Difference between revisions of "Gynoug"
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==Story== | ==Story== | ||
− | You play as Wor, | + | You play as Wor, a winged warrior who has to drive the evils of Iccus, who are attacking the heavens, back to their home and destroy them. |
==Gameplay== | ==Gameplay== | ||
− | {{B}} | + | ''{{PAGENAME}}'' is split into five rounds, each with a mid-boss and an end boss, plus a final "boss rush" round. There are three different normal shots ({{B}} fires) and you have rapidfire. You can collect a series of magic spells (six offensive and two defensive). Cycle through them with {{A}} and use them with {{C}}; once you use a spell, it is gone. |
+ | |||
+ | Instead of following the typical powerup system, Gynoug uses a string of orbs to represent power level: collecting red and blue orbs will add one to a meter of the appropriate color in the HUD (and will consequently power up your weapons); losing a life takes one away from each. There's also an item to increase your movement speed, which is reset upon death. | ||
+ | |||
+ | ===Spells=== | ||
+ | {{multicol| | ||
+ | *Energy Ball | ||
+ | *Lightning Bolt | ||
+ | *Thunder Bolt | ||
+ | *Ground Attack | ||
+ | *Magic Arrow | ||
+ | *Wildfire | ||
+ | *Elemental (defensive) | ||
+ | *Aura Shield (defensive) | ||
+ | }} | ||
+ | |||
+ | ===Rounds=== | ||
+ | {{sectionsNewStart|imagewidths=200px}} | ||
+ | {{SectionsNew | ||
+ | | name=Round 1: {{rolloverText|Cave|Dokutsu 洞窟}} | ||
+ | | image=Notavailable.svg | ||
+ | | desc='''Mid-boss:''' Dragoon / '''End-boss:''' Locomotive Breath | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Round 2: {{rolloverText|Ocean|Umi (海)}} | ||
+ | | image=Notavailable.svg | ||
+ | | desc='''Mid-boss:''' Oglithan / '''End-boss:''' Masseboth | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Round 3: {{rolloverText|Castle|Shiro (城)}} | ||
+ | | image=Notavailable.svg | ||
+ | | desc='''Mid-boss:''' Peeble / '''End-boss:''' Gark | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Round 4: {{rolloverText|Body Manufacturing Factory|Nikutai Seizou Kojo (肉体製造工場)}} | ||
+ | | image=Notavailable.svg | ||
+ | | desc='''Mid-boss:''' Monotrog / '''End-boss:''' Orrpus | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Round 5: {{rolloverText|Demon's Stomach|Mamono no Hara (魔物の腹)}} | ||
+ | | image=Notavailable.svg | ||
+ | | desc='''Mid-boss:''' Slog / '''End-boss:''' Perfidy | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Final Round - Boss Rush | ||
+ | | image=Notavailable.svg | ||
+ | | desc=In the last round you must face powered up versions of previous bosses, before facing the last one. | ||
+ | }} | ||
+ | |} | ||
==Production credits== | ==Production credits== | ||
+ | :''Note: The Japanese version credits the programmer as "Halloween" Moriyah and one of the graphic designers is called Hisami Takizawa instead of Hisako Takizawa.'' | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
*'''Producer:''' Hideo Suzuki | *'''Producer:''' Hideo Suzuki | ||
Line 42: | Line 92: | ||
*'''Director:''' Manabu Takasugi | *'''Director:''' Manabu Takasugi | ||
*'''Programmer:''' Moriyah | *'''Programmer:''' Moriyah | ||
− | *'''Graphic Designer:''' Hisako Takizawa, Satosi Nakai -Winds- | + | *'''Graphic Designer:''' Hisako Takizawa, Satosi Nakai -[[Winds]]- |
− | *'''Music Composer:''' [[Noriyuki Iwadare|N.Iwadare]] -Cube- | + | *'''Music Composer:''' [[Noriyuki Iwadare|N.Iwadare]] -[[Cube]]- |
− | *'''Sound Engineer:''' Y.Taguchi -Cube- | + | *'''Sound Engineer:''' Y.Taguchi -[[Cube]]- |
*'''Thanks to:''' Tetsuya Ohya, Yukihiro Higuchi | *'''Thanks to:''' Tetsuya Ohya, Yukihiro Higuchi | ||
