Difference between revisions of "The Terminator"

From Sega Retro

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{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] action run and gun game developed by [[Probe Software]] and published by [[Virgin Games]]. It is based on the 1984 film ''[[wikipedia:The Terminator|The Terminator]]''.
+
'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] action game developed by [[Probe Software]] and published by [[Virgin Games]]. It is based on the 1984 film ''[[wikipedia:The Terminator|The Terminator]]''.
 +
 
 +
==Story==
 +
The game follows the story of the film. In the future, man and machine are locked in an existential war with one another. Skynet, the artificial intelligence controlling the machines and trying to eradicate the human race, sends a cyborg assassin back in time to 1984 to kill Sarah Connor, the mother of resistance leader John Connor. John Connor, in turn, sends soldier Kyle Reese back in time to find Sarah first and protect her.
  
 
==Gameplay==
 
==Gameplay==
The game is a side scrolling shooter with objectives that vary level to level. Level 1 sets Kyle in the future in search of a time machine. Level 2 has Kyle searching for Sarah in present time while Level 3 has him reuniting with her after a brief separation. The final level features a deadly confrontation with the Terminators endoskeleton. The first level features three weapons while the levels after that have only one. Players have a 5 health points which deplete with each hit from enemies taken. This is replaced by a percentage bar in the Game Gear and Master System versions.
+
===Mega Drive version===
 +
The game is a side-scrolling run-and-gun game played as Kyle Reese on his mission to protect Sarah Connor from the Terminator. Objectives vary from level to level. The first level sets Kyle in the future in search of a time machine. The second level has Kyle searching for Sarah in present time, while the third level has him reuniting with her after a brief separation. The final level features a deadly confrontation with the Terminators endoskeleton.
  
In the Sega Mega Drive version there are also selectable difficulty levels which affect gameplay. The difficulty level affects item placement in stage 1 (easy gives you the rifle earlier) and the drop rate of health items. On higher difficulty levels, drop rates are so low that luck plays a big part in clearing the game, as the game is designed in a way that taking damage is unavoidable.
+
Reese moves with {{left}} and {{right}}. He crouches with {{down}} and jumps with {{C}}. He climbs ladders with {{up}} and {{down}}. He uses his weapon with {{B}}. Reese starts the first level with grenades but replaces it with an automatic rifle in the first level. After traveling to 1984 in the second level, he is armed with a shotgun (which lacks the continuous fire of the automatic rifle). All weapons have unlimited ammunition. The cyborg enemies in the first level respawn endlessly. Police officers in later levels are only wounded and revive after a short duration. Additionally, in the first level, Reese finds timed explosives, which he plants with {{A}}. These explosives are limited in supply and used for destroying otherwise impenetrable barriers.
  
{{B}} throws bombs or fires the rifle. {{C}} jumps. If you collect plantable bombs, {{A}} plants one. (replaced by an automatically planeted on in the Game Gear and Master System versions). In the 8-bit versions, Kyle can die by falling from high places.
+
Reese has five health points, which deplete with each hit taken from enemies. Health is restored by collecting bottles, randomly dropped by defeated enemies. The game ends if Reese loses all of his health points. It has no lives and no continue system.
  
Health is restored by collecting randomly dropped bottles in the 16-bit version, while there is no way to restore health in the 8-bit versions aside from clearing a stage. The game has no lives and no continue system.
+
There are multiple selectable difficulty levels (Easy, Normal, Difficult, and Very Hard). The difficulty level affects item placement in the first level (the player gets the rifle earlier on Easy) and the drop rate of health items. On higher difficulty levels, drop rates are so low that luck plays a big part in clearing the game, as the game is designed in a way that taking damage is unavoidable.
  
