Difference between revisions of "Mortal Kombat II"
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Revision as of 17:10, 11 November 2017
This article needs description of controls.. This article needs to be edited to include a detailed description of the game's controls, possibly including button templates such as {{A}}. |
Mortal Kombat II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega 32X, Sega Master System, Sega Game Gear, Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe, Grey Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Midway | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis/Shaun Hollingworth SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad Gear-to-Gear Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mortal Kombat II, called Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed Mortal Kombat. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.
Contents
Gameplay
The game plays almost identically to its prequel, Mortal Kombat. The game consists of fourteen fights that start against the other characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the monstrous Kintaro before fighting the game's final boss, Shao Kahn.
All characters share the same basic range of attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three button controller, not all of these moves will be available. What differentiates each character are several special moves that are performed by entering certain button combinations.
Fatalities can be performed like in the original game, and each character now has two of each. Two other kinds of finishing moves appeared in this game, Friendships, where instead of the winning character killing off the opponent, they would do something friendly, and Babalities, where the surviving character would transform the loser into an infant. These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.
Unlike the Genesis version of its prequel, the game is completely uncensored from the start and no code is needed to uncensor the game.
Characters
Playable
- Baraka
- Jax
- Johnny Cage
- Kitana
- Kung Lao
- Liu Kang
- Mileena
- Rayden
- Reptile
- Scorpion
- Shang Tsung
- Sub-Zero
Non-Playable
- Jade
- Kintaro
- Noob Saibot
- Shao Kahn
- Smoke
Versions
Mega Drive
The Mega Drive version was developed by Probe Entertainment. Differences from the Arcade version include a limited color palette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some easter eggs that are exclusive to this version such as the "Oooh Nasty" debug option which replaces the Dan Forden Toasty image with a kids drawing and gives Raiden a "Fergality" special move.
32X
Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Mega Drive version of the same game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January 1995. The game was released in Europe and Japan in 1995.
This port is built off of the Mega Drive version, and much of the game still relies on the Mega Drive hardware, with most of the backgrounds and menu graphics being rendered by the 16-bit hardware. The 32X side is used to give character sprites more colours and render more advanced shadows, which in turn frees up some more palette entries for the backgrounds on the Mega Drive side.
The 32X version enhances the sound effects to bring them more in-line with the arcade version, and adds many voice clips that were missing in its Mega Drive counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight release schedule, however, it retains the Mega Drive version's soundtrack.
The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the SNES version for it's tight controls.
Master System and Game Gear
Like other Sega Console versions, it was developed by Probe Entertainment. The Game Gear and Master System versions are identical aside from the screen size. Eight characters and Shao Kahn are present but several were removed such as Raiden, Baraka, Johnny Cage, Kung Lao, Noob Saibot, and Kintaro. Several levels are also missing and the only level with a stage fatality is the Kombat Tomb. Each character has one fatality removed along with friendships. As expected, the graphics and sound take a hit and voice samples are nonexistent.
Virtually all the graphics are rendered through the use of background tiles rather than sprites, leading to a choppier (if less flickery) appearance than its rivals.
Saturn
This port is essentially an enhanced version of the Probe Entertainment-developed PlayStation port. Improvements from the PlayStation port include the use of arranged CD-quality audio tracks over the console's sound processor, slightly better load times, and the ability to pre-load morphs for Shang Tsung (much like Mortal Kombat Trilogy).
Unlike the PlayStation port, however, there is no option to enable Shao Kahn's dialogue (such as his announcing of the rounds). Kitana's death screams are also missing.
Both of these ports, however, have been received negatively by many gamers. They're widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost 2.5 years after the original arcade version, so many found there to be no excuse for these issues.
Production credits
Mega Drive version
- Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
- Programmed by: David Leitch with the kind assistance of Paul Carruthers
- Graphics by: Terry Ford
- Music and SFX by: Matt Furniss and S. Hollingworth of Krisalis Software
- Graphics Utilities: Gary Liddon, Carl Muller, Bob Armour
- Compression Programming: Nick Pelling, Greg Michael
- QA Manager: Tim Bradstock
- QA Engineers: James Stewart, Ben O'Reilly, Nick McGee
- Creative Director: Joe Bonar
- Produced by: Rob O'Farrel (Barg)
- Special Thanks to: Tiny 'Bubbles' Beckwith
- Mr Leitch's Portrait by: Alan Seagrave
- Producer: Rob Leingang
- Associate Producer: Stacy Hendrickson
- Analysts: John Cirabisi, James Johnson, Joe Libertella
- Special Thanks to: Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski
32X version
- Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
- Programmed by: Cameron Sheppard, David Leitch
- Graphics by: Terry Ford
- Music and SFX by: Matt Furniss and S. Hollingworth of Krisalis Software
- Samples by: PC Music
- Samples Driver by: Ed Haynes
- Compression Programming: Nick Pelling, Cameron Sheppard
- QA Engineers: James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
- QA Manager: Tim Bradstock
- Produced by: Rob O'Farrel (Barg)
- Executive Producer: Tony Porter
- Producer: Rob Leingang
- Associate Producer: Alex De Lucia
- Analysts: Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine
- Special Thanks to: Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski
Thanks again Stacy. We'll miss you!!
