Difference between revisions of "Street Fighter III: 3rd Strike"
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'''''{{PAGENAME}}''''' (ストリートファイターIII サードストライク), alternatively spelled '''''Street Fighter III: Third Strike''''', is a one-on-one fighting game released for the arcades by [[Capcom]] in 1999. It was the third installment of the ''Street Fighter III'' sub-series and ran on the same CPS-3 arcade board as the first two entries. In 2000, Capcom released a standalone port of ''3rd Strike'' for the [[Sega Dreamcast]] (following ''[[Street Fighter III: Double Impact]]'', a compilation of the first two games). | '''''{{PAGENAME}}''''' (ストリートファイターIII サードストライク), alternatively spelled '''''Street Fighter III: Third Strike''''', is a one-on-one fighting game released for the arcades by [[Capcom]] in 1999. It was the third installment of the ''Street Fighter III'' sub-series and ran on the same CPS-3 arcade board as the first two entries. In 2000, Capcom released a standalone port of ''3rd Strike'' for the [[Sega Dreamcast]] (following ''[[Street Fighter III: Double Impact]]'', a compilation of the first two games). | ||
+ | |||
+ | ==Story== | ||
+ | Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati. | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Street Fighter III 3rd Strike DC, Character Select.png|width=200|Character select}} | {{ScreenThumb|Street Fighter III 3rd Strike DC, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Street Fighter III 3rd Strike DC, Gameplay.png|width=200|Gameplay}} | ||
''3rd Strike'' was the third and final release in the ''Street Fighter III'' series. Four new characters were added, Akuma was made a regular character, and Chun-Li was brought back from ''[[Street Fighter II]]''. All returning characters received new moves, stages, and endings. The behaviors of existing moves (such reach, strength, and speed) were modified to improve the balance of the game. Throws and universal overheads are now performed by pressing a punch and kick of the same strength simultaneously, like Personal Actions. The series-unique parry maneuver can now also be performed while guarding, which results in a red flashing effect. This allows characters to parry an attack that hits multiple times even after blocking one or more hits. All music and sound effects were changed (including character voice lines and the announcer). The game also introduces a grading system in which the victorious player of a match is graded afterwards on offense, defense, techniques, and extra points. | ''3rd Strike'' was the third and final release in the ''Street Fighter III'' series. Four new characters were added, Akuma was made a regular character, and Chun-Li was brought back from ''[[Street Fighter II]]''. All returning characters received new moves, stages, and endings. The behaviors of existing moves (such reach, strength, and speed) were modified to improve the balance of the game. Throws and universal overheads are now performed by pressing a punch and kick of the same strength simultaneously, like Personal Actions. The series-unique parry maneuver can now also be performed while guarding, which results in a red flashing effect. This allows characters to parry an attack that hits multiple times even after blocking one or more hits. All music and sound effects were changed (including character voice lines and the announcer). The game also introduces a grading system in which the victorious player of a match is graded afterwards on offense, defense, techniques, and extra points. | ||
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Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the ''Street Fighter Alpha'' games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (called overheads). Every character has a leap attack, performed by pressing the medium punch and kick buttons simultaneously ({{Y}}+{{B}} by default), which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. | Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the ''Street Fighter Alpha'' games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (called overheads). Every character has a leap attack, performed by pressing the medium punch and kick buttons simultaneously ({{Y}}+{{B}} by default), which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. | ||
− | Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing {{down}} to parry a crouching attack. Parries can be done in midair by pressing the D-Pad toward the opponent (regardless of the type of attack that is being parried). If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack | + | Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing {{down}} to parry a crouching attack. Parries can be done in midair by pressing the D-Pad toward the opponent (regardless of the type of attack that is being parried). If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. However, the parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. Parries can be done while guarding an attack consisting of multiple hits, in which case the character flashes red. |
As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks) or special moves (including Personal Actions). After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform. Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches. | As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks) or special moves (including Personal Actions). After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform. Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches. | ||
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===Modes=== | ===Modes=== | ||
The game contains the following modes: | The game contains the following modes: | ||
− | *'''Arcade:''' A single-player mode where the player ten opponents, which includes a character-specific rival as the penultimate opponent and Gill as the final boss for each of the characters except for Gill himself (whose final boss is Alex). A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents | + | *'''Arcade:''' A single-player mode where the player ten opponents, which includes a character-specific rival as the penultimate opponent and Gill as the final boss for each of the characters except for Gill himself (whose final boss is Alex). With the exception of these predetermined fights, the player is given a choice of two opponents to face before each match. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. The "Parry the Ball!" bonus stage from ''2nd Impact'' returns as well as a new version of the "Crush the Car!" bonus stage from ''[[Final Fight]]'' and ''[[Street Fighter II]]''. |
