Difference between revisions of "Zaxxon's Motherbase 2000"

From Sega Retro

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The game is an autoscrolling shoot-'em-up played from an isometric point of view where the player flies a spaceship, the Stinger, through enemy bases. The Stinger moves with the D-Pad and fires its standard weapon with {{A}}. By default, the movement of the ship is relative to the perspective of the player rather than following the isometric view (similar to ''[[Viewpoint]]''), but it can be changed to control similarly to the original ''[[Zaxxon]]''. Weapons do not have rapid-fire by default, but this can also be changed in the options before starting the game. The Stinger has a rocket booster mounted to its underside and can "jump," increasing its altitude momentarily, with {{B}}, which can be used to hop over enemy fire.
 
The game is an autoscrolling shoot-'em-up played from an isometric point of view where the player flies a spaceship, the Stinger, through enemy bases. The Stinger moves with the D-Pad and fires its standard weapon with {{A}}. By default, the movement of the ship is relative to the perspective of the player rather than following the isometric view (similar to ''[[Viewpoint]]''), but it can be changed to control similarly to the original ''[[Zaxxon]]''. Weapons do not have rapid-fire by default, but this can also be changed in the options before starting the game. The Stinger has a rocket booster mounted to its underside and can "jump," increasing its altitude momentarily, with {{B}}, which can be used to hop over enemy fire.
  
Allied spacecraft, called couriers, appear throughout the stages. The Stinger can take over these craft by jumping onto them with {{B}}. Couriers vary in size and armor. Each is equipped with its own unique weapons systems, including a secondary weapon that is fired with {{C}}. All weapons have unlimited ammunition. The Stinger exits a courier with {{B}}, which is usually done to enter another. The game begins with the Stinger already in a courier, the Pincer, but starts subsequent stages on its own.
+
Allied spacecraft, called couriers, appear throughout the stages. The Stinger can take over these craft by jumping onto them with {{B}}. Couriers vary in size and armor. Each is equipped with its own unique weapons systems, including a secondary weapon that is fired with {{C}}. All weapons have unlimited ammunition. The Stinger exits a courier with {{B}}. The game begins with the Stinger already in a courier, the Pincer, but starts subsequent stages on its own.
  
Additionally, the Stinger can hijack some enemy ships by docking onto them in the same manner as couriers. This requires some experimentation to learn which enemies can be docked since the Stinger is destroyed if it attempts to land on a ship that cannot be docked. Like couriers, enemy craft have unique weapons. The player receives "Hacking" bonus points for each enemy ship taken over. If the player pilots the ship until a lightning effect appears (accompanied by a voice sample saying, "Ready"), the Stinger "learns" the enemy craft's secondary attack (retaining the attack even after ejecting from the craft) and the player earns "Learning" bonus points as well.
+
Additionally, the Stinger can hijack some enemy ships by docking onto them in the same manner as couriers. This requires some experimentation to learn which enemies can be docked since the Stinger is destroyed if it attempts to land on a ship that cannot be docked. Like couriers, enemy craft have unique weapons, including secondary weapons. The player receives "Hacking" bonus points for each enemy ship taken over. If the player pilots the ship until a lightning effect appears (accompanied by a voice sample saying, "Ready"), the Stinger "learns" the enemy craft's primary attack (retaining this weapon as the Stinger's secondary attack even after ejecting from the craft) and the player earns "Learning" bonus points as well.
  
 
The Stinger is destroyed by any hit from enemy fire or a collision. Couriers and enemy ships can take multiple hits before exploding (destroying the Stinger as well). Heavier armored couriers can withstand more abuse than lightly armored couriers. Ships do not take damage from hitting the walls of the stage. The game does not directly indicate how much damage a ship has taken, though couriers visually lose parts as they are damaged. The status bar flashes red when the ship is about to destruct. Ships cannot be repaired, but the player can jump to another vessel. If the ship is destroyed, the player loses a life and must restart the stage from the beginning in the Stinger (with no courier). If the player runs out of lives, the game ends, but it can be continued as long as there are continues remaining. The player earns extra lives at 50,000 and 100,000 points and then every 100,000 points after that.
 