Score is awarded for defeating enemies. However, in all versions, enemies spawn infinitely, making the score counter pointless.
+
====Items====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Health Bottle
 +
| sprite={{sprite | Terminator MD, Items.png | 2 | crop_width=24 | crop_height=32 | crop_x=24 | crop_y=0}}
 +
| desc=Restores Reese's health points. Dropped randomly by enemies after they are destroyed.
 +
}}
 +
{{InfoRow
 +
| title=Smart Bombs
 +
| sprite={{sprite | Terminator MD, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Gives Reese another three Smart Bombs, which are timed explosives used to destroy barriers and also the reactor in the first level.
 +
}}
 +
{{InfoRow
 +
| title=Rifle
 +
| sprite={{sprite | Terminator MD, Items.png | 2 | crop_width=24 | crop_height=32 | crop_x=48 | crop_y=0}}
 +
| desc=Changes Reese's primary weapon from bombs to an automatic rifle in the first level.
 +
}}
 +
}}
  
===Levels===
+
====Levels====
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
| title=Los Angeles, 2029 AD
+
| title=Los Angeles, 2029 A.D.
 
| screenshot=TTerminator1 MD.png
 
| screenshot=TTerminator1 MD.png
| desc=Players have three weapons at their disposal in this level: Timed Explosives, Grenades, and a Machine Gun. Enemies include Armored Tanks, Hunter Killers, and Terminators. The objective is to destroy a reactor and head into the Time Machine before an explosion ensues.
+
| desc=Players have three weapons at their disposal in this level: Timed Explosives, Grenades, and a Machine Gun. Enemies include Armored Tanks, Hunter Killers, and Terminators. The objective is to destroy a reactor (located underground) using the explosives and head into the Time Machine (above ground) before an explosion ensues.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Los Angeles, 1984
 
| title=Los Angeles, 1984
 
| screenshot=TTerminator2 MD.png
 
| screenshot=TTerminator2 MD.png
| desc=This level takes place on the streets of Los Angeles. Enemies include police officers, helicopters, firebomb hurlers, and the Terminator. The level ends in the Tech Noir disco.
+
| desc=This level takes place on the streets of Los Angeles. Enemies include police officers, helicopters, firebomb hurlers, and the Terminator. The level ends in the TechNoir disco.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 84: Line 105:
 
| screenshot=TTerminator4 MD.png
 
| screenshot=TTerminator4 MD.png
 
| desc=This level takes place in Cyberdyne's factory. Kyle must confront the Terminator's endoskeleton form. The level ends when Kyle leads the Terminator into a machine press.
 
| desc=This level takes place in Cyberdyne's factory. Kyle must confront the Terminator's endoskeleton form. The level ends when Kyle leads the Terminator into a machine press.
 +
}}
 +
}}
 +
 +
===Master System and Game Gear versions===
 +
The game is an action platformer played as the soldier Kyle Reese. The first level takes place in the future war, but Reese travels through time and plays the rest of the game in 1984. Reese moves with {{left}} and {{right}}. He crouches with {{down}} and jumps with {{2}}. He climbs ladders with {{up}} and {{down}}. He uses his weapon with {{B}}. His weapons include grenades but finds a rifle that replaces them. Both weapons have unlimited ammunition.
 +
 +
Reese's health is depicted as a percentage. When it falls to 0%, the game ends. There are no lives or continues, and there is no way to replenish Reese's health (besides starting a new level). Reese is also killed by high falls.
 +
 +
====Items====
 +
Items are only found in the first level.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Rifle
 +
| sprite={{sprite | Terminator SMS, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Changes Reese's weapon to a rifle.
 +
}}
 +
{{InfoRow
 +
| title=Grenades
 +
| sprite={{sprite | Terminator SMS, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Changes Reese's weapon to grenades.
 +
}}
 +
{{InfoRow
 +
| title=Time Bomb
 +
| sprite={{sprite | Terminator SMS, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}}
 +
| desc=Starts the self-destruct sequence for the time displacement equipment in the first level.
 +
}}
 +
}}
 +
 +
====Levels====
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=2029 A.D.
 +
| screenshot=Terminator SMS, Stage 1-1.png
 +
| screenshot2=Terminator SMS, Stage 1-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Los Angeles, 1984
 +
| screenshot=Terminator SMS, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=TechNoir
 +
| screenshot=Terminator SMS, Stage 3-1.png
 +
| screenshot2=Terminator SMS, Stage 3-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Police Station
 +
| screenshot=Terminator SMS, Stage 4-1.png
 +
| screenshot2=Terminator SMS, Stage 4-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Factory
 +
| screenshot=Terminator SMS, Stage 5.png
 +
| desc=
 