*'''Versus:''' A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. | *'''Versus:''' A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. | ||
− | *'''Training:''' A practice mode where the player chooses a character and a Super Art for both fighters. | + | *'''Training:''' A practice mode where the player chooses a character and a Super Art for both fighters. There is a normal training mode where the player can practice moves against a dummy opponent and can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. The player also record practice sessions and play them back. There is also a parrying training mode where the player records attacks for the opponent, then practices parrying them as the other fighter. |
===Characters=== | ===Characters=== | ||
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| name=Akuma (Gouki) | | name=Akuma (Gouki) | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Akuma. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Akuma.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ryu | | info1=Ryu | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Akuma | + | | desc=Akuma is a murderous warrior who has mastered a dark energy force called the Satsui no Hado. Though he has powerful offensive potential, he has weak defense and can be easily stunned. All of his Super Arts have the same length meter and two levels, and he has two special Super Arts that can be used regardless of which Super Art the player has chosen for him. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | ||
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{{MoveListRow | II. Messatsu Gou Shouryuu<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Akuma performs two low Gou Shouryuukens, followed by a high Gou Shouryuuken.}} | {{MoveListRow | II. Messatsu Gou Shouryuu<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Akuma performs two low Gou Shouryuukens, followed by a high Gou Shouryuuken.}} | ||
{{MoveListRow | III. Messatsu Gou Rasen<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Akuma ascends high into the air while performing a Tatsumaki Zankuukyaku. This move can be performed in midair.}} | {{MoveListRow | III. Messatsu Gou Rasen<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Akuma ascends high into the air while performing a Tatsumaki Zankuukyaku. This move can be performed in midair.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super meter must be completely filled at level 2 to perform this move. This move is treated as a grab and cannot be blocked | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super meter must be completely filled at level 2 to perform this move. This move is treated as a grab and cannot be blocked.}} |
− | {{MoveListRow | Kongou Kokuretsuzan | {{down}} {{down}} {{down}} + two {{punch}} simultaneously (at max level) | Akuma holds his palm into the air and charges it with dark energy, then slams his fist into the ground, causing an explosion of dark energy to gush from the ground in a circle around him. The Super meter must be completely filled at level 2 to perform this move. This move is treated as a grab and cannot be blocked | + | {{MoveListRow | Kongou Kokuretsuzan | {{down}} {{down}} {{down}} + two {{punch}} simultaneously (at max level) | Akuma holds his palm into the air and charges it with dark energy, then slams his fist into the ground, causing an explosion of dark energy to gush from the ground in a circle around him. The Super meter must be completely filled at level 2 to perform this move. This move is treated as a grab and cannot be blocked.}} |
}} | }} | ||
}} | }} | ||
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| name=Alex | | name=Alex | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Alex. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Alex.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ryu | | info1=Ryu | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Alex | + | | desc=Alex grew up in New York as an orphan. He was raised by Tom, a friend of his father, who trained him to fight. He holds a grudge against Gill for defeating Tom in a fight. He is a grappler with several wrestling moves, though he is faster than most other grappler characters. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally. | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally. | ||
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| name=Chun-Li | | name=Chun-Li | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=448}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=448}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Chun-Li. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Chun-Li.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Urien | | info1=Urien | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Chun-Li | + | | desc=Chun-Li retired from street fighting after the fall of Shadaloo to teach martial arts to orphans. One of her students was kidnapped by Urien for his science experiments, and Chun-Li goes out in search of her. She has high speed and good range. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. | ||
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| name=Dudley | | name=Dudley | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ryu | | info1=Ryu | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Dudley | + | | desc=Dudley is an English champion boxer. He is well mannered and drinks tea while wearing his boxing gloves. He is fast and strong. All of his attacks use his arms or fists (including kick button attacks). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut. | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut. | ||
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| name=Elena | | name=Elena | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Elena. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Elena.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Makoto | | info1=Makoto | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Elena | + | | desc=Elena is a good-natured Kenyan princess and practitioner of capoeira. She is an exchange student in Japan and joined the tournament to travel around the world and make new friends. All of her attacks use her legs or feet (including punch button attacks). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. The distance traveled depends on the strength of the button used. | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. The distance traveled depends on the strength of the button used. | ||