The Stinger is destroyed by any hit from enemy fire or a collision. Couriers and enemy ships can take multiple hits before exploding (destroying the Stinger as well). Heavier armored couriers can withstand more abuse than lightly armored couriers. Ships do not take damage from hitting the walls of the stage. The game does not directly indicate how much damage a ship has taken, though couriers visually lose parts as they are damaged. The status bar flashes red when the ship is about to destruct. Ships cannot be repaired, but the player can jump to another vessel. If the ship is destroyed, the player loses a life and must restart the stage from the beginning in the Stinger (with no courier). If the player runs out of lives, the game ends, but it can be continued as long as there are continues remaining. The player earns extra lives at 50,000 and 100,000 points and then every 100,000 points after that.
Line 60: Line 60:
 
| info3name=Primary weapon
 
| info3name=Primary weapon
 
| info3=Light Cannon
 
| info3=Light Cannon
| desc=The Stinger is the base ship, which can dock into any of the other ships, called couriers, as well as many enemy vessels. It is capable of fighting on its own, but it is very fragile. Its primary armament is a light cannon. It has no secondary weapon, though it can "learn" secondary weapons from enemies after hijacking them.
+
| desc=The Stinger is the base ship, which can dock into any of the other ships, called couriers, as well as many enemy vessels. It is capable of fighting on its own, but it is more fragile than other craft. Its primary armament is a quick-firing light cannon. It has no secondary weapon, but if it "learns" the weapon of an enemy after hijacking it, it becomes assigned to the Stinger's secondary weapon.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow

Revision as of 15:37, 16 September 2022

n/a

  • NTSC-U
  • NTSC-J
  • PAL

ZaxxonsMotherbase2000 32X US Title.png

Parasquad 32X JP TitleScreen.png

Motherbase 32X EU Title.png

Zaxxon's Motherbase 2000
System(s): Sega 32X
Publisher: Sega
Developer:
Sound driver: SMPS Z80
Genre: Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega 32X
JP
¥7,8007,800 GM-4012
Sega Rating: All Ages
Sega 32X
US
$59.9959.99[3] 84512
ESRB: Kids to Adults
Sega 32X
EU
84512-50
ELSPA: 3+ OK
Sega 32X
UK
£49.9949.99[5] 84512-50
ELSPA: 3+ OK

Zaxxon's Motherbase 2000, known in Europe as Motherbase (which was also a working title) and in Japan as Parasquad (パラスコード), is a shoot-'em-up released by Sega for the Sega 32X. Despite its North American title, the game has no connection to the arcade game Zaxxon aside from both being isometric shooters set in space.

The game runs at about 20 FPS during gameplay, with slight dips when there are too many objects on-screen.

Story

The Hive Confederation was once a peaceful planetary system of intelligent insectoids until the separation of the Ginglii clan. The Ginglii created a computer that can coordinate the production of weapons and have overtaken and enslaved numerous Hive planets. A rebellion force has begun a mission, codenamed "Motherbase 2000," to fight through the Ginglii defenses and reach the computer.

Gameplay

The game is an autoscrolling shoot-'em-up played from an isometric point of view where the player flies a spaceship, the Stinger, through enemy bases. The Stinger moves with the D-Pad and fires its standard weapon with A. By default, the movement of the ship is relative to the perspective of the player rather than following the isometric view (similar to Viewpoint), but it can be changed to control similarly to the original Zaxxon. Weapons do not have rapid-fire by default, but this can also be changed in the options before starting the game. The Stinger has a rocket booster mounted to its underside and can "jump," increasing its altitude momentarily, with B, which can be used to hop over enemy fire.

Allied spacecraft, called couriers, appear throughout the stages. The Stinger can take over these craft by jumping onto them with B. Couriers vary in size and armor. Each is equipped with its own unique weapons systems, including a secondary weapon that is fired with C. All weapons have unlimited ammunition. The Stinger exits a courier with B. The game begins with the Stinger already in a courier, the Pincer, but starts subsequent stages on its own.

