Difference between revisions of "Time Gal"

From Sega Retro

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===Visual Mode===
 
===Visual Mode===
Also included in the game is a Visual Mode, where the player can simply watch any of the scenes in the game using the passwords awarded after each time period (listed above). In Visual Mode, the player can choose to watch an entire level uninterrupted, or watch every possible death sequence.
+
Also included in the game is a Visual Mode, where the player can simply watch any of the scenes in the game using the passwords awarded after each time period on the Normal or Hard difficulties (listed above). In Visual Mode, the player can choose to watch an entire level uninterrupted, or watch every possible death sequence.
  
 
==Production credits==
 
==Production credits==

Revision as of 19:10, 12 July 2020

n/a

TimeGal title.png

Time Gal
System(s): Sega Mega-CD, Sega Mega LD
Publisher:
Sega Mega-CD
Wolf Team (JP)
Sega Mega-CD
Renovation Products (US)
Sega Mega-CD
Sega (EU)
Mega LD
Taito
Mega LD
Pioneer
Developer:
Original system(s): Arcade Boards
Developer(s) of original games: Taito
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,8007,800 T-32114
Sega Mega-CD
US
$49.9949.99[1] T-6214
Sega Mega-CD
DE
DM 99.0099.00[5]
Sega Mega-CD
FR
Sega Mega-CD
UK
£44.9944.99[2][3]
Non-Sega versions

Time Gal (タイムギャル) is a 1985 LaserDisc FMV arcade game by Taito. Wolf Team brought it to the Sega Mega-CD in 1992, and Taito produced a port to the Sega Mega LD in 1995.

The original arcade game was later remade on the Sega Saturn as part of Time Gal & Ninja Hayate.

Story

The story is set in a fictional future where time travel is being perfected. Just before a televised unveiling of a new time machine, a criminal named Luda steals the time machine with intentions of altering the past to his desires. Reika (referred to in western manuals as "Time Gal") must travel to the different time periods to track down Luda and thwart his plans.

Gameplay

The gameplay is that of an on-rails FMV action game with quick-time events as established by games such as Dragon's Lair. As the FMV rolls, the player has to react and press a button in time with what is happening. Pressing the D-Pad in any direction will move Reika in that direction, while any of the three face buttons will make her shoot her gun or use whatever weapon she has.

The player has to press the correct button as indicated by the reaction jewels on the border and an audible tone (when all the jewels flash simultaneously, the player must use Reika's weapon). If the player makes a bad move or doesn't do anything, a death sequence plays and a life is lost. The harder the difficulty, the less time the player has to press the correct button, and on Hard difficulty, the jewels will not flash, so the player will have to pay attention and see what object flashes in the FMV to make the correct move. At specific points in gameplay, Reika will activate a "Time Stop". When this happens, the player is given three choices to make, and has seven seconds to make a choice. If the wrong choice is made, the player loses a life. To raise the challenge, the FMV may sometimes be mirrored, reversing the directional inputs.

Scoring is based on how well the player performs as well as the difficulty level. The player scores points for successfully completing reactions. If a level is completed without making a single mistake, then the player is awarded a greater bonus. An extra life is awarded at 100,000 points, with additional lives awarded every 200,000 points when playing on the Hard difficulty. When the game is completed, an "All Clear" bonus is awarded, along with an additional 50,000 points for each life remaining. Scores are not saved to the Mega-CD's backup RAM and are lost when the system is turned off.

Levels

There are 16 levels in the game, each of them taking place in different time periods. The order in which the time periods are played through is different each time, though Reika will always start a new game in a B.C. period, and must work her way through to early A.D. and present day, and then back to the future. As a result of the random progression, the levels are all listed here in chronological order.

Notavailable.svg

B.C. 70,000,000
Password: BMCFXWRL (US/EU) / DODZILLA (JP) 

Notavailable.svg

B.C. 65,000,000
Password: GJRPQVKS (US/EU) / DINOSAUR (JP) 

Notavailable.svg

B.C. 30,000
Password: THMZCYFB (US/EU) / STONEAGE (JP) 

Notavailable.svg

B.C. 1600
Password: RYFGSXDK (US/EU) / ELEPHANT (JP) 

Notavailable.svg

B.C. 44
Password: FTGBDQPW (US/EU) / OSIRIIYA (JP) 

Notavailable.svg

A.D. 500
Password: VSLCZKTJ (US/EU) / HARDWORK (JP) 

Notavailable.svg

A.D. 999
Password: CYVZPBMG (US/EU) / DEATHOUL (JP) 

Notavailable.svg

A.D. 1588
Password: DRXHTLQJ (US/EU) / SOUTHERN (JP) 

Notavailable.svg

A.D. 1941
Password: WBMRJZVH (US/EU) / WORLDWAR (JP) 