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| name=Hugo | | name=Hugo | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1600 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1600 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ryu | | info1=Ryu | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Hugo | + | | desc=Hugo is a giant man raised in Germany who became a professional wrestler after moving to the United States. He became a prominent member of the Mad Gear Gang, along with Poison, who accompanies him in the tournament. He is a large and slow grappler who can do heavy damage. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Giant Palm Breaker | {{QCB}} {{punch}} | Hugo claps his hands together in front of him. | {{MoveListRow | Giant Palm Breaker | {{QCB}} {{punch}} | Hugo claps his hands together in front of him. | ||
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| name=Ibuki | | name=Ibuki | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1920 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1920 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Oro | | info1=Oro | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Ibuki | + | | desc=Ibuki is a teenaged girl who was trained by her clan in the deadly art of ninjutsu since she was a child. She longs to live the life of an ordinary Japanese schoolgirl. She has a pet tanuki named Don-chan, who accompanies her in her matches. She is fast and has high mobility. Her third Super Art was changed from the previous entries. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to 270° and {{HP}} for closest to 0°). | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to 270° and {{HP}} for closest to 0°). | ||
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| name=Ken | | name=Ken | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=2240 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=2240 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Ken. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Ken.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Urien | | info1=Urien | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Ken | + | | desc=Ken is a karate champion, now living in the United States with his wife and child. He has taken the Brazilian teenager Sean as a student. He is a strong and versatile fighter. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. | ||
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| name=Makoto | | name=Makoto | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=448}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=448}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Makoto. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Makoto.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ryu | | info1=Ryu | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Makoto | + | | desc=Makoto is a brash and competitive Japanese teenager who wants to restore glory to her late father's dojo. Unlike most female characters in fighting games, her fighting style is focused on strength and stamina rather than speed. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tosshin Seiken-zuki "Hayate" | {{QCF}} {{punch}} | Makoto draws her fist back like a bow, then dashes forward with a punch at lightning speed. The distance traveled depends on the strength of the button used. Holding {{punch}} for longer causes her to stand for longer with her fist drawn back, which increases the damage inflicted if the move connects. She automatically performs the move after a short duration if the button is not released. Pressing {{kick}} causes her to cancel the move and return to a normal stance. | {{MoveListRow | Tosshin Seiken-zuki "Hayate" | {{QCF}} {{punch}} | Makoto draws her fist back like a bow, then dashes forward with a punch at lightning speed. The distance traveled depends on the strength of the button used. Holding {{punch}} for longer causes her to stand for longer with her fist drawn back, which increases the damage inflicted if the move connects. She automatically performs the move after a short duration if the button is not released. Pressing {{kick}} causes her to cancel the move and return to a normal stance. | ||
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| name=Necro | | name=Necro | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Necro. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Necro.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Twelve | | info1=Twelve | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Necro | + | | desc=Necro is a Russian man who gained the ability to stretch his limbs like rubber and generate electric currents throughout his body after being experimented on by Gill's Secret Society. Similar to Dhalsim from previous games, many of his normal moves have extended range because of his stretchable limbs, and he has floaty, slow movement. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down, knocking over his opponent on impact. | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down, knocking over his opponent on impact. | ||
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| name=Oro | | name=Oro | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=320 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Oro. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Oro.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Akuma | | info1=Akuma | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Oro | + | | desc=Oro is a Japanese hermit who has learned the secrets of immortality and used his longevity to master martial arts. He binds one arm to give his opponent a chance in battle. He has an unusual fighting style but powerful Super Arts. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air). | {{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air). | ||