Additionally, the Stinger can hijack some enemy ships by docking onto them in the same manner as couriers. This requires some experimentation to learn which enemies can be docked since the Stinger is destroyed if it attempts to land on a ship that cannot be docked. Like couriers, enemy craft have unique weapons, including secondary weapons. The player receives "Hacking" bonus points for each enemy ship taken over. If the player pilots the ship until a lightning effect appears (accompanied by a voice sample saying, "Ready"), the Stinger "learns" the enemy craft's primary attack (retaining this weapon as the Stinger's secondary attack even after ejecting from the craft) and the player earns "Learning" bonus points as well.

The Stinger is destroyed by any hit from enemy fire or a collision. Couriers and enemy ships can take multiple hits before exploding (destroying the Stinger as well). Heavier armored couriers can withstand more abuse than lightly armored couriers. Ships do not take damage from hitting the walls of the stage. The game does not directly indicate how much damage a ship has taken, though couriers visually lose parts as they are damaged. The status bar flashes red when the ship is about to destruct. Ships cannot be repaired, but the player can jump to another vessel. If the ship is destroyed, the player loses a life and must restart the stage from the beginning in the Stinger (with no courier). If the player runs out of lives, the game ends, but it can be continued as long as there are continues remaining. The player earns extra lives at 50,000 and 100,000 points and then every 100,000 points after that.

The game also features a versus mode where two players face off in a small arena. Whoever destroys the opposing player's ship five times wins. There are multiple arenas, which have their own obstacles and hazards.

Ships

Zaxxon's Motherbase 2000, Ships.png
924 Stinger
Speed:
Average
Armor:
Light
Primary weapon:
Light Cannon
The Stinger is the base ship, which can dock into any of the other ships, called couriers, as well as many enemy vessels. It is capable of fighting on its own, but it is more fragile than other craft. Its primary armament is a quick-firing light cannon. It has no secondary weapon, but if it "learns" the weapon of an enemy after hijacking it, it becomes assigned to the Stinger's secondary weapon.
Zaxxon's Motherbase 2000, Ships.png
Pincer 24-H
Speed:
Slow
Armor:
Heavy
Primary weapon:
Heavy Cannon
Secondary weapon:
Ripper Missiles
The Pincer is slow-moving and heavily armored. Its primary weapon is a cannon that shoots two strong shots in parallel; it can have up to three pairs of shots out at a time. Its secondary weapon is firing two heat-seeking Ripper Missiles.
Zaxxon's Motherbase 2000, Ships.png
Beetle 16-B
Speed:
Slow
Armor:
Heavy
Primary weapon:
Type 12 Cannon
Secondary weapon:
Plasma Mines
The Beetle is slow-moving and heavily armored. Its primary weapon is a single powerful cannon; it can have two shots out at a time. Its secondary weapon is deploying two Plasma Mines that land and explode (or explode if they hit an enemy before landing).
Zaxxon's Motherbase 2000, Ships.png
R95 Mantis
Speed:
Average
Armor:
Average
Primary weapon:
Twin Heavy Lasers
Secondary weapon:
Spitter Missiles
The Mantis is equipped with twin lasers. It can shoot Spitter Missiles, up to two at a time, which are standard missiles that fly to the end of the screen.
Zaxxon's Motherbase 2000, Ships.png
T159 Wasp
Speed:
Fast
Armor:
Light
Primary weapon:
Medium Laser
Secondary weapon:
Needle Missiles
The Wasp is the fastest moving ship. It is lightly armored and equipped with medium lasers, similar to the Mantis but not as powerful. These lasers are fired singly; there can be up to three out at a time. Its secondary weapons are fast-firing, heat-seeking Needle Missiles.

