Difference between revisions of "Puggsy"

From Sega Retro

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| releases={{releasesMD
 
| releases={{releasesMD
 
| md_date_us=1994-01-06{{intref|Press release: 1994-01-06: PSYGNOSIS RELEASES PUGGSY FOR SEGA GENESIS AND SEGA CD}}
 
| md_date_us=1994-01-06{{intref|Press release: 1994-01-06: PSYGNOSIS RELEASES PUGGSY FOR SEGA GENESIS AND SEGA CD}}

Revision as of 09:09, 4 May 2021

n/a

Puggsy Title.png

Puggsy
System(s): Sega Mega Drive, Sega Mega-CD
Publisher: Psygnosis
Developer:
Sound driver:
Sega Mega Drive
Krisalis sound driver
Genre: Action

















Number of players: 1
Official in-game languages:

Sega Mega Drive
  • English
  • Français
  • Deutsch
  • Español
  • Sega Mega-CD
  • English
  • Release Date RRP Code
    Sega Mega Drive
    US
    T-113016
    Videogame Rating Council: GA
    Sega Mega Drive
    EU
    T-113016-50
    Sega Mega Drive
    UK
    £44.9944.99[3][4] T-113016-50
    Sega Mega Drive
    SE
    (Rental)
    Sega Mega Drive
    AU
    $89.9589.95[6]
    Sega Mega-CD
    US
    T-113035
    Videogame Rating Council: GA
    Sega Mega-CD
    EU
    T-113035-50
    Sega Mega-CD
    DE
    DM 119.00119.00[9] T-113035-50
    Sega Mega-CD
    UK
    £44.9944.99[7][8] T-113035-50
    Non-Sega versions

    Puggsy is a platform game developed by Traveller's Tales and published by Psygnosis in 1993 for the Sega Mega Drive, Sega Mega-CD and Commodore Amiga computers. In the US, the Mega Drive and Mega-CD versions were released on the first day of Winter CES 1994; January 6th[1].

    The game was notable at the time of release for having an unusual physics system which the manual calls "Total Object Interaction"[10], in which Puggsy can use various objects for aiding him in battle, and for helping him solve puzzles to proceed.

    Story

    The game follows the character, Puggsy, an orange alien which has been marooned on an alien planet and got his spaceship stolen by its inhabitants.

    Now he ventures into the island, searching for the whereabouts of his spaceship.

    Gameplay

    The D-Pad is used to move around. The C button jumps; while in mid-air, the player can press and hold Down to stomp on enemies. To pick up an item, press B;to drop it, press again, also, holding up or any diagonally upward direction then pressing B will throw the item upwards. A is used to interact with the item Puggsy is holding (e.g. while holding a shield, press A to gain invincibility). Multiple items can be stacked on top of each other and carried.

    The general goal of each level is to reach the exit as directed by the arrow on the HUD, though in most cases, the player will need to solve puzzles and overcome hazards using whatever objects they encounter during a level, such as a key to open locked doors, a gun to shoot enemies with, water pistols to douse flames. Just about every type of item can be carried into the goal for bonus points and extra lives. Some levels may have alternate exits that will lead the player to secret levels should they be able to find them. Certain levels will end in boss fights, in which the player needs to find a solution in order to inflict damage to a boss.

    In addition to the main game, there is also a Junior mode which presents the player with a short five-level game that helps the player get accustomed to the game's mechanics. The levels in this mode are simpler versions of the levels played in the main game.

