Difference between revisions of "Task Force Harrier EX"
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==Gameplay== | ==Gameplay== | ||
− | {{A}} shoots and fires bombs at the ground, similar to ''Xevious''. {{C}} fires a screen filling smartbomb (you have a limited supply). Powerups can be collected the enhance the main shot, standard bombs and options around the ship. Options can be arranged around the ship in a variety of formations; use {{B}} to cycle through them. Similar to the Force item in ''[[R-Type]]'', these options absorb enemy bullets. Each formation also changes the ship's speed. | + | {{A}} shoots and fires bombs at the ground, similar to ''Xevious''. {{C}} fires a screen filling smartbomb (you have a limited supply). Powerups can be collected the enhance the main shot, standard bombs and options around the ship. Options can be arranged around the ship in a variety of formations; use {{B}} to cycle through them. Similar to the Force item in ''[[R-Type]]'', these options absorb enemy bullets. Each formation also changes the ship's speed. It is interesting to note that escorts look like miniaturized F-22 Raptor fighters, an aircraft which was still in development at the time. |
Each stage has two sections. The first section takes place high above the ground with options available. The second section plays closer to the ground with options removed. | Each stage has two sections. The first section takes place high above the ground with options available. The second section plays closer to the ground with options removed. | ||
+ | |||
+ | An interesting detail; majority of the enemy units in the game are based on real life Soviet/Russian vehicles in both name and appearance. | ||
''EX'' has some secret options that allow you to skip stages, enable debug invincibility, and so on. A big one is the ability to add an information panel on the right side of the screen, much like the [[Toaplan]] ports. Hold {{Down}} and {{Start}} while booting the game and release them once the title screen animation stops, then press {{Up}}, {{Down}}, {{Left}}, {{Right}}, {{A}}, {{B}}, {{A}}, {{C}}, {{B}}. There's no audiovisual indicator, but going into the Options menu displays the new options. | ''EX'' has some secret options that allow you to skip stages, enable debug invincibility, and so on. A big one is the ability to add an information panel on the right side of the screen, much like the [[Toaplan]] ports. Hold {{Down}} and {{Start}} while booting the game and release them once the title screen animation stops, then press {{Up}}, {{Down}}, {{Left}}, {{Right}}, {{A}}, {{B}}, {{A}}, {{C}}, {{B}}. There's no audiovisual indicator, but going into the Options menu displays the new options. |
Revision as of 12:43, 27 March 2020
Task Force Harrier EX | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Treco | |||||||||||||||
Developer: Treco | |||||||||||||||
Original system(s): Arcade boards | |||||||||||||||
Developer(s) of original games: NMK | |||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Task Force Harrier (タスクフォースハリアー) is a little-known 1989 arcade shoot-'em-up developed by NMK and published by UPL in Japan and American Sammy in the US. It was remade for the Sega Mega Drive in 1991 by Jorudan and published by Treco, again released exclusively in Japan and the US as the more well-known Task Force Harrier EX (タスクフォースハリアーEX). This game is unusual for having exceptionally clear PCM audio for voices, and at least one song entirely in PCM.
Contents
Story
A communist group comes out of hiding and begin conquering the world, alerting the UN to call out Falcon, a noted fighter pilot, to stop them; however the communists have already readied their freedom-destroying superbomber, the TU-190, to launch towards the US, making Falcon's job more rash. Consequently he is given the Harrier V, an experimental version of US/UK VTOL fighter , for this job.
Gameplay
shoots and fires bombs at the ground, similar to Xevious. fires a screen filling smartbomb (you have a limited supply). Powerups can be collected the enhance the main shot, standard bombs and options around the ship. Options can be arranged around the ship in a variety of formations; use to cycle through them. Similar to the Force item in R-Type, these options absorb enemy bullets. Each formation also changes the ship's speed. It is interesting to note that escorts look like miniaturized F-22 Raptor fighters, an aircraft which was still in development at the time.
Each stage has two sections. The first section takes place high above the ground with options available. The second section plays closer to the ground with options removed.
An interesting detail; majority of the enemy units in the game are based on real life Soviet/Russian vehicles in both name and appearance.
EX has some secret options that allow you to skip stages, enable debug invincibility, and so on. A big one is the ability to add an information panel on the right side of the screen, much like the Toaplan ports. Hold and START while booting the game and release them once the title screen animation stops, then press , , , , , , , , . There's no audiovisual indicator, but going into the Options menu displays the new options.
Production credits
- Management: Hiromitsu Kususe
- Director - Team Griffin: Takashi Kuroda, Ryo Saitou
- Planner: Yoh Hayakawa
- Main Programmer: Y.K
- Sub Programmer: Yuuichi Yamaguchi
- Special Programmer: Mitoshi Asakawa
- Main Graphic Designer: Yoh Hayakawa
- Graphic Designer: Mitusru Ishida, Masaru Yokoura
- Sound: Tenpei Satou
- SE: M.Kajihara
- PCM: T.Suzuki
- Special Thanks: Takashi Ohga, Satoru Tanaka, Mura, Yaga Shooting Master, Tsu-chi, Kimi Chan, Mo‑Rin, Midori Chan, Naoko Chan, Mieko Chan
- Master of Games: Take Chan
- Presented by: Treco 1991
Magazine articles
- Main article: Task Force Harrier EX/Magazine articles.
Promotional material
- Main article: Task Force Harrier EX/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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56 | |
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Based on 17 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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References
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 78 (80)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
- ↑ 3.0 3.1 Joystick, "Février 1992" (FR; 1992-0x-xx), page 163
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 66/67 (66)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 236
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 80
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 135
- ↑ Famitsu, "1991-12-27" (JP; 1991-12-13), page 41
- ↑ Games-X, "5th-11th March 1992" (UK; 1992-03-05), page 25
- ↑ Hippon Super, "January 1992" (JP; 1991-12-04), page 91
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ Mega Play, "June 1992" (US; 1992-0x-xx), page 65
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 40
- ↑ Play Time, "6/92" (DE; 1992-05-06), page 93
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 66
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Zone, "March 1993" (UK; 1993-02-11), page 30
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
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