Difference between revisions of "Fantasia"
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− | + | '''''{{PAGENAME}}''''', called '''''Fantasia: Mickey Mouse Magic''''' (ファンタジア ミッキーマウス・マジック) in Japan, is a 1991 game by [[Infogrames]] for the [[Sega Mega Drive]] made as part of the 50th Anniversary celebration of Disney's 1940 film [[wikipedia:Fantasia (1940 film)|of the same name]]. | |
+ | |||
+ | ==Story== | ||
+ | While Mickey Mouse, the Sorcerer's Apprentice, is asleep and deep in a dream, the wind carries the notes of his master's music away. Mickey must search for the notes that have been scattered by the wind across the world of Fantasia. | ||
==Gameplay== | ==Gameplay== | ||
+ | [[File:Fantasia, Workshop.png|thumb|200px|The Sorcerer's Workshop]] | ||
+ | [[File:Fantasia, Orchestra.png|thumb|200px|Orchestra]] | ||
+ | |||
+ | The game is a side-scrolling platformer played as the Sorcerer's Apprentice, Mickey. He can be moved with {{left}} or {{right}} or duck with {{down}}. He jumps with {{C}} and can do a bounce attack by pressing {{down}} while in the air. This allows him to defeat or bounce off enemies. Some enemies take multiple hits to defeat. Mickey also attacks by performing spells, which are projectile attacks that cost magic points. {{A}} casts a little spell that costs one magic point, and {{B}} casts a big spell that costs three magic points. Collecting Flying Spell Books recovers magic. In underwater sections, Mickey swims by holding {{C}} and pressing the D-pad in the desired direction. Mickey can cast spells while jumping or swimming. | ||
+ | |||
+ | Mickey begins in the Sorcerer's Workshop, where he can acquire health, magic, and points (though it is also filled with enemies that can harm him). In the Workshop, Mickey can find a door to the first world. The game's four worlds are based on amalgamations of the segments of Fantasia, each one themed around the elements. The goal of each world is to find the Notes or an equivalent amount of points. Mickey can find a Fantasy Fairy that sends him to another level within each world, which can help him find more Notes or accrue more points. The number of Notes or points required to progress to the new stage varies depending on the difficulty level: | ||
+ | |||
+ | {{{!}}class="prettytable" | ||
+ | !World | ||
+ | !Easy | ||
+ | !Normal | ||
+ | !Hard | ||
+ | {{!}}- | ||
+ | {{!}}Water World | ||
+ | {{!}}60,000 points (3 Notes) | ||
+ | {{!}}100,000 points (5 Notes) | ||
+ | {{!}}160,000 points (8 Notes) | ||
+ | {{!}}- | ||
+ | {{!}}Earth World | ||
+ | {{!}}100,000 points (5 Notes) | ||
+ | {{!}}140,000 points (7 Notes) | ||
+ | {{!}}200,000 points (10 Notes) | ||
+ | {{!}}- | ||
+ | {{!}}Air World | ||
+ | {{!}}140,000 points (7 Notes) | ||
+ | {{!}}180,000 points (9 Notes) | ||
+ | {{!}}240,000 points (12 Notes) | ||
+ | {{!}}- | ||
+ | {{!}}Fire World | ||
+ | {{!}}180,000 points (9 Notes) | ||
+ | {{!}}220,000 points (11 Notes) | ||
+ | {{!}}280,000 points (14 Notes) | ||
+ | {{!}}} | ||
+ | |||
+ | After the first world, Mickey returns to the Workshop. He must find a door to the Orchestra, where the Notes he found are added to the piece (a segment of "The Sorcerer's Apprentice" by Paul Dukas). If Mickey did not acquire enough Notes, the next door he finds returns him to the first world; otherwise, it progresses him to the next. In subsequent worlds, he visits the Orchestra upon completing the world rather than returning to the Workshop and either repeats the world or moves on to the next depending on his results. | ||
+ | |||
+ | Hidden platforms or items in the worlds are sometimes revealed by defeating an enemy or collecting an item. Both the Workshop and the worlds contain bonus rooms behind wooden doors with power-up items. Mickey exits these bonus rooms if he touches an enemy or collects all the items. | ||
+ | |||
+ | Mickey loses a hit point each time he takes damage from an enemy or an environmental hazard (including falling in water). Enemies likewise take damage if Mickey runs into them. Mickey can recover hit points by collecting Stars. If Mickey runs out of strength, he loses a life (called a "dream" in this game). If Mickey loses all of his lives, the game ends, but it can be continued as long as there are continues remaining. The player can have a maximum of nine lives. | ||
+ | |||
+ | ===Worlds=== | ||
+ | |||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=The Water World | ||
+ | | screenshot=Fantasia, Stage 1-1.png | ||