    Levels

    Regular levels

    Notavailable.svg

    The Beach

    Notavailable.svg

    The Cove

    Notavailable.svg

    The Red Woods

    Notavailable.svg

    Redwood Keep

    Notavailable.svg

    The Light House

    Notavailable.svg

    Angeltier Falls

    Notavailable.svg

    Star Fall Lake

    Notavailable.svg

    Splinter Town

    Notavailable.svg

    Badger Mill

    Notavailable.svg

    Pyramids

    Notavailable.svg

    Darkblade Forest

    Notavailable.svg

    Diamond Mines

    Notavailable.svg

    Darkskull Castle

    Notavailable.svg

    Fire Heart

    Notavailable.svg

    Aztec Temple

    Notavailable.svg

    Racrock Forge

    Notavailable.svg

    Raclantis Docks

    Secret levels

    Notavailable.svg

    Treasure Trove

    Notavailable.svg

    Wabbits World

    Notavailable.svg

    Secret Tunnel

    Notavailable.svg

    A Hidden Place

    Notavailable.svg

    Lunar Jet Pug

    Notavailable.svg

    Star Fall Pool

    Notavailable.svg

    Puggs in Space

    Notavailable.svg

    Aztec Games

    Notavailable.svg

    Pugsanoid

    Notavailable.svg

    Shell Shock

    Notavailable.svg

    Fair Ohs Tomb

    Notavailable.svg

    Wills World

    Notavailable.svg

    Never Mined

    Notavailable.svg

    Lee And Errr??

    Notavailable.svg

    The End of All

    Guardians

    Notavailable.svg

    Herman the Hermit
    This boss is one of three bosses that is only fought in the Mega-CD version of the game, encountered at The Beach. Herman will attack by jumping up and down, and periodically blow bubbles containing shells. The player will have to pop the bubbles and drop the shells on Herman's head to hurt him.

    Notavailable.svg

    Polly Pirate
    Fought at the end of The Cove, Polly jumps around firing at Puggsy. All Puggsy has to defend himself is the odd fish that gets washed up on deck. The player has to position Puggsy near the fish and fire it at Polly to inflict damage.

    Notavailable.svg

    The Emperor's Old Clothes
    The boss of Redwood Keep attacks Puggsy by dropping his large hands onto him. To defeat him, the player has to position Puggsy on top of the switches embedded in the floor to open trapdoors in the ceiling above the boss, dropping balls on his head.

    Notavailable.svg

    Flour Power
    The miller fought in Badger Mill will throw bags of flour at Puggsy. The player will have to use the levers where Puggsy is standing to operate the claw and grab the flour bags, then place them onto the conveyor belt to drop onto the miller.

    Notavailable.svg

    So Pharaoh So Good
    Fought at the Pyramids, the pharaoh flies around in a large raccoon head-shaped ship and emerges from its nose, holding a plunger. To attack the pharaoh, the player must have Puggsy step on the pressure pads on the floor to fire a plunger at the pharaoh, while also taking care not to get hit by the plungers.

    This boss is also the only boss fought in Junior mode.

    Notavailable.svg

    Darkskull Castle Guardian
    This unnamed boss, encountered only in the Mega-CD version, is fought in Darkskull Castle. He is a mouse who wields a possessed sword that flies all around the castle with him hanging onto the hilt. The player has to avoid the sword and butt stomp the boss whenever he flies low.

    Notavailable.svg

    Halitosis the Dragon
    This boss, fought in Fire Heart, attacks by tiptoeing back and forth and breathing out fire. The player must wait for him to stop attacking, sneak near him, and jump into his jaw to damage him.

    Notavailable.svg

    Racrock Forge Guardian
    An unnamed mech that is fought in Racrock Forge in the Mega-CD version only. This boss fight sets itself apart from the other bosses in that it is an FMV with Puggsy's sprite overlayed on top of it. The mech flies around the room underneath the platform and tries to attack Puggsy using the flamethrowers attached to its arms. Puggsy cannot do anything to the boss, so he must avoid its attacks and survive until the room fills up with water and the boss eventually gives up and sinks.

    Notavailable.svg

    If Looks Could Kill!
    The final boss of the game and the king of the raccoons, who attacks Puggsy by trying to stomp on him, dropping mines in the room, and firing laser beams from his eyes, all of which the player must avoid. The only way to defeat the king is to stand beneath him when he is about to fire his lasers, then move away so the lasers bounce off the floor and directly back into his eyes.

    History

    Development

    The Puggsy character originally came from a Commodore Amiga demo named "Puggs in Space", which proved to be so successful that an entire game was made out of it.

