Difference between revisions of "Sega Rally Championship"
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− | '''''Sega Rally Championship''''', also known as '''''Sega Rally''''', is a 1995 arcade racing game developed by [[Sega AM5]] for [[Sega Model 2A CRX]] arcade hardware. It was later ported over to the [[Sega Saturn]] by [[ | + | '''''Sega Rally Championship''''', also known simply as '''''Sega Rally''''' or occasionally by the extended title of '''''Sega Rally Championship 1995''''', is a 1995 arcade racing game developed by [[Sega AM5]] for [[Sega Model 2A CRX]] arcade hardware. It was later ported over to the [[Sega Saturn]] by [[Sega AM3]] and PC. |
− | ''Sega Rally'' has the player drive either a [http://en.wikipedia.org/wiki/Toyota_Celica | + | ''Sega Rally'' has the player drive either a [http://en.wikipedia.org/wiki/Toyota_Celica Toyota Celica CT-Four] or a [http://en.wikipedia.org/wiki/Lancia_Delta Lancia Delta HF Integrale] across three tracks. As it is a rally game there is no concept of "laps" (at least, not in the arcade version), just a beginning and end. There are, however, computer players which need to be avoided, with the overall aim of finishing in first place at the end of third course (the positions are carried through to each track, so if a user finishes in 10th on the first track, he or she will start in 10th place on the second). |
− | ''Sega Rally'' is notable for being the first racing game to allow you to drive on different surfaces (including asphalt, gravel and mud), each with different friction properties which | + | ''Sega Rally'' is notable for being the first racing game to allow you to drive on different surfaces (including asphalt, gravel and mud), each with different friction properties which adjust the car's handling accordingly. Previous games often included different surfaces to drive on, though surfaces such as grass would simply reduce the top speed of the car, not the handling. These features allow ''Sega Rally'' to stand out as a rally game, rather than a generic racing game with rally-esque settings. [[Codemasters]] have cited ''Sega Rally'' as a strong influence on their first ''Colin McRae Rally'' game. |
− | Also notable in ''Sega Rally'' is the inclusion of a third "secret" car, a [http://en.wikipedia.org/wiki/Lancia_Stratos_HF Lancia Stratos HF]. The | + | Also notable in ''Sega Rally'' is the inclusion of a third "secret" car, a [http://en.wikipedia.org/wiki/Lancia_Stratos_HF Lancia Stratos HF]. The Stratos in ''Sega Rally'' is a more powerful and harder to handle car, which presumably was not included with the other two by default due to its age (the Stratos won the World Rally Championship three times in the 1970s, while the Delta won between 1987 and 1992 and the Celica 1993 and 1994. This means the Delta and Celica were "current"). |
Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - ''[[Safari Race]]'' for the [[SG-1000]] contains both Lancia Stratoses and Audi Quattros. | Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - ''[[Safari Race]]'' for the [[SG-1000]] contains both Lancia Stratoses and Audi Quattros. | ||
− | The three tracks in ''Sega Rally'' are known simply as "Desert" (easy), "Forest" (medium) and "Mountain" (hard). The Saturn version of the game includes another track, "Lakeside", which is unlocked after finishing in first place. | + | The three tracks in ''Sega Rally'' are known simply as "Desert" (easy), "Forest" (medium) and "Mountain" (hard). The Saturn version of the game includes another track, "Lakeside", which is unlocked after finishing in first place. |
+ | |||
+ | 1996 saw the release of '''''Sega Rally Championship Plus''''' in Japan. ''Plus'' is very much the same game, but adds [[XBAND]] support and is tuned to work with the [[3D Control Pad]]. There is a similar version released in the US under the title of '''''Sega Rally Championship Plus: NetLink Edition''''', swapping XBAND support for [[Sega NetLink]] support, but does not feature analogue 3D Control Pad support. | ||
''Sega Rally'' was followed by ''[[Sega Rally 2]]'' for [[Sega Model 3]] hardware and later the [[Sega Dreamcast]]. It was also bundled as a box set with ''[[Sega Rally 2006]]'' for the [[Sony PlayStation 2]]. | ''Sega Rally'' was followed by ''[[Sega Rally 2]]'' for [[Sega Model 3]] hardware and later the [[Sega Dreamcast]]. It was also bundled as a box set with ''[[Sega Rally 2006]]'' for the [[Sony PlayStation 2]]. | ||
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Revision as of 15:35, 26 May 2011
Sega Rally Championship |
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System(s): Sega Model 2A CRX, Sega Saturn, Sega Dreamcast, Game Boy Advance, PlayStation 2, N-Gage, PC |
Publisher: Sega |
Developer: Sega AM5, Sega AM3 (Saturn Version) |
Genre: Racing |
Sega Rally Championship, also known simply as Sega Rally or occasionally by the extended title of Sega Rally Championship 1995, is a 1995 arcade racing game developed by Sega AM5 for Sega Model 2A CRX arcade hardware. It was later ported over to the Sega Saturn by Sega AM3 and PC.