+ | | screenshot2=Fantasia, Stage 1-2.png | ||
+ | | desc=The music is "The Sorcerer's Apprentice" by Paul Dukas and "Dance of the Hours" by Amilcare Ponchielli. The world incorporates elements of "The Sorcerer's Apprentice," "Dance of the Reed Flutes," and "Arabian Dance" segments from the film. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Earth World | ||
+ | | screenshot=Fantasia, Stage 2-1.png | ||
+ | | screenshot2=Fantasia, Stage 2-2.png | ||
+ | | screenshot3=Fantasia, Stage 2-3.png | ||
+ | | screenshot4=Fantasia, Stage 2-4.png | ||
+ | | desc=The music is "The Rite of Spring" by Igor Stravinsky. The world incorporates elements of "The Rite of Spring" segment from the film. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Air World | ||
+ | | screenshot=Fantasia, Stage 3-1.png | ||
+ | | screenshot2=Fantasia, Stage 3-2.png | ||
+ | | screenshot3=Fantasia, Stage 3-3.png | ||
+ | | desc=The music is "The Pastorale, Symphony No. 6" by Ludwig van Beethoven, "The Nutcracker Suite" by Peter Tchaikovsky, and "Dance of the Hours" by Amilcare Ponchielli. The world incorporates elements of the "Russian Dance," "Pastoral Symphony" and "Dance of the Hours" segments from the film. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Fire World | ||
+ | | screenshot=Fantasia, Stage 4-1.png | ||
+ | | screenshot2=Fantasia, Stage 4-2.png | ||
+ | | screenshot3=Fantasia, Stage 4-3.png | ||
+ | | desc=The music is "A Night on Bald Mountain" by Modest Mussorgsky and "Toccata and Fugue in D minor" by Johann Sebastian Bach. The world incorporates elements of the "Night on Bald Mountain" and "Toccata and Fugue in D minor" segments from the film. | ||
+ | }} | ||
+ | }} | ||
− | + | ===Items=== | |
+ | Mickey can collect items by touching them, including bouncing off them. He can also attack them with his magic spells, but he does not receive the benefit of the item in this case. | ||
− | + | {{InfoTable|imagewidths=50| | |
+ | {{InfoRow | ||
+ | | title=Note | ||
+ | | sprite={{sprite | Fantasia, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}} | ||
+ | | desc=Mickey must find Notes or an equivalent amount of points in each world to progress to the next one. On Easy, finding a Note is worth 20,000 points; on Normal, it is worth 40,000; and on Hard, it is worth 60,000 points. Collecting a Note also gives Mickey hit points and an extra life and grants him temporary invulnerability. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Star | ||
+ | | sprite={{sprite | Fantasia, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}} | ||
+ | | desc=Gives Mickey hit points, up to 9 maximum. On Easy, finding a Star is worth 1,500 points; on Normal, it is worth 3,000; and on Hard, it is worth 4,500 points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flying Spell Book | ||
+ | | sprite={{sprite | Fantasia, Items.png | 2 | crop_width=64 | crop_height=24 | crop_x=80 | crop_y=8}} | ||
+ | | desc=Gives Mickey magic points. On Easy, finding a Flying Spell Book is worth 600 points; on Normal, it is worth 1,200; and on Hard, it is worth 1,800 points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Crystal Balls, Dinosaur Eggs, and Potions | ||
+ | | sprite={{sprite | Fantasia, Items.png | 2 | crop_width=48 | crop_height=24 | crop_x=32 | crop_y=8}} | ||
+ | | desc=Awards the player with bonus points, depending on the item and the difficulty level. | ||
+ | {{{!}}class="prettytable" | ||
+ | !Item | ||
+ | !Easy | ||
+ | !Normal | ||
+ | !Hard | ||
+ | {{!}}- | ||
+ | {{!}}Balls | ||
+ | {{!}}1500 | ||
+ | {{!}}3000 | ||
+ | {{!}}4500 | ||
+ | {{!}}- | ||
+ | {{!}}Potions | ||
+ | {{!}}400 | ||
+ | {{!}}800 | ||
+ | {{!}}1200 | ||
+ | {{!}}- | ||
+ | {{!}}Eggs | ||
+ | {{!}}200 | ||
+ | {{!}}400 | ||
+ | {{!}}600 | ||
+ | {{!}}} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fantasy Fairy | ||
+ | | sprite={{sprite | Fantasia, Items.png | 2 | crop_width=24 | crop_height=32 | crop_x=142 | crop_y=0}} | ||
+ | | desc=Takes Mickey to another level in the current world or exits the current level or world. | ||
+ | }} | ||
+ | }} | ||
==History== | ==History== |
Revision as of 16:45, 22 January 2022
Fantasia | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Infogrames, Sega of America | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fantasia, called Fantasia: Mickey Mouse Magic (ファンタジア ミッキーマウス・マジック) in Japan, is a 1991 game by Infogrames for the Sega Mega Drive made as part of the 50th Anniversary celebration of Disney's 1940 film of the same name.
