Sega that has not seen a significant overhaul in recent years. They have been merged with other departments however, such as [[United Game Artists]] in 2003, and obtained the assets of [[Compile]]'s [[:Category:Puyo Puyo|''Puyo Puyo'' series]] when they went bust in 2002. There was also a brief period in the early 1990s where many of Sonic Team's staff moved over to [[Sega Technical Institute]] in the US. In recent times, Sonic Team have been known to collaborate with other development teams, such as [[Dimps]], [[Smilebit]] and even [[Nintendo]].  
+
Though interested in pursuing other projects but knowing the demand for further games featuring Sonic, 12 members of the team were sent back to San Francisco to form Sonic Team USA, led by Takashi Iizuka. Those that remained in Japan were led by Yuji Naka, that team focusing on original titles such as ''[[Chu Chu Rocket]]'', ''[[Samba De Amigo]]'', and the return of the ''Phantasy Star'' series with ''[[Phantasy Star Online]]''. Sonic Team USA, on the other hand, focused primarily with Sonic. Though their first official assignment was simply making sure ''Sonic Adventure'' was ready for a western release, the real reason they came into existence was made clear with 2001's ''[[sonic:Sonic Adventure 2|Sonic Adventure 2]]''. Though hopes were high, the game was not enough to change the troubles the rest of the company were having.
 +
 
 +
In April of 2000, as SEGA began feeling the financial woes they hoped the Dreamcast would have erased, the decision was made to have the main development departments of SEGA, including Sonic Team, become semi-autonomous. Becoming Sonic Team Ltd, the group continued in earnest to create quality games. But even this corporate action and the impending release of ''Sonic Adventure 2'' could not stop SEGA from announcing their decision to drop out of the hardware market, ''[[Phantasy Star Online Ver. 2]]'' becoming the last Sonic Team title released on SEGA hardware.
 +
 
 +
===Third-Party Existence (2002-2006)===
 +
Releasing titles on a variety of systems including the [[Nintendo GameCube]] and [[Playstation 2]], Sonic Team strove to still prove itself as a viable entity in the everchanging gaming landscape. Continuing to produce titles for existing franchises such as ''[[sonic:Sonic Heroes|Sonic Heroes]]'' and ''[[Phantasy Star Online Episode I & II]]'', the team still experimented with new franchises including ''[[Billy Hatcher and the Giant Egg]]''. 2002 also saw Sonic Team's first acquisition in the form of the [[:Category:Puyo Puyo|''Puyo Puyo'' series]], which was bought after [[Compile]] was forced to go out of business. Continued financial woes for the whole of SEGA saw yet another restructuring of the company, and while the development teams were still semi-autonomous, they were consolidated, with [[United Game Artists]] being merged with Sonic Team. Responsible for such titles as ''[[Space Channel 5]]'' and the critically acclaimed ''[[Rez]]'', the UGA staff members would still continue to work together, being responsible for such games as the ''[[Feel the Magic XY/XX]]''/''[[The Rub Rabbits!]]'' pair for the [[Nintendo DS]].
 +
 
 +
Even so, the financial situation of SEGA proved diresome, with rumors of the company merging with just about every gaming company under the sun running rampant. Things were finally put to rest when, in early 2004, arcade company [[Sammy]] bought a major stake in SEGA, forming Sega Sammy Holdings Inc. In its wake, the subsidiaries of SEGA including Sonic Team Ltd. were merged back into SEGA, existing as it did in the previous decade. It was around this same time period that Sonic Team USA, now busy with the development of ''[[sonic:Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', changed their name to Sega Studios USA, still under control by Iizuka.
 +
 
 +
With SEGA looking to set itself back on the right path, the pressure for Sonic Team to create a new game for a new generation of consoles in time for their first major holiday season was on, with Yuji Naka unveiling the initial footage for what would become ''[[sonic:Sonic the Hedgehog (2006)|Sonic the Hedgehog 2006]]'', toting features that would ultimately not be seen in the game. Though many thought Naka would once again assume a role in the project similar to what he had with ''Adventure'', it was only a few months later that Naka announced his own leaving of the company, setting off to create his own studio much like Ohshima had years prior. Called [[Prope]], while some financial backing was provided by SEGA, the studio was completely autonomous, Naka's departure signaling the end of an era. With these sudden changes in management, coupled with that unending pressure, ''Sonic 2006'' was released with much fanfare but met with just as much, if not more, disappointment.
 +
 
