Difference between revisions of "Comix Zone"
From Sega Retro
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| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
| peripherals= | | peripherals= | ||
− | | players= | + | | players=1 |
| genre=Action | | genre=Action | ||
| releases={{releases | | releases={{releases | ||
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==Production credits== | ==Production credits== | ||
− | |||
===Mega Drive version=== | ===Mega Drive version=== | ||
− | {{ | + | {{creditstable| |
− | '''Concept, Design & Art Direction:''' [[Peter Morawiec]] | + | {{creditsheader|}} |
− | '''Technical Director & Programmer:''' [[Adrian Stephens]] | + | *'''Concept, Design & Art Direction:''' [[Peter Morawiec]] |
− | '''Music & Sound Effects:''' [[Howard Drossin]] | + | *'''Technical Director & Programmer:''' [[Adrian Stephens]] |
− | '''Backgrounds:''' [[Kunitake Aoki]], [[Chris Senn]], Fei Cheng | + | *'''Music & Sound Effects:''' [[Howard Drossin]] |
− | '''Animation:''' Tom Tobey, [[Chris Senn]], [[Robert Steele|Bob Steele]], Ross Harris, [[Craig Stitt]], [[Dean Ruggles]] | + | *'''Backgrounds:''' [[Kunitake Aoki]], [[Chris Senn]], Fei Cheng |
− | '''Conceptual Art:''' [[Tony De Zuniga|Tony Dezuniga]], Alex Nino | + | *'''Animation:''' Tom Tobey, [[Chris Senn]], [[Robert Steele|Bob Steele]], Ross Harris, [[Craig Stitt]], [[Dean Ruggles]] |
− | '''A.I. Scripting:''' [[Adrian Stephens]], [[Peter Morawiec]], [[Robert Morgan]], [[Dean Lester]] | + | *'''Conceptual Art:''' [[Tony De Zuniga|Tony Dezuniga]], Alex Nino |
− | '''Character Voices''' | + | *'''A.I. Scripting:''' [[Adrian Stephens]], [[Peter Morawiec]], [[Robert Morgan]], [[Dean Lester]] |
− | + | *'''Character Voices''' | |
− | : Deborah Costa | + | **'''Sketch, Mortus, Strigil, Kung-Fung:''' [[Howard Drossin]] |
− | : [[Peter Morawiec]] | + | **'''General Alissa Cyan:''' Deborah Costa |
− | : Fei Cheng | + | **'''Gravis:''' [[Peter Morawiec]] |
− | : Sue Ortlip | + | **'''Styx the Monk:''' Fei Cheng |
− | '''Executive Producer:''' [[Dean Lester]] | + | **'''Mongoria:''' Sue Ortlip |
− | '''Associate Producer:''' [[Mike Wallis]] | + | *'''Executive Producer:''' [[Dean Lester]] |
− | '''Lead Tester:''' [[Kim Rogers]] | + | *'''Associate Producer:''' [[Mike Wallis]] |
− | '''Testers:''' Sean Doidge, Fernando Valderrama, [[Stephen C. Wong|Steve Wong]], David Wood, Chris Colon, [[Marc Dawson|Mark Dawson]], [[Michael A. Williams|Mike Williams]], Arnold Feener, Aron Drayer, [[Abraham Navarro|Abe Navarro]], Roger Sommerville, [[Michael McCollum]], [[Rob Prideaux]], [[Joel Breton]], [[Tony Lynch]], [[Jeff B. Junio|Jeff Junio]], [[Janine Cook]], [[Rey Alferez]] | + | *'''Lead Tester:''' [[Kim Rogers]] |
− | '''Special Thanks:''' [[Shinobu Toyoda]], [[Roger Hector]], Sidd SN Systems, Sue Ortlip, [[Sheri Hockaday]], Deborah Costa, [[Terry Tang]], John Duggan, Tim Gedemer, Mrowa "The House" for the Best Lamb in Town! | + | *'''Testers:''' Sean Doidge, Fernando Valderrama, [[Stephen C. Wong|Steve Wong]], David Wood, Chris Colon, [[Marc Dawson|Mark Dawson]], [[Michael A. Williams|Mike Williams]], Arnold Feener, Aron Drayer, [[Abraham Navarro|Abe Navarro]], Roger Sommerville, [[Michael McCollum]], [[Rob Prideaux]], [[Joel Breton]], [[Tony Lynch]], [[Jeff B. Junio|Jeff Junio]], [[Janine Cook]], [[Rey Alferez]] |
− | Copyright © 1995 [[Sega]]<br> | + | *'''Special Thanks:''' [[Shinobu Toyoda]], [[Roger Hector]], Sidd SN Systems, Sue Ortlip, [[Sheri Hockaday]], Deborah Costa, [[Terry Tang]], John Duggan, Tim Gedemer, Mrowa "The House" for the Best Lamb in Town! |
