Difference between revisions of "Masaaki Somaki"
From Sega Retro
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
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| divisions=[[Sega CS5]]{{ref|https://web.archive.org/web/20230820114341/https://igcc.jp/kenjo-03-01/}},[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | | divisions=[[Sega CS5]]{{ref|https://web.archive.org/web/20230820114341/https://igcc.jp/kenjo-03-01/}},[[Sega AM2]],[[Sega Software R&D Dept. 2]],[[AM2 of CRI]] | ||
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− | {{sub-stub}}'''{{PAGENAME}}''' (杣木 昌明) is a former designer and assistant director at [[Sega]]. After graduating high school, he worked part-time at an arcade in Shinjuku named Spream-Rei | + | {{sub-stub}}'''{{PAGENAME}}''' (杣木 昌明) is a former designer and assistant director at [[Sega]]. After graduating high school, he worked part-time at an arcade in Shinjuku named Spream-Rei. In 1992 he also began working as a part-time game designer for Sega's [[Sega CS2|CS2]] and [[Sega CS5|CS5]] departments which developed [[Game Gear]] titles, such as ''[[Royal Stone: Hirakareshi Toki no Tobira]]'' (with Somaki assisting [[Ryushin Hamada]]). After CS5 was dissolved in 1995, he was one of its members of joined [[AM2]], with Somaki taking on a role as a stage graphic designer, most notably ''[[Virtua Fighter 3]]''. He and several other developers involved with the ''[[Shenmue]]'' series, such as [[Wataru Sakomura]] and [[Takenobu Mitsuyoshi]], then moved to [[Hitmaker]], where he became the assistant director of ''[[Cyber Troopers Virtual-On: Marz]]'' (under [[Nobuyuki Yamashita]]). |
− | + | After leaving Sega, Somaki worked on ''Racing Battle: C1 Grand Prix'' for [[Genki]], before moving to Pyramid Inc. where he worked on the ''Patapon'' and ''Darius'' franchises. | |
+ | |||
+ | He goes by '''SPREAM-REI''' or simply '''REI''' in high score entries{{intref|Sega Super Game 6}}{{ref|https://web.archive.org/web/20230820114341/https://igcc.jp/kenjo-03-01/}}. | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Masaaki Somaki|M.Somaki|杣木 昌明}} | + | {{ProductionHistory|Masaaki Somaki|M.Somaki|R.Somaki|Rei|杣木 昌明}} |
==External links== | ==External links== |
Revision as of 11:23, 27 March 2024
Masaaki Somaki |
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Employment history:
Divisions:
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Role(s): Designer, director |
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Masaaki Somaki (杣木 昌明) is a former designer and assistant director at Sega. After graduating high school, he worked part-time at an arcade in Shinjuku named Spream-Rei. In 1992 he also began working as a part-time game designer for Sega's CS2 and CS5 departments which developed Game Gear titles, such as Royal Stone: Hirakareshi Toki no Tobira (with Somaki assisting Ryushin Hamada). After CS5 was dissolved in 1995, he was one of its members of joined AM2, with Somaki taking on a role as a stage graphic designer, most notably Virtua Fighter 3. He and several other developers involved with the Shenmue series, such as Wataru Sakomura and Takenobu Mitsuyoshi, then moved to Hitmaker, where he became the assistant director of Cyber Troopers Virtual-On: Marz (under Nobuyuki Yamashita).
After leaving Sega, Somaki worked on Racing Battle: C1 Grand Prix for Genki, before moving to Pyramid Inc. where he worked on the Patapon and Darius franchises.
He goes by SPREAM-REI or simply REI in high score entries[2][1].
Production history
Games
- Land of Illusion Starring Mickey Mouse (Game Gear; 1993) — Special Thanks to[3] (as Rei)
- Land of Illusion Starring Mickey Mouse (Master System; 1993) — Special Thanks to[4] (as Rei)
- Deep Duck Trouble Starring Donald Duck (Game Gear; 1993) — Special Thanks to[5] (as Rei)
- Deep Duck Trouble Starring Donald Duck (Master System; 1994) — Special Thanks to[5] (as Rei)
- Sonic the Hedgehog Triple Trouble (Game Gear; 1994) — Thanks[6] (as R.Somaki)
- Ninku (Game Gear; 1995) — Special Thanks (as M.Somaki)
- Pro Striker Final Stage (Mega Drive; 1995) — Special thanks to[7] (as 杣木 昌明)
- Virtua Fighter CG Portrait Series Vol. 6 Lau Chan (Saturn; 1995) — CG Designer[8]
- Virtua Fighter CG Portrait Series Vol. 5 Wolf Hawkfield (Saturn; 1995) — CG Designer[9]
- Virtua Fighter CG Portrait Series The Final Dural (Saturn; 1996) — CG Designer[10]
- Virtua Fighter CG Portrait Series Vol. 7 Shun Di (Saturn; 1996) — CG Designer[11]
- Virtua Fighter CG Portrait Series Vol. 8 Lion Rafale (Saturn; 1996) — CG Designer[12]
- Virtua Fighter CG Portrait Series Vol. 10 Jeffry McWild (Saturn; 1996) — CG Designer[13]
- Virtua Fighter CG Portrait Series Vol. 9 Kage Maru (Saturn; 1996) — CG Designer[14]
- Virtua Fighter 3 (Model 3; 1996) — Stage Design, Modeling
- Virtua Striker 2 (Model 3; 1997) — Designers
- Virtua Fighter 3tb (Model 3; 1997) — Stage Design, Modeling
- Fighting Vipers 2 (Model 3; 1998) — Stage Designers
- Virtua Fighter 3tb (Dreamcast; 1998) — Stage Design, Modeling
- Outtrigger (NAOMI; 1999) — Stage Designers
- Shenmue (Dreamcast; 1999) — Debug Management
- Fighting Vipers 2 (Dreamcast; 2001) — Stage Designers[15]
- US Shenmue (Dreamcast; 2001) — Debug Management
- Shenmue II (Dreamcast; 2001) — System Planners
- Cyber Troopers Virtual-On: Marz (PlayStation 2; 2003) — Assistant Director
Videos
- Sega Super Game 6 (VHS; 1987) — Game Player
External links
References
- ↑ 1.0 1.1 https://igcc.jp/kenjo-03-01/ (Wayback Machine: 2023-08-20 11:43)
- ↑ Sega Super Game 6
- ↑ File:Land of Illusion GG credits.pdf
- ↑ File:Land of Illusion SMS credits.pdf
- ↑ 5.0 5.1 File:Deep Duck Trouble GG credits.pdf
- ↑ File:Sonic Triple Trouble GG credits.pdf
- ↑ File:Pro Striker Final Stage MD credits.pdf
- ↑ File:VFCGP06_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP05_Saturn_JP_SSEnding.pdf
- ↑ File:Virtua Fighter CG Portrait Series The Final Dural Saturn credits.pdf
- ↑ File:VFCGP07_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP08_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP10_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP09_Saturn_JP_SSEnding.pdf
- ↑ File:Fighting Vipers 2 Dreamcast credits.pdf