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| name=Q | | name=Q | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=448}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=448}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Q. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Q.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Akuma | | info1=Akuma | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Q | + | | desc=Q is a mysterious figure who wears a trenchcoat, a hat, and a metallic mask to obscure his identity. His origin and motives are unknown, and it is even unclear if he is a man or a machine. Though he is a regularly selectable character, Q can only be fought in the single-player mode as a secret challenger when certain conditions are met. He is a slow character but has high damage output. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tosshin Toubu Dageki (Kari) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Q charges forward with a high punch. Pressing {{punch}} performs a straight punch, while holding {{punch}} for the duration of the move performs a hook punch. The distance traveled depends on the strength of the button used. | {{MoveListRow | Tosshin Toubu Dageki (Kari) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Q charges forward with a high punch. Pressing {{punch}} performs a straight punch, while holding {{punch}} for the duration of the move performs a hook punch. The distance traveled depends on the strength of the button used. | ||
Line 489: | Line 493: | ||
| name=Remy | | name=Remy | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=448}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=448}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Remy. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Remy.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Alex | | info1=Alex | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Remy | + | | desc=Remy is a French savate expert. He hates fighters because his father abandoned him and his sister to fight. His playstyle resembles that of Guile and Charlie from previous games. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Light of Virtue | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Remy throws a ring-like projectile across the screen. Pressing {{punch}} throws a high projectile, and pressing {{kick}} throws a low projectile. | {{MoveListRow | Light of Virtue | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Remy throws a ring-like projectile across the screen. Pressing {{punch}} throws a high projectile, and pressing {{kick}} throws a low projectile. | ||
Line 517: | Line 521: | ||
| name=Ryu | | name=Ryu | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=640 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Akuma | | info1=Akuma | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Ryu | + | | desc=Ryu is an experienced martial artist who is continually seeking improvement. He is a strong and versatile fighter. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. | ||
Line 548: | Line 552: | ||
| name=Sean | | name=Sean | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=960 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Sean. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Sean.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ken | | info1=Ken | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Sean | + | | desc=Sean is a Brazilian teenager who has become Ken's apprentice and fights with similar moves, though with his own style. His Dragon Smash has been changed from the previous entries and works differently. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists. | {{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists. | ||
Line 580: | Line 584: | ||
| name=Twelve | | name=Twelve | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=448}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=448}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Twelve. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Twelve.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Necro | | info1=Necro | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Twelve | + | | desc=Twelve is a shapeshifting humanoid, developed and mass produced by Gill's Secret Society. It can morph its body into different shapes and weapons or even replicate other fighters. He has good mobility but poor health and damage output. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | N.D.L. | {{QCF}} {{punch}} | Twelve plunges its arms into the ground, which poke out of the ground a distance in front of it in the form of spikes. The range of the attack depends on the strength of the button used. | {{MoveListRow | N.D.L. | {{QCF}} {{punch}} | Twelve plunges its arms into the ground, which poke out of the ground a distance in front of it in the form of spikes. The range of the attack depends on the strength of the button used. | ||
Line 595: | Line 599: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Twelve becomes invisible. The effect lasts until | + | {{MoveListRow | Personal Action | {{HP}}+{{HK}} | Twelve becomes invisible. The effect lasts until Twelve is hit, blocks (but not parries), performs a grab, performs a Super Art (but not EX Specials), or the player cancels it by pressing {{HP}}+{{HK}} again.}} |
{{MoveListRow | J.S.P. | {{MP}}+{{MK}} | Twelve leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | J.S.P. | {{MP}}+{{MK}} | Twelve leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Glide | {{left}} {{left}} or {{right}} {{right}} in midair | Twelve can glide through the air. | + | {{MoveListRow | Glide | {{left}} {{left}} or {{right}} {{right}} in midair | Twelve can glide through the air. Twelve can jump off the side of the screen after gliding into it by holding the D-Pad toward it, which causes Twelve to glide in the opposite direction.}} |
{{MoveListRow | B.M.K. | {{left}}+{{MK}} | Twelve leans back and kicks into the air.}} | {{MoveListRow | B.M.K. | {{left}}+{{MK}} | Twelve leans back and kicks into the air.}} | ||
}} | }} | ||
Line 609: | Line 613: | ||
