Difference between revisions of "Eternal Champions"

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* [http://www.gamefaqs.com/genesis/366869-eternal-champions/faqs/12590 Move list on GameFAQs]
 
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[[Category:Sega Channel games]]
 
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Revision as of 14:13, 31 May 2014

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EternalChampions title.png

Eternal Champions
System(s): Sega Mega Drive, Virtual Console, Steam
Publisher: Sega
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1-2
Release Date RRP Code
CERO
Missing Parameter!

Eternal Champions (エターナルチャンピオンズ) is a Sega Mega Drive fighting game developed by Sega Interactive. Built to make money off the popular Street Fighter II and Mortal Kombat franchises, the player has a choice of a variety of different fighters from different time zones and there is a high level of violence.

The original game has since been re-released on the Wii's Virtual Console service. It also saw a comic strip in the early days of Fleetway's Sonic the Comic.

Eternal Champions was followed by the Sega Mega-CD title Eternal Champions: Challenge from the Dark Side.


Storyline

Taken from ingame text: "Welcome to my chamber. I am the Eternal Champion, keeper of this vast fighting complex. It exists in a place and time corrupted by centuries of misuse and destruction.

My purpose in this grand scheme is to maintain the balance between good and evil, light and darkness, hope and despair.

Now this balance has been lost and the very fabric that holds the world together will be torn apart.

Your future, my present, has been destroyed by a cruel and unjust twist of fate.

Nine individuals from various periods in time were killed before their lives could affect this dark existence.

I have observed each of their short lives and have been powerless to stop the chaos.

I have spent the centuries harnessing my own power for this very moment. I am the pure and untouched energy of all the great martial arts masters that have lived before me. Their skill, wisdom, knowledge, and inner-strength are at my command.

Even with the force of their collective powers, I can only reward one of the nine individuals with the gift of life. Any of them can have an equally profound effect on the future. For this reason, the contest must take place.At the end of this contest, only one will remain. The victor will be returned to life a few seconds before his death, allowing him to avoid the past with the knowledge to change the future.

Only one may live so that the balance may be achieved.

Let the contest begin..."

Gameplay

The player fights their way through fights in the contest hoping to face the Eternal Champion and return to their life. If the player loses a round in contest mode, they not only have to fight the person they fought prior to the person they lost to, but also the person before that fighter. There is also a training room to build up a player's skills with various challenges to try, a two player mode, and a tournament mode for up to 32 people to fight in one-on-one contests with a choice between 3 different modes of tournament play. Characters can perform special moves by inputting combinations. Each special move costs an amount of inner strength, which is the little Yin/Yang symbol that appears next to the health bar at the top of the screen during a fight. In stages, if an opponent lands on the correct spot, they will be killed by something from the background in a finishing move known as an Overkill.

Basic Controls

Although the game can be played with a 3-Button Sega Genesis/Mega Drive gamepad, it will leave the player at a major disadvantage. A Six Button Genesis/Mega Drive gamepad is required to fully enjoy the game and use all of the controls at once. The following are the default controls for a six button controller:

Kicks

  • A Snap (Weak Kick)
  • B Thrust (Medium Kick)
  • C Wheel (Strong Kick)

Punches

  • X Straight (Weak Punch)
  • Y Lunge (Medium Punch)
  • Z Swing (Strong Punch)

Other controls

  •  START  Pause game
  • Up Jump
  • Down Crouch
  • Left Move forward or backward depending upon the direction the characters are facing
  • Right Move forward or backward depending upon the direction the characters are facing
  • Left or Right in the opposite direction of the one the character is currently facing while opponent is attacking to do a Block

Taunt

Each Character has a taunt. Taunts decrease some of the user's Inner Strength to decrease the opponent's Inner Strength by an even larger amount. Activated with X + Z

3 Button Controller Usage

Much like Genesis ports of the Street Fighter games, the player can press the start button to switch between punches and kicks. However, due to this, the pause game feature is activated by pressing A+B+C. (which may interfere with moves that require all three buttons pressed at once.) Aside from the previously mentioned, the controls are about the same.

Activator

The game was also sold with the activator and therefore is compatible with it. The game's manual has a list of moves for the activator.