*'''Executive Director:''' Yasumasa Sirakura | *'''Executive Director:''' Yasumasa Sirakura | ||
− | *Copyright 1991 [[NCS|NCS Corp.]]/ [[DreamWorks]] All Rights Reserved | + | |
+ | *Copyright 1991 | ||
+ | *[[NCS|NCS Corp.]]/ [[DreamWorks]] | ||
+ | *All Rights Reserved | ||
+ | |source=In-game credits | ||
+ | }} | ||
}} | }} | ||
Line 71: | Line 126: | ||
| ace_source={{num|43|page=64/65|pdf=ACE UK 43.pdf|pdfpage=64}} | | ace_source={{num|43|page=64/65|pdf=ACE UK 43.pdf|pdfpage=64}} | ||
| consolesplus=88 | | consolesplus=88 | ||
− | | consolesplus_source={{num|0|page=18-20}} | + | | consolesplus_source={{num|0|page=18-20|pdf=ConsolesPlus FR 000.pdf|pdfpage=18}} |
| cvg=91 | | cvg=91 | ||
| cvg_source={{num|113|page=44/45|pdf=CVG UK 113.pdf|pdfpage=44}} | | cvg_source={{num|113|page=44/45|pdf=CVG UK 113.pdf|pdfpage=44}} | ||
| cvg_1=88 | | cvg_1=88 | ||
| cvg_source_1={{num|151|page=107/111|pdf=CVG UK 151.pdf|pdfpage=107}} | | cvg_source_1={{num|151|page=107/111|pdf=CVG UK 151.pdf|pdfpage=107}} | ||
+ | | cvgit=91 | ||
+ | | cvgit_source={{num|5|page=58/59|pdf=CVG IT 05.pdf|pdfpage=58}} | ||
| gz=91 | | gz=91 | ||
| gz_source={{num|8|page=36/37}} | | gz_source={{num|8|page=36/37}} | ||
+ | | hobbyconsolas=88 | ||
+ | | hobbyconsolas_source={{num|9|page=64/65|pdf=HobbyConsolas ES 009.pdf|pdfpage=64}} | ||
| joypad=89 | | joypad=89 | ||
− | | joypad_source={{num|7|page=136/137}} | + | | joypad_source={{num|7|page=136/137|pdf=Joypad FR 007.pdf|pdfpage=136}} |
| joystick=93 | | joystick=93 | ||
| joystick_source={{num|14|page=119|pdf=Joystick FR 014.pdf}} | | joystick_source={{num|14|page=119|pdf=Joystick FR 014.pdf}} | ||
Line 106: | Line 165: | ||
| sfuk=84 | | sfuk=84 | ||
| sfuk_source={{num|6|page=72/73|pdf=SegaForce UK 06.pdf|pdfpage=72}} | | sfuk_source={{num|6|page=72/73|pdf=SegaForce UK 06.pdf|pdfpage=72}} | ||
+ | | supergame=79 | ||
+ | | supergame_source={{num|14|page=40|pdf=Supergame BR 14.pdf}} | ||
| zero=74 | | zero=74 | ||
| zero_source={{num|33|page=38|pdf=Zero UK 33.pdf}} | | zero_source={{num|33|page=38|pdf=Zero UK 33.pdf}} | ||
Line 152: | Line 213: | ||
==References== | ==References== | ||
+ | {{multicol| | ||
<references/> | <references/> | ||
+ | }} |
Revision as of 19:55, 27 February 2017
This short article is in need of work. You can help Sega Retro by adding to it.
Gynoug | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Virtual Console | |||||||||||||||||||||||||||||||||||
Publisher: Masaya (JP), DreamWorks (US), Sega (EU) | |||||||||||||||||||||||||||||||||||
Developer: NCS, Winds (some graphics), Cube (sound) | |||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
CERO
Missing Parameter! |
Gynoug (ジノーグ), called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991 for the Sega Mega Drive. It was published by Masaya in Japan and Europe and DreamWorks in the US.
Contents
Story
You play as Wor, a winged warrior who has to drive the evils of Iccus, who are attacking the heavens, back to their home and destroy them.
Gameplay
Gynoug is split into five rounds, each with a mid-boss and an end boss, plus a final "boss rush" round. There are three different normal shots ( fires) and you have rapidfire. You can collect a series of magic spells (six offensive and two defensive). Cycle through them with and use them with ; once you use a spell, it is gone.
Instead of following the typical powerup system, Gynoug uses a string of orbs to represent power level: collecting red and blue orbs will add one to a meter of the appropriate color in the HUD (and will consequently power up your weapons); losing a life takes one away from each. There's also an item to increase your movement speed, which is reset upon death.