 +
===Restructuring and Modern Times (2007-Present)===
 +
Back in the United States, Sega Studios USA finished its final game, ''[[NiGHTS: Journey of Dreams]]'' for the [[Nintendo Wii]]. Met with mixed reviews, that, along with the failure of ''Sonic 2006'', prompted Sega to merge the studio back into Sonic Team proper in 2008, having Takashi Iizuka fill the role of President that Naka left vacant. With the teams consolidated, the development group looked to refocus their energies on their core brands, including ''Phantasy Star'', ''Puyo Puyo'', and of course ''Sonic the Hedgehog''. Starting with ''[[sonic:Sonic Unleashed|Sonic Unleashed]]'' and continuing on with ''[[sonic:Sonic Colours|Sonic Colours]]'' and ''[[sonic:Sonic Generations|Sonic Generations]]'', the Sonic Team have looked to try and make their namesake once again as revered as it was back in the early 90's. They have even gone as far as to build new relationships with other developers within and outside SEGA to continue the longevity of the brand, such as working with [[Smilebit]] and [[Nintendo]] for the bi-yearly ''Mario and Sonic'' Olympic sports titles. Coupled with the continued partnership with developer [[Dimps]] with the handheld titles, the current incarnation of Sonic Team continues to look towards the future.
  
 
==Softography==
 
==Softography==
 +
===Released Titles===
 
{{multicol|
 
{{multicol|
 
*''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (1991)
 
*''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (1991)
*''[[sonic:Sonic Eraser|Sonic Eraser]]'' (1991)
+
*''[[sonic:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' (1992) (with [[Sega Technical Institute]])
*''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' (1992) (also with [[Sega Technical Institute]])
+
*''[[sonic:Sonic the Hedgehog CD|Sonic the Hedgehog CD]]'' (1993)
*''[[Sonic the Hedgehog CD]]'' (1993)
+
*''[[sonic:SegaSonic the Hedgehog|SegaSonic the Hedgehog]]'' (1993) (with [[Hitmaker]])
*''[[Sonic Spinball]]'' (1993) (also with [[Sega Technical Institute]])
+
*''[[sonic:Sonic the Hedgehog 3|Sonic the Hedgehog 3]]'' (1994) (with [[Sega Technical Institute]])
*''[[SegaSonic the Hedgehog]]'' (1993) (also with [[Hitmaker]])
+
*''[[sonic:Sonic & Knuckles|Sonic & Knuckles]]'' (1994) (with [[Sega Technical Institute]])
*''[[Sonic the Hedgehog 3]]'' (1994) (also with [[Sega Technical Institute]])
+
*''[[sonic:Knuckles' Chaotix|Chaotix]]'' (1995)
*''[[Sonic & Knuckles]]''  (1994) (also with [[Sega Technical Institute]])
 
*''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) (also with [[Sega Technical Institute]])
 
*''[[Sonic Crackers]]'' (1994) (Cancelled But Replaced to Make [[Knuckles' Chaotix]])
 
*''[[Knuckles' Chaotix]]'' (1995)
 
 
*''[[Ristar]]'' (1995)
 
*''[[Ristar]]'' (1995)
*''[[sonic:Sonic Xtreme|Sonic Xtreme]]'' (1996) (also with [[Sega Technical Institute]] But Cancelled)
+
*''[[sonic:Sonic the Fighters|Sonic the Fighters]]'' (1996) (Made By [[Sega AM2]] with minor assistance from Sonic Team)
*''[[Sonic the Fighters]]'' (1996) (Replace Made By [[Sega AM2]])
 
 
*''[[NiGHTS into Dreams]]'' (1996)
 