    A Super NES version of the game was planned, but cancelled, and sequels were supposedly in the works before being axed too. According to designer and programmer Jon Burton, the SNES version was completed, but the home console market crashed before release due to a flood of publishers trying to get a slice of the market which led to oversaturation, and as a result the Mega Drive version of this game and Wiz 'n' Liz had very poor sales. As such, publisher Psygnosis quickly dropped their plans to release SNES ports of those games.[11] However, SNES conversions of some of the music tracks would be repurposed for the Mega-CD version.[11]

    Versions

    The Mega-CD version offers new levels and boss fights, an improved soundtrack and full motion video cutscenes.

    Production credits

    Mega Drive version

    • Game Design and Programming By: Jon Burton
    • Graphic Design and Artwork By: Andy Ingram
    • Level Problems and Design By: Jon Burton
    • Creature Sketches By: Will Thompson
    • Music and SoundFX By: Blythe Joustra Productions, Matt Furniss, S.Hollingworth of Krisalis Software
    • Project Management: Steve Riding
    • Play Testing By: Charles McNair and Tony Parkes
    Puggsy has been Jamie Tested
    Thanks to Martyn Chudley 4 Wiz n Liz stuff
    Try to complete all 51 levels for extra ending
    There are various hidden cheats if you can find the place to carry them out.
    • A big hi to: Chris Dave Mark Will Chaz Martyn Stu Phil and everyone else
    Source:
    In-game credits

    Mega-CD version

    • Game Design: Jon Burton
    • Programming By: David Dootson, Jon Burton
    • Graphic Design and Artwork By: Andy Ingram
    • Level Problems and Design By: Jon Burton
    • Creature Sketches By: Will Thompson
    • Music and SoundFX By: Blythe Joustra Productions, Matt Furniss, S.Hollingworth of Krisalis Software
    • Project Management: Steve Riding
    • Play Testing By: Tony Parkes and Charles McNair
    Puggsy has been Jamie Tested
    Thanks to Martyn Chudley 4 Wiz n Liz stuff
    Try to complete all 51 levels for extra ending
    There are various hidden cheats if you can find the place to carry them out.
    • A big hi to: Chris Dave Mark Will Chaz Martyn Stu Phil and everyone else
    And Remember That:
    11125 SQRD MINUS 181
    13307 SQRD MINUS 712
    21385x21386 SUB 1875
    is a silly maths question
    Special thanks to Fiona for all her support and great cooking
    Source:
    In-game credits

    Magazine articles

    Main article: Puggsy/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Mega Drive print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Mega-CD print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Consoles + (FR) #25: "Novembre 1993" (1993-1x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Video Games (DE) #1993-12: "12/93" (1993-11-22)
    Logo-pdf.svg
    Logo-pdf.svg
    Mega Drive print advert in Hyper (AU) #1: "December 1993" (1993-xx-xx)
    Logo-pdf.svg

    Physical scans

    Mega Drive version

    Sega Retro Average 
    Publication Score Source
    91 [16]
    90 [3]
    70
    86 [17]
    84 [18]
    90 №11, p32/33
    78 №12, p42/43
    63 №5, p29
    88
    90 №21, p80-82
    89 [19]
    95 [20]
    72
    79 №49, p76/77
    82 №26, p32
    Sega Mega Drive
    83
    Based on
    15 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    60
    [21]
    Consoles + (FR) PAL
    91
    [22]
    Computer & Video Games (UK) PAL
    90
    [3]
    Computer + Video Giochi (IT) PAL
    90
    [23]
    Electronic Gaming Monthly (US) NTSC-U
    70
    [24]
    Entsiklopediya luchshikh igr Sega. Vypusk 7 (RU)
    70
    [25]
    Gamers (DE)
    60
    [26]
    GamesMaster (UK) PAL
    86
    [17]
    Hyper (AU)
    86
    [27]
    Joypad (FR) PAL
    84
    [28]
    Sega Mega Drive Advanced Gaming (UK) PAL
    90
    [29]
    Mega (UK) PAL
    78
    [30]
    Mega Action (UK) PAL
    63
    [31]
    Megablast (DE) PAL
    81
    [32]
    Mega Force (FR)
    88
    [33]
    Mega Fun (DE) PAL
    86
    [34]
    Mega Play (US) NTSC-U
    85
    [35]
    MegaTech (UK) PAL
    90
    [36]
    Mean Machines Sega (UK) PAL
    89
    [37]
    Player One (FR) PAL
    95
    [38]
    Power Unlimited (NL)
    72
    [39]
    Score (CZ)
    64
    [40]
    Sega Magazin (DE)
    92
    [41]
    Sega Power (UK) PAL
    79
    [42]
    Sega Pro (UK) PAL
    82
    [43]
    Sega Zone (UK) PAL
    87
    [44]
    Świat Gier Komputerowych (PL)
    67
    [45]
    Todo Sega (ES) PAL
    84
    [46]
    Tricks 16 bit (RU)
    62
    [47]
    Video Games (DE) PAL
    80
    [48]
    Sega Mega Drive
    80
    Based on
    30 reviews