}}
 
}}
 
}}
 
}}
  
 
==Versions==
 
==Versions==
The [[Sega Mega Drive]] version contains unused music tracks and animation quality is inconsistent. This hints that the game was rushed out in an unfinished state. The fact that a [[Sega Mega-CD]] version exists that is much richer in content and reuses certain sounds, fonts etc. as well as crediting "Dave Perry" behind the original concept (Dave aka [[David Perry]] was the programmer of the Mega Drive version) further fortifies that.
+
The [[Sega Mega Drive]] version contains unused music tracks, and the animation quality is inconsistent. This hints that the game was rushed out in an unfinished state. The fact that a [[Sega Mega-CD]] version exists that is much richer in content and reuses certain sounds, fonts, and so forth, as well as crediting "Dave Perry" behind the original concept (referring to [[David Perry]], the programmer of the Mega Drive version) further fortifies that.
  
The game doesn't perform a region check and thus runs on every region hardware.
+
The game does not perform a region check and thus runs on every region hardware.
  
In 8-bit versions, Sarah Connor's surname is misspelled as "Conner" in both the games and the manuals. 16-bit version makes this mistake only in the manuals.
+
In the 8-bit versions, Sarah Connor's surname is misspelled as "Conner" in both the games and the manuals. The 16-bit version makes this mistake only in the manuals.
  
 
==Production credits==
 
==Production credits==
Line 126: Line 207:
 
:The Terminator TM Designates a trademark of Cinema '84 - A Greenberg Brothers Partnership.
 
:The Terminator TM Designates a trademark of Cinema '84 - A Greenberg Brothers Partnership.
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Terminator MD credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
 
+
}}
 +
{{hr}}
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Developed by Probe Software}}
 
{{creditsheader|Developed by Probe Software}}
Line 171: Line 255:
 
:Greenberg Brothers Partnership
 
:Greenberg Brothers Partnership
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Terminator SMS credits.pdf
 
| console=SMS
 
| console=SMS
 
}}
 
}}
Line 197: Line 282:
 
:The Terminator (TM) Designates a Trademark of Cinema 84
 
:The Terminator (TM) Designates a Trademark of Cinema 84
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Terminator GG credits.pdf
 
| console=GG
 
| console=GG
 
}}
 
}}
 
+
}}
 +
{{hr}}
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Developed by Probe Software}}
 
{{creditsheader|Developed by Probe Software}}

Revision as of 08:55, 3 June 2023

For the Sega Mega-CD game, see The Terminator (Mega-CD).

n/a

  • Mega Drive
  • Master System
  • Game Gear

Terminator MD title.png

TheTerminator SMS Title.png

Terminator GG Title.png

The Terminator
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear
Publisher: Virgin Games
Developer:
Supporting companies:
Sound driver:
Sega Mega Drive
Krisalis sound driver
Genre: Action[1], Arcade[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[4][5] 70026
Sega Mega Drive
EU
T-70026-50
Sega Mega Drive
UK
£39.9939.99[7][8] T-70026-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Master System
EU
MK-27025-50
Sega Master System
UK
£32.9932.99[10] MK-27025-50
Sega Master System
AU
Sega Master System
BR
027320
Sega Game Gear
US
$39.9939.99[12] T-70048
Sega Game Gear
EU
T-70048-50
Sega Game Gear
EU
(Classic)
700-48
Sega Game Gear
UK
£25.9925.99[15][16] T-70048-50

The Terminator is a Sega Mega Drive action game developed by Probe Software and published by Virgin Games. It is based on the 1984 film The Terminator.

Story

The game follows the story of the film. In the future, man and machine are locked in an existential war with one another. Skynet, the artificial intelligence controlling the machines and trying to eradicate the human race, sends a cyborg assassin back in time to 1984 to kill Sarah Connor, the mother of resistance leader John Connor. John Connor, in turn, sends soldier Kyle Reese back in time to find Sarah first and protect her.

