Difference between revisions of "The Steel Empire"

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'''''The Steel Empire''''', called '''''Empire of Steel''''' in Europe and '''''Koutetsu Teikoku''''' (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the [[Sega Mega Drive]] developed by [[HOT-B]] and published in the US and Europe by [[Acclaim]]-owned [[Flying Edge]]. A Game Boy Advance port was released in Japan and Europe in 2004.
 
'''''The Steel Empire''''', called '''''Empire of Steel''''' in Europe and '''''Koutetsu Teikoku''''' (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the [[Sega Mega Drive]] developed by [[HOT-B]] and published in the US and Europe by [[Acclaim]]-owned [[Flying Edge]]. A Game Boy Advance port was released in Japan and Europe in 2004.
  
The future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. {{C}} shoots to the right, {{B}} shoots to the left, and {{A}} launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be levelled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once).
+
The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. {{C}} shoots to the right, {{B}} shoots to the left, and {{A}} launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be levelled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once).
 +
 
 +
==Production Credits==
 +
:As the game pretends it's a film, some of the staff roles make little sense in this game. In situations where the actual role is known, it is parenthesized after the role given in the game.
 +
*'''Director''': N.Yamaguchi
 +
*'''Co-Director''': Y.Satake
 +
*'''Producer''': A.Tomonaga
 +
*'''Executive Producer''': J.Kuriyama
 +
*'''Screenplay''': K.Asai
 +
*'''Based on the Novel By''': Carr.H.Schitch: (ↄ)"Steel Empire" 1819
 +
*'''Music''': [[Cube]] Co.,Ltd.
 +
*'''Music Composer''': I.Mizoguchi, Y.Kubotera, N.Iwadare
 +
*'''Special Sound Effecter''' [''sic'']: M.Hikichi
 +
*'''Re-recording Engineer''': Dougen.Sibuya
 +
*'''Production Supervisor''': A.Tomonaga
 +
*'''Operating Cameramen''': Y.Hirasawa, T.Suzuki
 +
*'''Location Director of Photography''' ([http://gdri.smspower.org/wiki/index.php/Interview:Kimihiro_Endou co-programmer]): K.Endoh
 +
*'''Conceptual Artist''': Kemono I.
 +
*'''Art Director''': S.Hatsuya
 +
*'''Set Director''': K.Nishi
 +
*'''Mattepainting Supervisor''': V.Bestie
 +
*'''Modelshop Supervisor''': S.Riot.H
 +
*'''Constraction Manager''' [''sic'']: M.Yorozuya
 +
*'''Head Effects Animation''': N.Yamaguchi
 +
*'''Steadicam(R)Plate Photography''': K.Suganuma, N.Nakane, A.Tomonaga
 +
*'''Translation Assist''': Sarah.Y
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 21:28, 12 April 2012


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TheSteelEmpire MDTitleScreen.png

The Steel Empire
System(s): Sega Mega Drive
Publisher: HOT-B, Flying Edge (US/Europe)
Developer:
Sound driver: Cube/Noriyuki Iwadare
Genre: Shoot-'em-Up

















The Steel Empire, called Empire of Steel in Europe and Koutetsu Teikoku (鋼鉄帝国) in Japan, is a 1992 shoot-'em-up for the Sega Mega Drive developed by HOT-B and published in the US and Europe by Acclaim-owned Flying Edge. A Game Boy Advance port was released in Japan and Europe in 2004.

The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. You control one of two Silverhead aircraft, the Striker and the ZEP-01. Striker is a military aircraft that can go fast but is somewhat weak. ZEP-01 is a zeppelin that is considerably slower but can handle much more damage. C shoots to the right, B shoots to the left, and A launches a Super Bomb, which shoots lightning upon every enemy on screen. There are weapon enhancements, much like most other shooters, however they can be levelled up by collecting emblems throughout the level to fill up your EX bar (filling it up then getting one more levels up once).

Production Credits

As the game pretends it's a film, some of the staff roles make little sense in this game. In situations where the actual role is known, it is parenthesized after the role given in the game.
  • Director: N.Yamaguchi
  • Co-Director: Y.Satake
  • Producer: A.Tomonaga
  • Executive Producer: J.Kuriyama
  • Screenplay: K.Asai
  • Based on the Novel By: Carr.H.Schitch: (ↄ)"Steel Empire" 1819
  • Music: Cube Co.,Ltd.
  • Music Composer: I.Mizoguchi, Y.Kubotera, N.Iwadare
  • Special Sound Effecter [sic]: M.Hikichi
  • Re-recording Engineer: Dougen.Sibuya
  • Production Supervisor: A.Tomonaga
  • Operating Cameramen: Y.Hirasawa, T.Suzuki
  • Location Director of Photography (co-programmer): K.Endoh
  • Conceptual Artist: Kemono I.
  • Art Director: S.Hatsuya
  • Set Director: K.Nishi
  • Mattepainting Supervisor: V.Bestie
  • Modelshop Supervisor: S.Riot.H
  • Constraction Manager [sic]: M.Yorozuya
  • Head Effects Animation: N.Yamaguchi
  • Steadicam(R)Plate Photography: K.Suganuma, N.Nakane, A.Tomonaga
  • Translation Assist: Sarah.Y