    Puggsy

    Mega Drive, US
    Puggsy MD US Box.jpg
    Cover
    Puggsy MD US Cart.jpg
    Cart
    Mega Drive, EU
    Puggsy MD EU Box.jpg
    Cover
    Puggsy MD EU Cart.jpg
    Cart
    Puggsy MD EU Manual.pdf
    Manual
    Mega Drive, SE (Rental)
    Puggsy MD SE rental cover.jpg
    Cover

    Mega-CD version

    Sega Retro Average 
    Publication Score Source
    89
    70 [49]
    88 [50]
    84 [51]
    87 №16
    80 №17, p37
    70 №9, p46/47
    86
    90 [52]
    81 №53, p40
    Sega Mega-CD
    83
    Based on
    10 reviews
    Sega Retro Average 
    Publication Version Score
    GamePro (US) NTSC-U
    70
    [53]
    Gamers (DE)
    67
    [54]
    Joypad (FR) PAL
    84
    [55]
    MAN!AC (DE) PAL
    71
    [56]
    Mega (UK) PAL
    80
    [57]
    Mega Action (UK) PAL
    70
    [58]
    Mega Force (FR) PAL
    83
    [59]
    Mega Fun (DE) PAL
    86
    [60]
    Mean Machines Sega (UK) PAL
    90
    [7]
    Sega Power (UK) PAL
    81
    [61]
    VideoGames (US) NTSC-U
    90
    [62]
    Sega Mega-CD
    79
    Based on
    11 reviews

    Puggsy

    Mega-CD, US
    Puggsy MCD US Box Back.jpgPuggsy MCD US Box Front.jpg
    Cover
    Puggsy MCD US Disc.jpg
    Disc
    Puggsy mcd us manual.pdf
    Manual
    Mega-CD, EU
    Puggsy MCD EU Box Back.jpgPuggsy MCD EU Box Front.jpg
    Cover
    Puggsy MCD EU Disc.jpg
    Disc

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 70132168
    MD5 2a7290076430f4c735feaf8a46d9bfe6
    SHA-1 5f4d1acd1b8580e83952e1083cfa881b0ec5b9fd
    1MB 1993-09 Cartridge (US)
    Sega Mega Drive
    CRC32 5d5c9ade
    MD5 01db4442a585c0cdb7737f53723167c4
    SHA-1 89a347f35c4d0d364c284f2f32f708d0378b8735
    1MB 1993-09 Cartridge (EU)
    Sega Mega Drive
    CRC32 e13ed54e
    MD5 2cdb70531bce1d00e8b305ba59259e48
    SHA-1 10108f33438782b315557314c31d89170dbd28bc
    180kB 1991-11 YouTube video[63] v0.1 Page
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    541,613,856 CD (EU) T-113035-50
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    548,258,256 CD (US) T-113035