Gameplay

Mega Drive version

The game is a side-scrolling run-and-gun game played as Kyle Reese on his mission to protect Sarah Connor from the Terminator. Objectives vary from level to level. The first level sets Kyle in the future in search of a time machine. The second level has Kyle searching for Sarah in present time, while the third level has him reuniting with her after a brief separation. The final level features a deadly confrontation with the Terminators endoskeleton.

Reese moves with Left and Right. He crouches with Down and jumps with C. He climbs ladders with Up and Down. He uses his weapon with B. Reese starts the first level with grenades but replaces it with an automatic rifle in the first level. After traveling to 1984 in the second level, he is armed with a shotgun (which lacks the continuous fire of the automatic rifle). All weapons have unlimited ammunition. The cyborg enemies in the first level respawn endlessly. Police officers in later levels are only wounded and revive after a short duration. Additionally, in the first level, Reese finds timed explosives, which he plants with A. These explosives are limited in supply and used for destroying otherwise impenetrable barriers.

Reese has five health points, which deplete with each hit taken from enemies. Health is restored by collecting bottles, randomly dropped by defeated enemies. The game ends if Reese loses all of his health points. It has no lives and no continue system.

There are multiple selectable difficulty levels (Easy, Normal, Difficult, and Very Hard). The difficulty level affects item placement in the first level (the player gets the rifle earlier on Easy) and the drop rate of health items. On higher difficulty levels, drop rates are so low that luck plays a big part in clearing the game, as the game is designed in a way that taking damage is unavoidable.

Items

Terminator MD, Items.png
Health Bottle
Restores Reese's health points. Dropped randomly by enemies after they are destroyed.
Terminator MD, Items.png
Smart Bombs
Gives Reese another three Smart Bombs, which are timed explosives used to destroy barriers and also the reactor in the first level.
Terminator MD, Items.png
Rifle
Changes Reese's primary weapon from bombs to an automatic rifle in the first level.

Levels

TTerminator1 MD.png

Los Angeles, 2029 A.D.
Players have three weapons at their disposal in this level: Timed Explosives, Grenades, and a Machine Gun. Enemies include Armored Tanks, Hunter Killers, and Terminators. The objective is to destroy a reactor (located underground) using the explosives and head into the Time Machine (above ground) before an explosion ensues.

TTerminator2 MD.png

Los Angeles, 1984
This level takes place on the streets of Los Angeles. Enemies include police officers, helicopters, firebomb hurlers, and the Terminator. The level ends in the TechNoir disco.

TTerminator3 MD.png

West Palm Police Station
This level takes place in the police station as Reese tries to escape from captivity. The enemy list is the same as the previous level. The level ends after Kyle reaches Sarah Connor.

TTerminator4 MD.png

The Final Confrontation
This level takes place in Cyberdyne's factory. Kyle must confront the Terminator's endoskeleton form. The level ends when Kyle leads the Terminator into a machine press.

Master System and Game Gear versions

The game is an action platformer played as the soldier Kyle Reese. The first level takes place in the future war, but Reese travels through time and plays the rest of the game in 1984. Reese moves with Left and Right. He crouches with Down and jumps with 2. He climbs ladders with Up and Down. He uses his weapon with B. His weapons include grenades but finds a rifle that replaces them. Both weapons have unlimited ammunition.

Reese's health is depicted as a percentage. When it falls to 0%, the game ends. There are no lives or continues, and there is no way to replenish Reese's health (besides starting a new level). Reese is also killed by high falls.

Items

Items are only found in the first level.

Terminator SMS, Items.png
Rifle
Changes Reese's weapon to a rifle.
Terminator SMS, Items.png
Grenades
Changes Reese's weapon to grenades.
Terminator SMS, Items.png
Time Bomb
Starts the self-destruct sequence for the time displacement equipment in the first level.