Contents
Story
While Mickey Mouse, the Sorcerer's Apprentice, is asleep and deep in a dream, the wind carries the notes of his master's music away. Mickey must search for the notes that have been scattered by the wind across the world of Fantasia.
Gameplay
The game is a side-scrolling platformer played as the Sorcerer's Apprentice, Mickey. He can be moved with or or duck with . He jumps with and can do a bounce attack by pressing while in the air. This allows him to defeat or bounce off enemies. Some enemies take multiple hits to defeat. Mickey also attacks by performing spells, which are projectile attacks that cost magic points. casts a little spell that costs one magic point, and casts a big spell that costs three magic points. Collecting Flying Spell Books recovers magic. In underwater sections, Mickey swims by holding and pressing the D-pad in the desired direction. Mickey can cast spells while jumping or swimming.
Mickey begins in the Sorcerer's Workshop, where he can acquire health, magic, and points (though it is also filled with enemies that can harm him). In the Workshop, Mickey can find a door to the first world. The game's four worlds are based on amalgamations of the segments of Fantasia, each one themed around the elements. The goal of each world is to find the Notes or an equivalent amount of points. Mickey can find a Fantasy Fairy that sends him to another level within each world, which can help him find more Notes or accrue more points. The number of Notes or points required to progress to the new stage varies depending on the difficulty level:
World | Easy | Normal | Hard |
---|---|---|---|
Water World | 60,000 points (3 Notes) | 100,000 points (5 Notes) | 160,000 points (8 Notes) |
Earth World | 100,000 points (5 Notes) | 140,000 points (7 Notes) | 200,000 points (10 Notes) |
Air World | 140,000 points (7 Notes) | 180,000 points (9 Notes) | 240,000 points (12 Notes) |
Fire World | 180,000 points (9 Notes) | 220,000 points (11 Notes) | 280,000 points (14 Notes) |
After the first world, Mickey returns to the Workshop. He must find a door to the Orchestra, where the Notes he found are added to the piece (a segment of "The Sorcerer's Apprentice" by Paul Dukas). If Mickey did not acquire enough Notes, the next door he finds returns him to the first world; otherwise, it progresses him to the next. In subsequent worlds, he visits the Orchestra upon completing the world rather than returning to the Workshop and either repeats the world or moves on to the next depending on his results.
Hidden platforms or items in the worlds are sometimes revealed by defeating an enemy or collecting an item. Both the Workshop and the worlds contain bonus rooms behind wooden doors with power-up items. Mickey exits these bonus rooms if he touches an enemy or collects all the items.
Mickey loses a hit point each time he takes damage from an enemy or an environmental hazard (including falling in water). Enemies likewise take damage if Mickey runs into them. Mickey can recover hit points by collecting Stars. If Mickey runs out of strength, he loses a life (called a "dream" in this game). If Mickey loses all of his lives, the game ends, but it can be continued as long as there are continues remaining. The player can have a maximum of nine lives.