*''[[NiGHTS into Dreams]]'' (1996)
 
*''[[Christmas NiGHTS]]'' (1996)
 
*''[[Christmas NiGHTS]]'' (1996)
*''[[Sonic 3D Blast]]'' (1996) (also with [[Traveller's Tales]])
+
*''[[sonic:Sonic 3D: Flickies' Island|Sonic 3D: Flickies' Island]]'' (1996) (with [[Traveller's Tales]])
*''[[Sonic Jam]]'' (1997)
+
*''[[sonic:Sonic Jam|Sonic Jam]]'' (1997)
*''[[Sonic R]]'' (1997) (also with [[Traveller's Tales]])
+
*''[[sonic:Sonic R|Sonic R]]'' (1997) (with [[Traveller's Tales]])
 
*''[[Burning Rangers]]'' (1998)
 
*''[[Burning Rangers]]'' (1998)
*''[[Sonic Adventure]]'' (1998)
+
*''[[sonic:Sonic Adventure|Sonic Adventure]]'' (1998)
*''[[sonic:Sonic Adventure International|Sonic Adventure International]]'' (1998)
+
*''[[sonic:Sonic Adventure International|Sonic Adventure International]]'' (1998) (as Sonic Team USA)
*''Air Nights'' (1998) (Cancelled but replaced to make ''[[NiGHTS: Journey of Dreams]]'')
 
 
*''[[ChuChu Rocket!]]'' (1999)
 
*''[[ChuChu Rocket!]]'' (1999)
 
*''[[Samba de Amigo]]'' (2000)
 
*''[[Samba de Amigo]]'' (2000)
 
*''Samba de Amigo Ver.2000'' (2000)
 
*''Samba de Amigo Ver.2000'' (2000)
*''[[Sonic Shuffle]]'' (2000)
+
*''[[sonic:Sonic Shuffle|Sonic Shuffle]]'' (2000) (with [[Hudson]])
*''[[sonic:Sonic the Hedgehog Pocket Adventure|Sonic the Hedgehog Pocket Adventure]]'' (2000) (also with [[Dimps]])
+
*''[[sonic:Sonic the Hedgehog Pocket Adventure|Sonic the Hedgehog Pocket Adventure]]'' (2000) (with [[Dimps]])
 
*''[[Phantasy Star Online]]'' (2000)
 
*''[[Phantasy Star Online]]'' (2000)
 +
*''[[sonic:Sonic Adventure 2|Sonic Adventure 2]]'' (2001) (as Sonic Team USA)
 
*''[[Phantasy Star Online Ver. 2]]'' (2001)
 
*''[[Phantasy Star Online Ver. 2]]'' (2001)
*''[[Sonic Adventure 2]]'' (2001)
+
*''[[sonic:Sonic Adventure 2: Battle|Sonic Adventure 2: Battle]]'' (2002)
*''[[Sonic Adventure 2: Battle]]'' (2002)
+
*''[[sonic:Sonic Mega Collection|Sonic Mega Collection]]'' (2002)
*''[[Sonic Mega Collection]]'' (2002)
+
*''[[sonic:Sonic Advance|Sonic Advance]]'' (2002)  (with [[Dimps]])
*''[[Sonic Advance]]'' (2002)  (also with [[Dimps]])
 
 
*''[[Phantasy Star Online Episode I & II]]'' (2002)
 
*''[[Phantasy Star Online Episode I & II]]'' (2002)
*''Sonic X (TV Animation)'' (2003) (Japan Only Until Episode 52 and other countries Until all Episode. but Nouth Korea and South Korea was Not launched.)
+
*''[[sonic:Sonic Adventure DX: Director's Cut|Sonic Adventure DX: Director's Cut]]'' (2003)
*''[[Sonic Adventure DX: Director's Cut]]'' (2003)
 
 
*''[[Phantasy Star Online Episode I & II|Phantasy Star Online Episode I & II Plus]]'' (2003)
 
*''[[Phantasy Star Online Episode I & II|Phantasy Star Online Episode I & II Plus]]'' (2003)
 
