Difference between revisions of "Splatterhouse 2"
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Splatterhouse 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Namco | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Now Production M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Splatterhouse 2, known in Japan as Splatterhouse Part 2 (スプラッターハウス PART2), is a Sega Mega Drive horror beat-'em-up game developed by Now Production and published by Namco. The game is a direct sequel to the 1988 Namco arcade game Splatterhouse. It was first released in the United States in July 1992 and released in Japan the following month. This game and its sequel, Splatterhouse 3, were developed specifically for the Sega Mega Drive, and were not ported to any contemporary platforms of the day.
Contents
Story
Three months have gone by since the events of the first game. Rick is still suffering from his guilt of being unable to save Jennifer and has been plagued by nightmares of her and the Terror Mask, which reformed after breaking at the climax of the first game. Suddenly, the mask reappears to Rick and tempts him to find the house, telling him that Jennifer can be saved. It closes by telling Rick that it will give him power. Rick succeeds in rescuing Jennifer, and the House sinks into the bottom of the river.
Gameplay
The game is a horror-themed beat-'em-up. The player controls Rick, who fights through several eerie environments filled with grotesque monsters. Rick walks with and and crouches with . In the Japanese release, he jumps with and attacks with or . In the overseas releases, he jumps with or and jumps with . He can attack while crouching or jumping. He can slide kick, which attacks enemies in his path, by jumping and holding or (in the direction of the slide) with the attack button as he hits the ground. Rick can find various weapons scattered throughout the levels, including a pipe, an oar, a chainsaw, and a shotgun. He can pick a weapon up off the ground with or from the background with .
Rick's health is indicated by hearts on the bottom of the screen. He loses a heart when he takes damage from an enemy and loses a life when he runs out of hearts. The Japanese version has a limited number of continues for when the player runs out of lives; the overseas versions have a password system. There are three selectable difficulty levels (called Normal, Difficult, and Very Difficult in the Japanese release and Normal, Difficult, and Game Master in the overseas releases). The Japanese release starts with two lives and five hearts in Normal, three in Difficult, and one in Very Difficult. The overseas release game starts with three lives and four hearts in the Normal difficulty, three in Difficult, and two in Game Master.
Stages
Stage I | |
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Stage II | |
Stage III | |
Stage IV | |
Stage V | |
Stage VI | |
Stage VII | |
Stage VIII | |
History
Legacy
Developer M2 ported Splatterhouse 2 to the Wii Virtual Console in July 2008. The game was included as an unlockable in Splatterhouse, released for the PlayStation 3 and Xbox 360 in 2010. It was included in the Mega Drive Mini 2 in 2022.
Versions
Instead of the skull-shaped mask of the overseas release, the Japanese version features a different design for the mask, resembling a Japanese Kabuki theater mask. These changes are present in Rick's sprites in-game but also in game artwork and cutscenes.
The main screen title is different. The overseas version is titled "Splatterhouse 2" in bloody letters, while the Japanese release adds "Part 2" underneath to the bloody Splatterhouse logo, with "Part" written in black with white outline and an external bluish aura, and the number 2 superimposed over it in plain red. The overseas release features a TM "™" trademark at the end of the logo, while the Japanese release features a circle R "®" registered logo. The Japanese release features a "NAMCOT" company logo, which is changed in the overseas release to "NAMCO."
The story is more fleshed out in the Japanese version, both in the cutscenes' text and in the game manual. The overseas release saw several changes to the plot, mentioning things not present in the Japanese version, and generating confusion for veterans of the original game in terms of continuity. Both versions feature English text in the cutscenes, but the Japanese version also features Japanese text and some incorrect "Engrish" bad English grammar.
Aside from the trademark text at the beginning and the 50hz ratio, the European PAL release is identical to the North American Genesis version.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Splatterhouse 2 | Splatterhouse 2 |
Japanese | スプラッターハウス PART2 | Splatterhouse Part 2 |
Production credits
- Graphic Designer: A Chan
- Graphic Designer: Gyoee~! Miyachan
- Graphic Designer: Oni Taiji
- Composer: Milky Eiko
- Sound Programmer: Senkan Kiyoshi
- Sub Programmer: Big & Black
- Special Thanks: Ken Lobb, Jim Curry
- Main Programmer: Pori2 Poritan!