Worlds
The Water World | |
---|---|
The music is "The Sorcerer's Apprentice" by Paul Dukas and "Dance of the Hours" by Amilcare Ponchielli. The world incorporates elements of "The Sorcerer's Apprentice," "Dance of the Reed Flutes," and "Arabian Dance" segments from the film. | |
The Earth World | |
The music is "The Rite of Spring" by Igor Stravinsky. The world incorporates elements of "The Rite of Spring" segment from the film. | |
The Air World | |
The music is "The Pastorale, Symphony No. 6" by Ludwig van Beethoven, "The Nutcracker Suite" by Peter Tchaikovsky, and "Dance of the Hours" by Amilcare Ponchielli. The world incorporates elements of the "Russian Dance," "Pastoral Symphony" and "Dance of the Hours" segments from the film. | |
The Fire World | |
The music is "A Night on Bald Mountain" by Modest Mussorgsky and "Toccata and Fugue in D minor" by Johann Sebastian Bach. The world incorporates elements of the "Night on Bald Mountain" and "Toccata and Fugue in D minor" segments from the film. |
Items
Mickey can collect items by touching them, including bouncing off them. He can also attack them with his magic spells, but he does not receive the benefit of the item in this case.
Note | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mickey must find Notes or an equivalent amount of points in each world to progress to the next one. On Easy, finding a Note is worth 20,000 points; on Normal, it is worth 40,000; and on Hard, it is worth 60,000 points. Collecting a Note also gives Mickey hit points and an extra life and grants him temporary invulnerability. | ||||||||||||||||
Star | ||||||||||||||||
Gives Mickey hit points, up to 9 maximum. On Easy, finding a Star is worth 1,500 points; on Normal, it is worth 3,000; and on Hard, it is worth 4,500 points. | ||||||||||||||||
Flying Spell Book | ||||||||||||||||
Gives Mickey magic points. On Easy, finding a Flying Spell Book is worth 600 points; on Normal, it is worth 1,200; and on Hard, it is worth 1,800 points. | ||||||||||||||||
Crystal Balls, Dinosaur Eggs, and Potions | ||||||||||||||||
Awards the player with bonus points, depending on the item and the difficulty level.
| ||||||||||||||||
Fantasy Fairy | ||||||||||||||||
Takes Mickey to another level in the current world or exits the current level or world. |
History
Development
Fantasia was rushed for release and poorly received at launch. Former Head of Product Development at Sega of America, Ken Balthaser has said on record that he regrets releasing it in its current "unplayable" state[7].
Release
Reportedly Roy Disney was unaware that Disney's licensing department had given Sega the rights to produce a Fantasia game[7]. Roy had promised his late uncle, Walt Disney, not to give out licenses for Fantasia, and having learnt of the news, requested that Sega of America pull all copies of the game from sale and destroy them. Sega were assured that this was the fault of Disney, and as well as being compensated for lost profits, were granted further licenses for Disney properties. In the end, all but 5000 copies of Fantasia were recalled by Sega of America and destroyed.
The game was on sale for roughly 100 days before being pulled[8].
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Fantasia | Fantasia |
English (US) | Fantasia | Fantasia |
Japanese | ファンタジア ミッキーマウス・マジック | Fantasia: Mickey Mouse Magic |
Production credits
- SEGA Producer: Scott Berfield
- Walt Disney Producer: Stephan L. Butler
- Programming: Richard Bottet, Thibault LePoutre
- Design and Coding: Didier Chanfray, Jean-Jacques Poncet, Philippe Agripnidis
- Art Direction: Didier Chanfray
- Artists: Jerome Guerry, Jean-Marc Torella
- Music and Sound: Frederic Metzen
- Project Management: Philippe Agripnidis
- Game Concept: Bruno Bonnell
- SEGA Test: Scott Rohde, Adam Sevillia, Jerry Markota, Bryan Beckstrand
- Product Management: Madeline Canepa, Rebecca Grey
- Manual: Carol Ann Hanshaw, Eric Smith
Magazine articles
- Main article: Fantasia/Magazine articles.