+ | '''Copyright © 1995 [[Sega]]'''<br> | ||
}} | }} | ||
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SegaPC PC ES PrintAdvert.jpg|PC ES print advert | SegaPC PC ES PrintAdvert.jpg|PC ES print advert | ||
</gallery> | </gallery> | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd|SSM_JP_19951001_1995-10.pdf|ssmjp|10|8-9}} | ||
+ | }} | ||
==Digital manuals== | ==Digital manuals== |
Revision as of 14:28, 16 July 2016
Comix Zone | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, PlayStation 3 (PSN), Game Boy Advance, Virtual Console, Xbox Live Arcade, Windows PC, Steam | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega Technical Institute Virtucraft | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Comix Zone (コミックスゾーン) is a platform action game for the Sega Mega Drive/Genesis. Play involves defeating enemies with punches, kicks, and holds, managing your inventory, and solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages", and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.
Contents
Story
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm, becomes trapped in his own comic book while Mortus, the villain of his story, is flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes he's a superhero that came to save their post-apocalyptic world from the evil. In the real world, Mortus would literally draw new villains on the pages of the comic book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the real world with.
Sketch Turner would have to battle his way through the pages, his only help being his pet rat Roadkill, who got electrocuted during this thunderstorm, enabling him to zap enemies.
Gameplay
punches and jumps, with combinations of , , and the D-pad doing different moves.
History
Legacy
The game is hidden within the Japanese version of Sonic Mega Collection and is locked part of all region versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
Mega Drive and PC releases came with a bonus music CD, Roadkill, which contains vocal tracks of the 6 main tunes in the game. The music was performed by the band "Roadkill", which was lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
Production credits
Mega Drive version
- Concept, Design & Art Direction: Peter Morawiec
- Technical Director & Programmer: Adrian Stephens
- Music & Sound Effects: Howard Drossin
- Backgrounds: Kunitake Aoki, Chris Senn, Fei Cheng
- Animation: Tom Tobey, Chris Senn, Bob Steele, Ross Harris, Craig Stitt, Dean Ruggles
- Conceptual Art: Tony Dezuniga, Alex Nino
- A.I. Scripting: Adrian Stephens, Peter Morawiec, Robert Morgan, Dean Lester
- Character Voices
- Sketch, Mortus, Strigil, Kung-Fung: Howard Drossin
- General Alissa Cyan: Deborah Costa
- Gravis: Peter Morawiec
- Styx the Monk: Fei Cheng
- Mongoria: Sue Ortlip
- Executive Producer: Dean Lester
- Associate Producer: Mike Wallis
- Lead Tester: Kim Rogers
- Testers: Sean Doidge, Fernando Valderrama, Steve Wong, David Wood, Chris Colon, Mark Dawson, Mike Williams, Arnold Feener, Aron Drayer, Abe Navarro, Roger Sommerville, Michael McCollum, Rob Prideaux, Joel Breton, Tony Lynch, Jeff Junio, Janine Cook, Rey Alferez
- Special Thanks: Shinobu Toyoda, Roger Hector, Sidd SN Systems, Sue Ortlip, Sheri Hockaday, Deborah Costa, Terry Tang, John Duggan, Tim Gedemer, Mrowa "The House" for the Best Lamb in Town!
Copyright © 1995 Sega
Magazine articles
- Main article: Comix Zone/Magazine articles.