Stages

Zaxxon's Motherbase 2000, Stage 1.png

Zaxxon's Motherbase 2000, Stage 1 Boss.png

  • Zaxxon's Motherbase 2000, Stage 1.png

  • Zaxxon's Motherbase 2000, Stage 1 Boss.png

Stage 1

Zaxxon's Motherbase 2000, Stage 2-1.png

Zaxxon's Motherbase 2000, Stage 2-2.png

  • Zaxxon's Motherbase 2000, Stage 2-1.png

  • Zaxxon's Motherbase 2000, Stage 2-2.png

Stage 2

Zaxxon's Motherbase 2000, Stage 3.png

Zaxxon's Motherbase 2000, Stage 3 Boss 1.png

Zaxxon's Motherbase 2000, Stage 3 Boss 2.png

  • Zaxxon's Motherbase 2000, Stage 3.png

  • Zaxxon's Motherbase 2000, Stage 3 Boss 1.png

  • Zaxxon's Motherbase 2000, Stage 3 Boss 2.png

Stage 3

Zaxxon's Motherbase 2000, Stage 4.png

Zaxxon's Motherbase 2000, Stage 4 Boss.png

  • Zaxxon's Motherbase 2000, Stage 4.png

  • Zaxxon's Motherbase 2000, Stage 4 Boss.png

Stage 4

Zaxxon's Motherbase 2000, Stage 5-1.png

Zaxxon's Motherbase 2000, Stage 5-2.png

  • Zaxxon's Motherbase 2000, Stage 5-1.png

  • Zaxxon's Motherbase 2000, Stage 5-2.png

Stage 5

Zaxxon's Motherbase 2000, Stage 6.png

Zaxxon's Motherbase 2000, Stage 6 Boss 1.png

Zaxxon's Motherbase 2000, Stage 6 Boss 2.png

  • Zaxxon's Motherbase 2000, Stage 6.png

  • Zaxxon's Motherbase 2000, Stage 6 Boss 1.png

  • Zaxxon's Motherbase 2000, Stage 6 Boss 2.png

Stage 6

Zaxxon's Motherbase 2000, Stage 7-1.png

Zaxxon's Motherbase 2000, Stage 7-2.png

Zaxxon's Motherbase 2000, Stage 7-3.png

  • Zaxxon's Motherbase 2000, Stage 7-1.png

  • Zaxxon's Motherbase 2000, Stage 7-2.png

  • Zaxxon's Motherbase 2000, Stage 7-3.png

Stage 7

Zaxxon's Motherbase 2000, Stage 8.png

Zaxxon's Motherbase 2000, Stage 8 Boss.png

  • Zaxxon's Motherbase 2000, Stage 8.png

  • Zaxxon's Motherbase 2000, Stage 8 Boss.png

Stage 8

Zaxxon's Motherbase 2000, Stage 9-1.png

Zaxxon's Motherbase 2000, Stage 9-2.png

Zaxxon's Motherbase 2000, Stage 9 Boss 1.png

Zaxxon's Motherbase 2000, Stage 9 Boss 2.png

  • Zaxxon's Motherbase 2000, Stage 9-1.png

  • Zaxxon's Motherbase 2000, Stage 9-2.png

  • Zaxxon's Motherbase 2000, Stage 9 Boss 1.png

  • Zaxxon's Motherbase 2000, Stage 9 Boss 2.png

Stage 9

Arenas

These are small arenas without scrolling that are used in the two-player mode.

Zaxxon's Motherbase 2000, Arena 1.png

Map 1
Zaxxon's Motherbase 2000, Arena 1.png

Zaxxon's Motherbase 2000, Arena 2.png

Map 1
Zaxxon's Motherbase 2000, Arena 2.png

Zaxxon's Motherbase 2000, Arena 3.png

Map 1
Zaxxon's Motherbase 2000, Arena 3.png

Zaxxon's Motherbase 2000, Arena 4.png

Map 1
Zaxxon's Motherbase 2000, Arena 4.png

Versions

Localised names

Also known as
Language Localised Name English Translation
English Motherbase Motherbase
English (US) Zaxxon's Motherbase 2000 Zaxxon's Motherbase 2000
Japanese パラスコード Parasquad

Production credits

Source:
In-game credits
Zaxxon's Motherbase 32X credits.pdf
[7]


Production
Marketing
Source:
US manual
Zaxxon 32x us manual.pdf
[8]