Promotional material
Physical scans
64 | |
---|---|
Based on 39 reviews |
Mega Drive, FR (NTSC) |
---|
|
Mega Drive, SE (Rental) |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1991-06 | Cartridge (US/JP) | v01 | |||||||||
✔ |
|
512kB | 1991-04 | Cartridge (US) | v00 | |||||||||
✔ |
|
512kB | 1991-04 | Cartridge (EU) |
References
- ↑ File:Fantasia MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Electronic Gaming Monthly, "July 1991" (US; 1991-xx-xx), page 106
- ↑ GamePro, "June 1991" (US; 1991-xx-xx), page 38
- ↑ 5.0 5.1 VideoGames & Computer Entertainment, "September 1991" (US; 1991-0x-xx), page 38
- ↑ 6.0 6.1 Sega Power, "November 1991" (UK; 1991-10-04), page 24
- ↑ 7.0 7.1 Interview: Ken Balthaser (2006-11-24) by Sega-16
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 6
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 76
- ↑ Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 146
- ↑ Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 39
- ↑ Consoles +, "Septembre 1991" (FR; 1991-09-04), page 94
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 129
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 82
- ↑ Computer & Video Games, "October 1991" (UK; 1991-09-15), page 28
- ↑ Electronic Gaming Monthly, "August 1991" (US; 1991-xx-xx), page 22
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 313
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 154
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 44
- ↑ Famitsu, "1991-12-13" (JP; 1991-11-29), page 37
- ↑ FX (UK) (+0:00)
- ↑ Game Power, "Gennaio 1992" (IT; 199x-xx-xx), page 46
- ↑ GamePro, "August 1991" (US; 1991-xx-xx), page 60
- ↑ Games-X, "22nd-28th August 1991" (UK; 1991-08-22), page 38
- ↑ Hippon Super, "December 1991" (JP; 1991-11-05), page 88
- ↑ Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 30
- ↑ Joypad, "Octobre 1991" (FR; 1991-09-17), page 31
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 182
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 89
- ↑ Mega, "May 1994" (UK; 1994-04-21), page 65
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Force, "Septembre/Octobre 1991" (FR; 1991-09-13), page 82
- ↑ Mega Play, "July/August 1991" (US; 1991-0x-xx), page 65
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 78
- ↑ Mean Machines, "September 1991" (UK; 1991-08-29), page 52
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Septembre 1991" (FR; 1991-xx-xx), page 38
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Video Games, "3/91" (DE; 1991-09-06), page 92
Fantasia | |
---|---|
Main page | Maps | Magazine articles | Video coverage | Reception | Region coding | Bootlegs |
Disney games for Sega systems/Published by Sega | |
---|---|
Castle of Illusion Starring Mickey Mouse (1990) | QuackShot Starring Donald Duck (1991) | World of Illusion Starring Mickey Mouse and Donald Duck (1992) | Goofy's Hysterical History Tour (1993) | The Great Circus Mystery Starring Mickey & Minnie (1994) | Mickey's Ultimate Challenge (1994) | Mickey Mania (1994) | Donald in Maui Mallard (1995) | The Magical Quest Starring Mickey Mouse (unreleased) | Mickey Mania 2 (unreleased) | Mickey Mouse: Private Eye (unreleased) | |
Castle of Illusion Starring Mickey Mouse (1990) | The Lucky Dime Caper Starring Donald Duck (1991) | Land of Illusion Starring Mickey Mouse (1992) | Deep Duck Trouble Starring Donald Duck (1993) | Legend of Illusion Starring Mickey Mouse (1997) | Mickey's Ultimate Challenge (1998) | |
Castle of Illusion Starring Mickey Mouse (1991) | The Lucky Dime Caper Starring Donald Duck (1991) | Land of Illusion Starring Mickey Mouse (1993) | Deep Duck Trouble Starring Donald Duck (1993) | Mickey's Ultimate Challenge (1994) | Legend of Illusion Starring Mickey Mouse (1995) | |
Mickey no Yukai na Bouken (1993) | Donald no Obake Taiji (1993) | Mickey's Blast into the Past (1994) | Donald no TV Show (1995) | Mickey to Ooki na Furudokei (1996) | Mickey no Tokyo Disneyland Stamp Rally (1996) | Tokyo Disneyland Toon Town Mickey no Boku wa Untenshu (1997) | Mickey to Utau Tori no Shima Minnie o Sagashite Waku Waku Daibouken! (1998) | Mickey no Boku wa Meitantei (2000) | Fishing Pico: Donald no Adventure Fishing (2000) | Tokyo DisneySea Mickey to Asobou! (2002) | |
Sega Ages I Love Mickey Mouse: Fushigi no Oshiro Daibouken/I Love Donald Duck: Gurujia Ou no Hihou (1998) | Maui Mallard and the Lost City Of Dread (unreleased) | |
Disney's Donald Duck Quack Attack (2000) | |
Castle of Illusion Starring Mickey Mouse (2013) |
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