Trivia

  • The game uses some sound effects from Street Fighter II for the hit, block, and missed punch/kick attacks.
  • According to the series' Executive Producer and Designer, Michael Latham, the character Dawson from Eternal Champions: Challenge From the Dark Side, was originally planned to appear in this game. Chin Wo and Blast, secret characters from Challenge From the Dark Side, were also planned for the original game as well. These characters were scrapped due to ROM limitations.
  • There was also a male clown character concept who eventually became Jetta Maxx. According to Latham, this clown's special move ideas were used for the Senator secret character in Eternal Champions: Challenge From the Dark Side
  • The CPU is able to attack the player even if it's Inner Strength is empty. This was fixed in the sequel.

Credits

Developed By: Sega Interactive Development Division
Lead Artist & Animator: Albert Co
Lead Programmer: John Kuwaye
Programmers: Steven Lashower, Jack Loh, Michael Terlecki, Pravin Wagh, Christopher Warner, Ala D. Diaz
Artists: David C. Russ, William Kier, Maureen Kringen, Art Wong, Kevin Lee, Rachel Wong Coleman, Steve Knotts, Larry Flores
Designer: Michael Latham
Executive Producer: Michael Latham
Producer: Mark Nausha
Technical Director: Christopher Warner
Music Composers: DMP Entertainment, Joe Delia, John Hart, Jeff Marsh

Artwork

Physical Scans

Sega Retro Average 
Publication Score Source
62
97
71 №17, p22/23
82
82 №25
97 №16, p60/61/62/63/64/65
78 №38, p80/81/82
90
95 №1, p94/95
72 №51, p60/61
94 №29, p36/37
85 №17, p10
Sega Mega Drive
84
Based on
12 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[1]
Alaab Alcomputtar (SA)
90
[2]
Aktueller Software Markt (DE) PAL
83
[3]
Beep! MegaDrive (JP) NTSC-J
65
[4]
Console Mania (IT)
92
[5]
Computer & Video Games (UK)
92
[6]
Electronic Games (1992-1995) (US) NTSC-U
91
[7]
Electronic Gaming Monthly (US) NTSC-U
63
[8]
Famitsu (JP) NTSC-J
65
[9]
Freak (IL)
90
[10]
GameFan (US) NTSC-U
75
[11]
Game Power (IT) PAL
84
[12]
GamePro (US) NTSC-U
90
[13]
GamesMaster (UK)
81
[14]
Game Informer (US) NTSC-U
86
[15]
Hippon Super (JP) NTSC-J
50
[16]
Hyper (AU)
85
[17]
Joker (SI)
93
[18]
Mega (UK) PAL
71
[19]
Mega Action (UK) PAL
84
[20]
Megablast (DE) PAL
73
[21]
Mega Force (FR)
95
[22]
Mega Power (UK) PAL
85
[23]
MegaTech (UK) PAL
82
[24]
Mean Machines Sega (UK) PAL
97
[25]
Megazone (AU)
92
[26]
Player One (FR)
78
[27]
Power Unlimited (NL)
90
[28]
Sega Magazine (UK) PAL
95
[29]
Sega Magazine (UK) PAL
95
[30]
Sega Power (UK) PAL
72
[31]
Sega Pro (UK) PAL
94
[32]
Sega Zone (UK) PAL
93
[33]
Sega Force (SE)
90
[34]
Svet Kompjutera (YU)
88
[35]
Sonic Mag: B.D. & Jeux-Video! (FR) PAL
85
[36]
Sega Saturn Magazine (JP) NTSC-J
66
[37]
Sonic the Comic (UK) PAL
85
[38]
Supergames (AR)
80
[39]
Todo Sega (ES)
95
[40]
Tricks 16 bit (RU)
84
[41]
Video Games (DE) PAL
81
[42]
VideoGames (US) NTSC-U
50
[43]
Sega Mega Drive
82
Based on
43 reviews

