Difference between revisions of "Minoru Kanari"

From Sega Retro

(While the existing kanji for Minoru 貫 appears to be accurate based on official Sega paperwork, Minoru can also be written as 実, and he is so credited on many Japanese websites and in some print media (e.g. the 1993 book セガ・ゲームの王国). Added this alternate kanji to the page.)
 
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{{sub-stub}}'''{{PAGENAME}}''' (金成 貫) is a Sega staff member who has worked on a number of titles since 1979, including many electromechanical titles such as ''[[Monaco GP]]''.{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}} An 1992 interview with said person can be found [[Minoru Kanari interview by Mega Force (1992)|here]].
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{{sub-stub}}'''{{PAGENAME}}''' (金成 貫, sometimes written 金成 実) is a Sega staff member who has worked on a number of titles since 1979, including many electromechanical titles such as ''[[Monaco GP]]''.{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}} An 1992 interview with said person can be found [[Minoru Kanari interview by Mega Force (1992)|here]].
  
 
Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit. In 1994 he returned to work on arcade games through [[Hardware R&D]].{{magref|harmony|128|15}}
 
Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit. In 1994 he returned to work on arcade games through [[Hardware R&D]].{{magref|harmony|128|15}}

Latest revision as of 11:42, 12 December 2024

Not to be confused with Kanako Kohyama, also known as Kan.
MinoruKanari SegaAges2500 V02 PS2.jpg
Minoru Kanari
Employment history:
Sega of Japan (1976[1] – )
Divisions:
Technical Promotion
Role(s): Engineer, Producer

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Minoru Kanari (金成 貫, sometimes written 金成 実) is a Sega staff member who has worked on a number of titles since 1979, including many electromechanical titles such as Monaco GP.[1] An 1992 interview with said person can be found here.

Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit. In 1994 he returned to work on arcade games through Hardware R&D.[3]

Production history


Photographs

Main article: Photos of Minoru Kanari

References