Difference between revisions of "Yoshiaki Hattori"
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* [https://www.cri-mw.co.jp/product/interview/2008/ryu-ga-gotoku/2nt4hm0000000a0n.html ''Ryu ga Gotoku Kenzan!'': {{PAGENAME}} & Takashi Nagasaka interview by CRI Middleware (March 7, 2008)] | * [https://www.cri-mw.co.jp/product/interview/2008/ryu-ga-gotoku/2nt4hm0000000a0n.html ''Ryu ga Gotoku Kenzan!'': {{PAGENAME}} & Takashi Nagasaka interview by CRI Middleware (March 7, 2008)] | ||
* [https://game.criware.jp/interview/ryu-ga-gotoku7/ ''Yakuza: Like a Dragon'': Koji Tokieda, {{PAGENAME}} & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)] | * [https://game.criware.jp/interview/ryu-ga-gotoku7/ ''Yakuza: Like a Dragon'': Koji Tokieda, {{PAGENAME}} & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)] | ||
+ | *''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English] | ||
==Photographs== | ==Photographs== |
Latest revision as of 06:29, 11 November 2023
Yoshiaki Hattori |
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Employment history:
Divisions:
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Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Yoshiaki Hattori (服部 義明) is a programmer at Sega who mainly deals with sound data. He has had a close relationship with CRI Middleware since joining Sega.
His earliest projects were Hundred Swords followed by various projects including Panzer Dragoon Orta and Super Monkey Ball: Banana Blitz .[1] He has since been a regular contributor to the Yakuza series.
Production history
Games
- Jet Set Radio Future (Xbox; 2002) — Programmer
- Gunvalkyrie (Xbox; 2002) — Event & Front-End Programmer
- Panzer Dragoon Orta (Xbox; 2002) — Level Programmers
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — プログラマー (as 服部 義明)
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Programmers
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — サウンドプログラム (as 服部 義明)
- Super Monkey Ball: Step & Roll (Wii; 2010) — Programmers
- Yakuza 4 (PlayStation 3; 2010) — Programming Assistance
- Binary Domain (Xbox 360; 2012) — Sound Programming
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — プログラムチーフ (as 服部 義明)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — プログラムチーフ (as 服部 義明)
- Yakuza 0 (PlayStation 3; 2015) — Sound Program Lead
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Sound Program Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Sound Program Lead
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Sound Program Lead
- Yakuza: Like a Dragon (Xbox One; 2020) — Sound Program Lead
- Yakuza: Like a Dragon (Steam; 2020) — Sound Program Lead
- Lost Judgment (PlayStation 4; 2021) — Sound Program Lead
- Lost Judgment (PlayStation 5; 2021) — Sound Program Lead
- Lost Judgment (Xbox One; 2021) — Sound Program Lead
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Sound Program Lead
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Sound Program Lead
- Like a Dragon: Ishin! (Xbox One; 2023) — Sound Program Lead
- Like a Dragon: Ishin! (Steam; 2023) — Sound Program Lead
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Sound Program Lead
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Sound Program Lead
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Sound Program Lead
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Sound Program Lead
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Sound Program Lead
- Like a Dragon: Infinite Wealth (Steam; 2024) — Sound Program Lead
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Event & Front-End Programmer
Interviews
- Ryu ga Gotoku Kenzan!: Yoshiaki Hattori & Takashi Nagasaka interview by CRI Middleware (March 7, 2008)
- Yakuza: Like a Dragon: Koji Tokieda, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)
- Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English
Photographs
- Main article: Photos of Yoshiaki Hattori