Difference between revisions of "Jurassic Park: Rampage Edition"
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==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
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+ | == Promotional material == | ||
+ | {{galleryPrintAd | ||
+ | |ASVG 13 SCG.pdf|asvg|13|2 | ||
+ | }} | ||
==Physical scans== | ==Physical scans== |
Revision as of 13:46, 25 January 2019
Jurassic Park: Rampage Edition | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: BlueSky Software | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Jurassic Park: Rampage Edition is an Action game released for the Sega Mega Drive in 1994 and developed by BlueSky Software. The game is the direct sequel to Jurassic Park, which was released the year before on the Sega Mega Drive.
Contents
Story
The game takes place directly after the first game. Dr. Alan Grant sees another helicopter full of heavily-armed InGen agents approaching Isla Nublar as he makes his escape, and his pilot attacks him as he tries to radio it in. The two struggle, and the helicopter crashes before Dr. Grant can regain control. Stuck on the island once again, Grant must fight his way through not only hoards of dinosaurs but also InGen field agents and members of the Costa Rican military attempting to eliminate the remaining dinosaurs.
Just as the previous game, the player can also choose to play as a Velociraptor. In the game, you play as a different Velociraptor trying to escape the island.
Gameplay
The game plays similar but also different to the first game. As Dr. Alan Grant, the player uses an assortment of weapons and ammunition to combat the dinosaurs and people that block their way and attack. Controls for Grant are the same as the original game. makes Grant switch the current weapon he is using. The default weapon is a Dart Gun with an extremely large supply of ammo. It is possible to run out of the darts though but difficult to do. makes Grant fire his current weapon. makes Grant jump. Grant can no longer cling onto ledges like he could in the first game but hardly needs to.
As the Raptor, the player must use a combination of physical attacks, jumping, and eating the Lysine cases scattered throughout the levels to progress through the game. Pressing makes the raptor bite. Biting can be done in several ways depending upon what part of the D-pad is pressed. Using the bite attack is required to eat the Lysine cases. After eating a certain number of these, (the number required becomes greater with difficulty level.) the screen turns red and the raptor becomes invincible for a limited time. This allows the player to kill any normal enemies the raptor touches with one hit. (the exception being the Raptor's final boss.)
Pressing allows the raptor to kick. Pressing and the D-pad button opposite to the direction you are facing will allow the raptor to attack from behind with its tail. controls jumping. Tapping once again in midjump allows the raptor to spin jump for higher distances. The spin jump can be used while moving backwards. Pressing and the D-pad button in the direction you are facing enables the raptor to run fast. Jumping and pressing will make the raptor do a flying kick.
Levels
History
Improvements and Differences From The First Game
Unlike the first game, which used stop motion prerendered sprites and actors in costumes, Jurassic Park: Rampage Edition uses what appears to be a cross between cartoonish and pre - rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slow downs that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down.) and Cheap deaths are not as frequent, Dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.
Due to similarities between game engines, it is very possible that parts if not all of the source code from Jurassic Park: Rampage Edition were used for Vectorman. Many mechanics for the platforming elements of Vectorman are similar. This is no surprise since BlueSky Software was responsible for both games.
Prototypes
drx's February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.
Production credits
- Developed by: BlueSky Software
- Producer: Jerry Markota
- Project Manager: Jennifer Cleary
- Game Design: Dana Christianson, Rob Cuenca, Jason Weesner, Dok Whitson
- Background Design: Rob Cuenca, Mark Lorenzen
- Lead Programmer: Keith Freiheit
- Programming Team: Kevin Baca, Mark Botta, Rich Karpp, Karl Robillard
- Lead Artist: Dok Whitson
- Art Team: Liz Anderson, Rosie Cosgrove, Rob Cuenca, Ellis Goodson, Mark Lorenzen, Kevin McMahon, Brian McMurdo, Jeff Remmer, John Roy
- Sound and Music: Sam Powell
- Lead Tester: Richie Hideshima
- Test Team: Mark Paniagua, Joe Cain, John Amirkhan, Matt Underwood, Tony Lynch, Chris Colon, Arnold Feener, Mike Wood, Jeff Ng, Ilya Reeves, Jeff Loney, Mike Baldwin, Jeol Breton
- Dedicated To: Rahim Mehra
Magazine articles
- Main article: Jurassic Park: Rampage Edition/Magazine articles.
Promotional material
Physical scans
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64 | |
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Based on 20 reviews |
Mega Drive, AS† |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-07 | Cartridge (US/EU) | ||||||||||
✔ |
|
2MB | 1994-07-18 | CD-R disc[23] | Page | |||||||||
✔ |
|
2MB | 1994-07-17 | CD-R disc[24] | Page | |||||||||
✔ |
|
2MB | 1994-07-15 | CD-R disc[25] | Page | |||||||||
✔ |
|
2MB | 1994-07-14 | CD-R disc[26] | Page | |||||||||
✔ |
|
2MB | 1994-07-13 | CD-R disc[27] | Page | |||||||||
✔ |
|
2MB | 1994-07-08 | CD-R disc[28] | Page | |||||||||
✔ |
|
2MB | 1994-06-30 | CD-R disc[29] | Page | |||||||||
✔ |
|
2MB | 1994-06-22 | CD-R disc[30] | Page | |||||||||
✔ |
|
2MB | 1994-06-20 | CD-R disc[31] | Page |
References
- ↑ File:SegaMagazine UK 11.pdf, page 94
- ↑ File:GamePlayers US 0710.pdf, page 11
- ↑ 3.0 3.1 File:MeanMachinesSega26UK.pdf, page 112 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega26UK.pdf_p112" defined multiple times with different content - ↑ 4.0 4.1 File:VideoGames US 70.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 70.pdf_p80" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 108
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 112
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 128
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 167
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 150
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 102
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 14
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 228
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 71
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 102
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 106
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 84
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 77
- ↑ Sega Megazone, "October 1994" (AU; 1994-xx-xx), page 22
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 99
- ↑ Video Games, "11/94" (DE; 1994-10-26), page 116
Jurassic Park games for Sega systems | |
---|---|
Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997) | |
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
The Lost World: Jurassic Park (1997) | |
Jurassic Park: Operation Genesis (2003) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) |
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