Promotional material
- ComixZone MD US PrintAdvert.jpg
Mega Drive US print advert
- ComixZone MD FR PrintAdvert.jpg
Mega Drive FR print advert
- SegaPC PC US PrintAdvert.jpg
PC US print advert
Digital manuals
Physical scans
Mega Drive version
84 | |
---|---|
Based on 38 reviews |
PC version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
78 | |
---|---|
Based on 11 reviews |
PC, US |
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Game Boy Advance version
Game Boy Advance, EU |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
|
External links
- Sega of Japan catalogue pages (Japanese): PlayStation 3 (PlayStation Network version)
- Comix Zone on Xbox Marketplace: GB, US, JP, KR
- Sega of Japan Virtual Console page (Japanese)
- Comix Zone on Steam
References
- ↑ Press release: 1995-11-08: Sega delivers arcade gaming action on the PC
- ↑ 2.0 2.1 2.2 2.3 File:CVG UK 173.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 173.pdf_p58" defined multiple times with different content - ↑ http://www.jp.playstation.com/software/title/jp0177npjb00128_00svccomixzonexxxx.html
- ↑ 4.0 4.1 File:CDConsoles FR 11.pdf, page 148 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 11.pdf_p148" defined multiple times with different content - ↑ 5.0 5.1 File:CVG UK 167.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 167.pdf_p78" defined multiple times with different content - ↑ 6.0 6.1 File:Fusion US 0101.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:Fusion US 0101.pdf_p72" defined multiple times with different content - ↑ 7.0 7.1 File:Joypad FR 046.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 046.pdf_p56" defined multiple times with different content - ↑ 8.0 8.1 File:MeanMachinesSega36UK.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p74" defined multiple times with different content - ↑ 9.0 9.1 File:PlayerOne FR 057.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 057.pdf_p96" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 49
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 21
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 53
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 35
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 301
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 55
- ↑ Famitsu, "1995-09-08" (JP; 1995-08-25), page 30
- ↑ Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 60
- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 66
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 40
- ↑ Game Informer, "August 1995" (US; 1995-0x-xx), page 28
- ↑ Kiber Zona, "Spalis/Lapkritis 1997" (LT; 1997-xx-xx), page 3
- ↑ LeveL, "Leden 1996" (CZ; 1996-01-15), page 44
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 43
- ↑ Mega Fun, "09/95" (DE; 1995-08-23), page 68
- ↑ Playjoy, "Novembar 1995" (YU; 1995-11-xx), page 33
- ↑ Power Up!, "Saturday, October 14, 1995" (UK; 1995-10-14), page 1
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 70
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 22
- ↑ Sega Magazine, "September 1995" (UK; 1995-08-13), page 84
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 28
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 50
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 54
- ↑ SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 35
- ↑ 34.0 34.1 Svet Kompjutera, "Februar 1996" (YU; 1996-xx-xx), page 86
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 172
- ↑ Sonic the Comic, "15 September 1995" (UK; 1995-09-02), page 10
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 32
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
- ↑ Última Generación, "Septiembre 1995" (ES; 1995-0x-xx), page 96
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 100
- ↑ VideoGames, "August 1995" (US; 1995-0x-xx), page 77
- ↑ 42.0 42.1 File:MeanMachinesSega42UK.pdf, page 89 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega42UK.pdf_p89" defined multiple times with different content - ↑ Dimension-3, "Volume 1, Issue 7: December 1995" (US; 1995-xx-xx), page 38
- ↑ Digitiser (UK) (1996-04-09)
- ↑ The Games Machine, "Febbraio 1996" (IT; 1996-0x-xx), page 77
- ↑ PC Gamer, "March 1996" (UK; 1996-02-22), page 105
- ↑ PC Review, "April 1996" (UK; 1996-03-15), page 73
- ↑ Score, "Březen 1996" (CZ; 1996-03-14), page 36
- ↑ Secret Service, "Marzec 1996" (PL; 1996-03-01), page 30
- ↑ Sonic the Comic, "15 October 1996" (UK; 1996-10-02), page 12
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