- Producer: Papaya Payapaya
- Director: 100 Taro
Digital manuals
Magazine articles
- Main article: Splatterhouse 2/Magazine articles.
Promotional material
also published in:
- Hobby Consolas (ES) #13: "Octubre 1992" (1992-xx-xx)[17]
also published in:
- Hobby Consolas (ES) #14: "Noviembre 1992" (1992-xx-xx)[18]
Physical scans
69 | |
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Based on 43 reviews |
Mega Drive, PT |
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Technical information
- Main article: Splatterhouse 2/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1992-03 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1992-03 | Cartridge (EU) | ||||||||||
✔ |
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1MB | 1992-03 | Cartridge (JP) |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 2.0 2.1 GamePro, "May 1992" (US; 1992-xx-xx), page 39
- ↑ Mega Play, "June 1992" (US; 1992-0x-xx), page 44
- ↑ 4.0 4.1 VideoGames & Computer Entertainment, "June 1992" (US; 1992-0x-xx), page 37
- ↑ 5.0 5.1 Computer Trade Weekly, "" (UK; 1992-09-28), page 6
- ↑ Mean Machines, "August 1992" (UK; 1992-07-22), page 54
- ↑ 7.0 7.1 MegaTech, "August 1992" (UK; 1992-07-20), page 34
- ↑ 8.0 8.1 8.2 http://www.nintendolife.com/games/megadrive/splatterhouse_2 (Wayback Machine: 2017-07-04 14:13)
- ↑ http://www.nintendo.com:80/games/detail/bnDHCTweQeU8tJBltXtgJvhWACE_Y5j- (Wayback Machine: 2011-02-15 05:05)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/SPLATTERHOUSE-2-279250.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19775&pageID=4 (Wayback Machine: 2012-04-03 03:23)
- ↑ https://www.nintendo.co.jp/wii/vc/software/07.html (Wayback Machine: 2018-03-05 23:01)
- ↑ http://vc.sega.jp:80/vc_house2/ (Wayback Machine: 2008-08-03 04:10)
- ↑ File:Splatterhouse 2 MD credits.pdf
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 39
- ↑ GamePro, "August 1992" (US; 1992-xx-xx), page 79
- ↑ Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 46
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 220
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 28
- ↑ Console Mania, "Ottobre 1992" (IT; 1992-xx-xx), page 32
- ↑ Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 66
- ↑ Computer & Video Games, "September 1992" (UK; 1992-08-15), page 74
- ↑ Electronic Gaming Monthly, "June 1992" (US; 1992-xx-xx), page 30
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 360
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 182
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 94
- ↑ Famitsu, "1992-08-14" (JP; 1992-07-31), page 37
- ↑ FX (UK) (+0:00)
- ↑ GamePro, "May 1992" (US; 1992-xx-xx), page 38
- ↑ GamesMaster (UK) "Series 2, episode 5" (1992-10-29, 24:00) (+7:26)
- ↑ Game Informer, "September/October 1992" (US; 1992-0x-xx), page 6
- ↑ Hippon Super, "September 1992" (JP; 1992-08-04), page 40
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 94
- ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 96
- ↑ Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 166
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 18
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "October 1992" (JP; 1992-09-xx), page 67
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ Mega Fun, "07/92" (DE; 1992-0x-xx), page 35
- ↑ Mega Play, "August 1992" (US; 1992-0x-xx), page 62
- ↑ MegaTech, "June 1993" (UK; 1993-05-20), page 47
- ↑ Mean Machines, "August 1992" (UK; 1992-07-22), page 52
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Septembre 1992" (FR; 1992-09-10), page 128
- ↑ Play Time, "10/92" (DE; 1992-09-02), page 108
- ↑ Score, "Duben 1994" (CZ; 1994-04-01), page 42
- ↑ Sega Power, "September 1992" (UK; 1992-08-06), page 30
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 30
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 22
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Force, "August 1992" (UK; 1992-07-09), page 22
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 144
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Supersonic, "Septembre 1992" (FR; 1992-xx-xx), page 10
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 173
- ↑ User, "Mártios 1993" (GR; 1993-0x-xx), page 49
- ↑ Video Games, "8/92" (DE; 1992-07-22), page 46
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