Magazine articles

Main article: Zaxxon's Motherbase 2000/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Hobby Consolas (ES) #46: "Julio 1995" (1995-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1995-08: "August 1995" (1995-07-07)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
40
[9]
Consoles + (FR)
80
[10]
Electronic Games (1992-1995) (US) NTSC-U
67
[11]
Electronic Gaming Monthly (US) NTSC-U
54
[12]
Famitsu (JP) NTSC-J
63
[13]
GameFan (US) NTSC-U
80
[14]
Game Players (US) NTSC-U
36
[15]
GamePro (US) NTSC-U
70
[3]
GamesMaster (UK) PAL
73
[16]
Games World: The Magazine (UK) PAL
79
[17]
Game Informer (US) NTSC-U
58
[18]
Hobby Consolas (ES)
75
[19]
MAN!AC (DE) PAL
64
[20]
Mega Fun (DE) PAL
62
[21]
Mean Machines Sega (UK) PAL
86
[5]
Next Generation (US) NTSC-U
0
[22]
Player One (FR)
70
[23]
Play Time (DE)
68
[24]
Saturn Fan (JP) NTSC-J
68
[25]
Sega Magazine (UK) PAL
71
[26]
Sega Power (UK) PAL
66
[27]
Sega Pro (UK) PAL
68
[28]
Sega Saturn Magazine (JP) NTSC-J
70
[29]
Todo Sega (ES)
77
[30]
Top Consoles (FR)
70
[31]
Última Generación (ES)
68
[32]
Video Games (DE) PAL
58
[33]
VideoGames (US) NTSC-U
50
[34]
Sega 32X
64
Based on
28 reviews

Zaxxon's Motherbase 2000

32X, JP
Parasquad 32x jp backcover.jpgParasquad MD JP BoxSpine.jpgParasquad 32x jp frontcover.jpg
Cover
Parasquad MD JP CartTop.jpg
Parasquad MD JP Cart.jpg
Cart
Parasquad 32x jp manual.pdf
Manual
32X, US
ZMB2000 32X US Box Back.jpgZMB2000 32X US Box Front.jpg
Cover
Zaxxon's Motherbase 2000 32X US cart.jpg
Cart
Zaxxon 32x us manual.pdf
Manual
32X, EU
ZMB2000 32X EU Box Back.jpgMotherbase 32X EU Box Spine.jpgZMB2000 32X EU Box Front.jpg
Cover
ZaxxxonsMotherbase2000 32X EU Cart.jpg
Cart
Motherbase 32X EU Manual.jpg
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32 447d44be
MD5 bd32a5e46d0159dc88cb31ea4bd9d899
SHA-1 60c390f76c394bdd221936c21aecbf98aec49a3d
2MB 1995-03 Cartridge (JP/US)
Sega 32X
CRC32 0d6523a3
MD5 66833be0da3d737ac45cdaab9b6bd818
SHA-1 00792570c459637d46f26d0ceb301ed9d83f0098
2MB 1995-03 Cartridge (EU)
Sega 32X
CRC32 c65693af
MD5 bce14cea563e804765e793ce6ef91311
SHA-1 9db5a93ae5fc4045df342a9f53b904ef130debbf
2MB 1995-02-10 CD-R disc Page
Sega 32X
CRC32 061c0cf2
MD5 fa84f37b4d7a53b160fa3596be9caf7c
SHA-1 3a8c794139fe7255e7107877b2d0018a6eaa0300
2MB 1995-02-21 CD-R disc Page
Sega 32X
CRC32 e92b36c5
MD5 62de41e3546891b6a95ec28a558aefb2
SHA-1 6c93f432610908950b594bb8d289fe81de88fbdf
2MB 1995-02-23 CD-R disc Page
Sega 32X
CRC32 a1ef9787
MD5 fd3eb732b7fdca39eded45b90cff25ab
SHA-1 e498f84bea01f073a430d854b47306b7d35ffe08
2MB 1995-02-27 CD-R disc Page
Sega 32X
CRC32 5856082d
MD5 0827db2ebc41af9dfd693b0b8630fdf1
SHA-1 22dfc9a059657f45c7218d3be84c4a8c257ccc38
2MB 1995-03-03 CD-R disc Page
Sega 32X
CRC32 90692a18
MD5 478fab0968e5f8248d7e5ad5ebc8a0ae
SHA-1 67afaca4956df2120f62259b1147feaad6098a53
2MB 1995-03-06 CD-R disc Page
Sega 32X
CRC32 20faf0c3
MD5 4c4f31281b713b7f515d909c78825ae9
SHA-1 df6898e46cba85541bc7f92090bfcf7000c0e648
2MB 1995-03-10 CD-R disc Page
Sega 32X
CRC32 adfd5bc6
MD5 c81f0e02b7f779ee532c7b9b92c79240
SHA-1 ed9d3414edc90b7fb6a23732038f5c57710de9d3
2MB 1995-03-15 CD-R disc Page
Sega 32X
CRC32 1344f08b
MD5 9ce8f1476ef7b6678ec134c6edda8147
SHA-1 ed3b31494407f324f18db4f5056ad6df75dc1a10
2MB 1995-03-31 CD-R disc Page