Eternal Champions

Mega Drive, US
EC MD US Box.jpg
Cover
EternalChampions MD US Cart.jpg
Cart
Mega Drive, US (Mega Hit Series)
EternalChampions MD US Box Front MHS.jpg
Cover
Eternalchampions md us cart MHS.jpg
Cart
Mega Drive, EU
EC MD EU Box.jpg
Cover
EternalChampions MD EU Cart Blue.jpg
Cart
Mega Drive, EU
(Classic Mega Drive)
EC MD EU Box Classic.jpg
Cover
EternalChampions MD EU Cart Blue.jpg
Cart
Mega Drive, JP
EC MD JP Box.jpg
Cover
Mega Drive, AU
EC MD AU Box.jpg
Cover
EternalChampions MD AU Cart.jpg
Cart
Mega Drive, AU (Sega Platinum Collection)
EternalChampions MD AU Box Platinum.jpg
Cover
EternalChampions MD AU Cart.jpg
Cart
Mega Drive, Asia
EC MD Asia Box PAL.jpg
Cover
EternalChampions MD AS Cart.jpg
Cart
Mega Drive, BR
EC MD BR Box.jpg
Cover
Eternalchampions md br manual.pdf
Manual
Mega Drive, KR
EC MD KR Box.jpg
Cover
EternalChampions MD KR cart.jpg
Cart

External Links



Games in the Eternal Champions Series
Eternal Champions (1993) | Chicago Syndicate (1995) | Eternal Champions: Challenge from the Dark Side (1995) | X-Perts (1996) | Eternal Champions (LCD) (1994) | Eternal Champions: The Final Chapter (unreleased)
Eternal Champions related media
Book
Eternal Champions Special (1994) | Eternal Champions: Sega Genesis Official Power Guide (1994) | Eternal Champions Adventure Gamebook 1: The Cyber Warriors (1994) | Eternal Champions Adventure Gamebook 2: Citadel of Chaos (1994) | Eternal Champions Official Sticker Album (1993)
  1. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 72
  2. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 72
  3. Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 38
  4. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
  5. Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 84
  6. Computer & Video Games, "February 1994" (UK; 1994-01-15), page 64
  7. Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 68
  8. Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 44
  9. Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
  10. Freak, "2/94" (IL; 1994-xx-xx), page 44
  11. GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 27
  12. Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 34
  13. GamePro, "January 1994" (US; 199x-xx-xx), page 44
  14. GamesMaster (UK) "Series 3, episode 19" (1994-01-11, 24:00) (+6:10)
  15. Game Informer, "January/February 1994" (US; 199x-xx-xx), page 26
  16. Hippon Super, "March 1994" (JP; 1994-02-03), page 61
  17. Hyper, "March 1994" (AU; 1994-xx-xx), page 32
  18. Joker, "Junij 1994" (SI; 1994-xx-xx), page 23
  19. Mega, "February 1994" (UK; 1994-01-20), page 22
  20. Mega Action, "February 1994" (UK; 1994-01-28), page 16
  21. Megablast, "2/94" (DE; 1994-03-30), page 35
  22. Mega Force, "Janvier 1994" (FR; 1994-01-08), page 84
  23. Mega Power, "March 1994" (UK; 1994-02-17), page 24
  24. MegaTech, "January 1994" (UK; 1993-12-21), page 42
  25. Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 61
  26. Megazone, "March 1994" (AU; 1994-02-23), page 44
  27. Player One, "Janvier 1994" (FR; 199x-xx-xx), page 80
  28. Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 34
  29. Sega Magazine, "January 1994" (UK; 1993-12-10), page 94
  30. Sega Magazine, "February 1994" (UK; 1994-01-10), page 108
  31. Sega Power, "February 1994" (UK; 1994-01-06), page 60
  32. Sega Pro, "March 1994" (UK; 1994-01-27), page 36
  33. Sega Zone, "February 1994" (UK; 1994-01-27), page 46
  34. Sega Force, "6/94" (SE; 1994-09-14), page 20
  35. Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 85
  36. Sonic Mag: B.D. & Jeux-Video!, "Mai 1994" (FR; 1994-04-15), page 34
  37. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  38. Sonic the Comic, "January 21st 1994" (UK; 1994-01-08), page 10
  39. Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 14
  40. Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 42
  41. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
  42. Video Games, "2/94" (DE; 1994-01-26), page 46
  43. VideoGames, "February 1994" (US; 1994-0x-xx), page 68