Spells
- Energy Ball
- Lightning Bolt
- Thunder Bolt
- Ground Attack
- Magic Arrow
- Wildfire
- Elemental (defensive)
- Aura Shield (defensive)
Rounds
Production credits
- Note: The Japanese version credits the programmer as "Halloween" Moriyah and one of the graphic designers is called Hisami Takizawa instead of Hisako Takizawa.
- Producer: Hideo Suzuki
- Assistant Producer: Hikaru Satoh
- Director: Manabu Takasugi
- Programmer: Moriyah
- Graphic Designer: Hisako Takizawa, Satosi Nakai -Winds-
- Music Composer: N.Iwadare -Cube-
- Sound Engineer: Y.Taguchi -Cube-
- Thanks to: Tetsuya Ohya, Yukihiro Higuchi
- Executive Director: Yasumasa Sirakura
- Copyright 1991
- NCS Corp./ DreamWorks
- All Rights Reserved
Magazine articles
- Main article: Gynoug/Magazine articles.
Promotional material
Artwork
Physical scans
80 | |
---|---|
Based on 45 reviews |
Mega Drive, AU |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1990-12 | Cartridge (US) | ||||||||||
✔ |
|
512kB | 1991-09 | Cartridge (EU) | ||||||||||
✔ |
|
512kB | 1990-12 | Cartridge (JP) |
External links
References
- ↑ 1.0 1.1 File:EGM US 023.pdf, page 22 Cite error: Invalid
<ref>
tag; name ":File:EGM US 023.pdf_p22" defined multiple times with different content - ↑ File:GamePro US 023.pdf, page 42
- ↑ File:MegaTech UK 04.pdf, page 19
- ↑ 4.0 4.1 4.2 File:ACE UK 43.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:ACE UK 43.pdf_p64" defined multiple times with different content - ↑ File:ConsolesPlus FR 000.pdf, page 18
- ↑ File:CVG UK 113.pdf, page 44
- ↑ 7.0 7.1 File:CVG UK 151.pdf, page 107 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 151.pdf_p107" defined multiple times with different content - ↑ File:CVG IT 05.pdf, page 58
- ↑ 9.0 9.1 File:HobbyConsolas ES 009.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:HobbyConsolas ES 009.pdf_p64" defined multiple times with different content - ↑ 10.0 10.1 File:Joypad FR 007.pdf, page 136 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 007.pdf_p136" defined multiple times with different content - ↑ 11.0 11.1 File:Joystick FR 014.pdf, page 119 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 014.pdf_p119" defined multiple times with different content - ↑ 12.0 12.1 File:MDAG UK 01.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:MDAG UK 01.pdf_p80" defined multiple times with different content - ↑ File:MeanMachines UK 06.pdf, page 78
- ↑ 14.0 14.1 File:PlayerOne FR 019.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 019.pdf_p64" defined multiple times with different content - ↑ 15.0 15.1 File:SegaPro UK 06.pdf, page 31 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p31" defined multiple times with different content - ↑ 16.0 16.1 File:SegaPro UK 09.pdf, page 29 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 09.pdf_p29" defined multiple times with different content - ↑ 17.0 17.1 File:SegaForce UK 06.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 06.pdf_p72" defined multiple times with different content - ↑ 18.0 18.1 File:Supergame BR 14.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:Supergame BR 14.pdf_p40" defined multiple times with different content - ↑ 19.0 19.1 File:Zero UK 33.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:Zero UK 33.pdf_p38" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 94
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 264
- ↑ Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 31
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 92
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Computer & Video Games, "April 1991" (UK; 1991-03-16), page 58
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 56
- ↑ FX (UK) (+0:00)
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ Game Zone, "June 1992" (UK; 1992-05-20), page 36
- ↑ Hippon Super, "March 1991" (JP; 1991-02-04), page 42
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "April 1991" (JP; 1991-03-08), page 83
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 20
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 102
- ↑ Mega Play, "March/April 1991" (US; 1991-04-xx), page 43
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 28
- ↑ MegaTech, "May 1993" (UK; 1993-04-23), page 95
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 54
- ↑ Mean Machines, "March 1991" (UK; 1991-03-01), page 18
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 126
- ↑ Score, "Květen 1994" (CZ; 1994-05-01), page 60
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 26
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Force, "2/93" (SE; 1993-03-18), page 16
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 84
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 293
- ↑ Video Games, "6/92" (DE; 1992-05-29), page 46
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