Difference between revisions of "Shinobi II: The Silent Fury"

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Revision as of 04:04, 18 November 2023

n/a

ShinobiII GG title.png

Shinobi II: The Silent Fury
System(s): Sega Game Gear
Publisher: Sega
Developer:
Genre: Action[1][2][3]

















Number of players: 1
Release Date RRP Code
Sega Game Gear
JP
¥3,5003,500 G-3315
Sega Game Gear
US
$34.9934.99[6] 2421
Sega Game Gear
EU
2421
Sega Game Gear
DE
DM 89.9589.95[7] 2421
Sega Game Gear
UK
£29.9929.99[8][9] 2421
Sega Game Gear
BR
075280

Shinobi II: The Silent Fury, known as The GG Shinobi II (The GG忍II) in Japan, is the sequel to The GG Shinobi. It was released for the Sega Game Gear in 1992.

Story

The evil Techno-Warriors have enlisted the Black Ninja, master of ninja techniques, to help them take over Neo City. This evil syndicate has captured the four Elemental Crystals and their guardian ninjas. Joe Musashi, the Red Shinobi, must rescue his four fellow ninjas and retrieve their corresponding Elemental Crystals, before the final showdown against the evil Black Ninja in his castle.

Gameplay

GG Shinobi II, Pause Menu.png

Pause menu

The game is an action platformer similar to its predecessor. The player begins the game as the Red Ninja, whose mission is to retrieve five Elemental Crystals that were stolen by the enemy and spread across different locations. Similar to the original game, the first four rounds can be played in any order, and the player gains control of another ninja after completing each. Each ninja character has a unique weapon, ninjutsu, and ability. Some of the ninjas have different abilities from the previous game. Depending on the stage, the player must use a specific ninja's ability in order to reach the location of the crystal. As a result, some of the stages must be played more than once if the player does not have the necessary character yet. When the first four crystals are all gathered, the player gains access to the enemy's main base, where the fifth crystal is being held by the Black Ninja.

The ninja can be moved around with Left or Right and can crouch with Down. He can move while crouching with Down-left and Down-right. He can enter doors and elevators with Up. He can jump with 2 and jump off a platform with Down+2. The 1 button strikes with the ninja's primary weapon. The  START  button invokes up a menu that allows the player to change the currently played ninja or use the current ninja's ninjutsu ability by selecting 忍術. The player can use ninjutsu abilities a finite amount of times; the player starts with no uses available but can gain opportunities by finding the Ninjutsu item throughout the game. The number of uses of ninjutsu is retained between rounds but not if the player loses a life.

The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued. The game also has a password system for continuing at a later time.

Ninjas

The Red Ninja is initially available, but the others must be unlocked by completing rounds.

GG Shinobi, Characters.png
Red Ninja
  • Main Weapon: Short-ranged, 180-degree sword slash towards the front.
  • Special Technique: None.
  • Ninjutsu: Teleportation. Teleports to the beginning of the round or to a Transport item if found.
GG Shinobi, Characters.png
Blue Ninja
  • Main Weapon: Manriki-kusari. Blade with a long chain. Powerful and medium range.
  • Special Technique: Swinging from grappling points by hitting them with the end of his weapon.
  • Ninjutsu: Tatsumaki. Turns into a whirlwind and flies around the screen. Can be controlled. Use it to reach high places. Also damages enemies it touches while flying.
GG Shinobi, Characters.png
Yellow Ninja
  • Main Weapon: A large shuriken with sharp edges that returns to the user after throwing, similar to a boomerang.
  • Special Technique: Walking over water.
  • Ninjutsu: Ikazuchi. Creates a lightning barrier that protects the user from damage until it takes enough damage or disappears.
GG Shinobi, Characters.png
Pink Ninja
  • Main Weapon: Short-ranged but powerful bombs.
  • Special Technique: Walking on ceilings by jumping and holding 2 on the ceiling. Release 2 to drop off the ceiling. The ninja cannot attack while on a ceiling.
  • Ninjutsu: Flash. Creates a blinding light that stuns the enemies and illuminates dark areas.
GG Shinobi, Characters.png
Green Ninja
  • Main Weapons: Small shurikens, weak power but longest range.
  • Special Technique: Double jump by jumping and pressing 2 again at the height of the jump. Pressing 1 during the double jump fires 5 shurikens towards the ground, similar to the special attack in Revenge of Shinobi and Shinobi III.
  • Ninjutsu: Earthquake. Damages all enemies on the screen and destroys cracked boulders.

Items

Items are revealed by breaking open item boxes and then can be collected by moving onto them.

GG Shinobi II, Items.png
Heart
Replenishes two points on the player's life gauge.
GG Shinobi II, Items.png
Ninjutsu
Gives the player another opportunity to use a ninja's ninjutsu ability.
GG Shinobi II, Items.png
Transport
Allows the Red Ninja to teleport to the location of this item when using his Teleportation ninjutsu.
GG Shinobi II, Items.png
Power-Up
Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds.
GG Shinobi II, Items.png
1-Up
Gives the player an extra life.
GG Shinobi II, Items.png
Elemental Crystal
The objective of the game. One is found in each stage.
GG Shinobi II, Items.png
Bomb
Explodes and damages the player if in range.