Levels

Terminator SMS, Stage 1-1.png

Terminator SMS, Stage 1-2.png

  • Terminator SMS, Stage 1-1.png

  • Terminator SMS, Stage 1-2.png

2029 A.D.

Terminator SMS, Stage 2.png

Los Angeles, 1984

Terminator SMS, Stage 3-1.png

Terminator SMS, Stage 3-2.png

  • Terminator SMS, Stage 3-1.png

  • Terminator SMS, Stage 3-2.png

TechNoir

Terminator SMS, Stage 4-1.png

Terminator SMS, Stage 4-2.png

  • Terminator SMS, Stage 4-1.png

  • Terminator SMS, Stage 4-2.png

The Police Station

Terminator SMS, Stage 5.png

The Factory

Versions

The Sega Mega Drive version contains unused music tracks, and the animation quality is inconsistent. This hints that the game was rushed out in an unfinished state. The fact that a Sega Mega-CD version exists that is much richer in content and reuses certain sounds, fonts, and so forth, as well as crediting "Dave Perry" behind the original concept (referring to David Perry, the programmer of the Mega Drive version) further fortifies that.

The game does not perform a region check and thus runs on every region hardware.

In the 8-bit versions, Sarah Connor's surname is misspelled as "Conner" in both the games and the manuals. The 16-bit version makes this mistake only in the manuals.

Production credits

Mega Drive version

Developed in the UK for Virgin by Probe Software Limited, England
For Virgin Games...
  • Executive Producer: Dr. Stephen H. Clarke-Willson
  • Produced for Virgin Games by: Lyle J. Hall II
  • Quality Assurance by: Lyle J. Hall II, Andy Green, Ian Mathias
  • Manual by: Cathie A. Bartz
The Terminator is a James Cameron Film
The Terminator (C) 1984 Cinema '84
A Greenberg Brothers Partnership.
All Rights Reserved
  • Licensed by: Hemdale Film Corporation
  • Sublicensed by: Bethesda Softworks
The Terminator TM Designates a trademark of Cinema '84 - A Greenberg Brothers Partnership.
Source:
In-game credits
Terminator MD credits.pdf
[17]

Developed by Probe Software
Published by Virgin Games, Inc
  • Executive Producer: Dr. Stephen H. Clarke-Willson
  • Product Manager: Lyle J. Hall II
  • Quality Assurance by: Lyle J. Hall II, Tommy Tallarico, Michael D. Gater, Jeff Wagoner, Noah Tool, Ron Friedman, Bert Pelascini
  • Manual by: Cathie A. Bartz
  • Edited by: Lisa Marcinko
Source:
US manual
TTerminator md us manual.pdf
[18]

Master System version

  • The Terminator was published by: Virgin Games
  • Developed in the UK for Virgin by: Probe Software Limited, England
  • Programmed by: Dominic Wood
  • Artwork by: Mark Knowles
  • Audio by: Krisalis Software
  • Music by: Matt Furniss
  • Interlude and Credit Sequences: Brian Rogers
  • Designed for Probe Software by: Neil Young, Dominic Wood, Mark Knowles
  • Product Quality Assurance by: Andy Green, Ian Mathias, Darren Lloyd
  • Produced for Virgin Games by: Ian Mathias
  • Produced for Probe Software by: Neil Young
The Terminator (C) 1984 Cinema 84
Greenberg Brothers Partnership
All Rights Reserved
  • Licensed by: Hemdale Film Corporation
  • Sublicensed by: Bethesda Softworks
The Terminator TM Designates a Trademark of Cinema 84
Greenberg Brothers Partnership
Source:
In-game credits
Terminator SMS credits.pdf
[19]

Game Gear version

  • The Terminator was Published by: Virgin Games
  • Developed in the UK for Virgin by: Probe Software Ltd, England
  • Programmed by: Dominic Wood
  • Artwork by: Mark Knowles
  • Audio by: Krisalis Software
  • Music by: Matt Furnis
  • Interlude and Credit Sequences by: Brian Rogers
  • Designed for Probe Software by: Neil Young, Dominic Wood, Mark Knowles
  • Quality Assurance by: Andy Green, Ian Mathias, Darren Lloyd
  • Produced for Virgin Games by: Ian Mathias
  • Produced for Probe Software by: Neil Young
The Terminator (C) 1984 Cinema 84
Greenberg Brothers Partnership
All Rights Reserved
  • Licensed by: Hemdale Film Corporation
  • Sublicensed by: Bethesda Softworks
The Terminator (TM) Designates a Trademark of Cinema 84
Source:
In-game credits
Terminator GG credits.pdf
[20]