| name=Urien | | name=Urien | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Urien. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Urien.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Necro | | info1=Necro | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Urien | + | | desc=Urien is Gill's younger brother, who resents the role given to his brother and wants to overthrow him. He is creating an army of super-soldier clones. He is a powerful character with similar moves to Gill. His Aegis Reflector Super Art gives him a unique degree of cornering and juggling ability. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Metallic Sphere | {{QCF}} {{punch}} | Urien fires a metallic sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle). | {{MoveListRow | Metallic Sphere | {{QCF}} {{punch}} | Urien fires a metallic sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle). | ||
Line 641: | Line 645: | ||
| name=Yang | | name=Yang | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1600 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1600 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Yang. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Yang.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Yun | | info1=Yun | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Yang | + | | desc=Yang is a young inline skater from Hong Kong. As with his twin brother Yun, he is skilled with kung fu. He is the more quiet and cocky of the two brothers. He has high mobility and speed but low health and range. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yang lunges forward with a straight punch.}} | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yang lunges forward with a straight punch.}} | ||
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| name=Yun | | name=Yun | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1920 | crop_y=224}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1920 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Yun. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Yun.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Yang | | info1=Yang | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Yun | + | | desc=Yun is a young skateboarder from Hong Kong. As with his twin brother Yun, he is skilled with kung fu. He is the more playful and easy-going of the two brothers. He has high mobility and speed but low health and range. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch. | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch. | ||
Line 711: | Line 715: | ||
| name=Gill | | name=Gill | ||
| portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=0}} | | portrait={{sprite | Street Fighter III Third Strike DC, Characters.png | crop_width=320 | crop_height=224 | crop_x=1280 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Gill. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Gill.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Urien | | info1=Urien | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Alex | | info2=Alex | ||
− | | desc=Gill | + | | desc=Gill is the leader of the Secret Society, also known as the Illuminati, a mysterious, cult-like organization that has manipulated world events for ages. He is the final opponent in the third World Warrior tournament. He resembles a Greek god, and his body is bifurcated into a blue half and a red half. The blue half has mastery over cryokinetic abilities, while the red half has mastery over pyrokinetic abilities, giving his attacks different properties depending on which direction he is facing. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Pyrokinesis | {{QCF}} {{punch}} when facing right | Gill fires a flaming sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle).}} | {{MoveListRow | Pyrokinesis | {{QCF}} {{punch}} when facing right | Gill fires a flaming sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle).}} |
Revision as of 01:20, 16 September 2023
Street Fighter III: 3rd Strike | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-3 | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter III: 3rd Strike (ストリートファイターIII サードストライク), alternatively spelled Street Fighter III: Third Strike, is a one-on-one fighting game released for the arcades by Capcom in 1999. It was the third installment of the Street Fighter III sub-series and ran on the same CPS-3 arcade board as the first two entries. In 2000, Capcom released a standalone port of 3rd Strike for the Sega Dreamcast (following Street Fighter III: Double Impact, a compilation of the first two games).
Contents
Story
Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati.
Gameplay
3rd Strike was the third and final release in the Street Fighter III series. Four new characters were added, Akuma was made a regular character, and Chun-Li was brought back from Street Fighter II. All returning characters received new moves, stages, and endings. The behaviors of existing moves (such reach, strength, and speed) were modified to improve the balance of the game. Throws and universal overheads are now performed by pressing a punch and kick of the same strength simultaneously, like Personal Actions. The series-unique parry maneuver can now also be performed while guarding, which results in a red flashing effect. This allows characters to parry an attack that hits multiple times even after blocking one or more hits. All music and sound effects were changed (including character voice lines and the announcer). The game also introduces a grading system in which the victorious player of a match is graded afterwards on offense, defense, techniques, and extra points.
Characters move with and
and crouch with
. They dash with
or
. They jump with
and flip back and forth with
and
. Characters can perform a high jump with
(which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with
(jab),
(medium), and
(fierce), while kicks are performed with
(short),
(medium), and
(roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. Characters can perform a Personal Action by pressing the hard punch and kick buttons simultaneously (
+
by default). Personal Actions are similar to taunts but with unique effects for each character.
Throws and grabs are done by pressing the light punch and kick buttons simultaneously (+
by default) when next to an opponent. This can optionally be paired with
or
to throw in a particular direction. The character can "whiff" a grab by attempting it outside of range, leaving the character vulnerable to counterattack. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover for reduced damage by performing the same inputs as a throw immediately after being thrown. Characters can recover more quickly after being knocked down (from a throw or other attack) by pressing
upon landing on the ground.
Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the Street Fighter Alpha games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (called overheads). Every character has a leap attack, performed by pressing the medium punch and kick buttons simultaneously (+
by default), which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons.
Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing to parry a crouching attack. Parries can be done in midair by pressing the D-Pad toward the opponent (regardless of the type of attack that is being parried). If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. However, the parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. Parries can be done while guarding an attack consisting of multiple hits, in which case the character flashes red.
As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks) or special moves (including Personal Actions). After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform. Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches.
Characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in Darkstalkers. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed.
If a match goes three rounds without a victor (because of a draw or a double knockout), rather than continuing to a fourth round, three "Judgment Girls," female judges with different designs, walk out and decide the winner (based on unknown criteria).
Modes
The game contains the following modes:
- Arcade: A single-player mode where the player ten opponents, which includes a character-specific rival as the penultimate opponent and Gill as the final boss for each of the characters except for Gill himself (whose final boss is Alex). With the exception of these predetermined fights, the player is given a choice of two opponents to face before each match. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. The "Parry the Ball!" bonus stage from 2nd Impact returns as well as a new version of the "Crush the Car!" bonus stage from Final Fight and Street Fighter II.
- Versus: A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage.
- Training: A practice mode where the player chooses a character and a Super Art for both fighters. There is a normal training mode where the player can practice moves against a dummy opponent and can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. The player also record practice sessions and play them back. There is also a parrying training mode where the player records attacks for the opponent, then practices parrying them as the other fighter.
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The entire cast from 2nd Impact returns. Akuma is no longer a hidden character.
Chun-Li returns from the Street Fighter II and Street Fighter Alpha series. Makoto, Q, Remy, and Twelve are new characters.
Bosses
Gill can be unlocked to play.
Rival battle: Urien
Final battle: Alex
|
Gill | |||||||||||||||||||||||||||||||||||||||||||||||
Gill is the leader of the Secret Society, also known as the Illuminati, a mysterious, cult-like organization that has manipulated world events for ages. He is the final opponent in the third World Warrior tournament. He resembles a Greek god, and his body is bifurcated into a blue half and a red half. The blue half has mastery over cryokinetic abilities, while the red half has mastery over pyrokinetic abilities, giving his attacks different properties depending on which direction he is facing.
|
Stages
Each character has his or her own stage where matches are hosted. Some characters share the same stage but have their own unique color variations. The stage can be manually chosen in the two-player mode.
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![China China](https://retrocdn.net/images/thumb/0/07/Flag_CN.svg/20px-Flag_CN.svg.png)
![United Kingdom United Kingdom](https://retrocdn.net/images/thumb/f/fe/Flag_UK.svg/20px-Flag_UK.svg.png)
![Kenya Kenya](https://retrocdn.net/images/thumb/f/fe/Flag_KE.svg/20px-Flag_KE.svg.png)
![Germany Germany](https://retrocdn.net/images/thumb/c/cc/Flag_DE.svg/20px-Flag_DE.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Russia Russia](https://retrocdn.net/images/thumb/e/e9/Flag_RU.svg/20px-Flag_RU.svg.png)
![Brazil Brazil](https://retrocdn.net/images/thumb/a/a3/Flag_BR.svg/20px-Flag_BR.svg.png)
![France France](https://retrocdn.net/images/thumb/f/fa/Flag_FR.svg/20px-Flag_FR.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Brazil Brazil](https://retrocdn.net/images/thumb/a/a3/Flag_BR.svg/20px-Flag_BR.svg.png)
![Russia Russia](https://retrocdn.net/images/thumb/e/e9/Flag_RU.svg/20px-Flag_RU.svg.png)
![Mexico Mexico](https://retrocdn.net/images/thumb/6/6c/Flag_MX.svg/20px-Flag_MX.svg.png)
![HK 1959 HK 1959](https://retrocdn.net/images/thumb/c/c1/Flag_HK_1959.svg/20px-Flag_HK_1959.svg.png)
![HK 1959 HK 1959](https://retrocdn.net/images/thumb/c/c1/Flag_HK_1959.svg/20px-Flag_HK_1959.svg.png)
Bonus stages
A bonus stage appears in the single-player game after every three matches won.