External links

  • Sega of America webpage: 32X

References

  1. File:Parasquad 32x jp frontcover.jpg
  2. 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
  3. 3.0 3.1 3.2 GamePro, "July 1995" (US; 1995-xx-xx), page 48
  4. Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 128
  5. 5.0 5.1 5.2 Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 70
  6. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 40
  7. File:Zaxxon's Motherbase 32X credits.pdf
  8. File:Zaxxon 32x us manual.pdf, page 18
  9. CD Consoles, "Juillet/Août 1995" (FR; 1995-xx-xx), page 110
  10. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 130
  11. Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 73
  12. Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
  13. Famitsu, "1995-07-21" (JP; 1995-07-07), page 1
  14. GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
  15. Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 42
  16. GamesMaster, "August 1995" (UK; 1995-07-06), page 50
  17. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 68
  18. Game Informer, "June 1995" (US; 1995-0x-xx), page 39
  19. Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 82
  20. MAN!AC, "07/95" (DE; 1995-06-14), page 66
  21. Mega Fun, "07/95" (DE; 1995-06-21), page 82
  22. Next Generation, "July 1995" (US; 1995-06-20), page 71
  23. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 118
  24. Play Time, "(8/9)/95" (DE; 1995-07-05), page 92
  25. Saturn Fan, "1995 October" (JP; 1995-09-08), page 72
  26. Sega Magazine, "July 1995" (UK; 1995-06-15), page 92
  27. Sega Power, "September 1995" (UK; 1995-07-20), page 46
  28. Sega Pro, "August 1995" (UK; 1995-07-13), page 52
  29. Sega Saturn Magazine, "August 1995" (JP; 1995-07-07), page 77
  30. Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 44
  31. Top Consoles, "Septembre 1995" (FR; 1995-0x-xx), page 88
  32. Última Generación, "Junio 1995" (ES; 1995-0x-xx), page 96
  33. Video Games, "7/95" (DE; 1995-06-28), page 100
  34. VideoGames, "July 1995" (US; 1995-0x-xx), page 61


Zaxxon's Motherbase 2000

ZaxxonsMotherbase2000 32X US Title.png

Main page | Comparisons | Maps | Credits | Hidden content | Magazine articles | Reception | Region coding | Technical information


Sega 32X
Prototypes: 1995-02-10 | 02-21 | 02-23 | 02-27 | 03-03 | 03-06 | 03-10 | 03-15 | 03-31



Games in the Zaxxon Series
Zaxxon (1981) (home computers) | Super Zaxxon (1982) | Zaxxon Super Game (1984) | Zaxxon 3D (1987) | Zaxxon's Motherbase 2000 (1995) | Zaxxon Escape (2012)
Others
Zaxxon (LCD) (1982) | FL Zaxxon (1982) | Zaxxon (tabletop) (1982) | Zaxxon (board game) (1982)
Zaxxon related media
Book
The Official How to Win at Zaxxon (1982)