*''[[Phantasy Star Online Episode III: C.A.R.D. Revolution]]'' (2003)
 
*''[[Phantasy Star Online Episode III: C.A.R.D. Revolution]]'' (2003)
 
*''[[Billy Hatcher and the Giant Egg]]'' (2003)
 
*''[[Billy Hatcher and the Giant Egg]]'' (2003)
*''[[Sonic Advance 2]]'' (2003)  (also with [[Dimps]])
+
*''[[sonic:Sonic Advance 2|Sonic Advance 2]]'' (2003)  (with [[Dimps]])
*''[[Sonic Pinball Party]]'' (2003)
+
*''[[sonic:Sonic Pinball Party|Sonic Pinball Party]]'' (2003) (with [[Jupiter]])
*''[[Sonic Battle]]'' (2004)
+
*''[[sonic:Sonic Battle|Sonic Battle]]'' (2004)
*''[[Sonic Heroes]]'' (2004)
+
*''[[sonic:Sonic Heroes|Sonic Heroes]]'' (2004) (as Sonic Team USA)
*''[[Sonic Mega Collection Plus]]'' (2004)
+
*''[[sonic:Sonic Mega Collection Plus|Sonic Mega Collection Plus]]'' (2004)
*''[[sonic:Sonic DS|Sonic DS]]'' (2004) (Cancelled but replaced to make ''[[Sonic Rush]]'')
+
*''[[sonic:Sonic Advance 3|Sonic Advance 3]]'' (2004) (with [[Dimps]])
*''[[Sonic Advance 3]]'' (2004) (also with [[Dimps]])
 
 
*''[[Feel the Magic XY/XX]]'' (2004)
 
*''[[Feel the Magic XY/XX]]'' (2004)
 
*''[[Sega Superstars]]'' (2004)
 
*''[[Sega Superstars]]'' (2004)
Line 69: Line 77:
 
*''[[Puyo Puyo Fever 2]]'' (2005)
 
*''[[Puyo Puyo Fever 2]]'' (2005)
 
*''[[The Rub Rabbits!]]'' (2005)
 
*''[[The Rub Rabbits!]]'' (2005)
*''[[Sonic Gems Collection]]'' (2005)
+
*''[[sonic:Sonic Gems Collection|Sonic Gems Collection]]'' (2005)
*''[[Sonic Rush]]'' (2005) (also with [[Dimps]])
+
*''[[sonic:Sonic Rush|Sonic Rush]]'' (2005) (with [[Dimps]])
*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005)
+
*''[[sonic:Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) (as Sega Studios USA)
*''[[Fifth Phantom Saga]]'' (2005) (Cancelled)
+
*''[[sonic:Sonic Riders|Sonic Riders]]'' (2006)
*''[[Sonic Riders]]'' (2006)
+
*''[[sonic:Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006)
*''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006)
+
*''[[sonic:Sonic Rivals|Sonic Rivals]]'' (2006) (Made By Backbone Entertainment with assistance from Sega Studios USA)
*''[[Sonic Rivals]]'' (2006) (Replace Made By Backbone Entertainment)
 
 
*''[[Phantasy Star Universe]]'' (2006)
 
*''[[Phantasy Star Universe]]'' (2006)
*''[[Sonic and the Secret Rings]]'' (2007) (also with Now Production But Party Mode Only)
+
*''[[sonic:Sonic and the Secret Rings|Sonic and the Secret Rings]]'' (2007) (also with Now Production - Party Mode Only)
 
*''[[Phantasy Star Universe: Ambition of the Illuminus]]'' (2007)
 