Versions
The Dreamcast port adds a "System Direction" mode, a special options menu that allows users to customize numerous aspects of how the game works. The feature would be carried over to the later PlayStation 2 and Xbox versions of the game, as well as 3rd Strike Online Edition on the PlayStation 3 and Xbox 360. Aside from that, this port has a remixed soundtrack and the final boss Gill was made playable (same as Double Impact).
The PAL version supports 50Hz and 60Hz modes.
History
Legacy
For a while, this was the only home version of 3rd Strike available to consumers, although it was later ported to the PlayStation 2 and the Xbox a few years later.
Production credits
- Character Design: Who, Ikusan Z, D=Kurita, Chimorin Shogun, Sibaki♥, Chunzenji & Rute, Tsuyoshi, Jun-Ikawa, Toshihiro Suzuki, Noya‑T, Seiji Yano, Ryosuke "Hell" Naoi, Tomo, Hirano=Daichi, Izumi.N, Akiman
- Scroll Design: Imahori 75%, Sugiyama 50%, ♥Youko Fukumoto♥, Yuki Kyoutani, ☆Sawatch, Atushi, Ryo Uno, Yusuke Saiwai※, Kenichi Yamahashi
- Original Art Work: Daigoro, Harumaru
- Title Logo Design: Y.Uchida
- Instruction Design: Sakomizu
- Programming: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh), Y&M.Inada (Ine), Masahito Oh!Ya!, Akihiro ☆ Yokoyama
- Sound Effect Design: Satoshi Ise, Y.Sandou
- Music Compose: H. Okugawa
- Sound Editor: Kazuya Takimoto
- Sound Management Director: Yoshinori Ono
- Third Strike (Opening Theme Song)
- Let's Get It On (Event Theme Song)
- Moving On (Ending Song)
- Song Written by: Infinite/hideki
- Arranged by: hideki
- Vocals: Infinite (Courtesy of Lock Down Entertainment Inc.)
- Recording Engineer: Yutaka Shimoyama (Victor St.)
- Mix Engineer: Paul Shubat
- Assistant Engineer: Vladimir Nikolic
- Artist Management: Cain (Lock Down Entertainment Inc.)
- Voice Actor: Touru Ohkawa, Yuji Kishi, Mitsuo Iwata, Kentarou Itou, Masakazu Suzuki, Yuri Amano, Mie Midori, Takashi Matsuyama, Tomomichi Nishimura, Makoto Tsumura, Eiji Sekiguchi, Atsuko Tanaka, Lawrence Bayne, Patrick Gallagan, Francis Diakewsky, Len Carlson
- Planning: Neo_G H.Ishizawa, Haruo Murata, Numach (T.O), Yasunori Ichinose, Sada 36
- Special Thanks: Youichi Egawa, T.Shiraiwa, Abu, Tomoaki Tsuji, Tobuto (MAM2) Dezaki, Mitsuaki (TIM2) Araki, Takechan, Oni-Suzuki, Kaeru, Bug (H.Sugimoto), K.Shinano, Gon, Syachi (S.Ohoka), Yng.J.Matsubara, Miura Cuberick, Tetsuya Haze, Yoshihiro Tomita, HMX‑12 Hamada, Masayasu Mukai, Punch Kubozono, Tetsuya Iijima, Lisa E. Jones, Masayuki Fukumoto, Lance Luu, Nate Williams
- Message Translator: Erik Suzuki, Dan Okada, Chris Tang
- Producer: Noritaka Funamizu, Kouji Nakajima
- General Producer: Yoshiki Okamoto
- Character Design: Jun Ikawa, Yuji Imamura, Pu✰Chimorin, Toshihiro Suzuki, Tomo, Daichi=Hirano, Naonee, D-Kurita
- Scroll Design: Sawatch‑again, Yuki♥Kyoutani, Yusuke-Saiwai
- Original Art Work: Ikeno☆Mie
- Instruction Design: M.ru, Miduho☆, Y.Uchida
- Programming: Kazuhito Nakai, Nobuya "Gentle" Yoshizumi, Hiroshi "Raoh" Nakagawa, MaSaHiTo Oh!Ya! (MSHTOY), Kohei Akiyama, Tomohiro Ueno, Batayon, Meijin
- Sound: Hiro "X68k" Kondo, Yoshiki Sandou
- Music: 8bit@okugawa
- Recorded: Kazuya Takimoto
- Planning: Neo_G H.Ishizawa, Haruo Murata, Tomonori Ohnuma
- Special Thanks: Hideki Ohnuki, Keiko Harakawa, Michiyo Aoki, Hiromitsu Furubeppu, Toshiaki Matsuda, Takako Akutagawa, Ryosuke Hagiwara, Abu, Yoshinori Ono, Shin., Ichiro Yunde, Net Man, Mineyuki Noda, Kentaro✰Kaneko, Hideaki Itsuno, Ika★chan, momo‑mo, Takuya Shiraiwa, Erik (ESX) Suzuki