    References

    1. 1.0 1.1 1.2 Press release: 1994-01-06: PSYGNOSIS RELEASES PUGGSY FOR SEGA GENESIS AND SEGA CD
    2. 2.0 2.1 Sega Mega Drive Advanced Gaming, "July 1993" (UK; 1993-05-27), page 33
    3. 3.0 3.1 3.2 Computer & Video Games, "November 1993" (UK; 1993-10-15), page 95
    4. Mega Power, "November 1993" (UK; 1993-10-21), page 65
    5. Hyper, "December 1993" (AU; 1993-xx-xx), page 9
    6. Megazone, "November 1993" (AU; 1993-11-03), page 39
    7. 7.0 7.1 7.2 7.3 Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 86
    8. 8.0 8.1 8.2 Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 10
    9. Play Time, "Sonderheft 1/94" (DE; 1994-03-30), page 25
    10. File:Puggsy MD EU Manual.pdf, page 28
    11. 11.0 11.1 https://www.youtube.com/watch?v=XzeTpf1HGQE
    12. Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 139
    13. GamePro, "January 1994" (US; 199x-xx-xx), page 275
    14. Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 152
    15. GamePro, "January 1994" (US; 199x-xx-xx), page 188
    16. Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 108-110 (100)
    17. 17.0 17.1 GamesMaster, "September 1993" (UK; 1993-08-19), page 74
    18. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 64/65 (64)
    19. Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 78-81 (81)
    20. Player One, "Novembre 1993" (FR; 1993-1x-xx), page 108/109 (108)
    21. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
    22. Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 108
    23. Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 80
    24. Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 47
    25. Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 235
    26. Gamers, "März/April 1994" (DE; 1994-03-04), page 44
    27. Hyper, "January 1994" (AU; 199x-xx-xx), page 56
    28. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 64
    29. Sega Mega Drive Advanced Gaming, "July 1993" (UK; 1993-05-27), page 32
    30. Mega, "September 1993" (UK; 1993-08-19), page 42
    31. Mega Action, "October 1993" (UK; 1993-09-09), page 29
    32. Megablast, "1/94" (DE; 1993-12-29), page 32
    33. Mega Force, "Septembre 1993" (FR; 1993-0x-xx), page 104
    34. Mega Fun, "12/93" (DE; 1993-11-24), page 48
    35. Mega Play, "December 1993" (US; 1993-1x-xx), page 76
    36. MegaTech, "September 1993" (UK; 1993-08-20), page 80
    37. Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 81
    38. Player One, "Novembre 1993" (FR; 1993-1x-xx), page 108
    39. Power Unlimited, "Jaargang 2, Nummer 1, Januari 1994" (NL; 1993-12-29), page 31
    40. Score, "Cervenec 1994" (CZ; 1994-07-01), page 56
    41. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 68
    42. Sega Power, "December 1993" (UK; 1993-11-xx), page 76
    43. Sega Pro, "December 1993" (UK; 1993-11-11), page 32
    44. Sega Zone, "September 1993" (UK; 1993-08-xx), page 60
    45. Świat Gier Komputerowych, "11/1994" (PL; 1994-xx-xx), page 1
    46. Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 68
    47. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
    48. Video Games, "12/93" (DE; 1993-11-22), page 104
    49. GamePro, "April 1994" (US; 1994-xx-xx), page 44 (46)
    50. GamesMaster, "February 1994" (UK; 1994-01-20), page 38
    51. Joypad, "Février 1994" (FR; 199x-xx-xx), page 82/83 (82)
    52. Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 86/87 (86)
    53. GamePro, "April 1994" (US; 1994-xx-xx), page 46
    54. Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 45
    55. Joypad, "Février 1994" (FR; 199x-xx-xx), page 82
    56. MAN!AC, "05/94" (DE; 1994-04-13), page 49
    57. Mega, "February 1994" (UK; 1994-01-20), page 37
    58. Mega Action, "January 1994" (UK; 1993-12-30), page 46
    59. Mega Force, "Décembre 1993" (FR; 1993-12-10), page 122
    60. Mega Fun, "05/94" (DE; 1994-04-20), page 109
    61. Sega Power, "April 1994" (UK; 1994-03-03), page 40
    62. VideoGames, "April 1994" (US; 1994-0x-xx), page 82
    63. https://www.youtube.com/watch?v=2ZdXmhwcbhQ


    Puggsy

    Puggsy Title.png

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