Rounds

The first four rounds are available immediately and can be played in any order. Each contains an Elemental Crystal and unlocks a different ninja as a playable character once completed. Rounds can be replayed after they have been completed, and each contains areas and items that can only be accessed by a particular ninja's abilities.

ShinobiIISilentFury GG Castle.png

GG Shinobi II, Stages, Castle Boss.png

  • ShinobiIISilentFury GG Castle.png

  • GG Shinobi II, Stages, Castle Boss.png

Castle
Maps: 1️⃣ | 2️⃣ 
The Pink Crystal is hidden within the castle, with the Pink Ninja joining your team on defeating the boss.

ShinobiIISilentFury GG Building.png

GG Shinobi II, Stages, Building Boss.png

  • ShinobiIISilentFury GG Building.png

  • GG Shinobi II, Stages, Building Boss.png

Building
Maps: 1️⃣ | 2️⃣ 
The Yellow Crystal is hidden here, and the Yellow Ninja is unlocked after beating the round.

ShinobiIISilentFury GG Canyon.png

GG Shinobi II, Stages, Canyon Boss.png

  • ShinobiIISilentFury GG Canyon.png

  • GG Shinobi II, Stages, Canyon Boss.png

Canyon
Maps: 1️⃣ | 2️⃣ 
The Blue Crystal can be found within the caves of the canyon, and the Blue Ninja held by the round's boss.

ShinobiIISilentFury GG Factory.png

GG Shinobi II, Stages, Factory Boss.png

  • ShinobiIISilentFury GG Factory.png

  • GG Shinobi II, Stages, Factory Boss.png

Factory
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ 
The Green Crystal is somewhere in the Factory, and defeating the boss will reward you with the Green Ninja.

ShinobiIISilentFury GG EnemysBase.png

GG Shinobi II, Stages, Final Boss 1.png

GG Shinobi II, Stages, Final Boss 2.png

GG Shinobi II, Stages, Final Boss 3.png

GG Shinobi II, Stages, Final Boss 4.png

GG Shinobi II, Stages, Final Boss 5.png

GG Shinobi II, Stages, Final Boss 6.png

  • ShinobiIISilentFury GG EnemysBase.png

  • GG Shinobi II, Stages, Final Boss 1.png

  • GG Shinobi II, Stages, Final Boss 2.png

  • GG Shinobi II, Stages, Final Boss 3.png

  • GG Shinobi II, Stages, Final Boss 4.png

  • GG Shinobi II, Stages, Final Boss 5.png

  • GG Shinobi II, Stages, Final Boss 6.png

Enemy's Base
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
Unlocked once you have all the Crystals and Ninjas, this incredibly tough maze has a few surprises before you reach the final boss...

History

Development

Shinobi II: The Silent Fury was developed within a few months by a small team of 4 to 5 staff members[10]. At least 70,000 copies of the game were manufactured for its initial shipment[10].

Versions

Localised names

Also known as
Language Localised Name English Translation
English Shinobi II: The Silent Fury Shinobi II: The Silent Fury
English (US) Shinobi II: The Silent Fury Shinobi II: The Silent Fury
Japanese The GG忍II The GG Shinobi II

Production credits

Main article: Shinobi II: The Silent Fury/Production credits.

Magazine articles

Main article: Shinobi II: The Silent Fury/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Mega Force (ES) #11: "Marzo 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
28
[14]
Aktueller Software Markt (DE)
83
[15]
Beep! MegaDrive (JP) NTSC-J
68
[16]
Computer & Video Games (UK)
80
[8]
Digitiser (UK)
80
[17]
Game Power (IT)
65
[18]
GamePro (US) NTSC-U
88
[6]
Hippon Super (JP) NTSC-J
70
[19]
Hobby Consolas (ES)
91
[20]
Joypad (FR)
90
[21]
Joystick (FR) PAL
91
[22]
Megablast (DE)
83
[23]
Micromanía (segunda época) (ES)
70
[24]
Player One (FR)
90
[25]
Power Unlimited (NL) NTSC
82
[26]
Sega Power (UK) PAL
73
[27]
Sega Pro (UK) PAL
90
[28]
Sega Pro (UK) PAL
90
[29]
Sega Zone (UK) PAL
83
[30]
Sega Force (UK) PAL
84
[31]
Sega Saturn Magazine (JP) NTSC-J
75
[32]
User (GR) PAL
93
[33]
Video Games (DE) PAL
85
[34]
Sega Game Gear
80
Based on
23 reviews