Developed by Probe Software
Published by Virgin Games, Inc
  • Producer: Lyle J. Hall II
  • UK Production: Ian Mathias
  • Manual: Lyle J. Hall II
  • Manual Editing: Lisa Marcinko
  • Testing and Quality Assurance: Darren Lloyd, Michael Gater, Noah Tool, Justin Norr, Joey Kuras
Source:
US manual
The Terminator GG US Manual.pdf
[21]

Magazine articles

Main article: The Terminator/Magazine articles.

Promotional material

Main article: The Terminator/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[22]
Consoles + (FR)
81
[23]
Cool Gamer (RU)
60
[24]
Computer & Video Games (UK)
91
[25]
Electronic Gaming Monthly (US) NTSC-U
78
[26]
Mean Machines: The Essential Sega Guide (UK)
41
[27]
FX (UK)
90
[28]
Game Power (IT)
90
[29]
GamePro (US) NTSC-U
84
[30]
GamesMaster (UK)
87
[31]
Game Zone (UK) PAL
79
[32]
Hobby Consolas (ES)
90
[33]
Joypad (FR) PAL
86
[34]
Joystick (FR) PAL
86
[35]
Sega Mega Drive Advanced Gaming (UK) PAL
63
[36]
Mega (UK)
71
[37]
Mega (UK) PAL
75
[38]
Mega Fun (DE) PAL
61
[39]
MegaTech (UK) PAL
60
[40]
Micromanía (segunda época) (ES)
77
[41]
Mean Machines (UK)
43
[42]
Mean Machines Sega (UK)
43
[43]
Play Time (DE)
72
[44]
Power Up! (UK)
68
[45]
Sega Power (UK) PAL
87
[8]
Sega Pro (UK) PAL
92
[46]
Sega Pro (UK)
89
[47]
Sega Force (SE)
42
[48]
Sega Force (UK) PAL
84
[49]
Supergame (BR) NTSC-U
87
[50]
Supersonic (FR)
77
[51]
Tricks 16 bit (RU)
79
[52]
VideoGames & Computer Entertainment (US) NTSC-U
40
[53]
Video Games (DE)
53
[54]
Zero (UK)
84
[55]
Sega Mega Drive
73
Based on
35 reviews

The Terminator

Mega Drive, US
TTerminator md us cover.jpg
Cover
TTerminator md us cart.jpg
Cart
TTerminator md us manual.pdf
Manual
Terminator MD US pcb.jpg
PCB
Mega Drive, EU
TTerminator md eu cover.jpg
Cover
TTerminator md eu cart.jpg
Cart
The Terminator MD EU Manual.pdf
Manual
Terminator MD EU pcb.jpg
PCB
Mega Drive, SE rental (HENT black)
The Terminator MD SE Rental Cover.jpg
Cover
Mega Drive, AU

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
90
[56]
Mean Machines: The Essential Sega Guide (UK)
82
[57]
Game Power (IT)
87
[29]
Game Zone (UK)
83
[58]
Hobby Consolas (ES)
80
[59]
Joypad (FR)
92
[60]
Joystick (FR) PAL
92
[61]
Micromanía (segunda época) (ES)
68
[62]
Mean Machines (UK) PAL
82
[63]
Mean Machines Sega (UK)
82
[64]
Player One (FR)
79
[65]
Play Time (DE)
74
[66]
Sega Power (UK) PAL
81
[67]
Sega Pro (UK) PAL
90
[46]
Sega Pro (UK) PAL
90
[68]
Sega Force (UK) PAL
90
[69]
Supersonic (FR)
90
[70]
Video Games (DE)
66
[71]
Zero (UK)
80
[72]
Sega Master System
83
Based on
19 reviews

