Difference between revisions of "The Steel Empire"
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'''''The Steel Empire''''', called '''''Empire of Steel''''' in Europe and '''''Koutetsu Teikoku''''' (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the [[Sega Mega Drive]] developed by [[HOT-B]] and published in the US and Europe by [[Acclaim]]-owned [[Flying Edge]]. A Game Boy Advance port was released in Japan and Europe in 2004. | '''''The Steel Empire''''', called '''''Empire of Steel''''' in Europe and '''''Koutetsu Teikoku''''' (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the [[Sega Mega Drive]] developed by [[HOT-B]] and published in the US and Europe by [[Acclaim]]-owned [[Flying Edge]]. A Game Boy Advance port was released in Japan and Europe in 2004. | ||
− | The future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. {{C}} shoots to the right, {{B}} shoots to the left, and {{A}} launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be levelled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once). | + | The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. {{C}} shoots to the right, {{B}} shoots to the left, and {{A}} launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be levelled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once). |
+ | |||
+ | ==Production Credits== | ||
+ | :As the game pretends it's a film, some of the staff roles make little sense in this game. In situations where the actual role is known, it is parenthesized after the role given in the game. | ||
+ | *'''Director''': N.Yamaguchi | ||
+ | *'''Co-Director''': Y.Satake | ||
+ | *'''Producer''': A.Tomonaga | ||
+ | *'''Executive Producer''': J.Kuriyama | ||
+ | *'''Screenplay''': K.Asai | ||
+ | *'''Based on the Novel By''': Carr.H.Schitch: (ↄ)"Steel Empire" 1819 | ||
+ | *'''Music''': [[Cube]] Co.,Ltd. | ||
+ | *'''Music Composer''': I.Mizoguchi, Y.Kubotera, N.Iwadare | ||
+ | *'''Special Sound Effecter''' [''sic'']: M.Hikichi | ||
+ | *'''Re-recording Engineer''': Dougen.Sibuya | ||
+ | *'''Production Supervisor''': A.Tomonaga | ||
+ | *'''Operating Cameramen''': Y.Hirasawa, T.Suzuki | ||
+ | *'''Location Director of Photography''' ([http://gdri.smspower.org/wiki/index.php/Interview:Kimihiro_Endou co-programmer]): K.Endoh | ||
+ | *'''Conceptual Artist''': Kemono I. | ||
+ | *'''Art Director''': S.Hatsuya | ||
+ | *'''Set Director''': K.Nishi | ||
+ | *'''Mattepainting Supervisor''': V.Bestie | ||
+ | *'''Modelshop Supervisor''': S.Riot.H | ||
+ | *'''Constraction Manager''' [''sic'']: M.Yorozuya | ||
+ | *'''Head Effects Animation''': N.Yamaguchi | ||
+ | *'''Steadicam(R)Plate Photography''': K.Suganuma, N.Nakane, A.Tomonaga | ||
+ | *'''Translation Assist''': Sarah.Y | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 21:28, 12 April 2012
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The Steel Empire |
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System(s): Sega Mega Drive |
Publisher: HOT-B, Flying Edge (US/Europe) |
Developer: HOT-B |
Sound driver: Cube/Noriyuki Iwadare |
Genre: Shoot-'em-Up |
The Steel Empire, called Empire of Steel in Europe and Koutetsu Teikoku (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the Sega Mega Drive developed by HOT-B and published in the US and Europe by Acclaim-owned Flying Edge. A Game Boy Advance port was released in Japan and Europe in 2004.
The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. shoots to the right, shoots to the left, and launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be levelled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once).
Production Credits
- As the game pretends it's a film, some of the staff roles make little sense in this game. In situations where the actual role is known, it is parenthesized after the role given in the game.
- Director: N.Yamaguchi
- Co-Director: Y.Satake
- Producer: A.Tomonaga
- Executive Producer: J.Kuriyama
- Screenplay: K.Asai
- Based on the Novel By: Carr.H.Schitch: (ↄ)"Steel Empire" 1819
- Music: Cube Co.,Ltd.
- Music Composer: I.Mizoguchi, Y.Kubotera, N.Iwadare
- Special Sound Effecter [sic]: M.Hikichi
- Re-recording Engineer: Dougen.Sibuya
- Production Supervisor: A.Tomonaga
- Operating Cameramen: Y.Hirasawa, T.Suzuki
- Location Director of Photography (co-programmer): K.Endoh
- Conceptual Artist: Kemono I.
- Art Director: S.Hatsuya
- Set Director: K.Nishi
- Mattepainting Supervisor: V.Bestie
- Modelshop Supervisor: S.Riot.H
- Constraction Manager [sic]: M.Yorozuya
- Head Effects Animation: N.Yamaguchi
- Steadicam(R)Plate Photography: K.Suganuma, N.Nakane, A.Tomonaga
- Translation Assist: Sarah.Y
Physical Scans
72 | |
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Based on 33 reviews |
Mega Drive, US |
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50x50px Cart |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 223
- ↑ Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 38
- ↑ Consoles +, "Mars 1992" (FR; 1992-0x-xx), page 82
- ↑ Computer & Video Games, "May 1992" (UK; 1992-04-15), page 62
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 41
- ↑ Famitsu, "1992-03-20" (JP; 1992-03-06), page 39
- ↑ GamePro, "June 1992" (US; 1992-xx-xx), page 56
- ↑ Games-X, "26th March-1st April 1992" (UK; 1992-03-26), page 22
- ↑ Game Zone, "August 1992" (UK; 1992-07-xx), page 64
- ↑ Hippon Super, "February 1992" (JP; 1992-01-07), page 96
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 112
- ↑ Joypad, "Mai 1992" (FR; 1992-04-1x), page 90
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 166
- ↑ Joystick, "Avril 1992" (FR; 1992-0x-xx), page 150
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
- ↑ Mega Fun, "06/92" (DE; 1992-0x-xx), page 27
- ↑ Mega Play, "August 1992" (US; 1992-0x-xx), page 64
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 36
- ↑ Mean Machines, "May 1992" (UK; 1992-04-28), page 96
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 94
- ↑ Power Play, "6/92" (DE; 1992-05-13), page 146
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 36
- ↑ Sega Pro, "May 1992" (UK; 1992-04-16), page 43
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Force, "2/92" (SE; 1992-11-19), page 8
- ↑ Sega Force, "August 1992" (UK; 1992-07-09), page 86
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergame, "Julho 1992" (BR; 1992-07-xx), page 16
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 178
- ↑ VideoGames & Computer Entertainment, "July 1992" (US; 1992-0x-xx), page 111
- ↑ Video Games, "6/92" (DE; 1992-05-29), page 48
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