Shinobi II: The Silent Fury

Game Gear, JP
ShinobiII GG JP Box Back.jpgNospine-small.pngShinobiII GG JP Box Front.jpg
Cover
GGShinobiII GG JP Cart.jpg
Cart
Game Gear, US
ShinobiII GG US Box Back.jpgNospine.pngShinobiII GG US Box Front.jpg
Cover
ShinobiII GG US-EU Cart.jpg
Cart
Shinobi II GG US Manual.pdf
Manual
Game Gear, EU
ShinobiII GG EU Box Back.jpgShinobi2 GG EU BoxSpine.jpgShinobiII GG EU Box Front.jpg
Cover
ShinobiII GG US-EU Cart.jpg
Cart
Shinobi2 GG EU Manual.jpg
Manual
Game Gear, BR
ShinobiII GG BR back.jpgNospine.pngShinobiII GG BR Box.jpg
Cover
Shinobiii gg br cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 30f1c984
MD5 8fa7438dec1403f2e9d7b1ca60b29f1a
SHA-1 2e7303f82d885cb84fa557e211954808c8ebe779
256kB Cartridge (US/EU)

References

  1. File:ShinobiII GG EU Box Back.jpg
  2. File:ShinobiII GG JP Box Front.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
  4. GamePro, "July 1992" (US; 1992-xx-xx), page 90
  5. GamePro, "November 1992" (US; 1992-xx-xx), page 176
  6. 6.0 6.1 GamePro, "April 1993" (US; 1993-xx-xx), page 150
  7. 7.0 7.1 7.2 Sega Pro, "April 1993" (DE; 1993-03-26), page 31
  8. 8.0 8.1 Computer & Video Games, "February 1993 (Go! Issue 16)" (UK; 1993-01-15), page 20
  9. Sega Zone, "March 1993" (UK; 1993-02-11), page 17
  10. 10.0 10.1 @rin_kotou on Twitter (archive.today)
  11. Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 29
  12. Todo Sega, "Abril 1993" (ES; 1993-03-15), page 2
  13. Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 2
  14. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 81
  15. Aktueller Software Markt, "März 1993" (DE; 1993-02-08), page 129
  16. Beep! MegaDrive, "December 1992" (JP; 1992-11-07), page 33
  17. Digitiser (UK) (1993-01-18)
  18. Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 85
  19. Hippon Super, "January 1993" (JP; 1992-12-04), page 85
  20. Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 84
  21. Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 151
  22. Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 166
  23. Megablast, "4/93" (DE; 1993-09-29), page 96
  24. Micromanía (segunda época), "Febrero 1993" (ES; 1993-0x-xx), page 52
  25. Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 100
  26. Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 56
  27. Sega Power, "January 1993" (UK; 1992-12-03), page 70
  28. Sega Pro, "March 1993" (UK; 1993-02-11), page 37
  29. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  30. Sega Zone, "March 1993" (UK; 1993-02-11), page 16
  31. Sega Force, "January 1993" (UK; 1992-12-10), page 86
  32. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  33. User, "Ioúlios-Ávgoustos 1993" (GR; 1993-0x-xx), page 50
  34. Video Games, "2/93" (DE; 1993-01-27), page 119


Shinobi II: The Silent Fury

ShinobiII GG title.png

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Games in the Shinobi series
Arcade
Shinobi (1987) | Shadow Dancer (1989)
Sega Master System
Shinobi (1988) | The Cyber Shinobi (1990) | Shadow Dancer (1991)
Amiga
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
IBM PC compatibles
MSX
Shinobi (1989)
Sega Mega Drive
The Revenge of Shinobi (1989) | Shadow Dancer: The Secret of Shinobi (1990) | Shinobi III: Return of the Ninja Master (1993)
Sega Game Gear
The GG Shinobi (1991) | The GG Shinobi II: The Silent Fury (1992)
Sega Saturn
Shinobi Legions (1995)
Game Boy Advance
The Revenge of Shinobi (2002)
Sony PlayStation 2
Shinobi (2002) | Nightshade (2003)
Nintendo 3DS
Shinobi 3D (2011) | 3D Shinobi III (2013)
Nintendo Switch
Sega Ages Shinobi (2019)
Shinobi related media
Music
The Super Shinobi & Works (1989) | Shinobi Original Soundtrack (2002) | Legend of Joe Musashi: Shinobi Music Collection (2009) | Shinobi 3D Original Soundtrack (2012) | Kunoichi Original Soundtrack (2014) | Shinobi III: Return of the Ninja Master (2015) | The Revenge of Shinobi (2016) | Shadow Dancer: The Secret of Shinobi (2022)
Book
Shinobi: The Fear Pavilion (1994) | Shin Shinobi Den Hisshou Kouryaku Hou (1995) | Prima's Official Strategy Guide: Shinobi (2002) | Shinobi: The Rise of Hotsuma (2002) | Shinobi: The Complete Guide (2002) | Shinobi the Wide Ilustration Archive (2003) | Kunoichi Koushiki Guide Book (2003) | Kunoichi Perfect Guide (2004)