Game Gear version
- Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
- Programming by: Keith Burkhill
- Backgrounds by: Terry Ford
- Other Graphics by: Keith Burkhill
- Music by: Matt Furniss
- Produced by: Rob O'Farrell (Barg)
- Creative Director: Jo Bonar
- Quality Assurance Manager: Tim Bradstock
- Quality Assurance Engineers: James Stewart, Ben O'Reilly, Nick McGee
- Producer: Rob Leingang
- Associate Producer: Stacy Hendrickson
- Analysts: Joe Libertella, John Cirabisi, Alex de Lucia, James Johnson
- Special Thanks to: Diane Cambria, Eric Weiner, Mark Mermelstein, Eric Samulski, Billy Pidgeon, Steffan Levine, Shawn Rosen
Magazine articles
- Main article: Mortal Kombat II/Magazine articles.
Promotional material
- MK2 MD-GG US PrintAdvert.jpg
Mega Drive/Game Gear US print advert 3
also published in:
- VideoGames (US) #66: "July 1994" (1994-0x-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[7]
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- EGM² (US) #1: "July 1994" (1994-07-19)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[8]
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also published in:
- GamePro (US) #69: "April 1995" (1995-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[9]
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also published in:
- Next Generation (US) #11: "November 1995" (1995-10-24)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[10]
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- Dimension-3 (US) #7: "Volume 1, Issue 7: December 1995" (1995-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[11]
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="d3" and `cargo__issuenames`.`num`="7" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-19fbda-10d634b-ed81.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
Screenshots
Mega Drive version
32X version
Saturn version
Master System version
Game Gear version
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
87 | |
---|---|
Based on 36 reviews |
Mega Drive, AU (Sega Platinum Collection) |
---|
32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
82 | |
---|---|
Based on 26 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
71 | |
---|---|
Based on 23 reviews |
Master System version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Game Gear version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1994-06 | Cartridge |
References
- ↑ File:GamePro US 091.pdf, page 80
- ↑ 2.0 2.1 File:MeanMachinesSega39UK.pdf, page 92
- ↑ File:SegaMagazine UK 11.pdf, page 96
- ↑ File:CVG UK 155.pdf, page 101
- ↑ 5.0 5.1 File:MeanMachinesSega29UK.pdf, page 20
- ↑ File:CVG UK 163.pdf, page 73
- ↑ ', "July 1994" (; 1994-xx-xx), page 96
- ↑ ', "July 1994" (; 1994-xx-xx), page 5
- ↑ ', "March 1995" (; 1995-xx-xx), page 57
- ↑ ', "November 1995" (; 1995-10-24), page 182
- ↑ ', "November 1995" (; 1995-10-24), page 5
- ↑ File:ConsolesPlus FR 035.pdf, page 92
- ↑ 13.0 13.1 File:CVG UK 154.pdf, page 48
- ↑ File:Edge UK 013.pdf, page 68
- ↑ 15.0 15.1 File:GamePro US 063.pdf, page 38
- ↑ File:GamesMaster UK 021.pdf, page 48
- ↑ File:Joypad FR 034.pdf, page 10
- ↑ File:MMS23 MK2Review.pdf, page 2
- ↑ 19.0 19.1 File:VideoGames DE 1994-11.pdf, page 84
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 19
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 92
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 130
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 334
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 91
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 52
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 100
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 40
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 48
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 12
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 14
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 27
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 56
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 78
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 27
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 29
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 1
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 26
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 74
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 45
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 44
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 101
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 117
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
- ↑ File:CDConsoles FR 06.pdf, page 104
- ↑ File:ConsolesPlus FR 042.pdf, page 100
- ↑ File:CVG UK 160.pdf, page 58
- ↑ 59.0 59.1 File:PlayerOne FR 052.pdf, page 117 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 052.pdf_p117" defined multiple times with different content - ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 104
- ↑ 61.0 61.1 Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 100
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 58
- ↑ Digitiser (UK) (1995-04-21)
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 83
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 1
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
- ↑ 67.0 67.1 Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 60
- ↑ 69.0 69.1 69.2 Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 66
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 36
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 20
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
- ↑ 75.0 75.1 Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 27
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 134
- ↑ File:ConsolesPlus FR 051.pdf, page 138
- ↑ File:Joypad FR 048.pdf, page 44
- ↑ File:SSM UK 01.pdf, page 78
- ↑ File:SSM JP 19960412 1996-06.pdf, page 235
- ↑ Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 16
- ↑ 85.0 85.1 File:VideoGames US 86.pdf, page 83 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 86.pdf_p83" defined multiple times with different content - ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 118
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 138
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 29
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 1
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 80
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 24
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 54
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 116
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 74
- ↑ 96.0 96.1 Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 235
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 52
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 72
- ↑ File:ConsolesPlus FR 039.pdf, page 156
- ↑ File:MegaForce FR 35.pdf, page 56
- ↑ File:MeanMachinesSega25UK.pdf, page 98
- ↑ File:MegaForce FR 32.pdf, page 107
- ↑ File:MMS23 MK2Review.pdf, page 14
Mortal Kombat games for Sega systems | |
---|---|
Mortal Kombat (1993) | Mortal Kombat II ( ?) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II ( ?) | |
Mortal Kombat II ( ?) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
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