Notavailable.svg

A.D. 1991
Password: SHKXGJWF (US/EU) / LANDMINE (JP) 

Notavailable.svg

A.D. 2001
Password: XPTMCSHD (US/EU) / RECKLESS (JP) 

Notavailable.svg

A.D. 2010
Password: ZVYFLGQJ (US/EU) / ASTEROID (JP) 

Notavailable.svg

A.D. 3001
Password: QWCDHRKT (US/EU) / MURDERER (JP) 

Notavailable.svg

A.D. 3999
Password: PLQTVMXY (US/EU) / BRANCHER (JP) 

Notavailable.svg

A.D. 4000
Password: LKDWBSYF (US/EU) / STARWARS (JP) 

Notavailable.svg

A.D. 4001
Password: KVGPRZCW (US/EU) / THANKYOU (JP) 

Visual Mode

Also included in the game is a Visual Mode, where the player can simply watch any of the scenes in the game using the passwords awarded after each time period on the Normal or Hard difficulties (listed above). In Visual Mode, the player can choose to watch an entire level uninterrupted, or watch every possible death sequence.

Production credits

Mega-CD version

Japanese version

Source:
In-game credits (JP)
TimeGal MCD JP SSEnding.pdf
[6]


Oversea version

  • Producers: J.Asanuma, M.Uno
  • Director: K.Iijima
  • Planner: H.Suzuki, H.Ogawa
  • Main Programming: S.Hirachi
  • Mega‑CD Programing: C.Tokuhiro
  • Visual Directors: T.Okano, T.Konishi
  • Design Supervised by: K.Nagata
  • Graphics by: T.Okano, K.Tazima, M.Matsushima, T.Hamada, M.Yasumori, H.Nakajima, M.Kaneda, Y.Nishitani, M.Kimura, K.Fujita, K.Tajiri, D.Moriyama, K.Ishiguro, M.Andou, Y.Inagaki
  • Opening Music Composed by: S.Tamura
  • Ending Music Composed by: M.Sakuraba
  • Public Relations: Karen Safran, Mitch Kampf, Kenji Goshima
  • U.S. R&D: Kenji Goshima, Corey Tresidder
  • Manual Text: Corey Tresidder
  • Packaging: Modre Pricedesign
  • Translator: Rie Yamada
  • Thanks to: K.Gotou, M.Uchida, T.Kunimatsu, I.Kadowaki, S.Rokumoto, H.Nina, H.Hashimoto
  • Special Thanks to: K.Fukushima
© Wolf Team/Telenet Japan 1993


Mega LD version

  • Game Design by: Hidehiro Fujiwara
  • Soft Program by: Takashi Kuriyama
  • Gal Created by: Hiroaki Satoh, Toshiyuki Nishimura
  • Sound Director: Yosio Imamura
Picture Staff

Magazine articles

Main article: Time Gal/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #46: "May 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-09: "September 1992" (1992-08-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-10: "October 1992" (1992-09-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-11: "November 1992" (1992-10-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-12: "December 1992" (1992-11-07)
Logo-pdf.svg

Physical scans

Mega-CD version

Sega Retro Average 
Publication Score Source
75 [7]
79 [8]
75 [9]
75 1998, p89
75 1999, p141
50 №205, [1]
92 №2, p9/24/25
85
90 [10]
80 №1992-11, p45
72 №6, p17/18/19/20
71 [11]
70 №3, p32/33
59 №18, p60/61/62
63 [12]
71 №45, p50/51
86 №16, p62/63
80 №18, p74
72 [13]
60 №4, p11
Sega Mega-CD
74
Based on
20 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[14]
Beep! MegaDrive (JP) NTSC-J
75
[15]
Electronic Gaming Monthly (US) NTSC-U
75
[9]
Mean Machines: The Essential Sega Guide (UK)
50
[16]
Famitsu (JP) NTSC-J
50
[17]
GameFan (US)
89
[18]
Game Power (IT) NTSC
80
[19]
GamePro (US) NTSC-U
90
[20]
Game Informer (US) NTSC-U
75
[21]
Hippon Super (JP) NTSC-J
80
[22]
Mega Drive Fan (JP) NTSC-J
71
[23]
Mega (UK) NTSC-J
71
[24]
Mega Action (UK) PAL
70
[25]
Mega Force (FR)
78
[26]
Mega Fun (DE) PAL
68
[27]
MegaTech (UK) NTSC
59
[28]
Marukatsu Mega Drive (JP) NTSC-J
73
[29]
Mean Machines Sega (UK) NTSC
63
[30]
Power Up! (UK)
72
[31]
ProGames (BR)
75
[32]
Sega Magazin (DE)
82
[5]
Sega Power (UK) PAL
71
[2]
Sega Pro (UK) NTSC-J
86
[33]
Sega Pro (UK) NTSC-J
80
[34]
Sega Force (UK) NTSC
72
[35]
Sega Saturn Magazine (JP) NTSC-J
79
[36]
Sonic the Comic (UK) PAL
60
[37]
Supergame (BR)
83
[38]
Todo Sega (ES)
78
[39]
Tricks 16 bit (RU)
80
[40]
Video Games (DE) NTSC-U
51
[41]
Sega Mega-CD
72
Based on
31 reviews