*''[[Phantasy Star Universe: Ambition of the Illuminus]]'' (2007)
*''[[Sonic Rush Adventure]]'' (2007) (also with [[Dimps]])
+
*''[[sonic:Sonic Rush Adventure|Sonic Rush Adventure]]'' (2007) (also with [[Dimps]])
*''[[Sonic Rivals 2]]'' (2007) (Replace Made By Backbone Entertainment)
+
*''[[sonic:Sonic Rivals|Sonic Rivals 2]]'' (2007) (Made By Backbone Entertainment with assistance from Sega Studios USA)
*''[[NiGHTS: Journey of Dreams]]'' (2007)
+
*''[[NiGHTS: Journey of Dreams]]'' (2007) (as Sega Studios USA)
*''[[Mario & Sonic at the Olympic Games]]'' (2007) (also with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])  
+
*''[[sonic:Mario & Sonic at the Olympic Games|Mario & Sonic at the Olympic Games]]'' (2007) (with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])  
 
*''[[Puyo Puyo 15th Anniversary]]'' (2007)
 
*''[[Puyo Puyo 15th Anniversary]]'' (2007)
*''[[The House of the Dead 2 & 3 Return]]'' (2007) (also with [[WOW Entertainment|Sega WOW]])
+
*''[[The House of the Dead 2 & 3 Return]]'' (2007) (with [[WOW Entertainment|Sega WOW]])
*''[[Sonic Riders: Zero Gravity]]'' (2008)
+
*''[[sonic:Sonic Riders: Zero Gravity|Sonic Riders: Zero Gravity]]'' (2008)
*''[[Sega Superstars Tennis]]'' (2008) (Replace Made By Sumo Digital)
+
*''[[Phantasy Star Portable]]'' (2008) (with Alfa System)  
*''[[Phantasy Star Portable]]'' (2008) (also with Alfa System)  
+
*''[[sonic:Sonic Unleashed|Sonic Unleashed]]'' (2008) (with [[Dimps]] - Wii & PS2 Version Only)
*''[[sonic:Night of the Werehog|Night of the Werehog]] (Short 3D Animation)'' (2008)
+
*''[[Phantasy Star 0]]'' (2008)
*''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) (Replace Made By BioWare)
+
*''[[sonic:Sonic and the Black Knight|Sonic and the Black Knight]]'' (2009)
*''[[Sonic Unleashed]]'' (2008) (also with [[Dimps]] But Only Wii & PS2 Version)
+
*''[[Puyo Puyo 7]]'' (2009) (with H. A. N. D.)
*''[[Sonic and the Black Knight]]'' (2009)
+
*''[[sonic:Mario & Sonic at the Olympic Winter Games|Mario & Sonic at the Olympic Winter Games]]'' (2009) (with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])
*''[[Sega Mega Drive Ultimate Collection]]'' (2009) (Replace Made By Backbone Entertainment)
+
*''[[sonic:Sonic the Hedgehog 4: Episode 1|Sonic the Hedgehog 4: Episode 1]]'' (2010) (with [[Dimps]])
*''[[Puyo Puyo 7]]'' (2009) (also with H. A. N. D.)
+
*''[[sonic:Sonic Colours|Sonic Colours]]'' (2010) (with [[Dimps]] - [[Nintendo DS]] Version Only)
*''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) (also with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])  
+
*''[[Puyo Puyo!!]]'' (2011)
 +
*''[[sonic:Sonic Generations|Sonic Generations]]'' (2011) (with [[Dimps]] - [[Nintendo 3DS]] Version Only)
 +
*''[[sonic:Mario & Sonic at the London 2012 Olympic Games|Mario & Sonic at the London 2012 Olympic Games]]'' (2011) (with [[Smilebit|Sega Sports Design R&D Dept.]] and [[Nintendo]])
 
}}
 
}}
 +
===Canceled Titles===
 +
*''[[Sonic Crackers]]'' (1994)
 +
*''Air Nights'' (1998)
 +
*''[[sonic:Sonic DS|Sonic DS]]'' (2004)
 +
*''[[Fifth Phantom Saga]]''
 +
==Filmography==
 +
*''[[sonic:Sonic the Hedgehog (anime)|Sonic the Hedgehog)]]'' (Anime, OVA, Japan) (1996)
 +
*''[[sonic:Sonic X|Sonic X]]'' (Anime, TV Series, Japan) (2003)
 +
*''[[sonic:Night of the Werehog|Night of the Werehog]]'' (Short 3D Animation) (2008)
 
[[Category:Development Companies]]
 
[[Category:Development Companies]]

Revision as of 01:34, 17 November 2011

Sonic Team logo.