The Terminator

Master System, EU
Terminator SMS EU Box.jpg
Cover
Terminator SMS EU Cart.jpg
Cart
The Terminator SMS EU Manual.pdf
Manual
Master System, AU

Terminator SMS AU Cart.jpg
Cart
Master System, BR
Terminator SMS BR Box Back.jpgNospine.pngTerminator SMS BR Box.jpg
Cover

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
81
[15]
Mean Machines: The Essential Sega Guide (UK)
80
[73]
Game Mania (UK)
81
[74]
GamePro (US) NTSC-U
90
[12]
GamesMaster (UK) PAL
84
[75]
Joypad (FR)
84
[76]
Joystick (FR) PAL
82
[77]
Mean Machines Sega (UK) PAL
82
[78]
Player One (FR)
70
[79]
Play Time (DE)
70
[80]
Sega Power (UK) PAL
87
[81]
Sega Pro (UK) PAL
92
[82]
Sega Pro (UK)
91
[83]
Sega Zone (UK) PAL
80
[84]
Sega Force (UK) PAL
87
[85]
Video Games (DE)
65
[86]
Sega Game Gear
82
Based on
16 reviews

The Terminator

Game Gear, US
Terminator GG US Box Back.jpgNospine.pngTerminator GG US cover.jpg
Cover
Terminator GG US Cart.jpg
Cart
The Terminator GG US Manual.pdf
Manual
Game Gear, EU
Terminator GG EU backcover.jpgTerminator GG EU BoxSpine.jpgTerminator GG EU cover.jpg
Cover
Terminator GG EU Cart.jpg
Cart
Terminator GG EU Manual.jpg
Manual
Game Gear, EU (Classic Game Gear)
Terminator GG EU Box Top Classic.jpg
Terminator GG EU Box Back Classic.jpgTerminator GG EU Box Spine Classic.jpgTerminator GG EU Box Front Classic.jpgTerminator GG EU Box Spine2 Classic.jpg
Terminator GG EU Box Bottom Classic.jpg
Cover
Terminator GG EU Cart.jpg
Cart
Terminator GG EU Manual.jpg
Manual

Technical information

Main article: The Terminator/Technical information.