- (Bug Checkers): Katusuke F Miura, Minoru A Horike, Masayasu Y Mukai, Yoshihiro 775 Tomita, HMX-12 Hamada, Tetsuya Rappayar Takagi, Shutaro Jerry Kobayashi, Taizo "Tom" Iwata, SS・Tsu・Ten・Kaku, Yng J Matsubara, Kuroe K・K Yasushi QChan, MatMan-Boo!, nosetake, Chikahiro Kawanishi, Haya (Shi) 2Nji, Kouichi Takemoto, "Urien" hirata, Akihide Maeda, Natsuko Ozaki, Minako Murakami, Masatoshi Inuino, Kouki Mori, noseyumi, Terumas@ Iwaki, Syoji Araki, Ume-Zono
- Director: Hidetoshi Ishizawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
- Network: Shin., Ichiro Yunde, Net Man, Mineyuki Noda, Kentaro✰Kaneko, Hideaki Itsuno
- Homepage Design: Ika★chan, momo‑mo
Magazine articles
- Main article: Street Fighter III: 3rd Strike/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
78 | |
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Based on 26 reviews |
Technical information
- Main article: Street Fighter III: 3rd Strike/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
2000-06-07 | GD-R | Page | ||||||||||
? |
|
2000-08-10 | GD-R | Page |
External links
References
- ↑ File:StreetFighterIII3rdStrike DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000608/ (Wayback Machine: 2014-08-03 22:34)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Press release: 2000-10-04: Street Fighter III: Third Strike Now Available
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550026 (Wayback Machine: 2000-12-19 17:16)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 117
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3168 (Wayback Machine: 2003-11-27 09:46)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
- ↑ 9.0 9.1 DC-UK, "December 2000" (UK; 2000-10-23), page 72
- ↑ http://www.micromania.fr/zooms/?ref=17519 (Wayback Machine: 2002-11-04 12:38)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=16155&codprov= (Wayback Machine: 2001-09-17 09:30)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ File:Street Fighter III 3rd Strike DC credits.pdf
- ↑ Ação Games, "Setembro 2000" (BR; 2000-xx-xx), page 67
- ↑ Consoles +, "Août 2000" (FR; 2000-07-xx), page 102
- ↑ Digitiser (UK) (2001-01-22)
- ↑ Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 37
- ↑ Dreamcast Magazine, "No. 14" (UK; 2000-10-05), page 60
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Edge, "September 2000" (UK; 2000-08-14), page 105
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 208
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 240
- ↑ Famitsu, "2000-07-07" (JP; 2000-06-23), page 35
- ↑ Fun Generation, "09/2000" (DE; 2000-08-23), page 99
- ↑ GameFan, "Volume 8, Issue 9: September 2000" (US; 2000-xx-xx), page 22
- ↑ GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 26
- ↑ GamePro, "December 2000" (US; 2000-1x-xx), page 153
- ↑ Gamers' Republic, "November 2000" (US; 2000-xx-xx), page 71
- ↑ MAN!AC, "09/2000" (DE; 2000-08-02), page 43
- ↑ MAN!AC, "01/2000" (DE; 2000-12-06), page 87
- ↑ Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 43
- ↑ Next Generation, "December 2000" (US; 2000-11-21), page 115
- ↑ Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 98
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 39
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Video Games, "09/2000" (DE; 2000-08-02), page 107
- ↑ Video Games, "12/2000" (DE; 2000-11-02), page 73
Street Fighter III: 3rd Strike | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
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Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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