The Sonic Team, best known as the main developers of the Sonic the Hedgehog franchise, is one of SEGA's most beloved and well-known creatives. Originally known as Sega Consumer Department #3 or just AM8 the development team is one of the longest running within the company, with over 50 titles credited to them. Currently run by Takashi Iizuka, the team is still an active driving force both creatively and financially for SEGA.

History

Origins and Early Successes (1990-1997)

Back in 1990, SEGA had one goal in mind - to create a game that would rival Super Mario Bros. and put the company on the map. The earliest members of the team, Naoto Ohshima and Yuji Naka, worked together to create a proposal to pitch to SEGA as to what that game would be. The pair, having previously worked on the Phantasy Star series together, set off to work on a concept they hoped would become successful, Ohshima creating the title character while Naka began work on the engine. With the proposal accepted, work soon began on the original Sonic the Hedgehog, with Hirokazu Yasuhara being brought on to lead game development, merging the elements that already existed with the level designs that would help insure the game not only appeal to the largest audience possible, but be fun as well. Through the many twists and turns of development, the game was finally set to be released, the 15-strong team dubbing themselves "Sonic Team," after the work they were proud to call their own.

After the international success of the game, Naka, who had grown restless with upper management at Sega of Japan, left the company only to be rehired by its western branch in the form of the Sega Technical Institute, wooed by its original head Mark Cerny. Coming to America along with Yasuhara (who had been scheduled to become a part of STI before Sonic the Hedgehog had begun development), the pair would go on to continue the main line of Sonic the Hedgehog titles, albeit without the Sonic Team moniker. Sonic the Hedgehog 2, Sonic 3, and Sonic & Knuckles would retroactively be called Sonic Team productions, still containing core members of the original development team of the first. This same retroactive naming scheme would hold true of other titles of the era, including the Ohshima-led Sonic the Hedgehog CD, the ill-fated Chaotix, and the non-Sonic title Ristar, which ended up using some of the scrapped concepts of the original Sonic the Hedgehog.

After the completion of Sonic & Knuckles, Yasuhara chose to remain in America, while Naka decided to return to Japan, re-hired into the fold of Sega of Japan. Once there, he teamed back up with Ohshima, the two setting their sights on an entirely new project. Resurrecting the Sonic Team moniker, Naka became the president of AM8 in 1994, the reunited duo starting work on NiGHTS Into Dreams. With a much larger team than what they had back in 1991, members of the Japanese side of the Sega Technical Institute also became involved in the production. Among them was Takashi Iizuka, who had gotten his official start as a Senior Game Designer in Sonic 3 & Knuckles. With old and new blood, Sonic Team defined their Saturn-era work by proving they weren't afraid to try new ideas and concepts, as shown not only by NiGHTS but their follow-up title, Burning Rangers. The only Sonic-related output was the compilation title Sonic Jam, along with some supervised work on Flickies' Island and Sonic R. Though he would remain with the company until 2002, Sonic R was also the last title series director Yasuhara had any direct involvement with, eventually departing to work for game studio Naughty Dog.

The Dreamcast Era (1998-2001)

Looking to redefine what made them famous, Sonic Team returned to their namesake as the 32-bit era wound down. Though originally meant for the Sega Saturn, Sonic Adventure would instead become one of the defining games for the Sega Dreamcast, in one final bid by SEGA as a whole to return to the successes they once felt in the early 90's. Though met with critical acclaim, it also happened to be the last title Ohshima worked on with SEGA, leaving the company to form his own gaming studio, Artoon.

Though interested in pursuing other projects but knowing the demand for further games featuring Sonic, 12 members of the team were sent back to San Francisco to form Sonic Team USA, led by Takashi Iizuka. Those that remained in Japan were led by Yuji Naka, that team focusing on original titles such as Chu Chu Rocket, Samba De Amigo, and the return of the Phantasy Star series with Phantasy Star Online. Sonic Team USA, on the other hand, focused primarily with Sonic. Though their first official assignment was simply making sure Sonic Adventure was ready for a western release, the real reason they came into existence was made clear with 2001's Sonic Adventure 2. Though hopes were high, the game was not enough to change the troubles the rest of the company were having.