References

  1. File:Terminator GG EU backcover.jpg
  2. File:Terminator SMS EU Box.jpg
  3. Mega Play, "March/April 1992" (US; 1992-0x-xx), page 54
  4. GamePro, "January 1992" (US; 199x-xx-xx), page 80
  5. GamePro, "February 1992" (US; 199x-xx-xx), page 53
  6. 6.0 6.1 Sega Pro, "June 1992" (UK; 1992-05-21), page 33
  7. 7.0 7.1 7.2 Sega Force, "July 1992" (UK; 1992-06-xx), page 61
  8. 8.0 8.1 Sega Power, "July 1992" (UK; 1992-06-04), page 22
  9. 9.0 9.1 Sega Pro, "August 1992" (UK; 1992-07-16), page 7
  10. Sega Force, "August 1992" (UK; 1992-07-09), page 55
  11. GamePro, "July 1992" (US; 1992-xx-xx), page 94
  12. 12.0 12.1 12.2 GamePro, "August 1992" (US; 1992-xx-xx), page 86
  13. Computer Trade Weekly, "" (UK; 1992-11-23), page 18
  14. Computer Trade Weekly, "" (UK; 1992-11-23), page 18
  15. 15.0 15.1 Computer & Video Games, "October 1992 (Go! Issue 12)" (UK; 1992-09-15), page 20
  16. Sega Zone, "November 1992" (UK; 1992-10-28), page 57
  17. File:Terminator MD credits.pdf
  18. File:TTerminator md us manual.pdf, page 11
  19. File:Terminator SMS credits.pdf
  20. File:Terminator GG credits.pdf
  21. File:The Terminator GG US Manual.pdf, page 11
  22. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 240
  23. Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 54
  24. Cool Gamer, "9" (RU; 2002-10-13), page 221
  25. Computer & Video Games, "June 1992" (UK; 1992-05-15), page 20
  26. Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 28
  27. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 106
  28. FX (UK) (+6:20)
  29. 29.0 29.1 Game Power, "Luigio/Agosto 1992" (IT; 1992-0x-xx), page 64
  30. GamePro, "February 1992" (US; 199x-xx-xx), page 52
  31. GamesMaster (UK) "Series 1, episode 1" (1992-01-07, 24:00) (+6:20)
  32. Game Zone, "July 1992" (UK; 1992-06-24), page 28
  33. Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 40
  34. Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 50
  35. Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 167
  36. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
  37. Mega, "September 1993" (UK; 1993-08-19), page 89
  38. Mega, "January 1994" (UK; 1993-12-16), page 87
  39. Mega Fun, "08/92" (DE; 1992-08-18), page 23
  40. MegaTech, "June 1992" (UK; 1992-05-20), page 46
  41. Micromanía (segunda época), "Noviembre 1992" (ES; 1992-1x-xx), page 77
  42. Mean Machines, "June 1992" (UK; 1992-05-28), page 84
  43. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  44. Play Time, "11/92" (DE; 1992-10-07), page 92
  45. Power Up!, "Saturday, September 26, 1992" (UK; 1992-09-26), page 1
  46. 46.0 46.1 Sega Pro, "June 1992" (UK; 1992-05-21), page 32
  47. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  48. Sega Force, "2/92" (SE; 1992-11-19), page 19
  49. Sega Force, "July 1992" (UK; 1992-06-xx), page 60
  50. Supergame, "Setembro 1992" (BR; 1992-09-xx), page 32
  51. Supersonic, "Septembre 1992" (FR; 1992-xx-xx), page 10
  52. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
  53. VideoGames & Computer Entertainment, "September 1992" (US; 1992-0x-xx), page 58
  54. Video Games, "9/92" (DE; 1992-08-26), page 58
  55. Zero, "July 1992" (UK; 1992-06-11), page 26
  56. Computer & Video Games, "June 1992" (UK; 1992-05-15), page 22
  57. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 160
  58. Game Zone, "August 1992" (UK; 1992-07-xx), page 40
  59. Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 44
  60. Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 82
  61. Joystick, "Octobre 1992" (FR; 1992-xx-xx), page 152
  62. Micromanía (segunda época), "Enero 1993" (ES; 199x-xx-xx), page 57
  63. Mean Machines, "June 1992" (UK; 1992-05-28), page 110
  64. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
  65. Player One, "Juillet/Août 1992" (FR; 1992-07-10), page 110
  66. Play Time, "12/92" (DE; 1992-11-04), page 87
  67. Sega Power, "July 1992" (UK; 1992-06-04), page 24
  68. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  69. Sega Force, "August 1992" (UK; 1992-07-09), page 54
  70. Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 19
  71. Video Games, "8/92" (DE; 1992-07-22), page 98
  72. Zero, "August 1992" (UK; 1992-07-xx), page 37
  73. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 171
  74. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  75. GamesMaster, "January 1993" (UK; 1992-12-03), page 92
  76. Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 142
  77. Joystick, "Février 1993" (FR; 1993-0x-xx), page 194
  78. Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 120
  79. Player One, "Mars/Avril 1993" (FR; 1993-03-10), page 115
  80. Play Time, "3/93" (DE; 1993-02-10), page 109
  81. Sega Power, "November 1992" (UK; 1992-10-01), page 62
  82. Sega Pro, "November 1992" (UK; 1992-10-08), page 58
  83. Sega Pro, "April 1993" (UK; 1993-03-11), page 75
  84. Sega Zone, "November 1992" (UK; 1992-10-28), page 56
  85. Sega Force, "November 1992" (UK; 1992-10-08), page 76
  86. Video Games, "10/92" (DE; 1992-09-30), page 129


The Terminator

Terminator MD title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1992-04-15



RoboCop and Terminator franchise games for Sega systems
Sega Mega Drive
The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993)
Sega Master System
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Game Gear
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Mega-CD
The Terminator (1993)
Pinball
RoboCop (1989)