Sega Rally has the player drive either a Toyota Celica CT-Four or a Lancia Delta HF Integrale across three tracks. As it is a rally game there is no concept of "laps" (at least, not in the arcade version), just a beginning and end. There are, however, computer players which need to be avoided, with the overall aim of finishing in first place at the end of third course (the positions are carried through to each track, so if a user finishes in 10th on the first track, he or she will start in 10th place on the second).
Sega Rally is notable for being the first racing game to allow you to drive on different surfaces (including asphalt, gravel and mud), each with different friction properties which adjust the car's handling accordingly. Previous games often included different surfaces to drive on, though surfaces such as grass would simply reduce the top speed of the car, not the handling. These features allow Sega Rally to stand out as a rally game, rather than a generic racing game with rally-esque settings. Codemasters have cited Sega Rally as a strong influence on their first Colin McRae Rally game.
Also notable in Sega Rally is the inclusion of a third "secret" car, a Lancia Stratos HF. The Stratos in Sega Rally is a more powerful and harder to handle car, which presumably was not included with the other two by default due to its age (the Stratos won the World Rally Championship three times in the 1970s, while the Delta won between 1987 and 1992 and the Celica 1993 and 1994. This means the Delta and Celica were "current").
Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - Safari Race for the SG-1000 contains both Lancia Stratoses and Audi Quattros.
The three tracks in Sega Rally are known simply as "Desert" (easy), "Forest" (medium) and "Mountain" (hard). The Saturn version of the game includes another track, "Lakeside", which is unlocked after finishing in first place.
1996 saw the release of Sega Rally Championship Plus in Japan. Plus is very much the same game, but adds XBAND support and is tuned to work with the 3D Control Pad. There is a similar version released in the US under the title of Sega Rally Championship Plus: NetLink Edition, swapping XBAND support for Sega NetLink support, but does not feature analogue 3D Control Pad support.
Sega Rally was followed by Sega Rally 2 for Sega Model 3 hardware and later the Sega Dreamcast. It was also bundled as a box set with Sega Rally 2006 for the Sony PlayStation 2.
Contents
Production Credits (Saturn Version)
- Producer: Tetsuya Mizuguchi
- Director: Ryichi Hatori, Atsutomo Nakagawa
- Supervisor: Yoshio Fujimoto, Tein
- Game Writters: Keneth Ibrahim, Tetsuya Mizuguchi
- Head Programmers: Ryichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kudo, Maiko Kitgawa
- Sound Producers: Yukifumi Makino, Takayuki Hijikata
- Sound Director: Tatsuya Kousaki
- Music Composers: Naofumi Hataya, Takenobu Mitsuyoshi
- Sound Effects: Seirou Okamoto, Tatsuya Kousaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Recording Studio: Sega Digital Studio
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Publicity: Hitoto Kikuchi, Ryutaro Nonaka, Tadashi Takezaki, Yasushi Nagumo
- Overseas Coordination: James Spahn, Ryoichi Hasegawa
- Manual Preparation: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayshi
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Shinji Kawahira, Jun Senoue, Yoji Ishii, Koichi Nagata, Makoto Oshitani, Yutaka Kamimura, Ko Tanaka, Mario Cotza, Koki Takahira (Car Graphic), Toshiya Hasegawa (Rally Xpress), C-One Corpoation, Castroi, Michelin
- Created By: Sega Rosso, Hitmaker (Saturn Version)
- Published By: Sega Enterprises. Ltd.
Screenshots
Physical Scans
Model 2 Version
Saturn Version
Saturn, JP |
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50x50px Disc |
Saturn, JP (Plus) (Satakore) |
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