In April of 2000, as SEGA began feeling the financial woes they hoped the Dreamcast would have erased, the decision was made to have the main development departments of SEGA, including Sonic Team, become semi-autonomous. Becoming Sonic Team Ltd, the group continued in earnest to create quality games. But even this corporate action and the impending release of Sonic Adventure 2 could not stop SEGA from announcing their decision to drop out of the hardware market, Phantasy Star Online Ver. 2 becoming the last Sonic Team title released on SEGA hardware.

Third-Party Existence (2002-2006)

Releasing titles on a variety of systems including the Nintendo GameCube and Playstation 2, Sonic Team strove to still prove itself as a viable entity in the everchanging gaming landscape. Continuing to produce titles for existing franchises such as Sonic Heroes and Phantasy Star Online Episode I & II, the team still experimented with new franchises including Billy Hatcher and the Giant Egg. 2002 also saw Sonic Team's first acquisition in the form of the Puyo Puyo series, which was bought after Compile was forced to go out of business. Continued financial woes for the whole of SEGA saw yet another restructuring of the company, and while the development teams were still semi-autonomous, they were consolidated, with United Game Artists being merged with Sonic Team. Responsible for such titles as Space Channel 5 and the critically acclaimed Rez, the UGA staff members would still continue to work together, being responsible for such games as the Feel the Magic XY/XX/The Rub Rabbits! pair for the Nintendo DS.

Even so, the financial situation of SEGA proved diresome, with rumors of the company merging with just about every gaming company under the sun running rampant. Things were finally put to rest when, in early 2004, arcade company Sammy bought a major stake in SEGA, forming Sega Sammy Holdings Inc. In its wake, the subsidiaries of SEGA including Sonic Team Ltd. were merged back into SEGA, existing as it did in the previous decade. It was around this same time period that Sonic Team USA, now busy with the development of Shadow the Hedgehog, changed their name to Sega Studios USA, still under control by Iizuka.

With SEGA looking to set itself back on the right path, the pressure for Sonic Team to create a new game for a new generation of consoles in time for their first major holiday season was on, with Yuji Naka unveiling the initial footage for what would become Sonic the Hedgehog 2006, toting features that would ultimately not be seen in the game. Though many thought Naka would once again assume a role in the project similar to what he had with Adventure, it was only a few months later that Naka announced his own leaving of the company, setting off to create his own studio much like Ohshima had years prior. Called Prope, while some financial backing was provided by SEGA, the studio was completely autonomous, Naka's departure signaling the end of an era. With these sudden changes in management, coupled with that unending pressure, Sonic 2006 was released with much fanfare but met with just as much, if not more, disappointment.

Restructuring and Modern Times (2007-Present)

Back in the United States, Sega Studios USA finished its final game, NiGHTS: Journey of Dreams for the Nintendo Wii. Met with mixed reviews, that, along with the failure of Sonic 2006, prompted Sega to merge the studio back into Sonic Team proper in 2008, having Takashi Iizuka fill the role of President that Naka left vacant. With the teams consolidated, the development group looked to refocus their energies on their core brands, including Phantasy Star, Puyo Puyo, and of course Sonic the Hedgehog. Starting with Sonic Unleashed and continuing on with Sonic Colours and Sonic Generations, the Sonic Team have looked to try and make their namesake once again as revered as it was back in the early 90's. They have even gone as far as to build new relationships with other developers within and outside SEGA to continue the longevity of the brand, such as working with Smilebit and Nintendo for the bi-yearly Mario and Sonic Olympic sports titles. Coupled with the continued partnership with developer Dimps with the handheld titles, the current incarnation of Sonic Team continues to look towards the future.

Softography

Released Titles

Canceled Titles

Filmography