Time Gal

Mega-CD, US
TimeGal MCD US Box Back.jpgTimeGal MCD US Box Front.jpg
Cover
TimeGal MCD US Disc.jpg
Disc
Timegal mcd us manual.pdf
Manual
Mega-CD, EU
TimeGal MCD EU Box Back.jpgTimeGal MCD EU Box Front.jpg
Cover
TimeGal MCD EU Disc.jpg
Disc
TimeGalMegaCDEUManual.PDF
Manual
Mega-CD, JP
TimeGal MCD JP Box Back.jpgTimeGal MCD JP Box Front.jpg
Cover
TimeGal MCD JP Disc.jpg
Disc
TimeGal MCD JP manual.pdf
Manual

Mega LD version

Mega LD, JP
Time Gal MegaLD JP Top.jpg
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/3/3c/TimeGal_MLD_JP_Box_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Time Gal MegaLD JP Spine.jpg
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/7/7c/TimeGal_MLD_JP_Box_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Cover
Time Gal MegaLD JP Disc SideB.pngTime Gal MegaLD JP Disc SideA.png
Disc
Error creating thumbnail: convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/580. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_445970541650.jpg' @ error/convert.c/ConvertImageCommand/3229.
Manual
Time Gal MegaLD JP Obi.jpg
Obi
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/c/c5/Time_Gal_MegaLD_JP_Front+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Front+Obi

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
300,587,952 CD (EU) 4417
Sega Mega-CD
CRC32
MD5
SHA-1
306,303,312 CD (JP) T-32114
Sega Mega-CD
CRC32
MD5
SHA-1
300,590,304 CD (US) T-6214

References

  1. 1.0 1.1 GamePro, "July 1993" (US; 1993-xx-xx), page 65
  2. 2.0 2.1 2.2 Sega Power, "August 1993" (UK; 1993-07-01), page 50
  3. Mega Power, "February 1994" (UK; 1994-01-20), page 81
  4. File:SelectRound FR 01.pdf, page 2
  5. 5.0 5.1 5.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 32
  6. File:TimeGal_MCD_JP_SSEnding.pdf
  7. Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 27 (29)
  8. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
  9. 9.0 9.1 Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 30
  10. GamePro, "July 1993" (US; 1993-xx-xx), page 64 (65)
  11. Mega, "February 1993" (UK; 1993-01-21), page 42/43 (42)
  12. Mean Machines Sega, "July 1993" (UK; 1993-05-25), page 52-54 (52)
  13. Sega Force, "March 1993" (UK; 1993-02-04), page 60-62 (60)
  14. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 243
  15. Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 29
  16. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 126
  17. Famitsu, "1992-11-13,20" (JP; 1992-10-30), page 1
  18. GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
  19. Game Power, "Ottobre 1993" (IT; 1993-xx-xx), page 60
  20. GamePro, "July 1993" (US; 1993-xx-xx), page 66
  21. Game Informer, "September/October 1993" (US; 1993-0x-xx), page 62
  22. Hippon Super, "November 1992" (JP; 1992-10-03), page 45
  23. Mega Drive Fan, "March 1993" (JP; 1993-02-xx), page 59
  24. Mega, "February 1993" (UK; 1993-01-21), page 42
  25. Mega Action, "August 1993" (UK; 1993-07-15), page 32
  26. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 30
  27. Mega Fun, "09/93" (DE; 1993-08-18), page 40
  28. MegaTech, "June 1993" (UK; 1993-05-20), page 60
  29. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 107
  30. Mean Machines Sega, "July 1993" (UK; 1993-05-25), page 52
  31. Power Up!, "Saturday, August 21, 1993" (UK; 1993-08-21), page 1
  32. ProGames, "Agosto 1993" (BR; 1993-0x-xx), page 30
  33. Sega Pro, "February 1993" (UK; 1993-01-14), page 62
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  35. Sega Force, "March 1993" (UK; 1993-02-04), page 60
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  37. Sonic the Comic, "10th July 1993" (UK; 1993-07-10), page 11
  38. Supergame, "Maio 1993" (BR; 1993-05-xx), page 30
  39. Todo Sega, "Noviembre 1993" (ES; 1993-1x-xx), page 76
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 268
  41. Video Games, "9/93" (DE; 1993-08-25), page 39


Time Gal

TimeGal title.png

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