Physical Scans

Sega Retro Average 
Publication Score Source
90 №126
89
82
70
85
Sega Mega Drive
83
Based on
5 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[1]
Beep! MegaDrive (JP) NTSC-J
73
[2]
Consoles + (FR)
82
[3]
Computer & Video Games (UK)
90
[4]
Mean Machines: The Essential Sega Guide (UK)
79
[5]
Famitsu (JP) NTSC-J
65
[6]
GamePro (US) NTSC-U
85
[7]
Games-X (UK)
70
[8]
Game Zone (UK)
79
[9]
Hippon Super (JP) NTSC-J
50
[10]
Hobby Consolas (ES)
89
[11]
Joypad (FR) NTSC-J
82
[12]
Joypad (FR) PAL
82
[13]
Joystick (FR) NTSC-J
72
[14]
Sega Mega Drive Advanced Gaming (UK) PAL
84
[15]
Mega Drive Fan (JP) NTSC-J
68
[16]
Mega Fun (DE) NTSC-U
82
[17]
Mega Play (US) NTSC-U
70
[18]
MegaTech (UK) NTSC-J
85
[19]
Mean Machines (UK)
70
[20]
Mean Machines Sega (UK)
70
[21]
Player One (FR)
85
[22]
Power Play (DE)
56
[23]
Sega Power (UK) PAL
54
[24]
Sega Pro (UK) NTSC-J
72
[25]
Sega Pro (UK) PAL
60
[26]
Sega Force (SE)
86
[27]
Sega Force (UK) PAL
72
[28]
Sega Saturn Magazine (JP) NTSC-J
81
[29]
Supergame (BR) NTSC-J
86
[30]
Tricks 16 bit (RU)
44
[31]
VideoGames & Computer Entertainment (US) NTSC-U
60
[32]
Video Games (DE)
63
[33]
Sega Mega Drive
72
Based on
33 reviews

The Steel Empire

Mega Drive, US
TSE MD US Box.jpg
Cover
Mega Drive, EU
EoS MD EU Box.jpg
Cover
Mega Drive, JP
SteelEmpire MD JP Box.jpg
Cover
  1. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 223
  2. Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 38
  3. Consoles +, "Mars 1992" (FR; 1992-0x-xx), page 82
  4. Computer & Video Games, "May 1992" (UK; 1992-04-15), page 62
  5. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 41
  6. Famitsu, "1992-03-20" (JP; 1992-03-06), page 39
  7. GamePro, "June 1992" (US; 1992-xx-xx), page 56
  8. Games-X, "26th March-1st April 1992" (UK; 1992-03-26), page 22
  9. Game Zone, "August 1992" (UK; 1992-07-xx), page 64
  10. Hippon Super, "February 1992" (JP; 1992-01-07), page 96
  11. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 112
  12. Joypad, "Mai 1992" (FR; 1992-04-1x), page 90
  13. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 166
  14. Joystick, "Avril 1992" (FR; 1992-0x-xx), page 150
  15. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
  16. Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
  17. Mega Fun, "06/92" (DE; 1992-0x-xx), page 27
  18. Mega Play, "August 1992" (US; 1992-0x-xx), page 64
  19. MegaTech, "May 1992" (UK; 1992-04-20), page 36
  20. Mean Machines, "May 1992" (UK; 1992-04-28), page 96
  21. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
  22. Player One, "Novembre 1992" (FR; 1992-11-10), page 94
  23. Power Play, "6/92" (DE; 1992-05-13), page 146
  24. Sega Power, "August 1992" (UK; 1992-07-02), page 36
  25. Sega Pro, "May 1992" (UK; 1992-04-16), page 43
  26. Sega Pro, "April 1993" (UK; 1993-03-11), page 67
  27. Sega Force, "2/92" (SE; 1992-11-19), page 8
  28. Sega Force, "August 1992" (UK; 1992-07-09), page 86
  29. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  30. Supergame, "Julho 1992" (BR; 1992-07-xx), page 16
  31. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 178
  32. VideoGames & Computer Entertainment, "July 1992" (US; 1992-0x-xx), page 111
  33. Video Games, "6/92" (DE; 1992-05-29), page 48