Difference between revisions of "Koji Tokieda"
From Sega Retro
(Added image, kanji, Interviews, Photographs. Changed employment.) |
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==Interviews== | ==Interviews== | ||
+ | * [https://www.marubeni-sys.com/infinite-ideas/chousen/sega/ ''Yakuza 4'': Mitsunori Fujimoto, {{PAGENAME}} & Naohiro Warama interview by Infinite-Ideas (July, 2010)] | ||
* [https://game.criware.jp/interview/ryu-ga-gotoku7/ ''Yakuza: Like a Dragon'': {{PAGENAME}}, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)] | * [https://game.criware.jp/interview/ryu-ga-gotoku7/ ''Yakuza: Like a Dragon'': {{PAGENAME}}, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)] | ||
Revision as of 04:44, 21 February 2023
Koji Tokieda |
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Employment history:
Divisions:
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Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Koji Tokieda (時枝 浩司) is a programmer at Sega, as well as a director and supervisor of other programmers for the Yakuza series.
Production history
- Super Monkey Ball (GameCube; 2001) — Mini Game Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — Party Game Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Super Monkey Ball Deluxe (Xbox; 2005) — Mini Game Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Yakuza 2 (PlayStation 2; 2006) — Chief Programmer
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — シーケンスプログラム (as 時枝 浩司)
- Yakuza 3 (PlayStation 3; 2009) — Sequence Programmeing
- Yakuza 4 (PlayStation 3; 2010) — Programming Director
- Yakuza: Dead Souls (PlayStation 3; 2011) — Programming Director
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — プログラムサポート (as 時枝 浩司)
- Yakuza 5 (PlayStation 3; 2012) — Main Programmer
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — メインプログラム (as 時枝 浩司)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — メインプログラム (as 時枝 浩司)
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza Kiwami (PlayStation 3; 2016) — Programming Supervisors
- Yakuza Kiwami (PlayStation 4; 2016) — Programming Supervisors
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Program Supervisors
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Program Supervisors
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Game System Architect
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Xbox One; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Steam; 2020) — Program Supervisor
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Technical Advisor
- Lost Judgment (PlayStation 4; 2021) — Game System Architect Lead
- Lost Judgment (PlayStation 5; 2021) — Game System Architect Lead
- Lost Judgment (Xbox One; 2021) — Game System Architect Lead
Interviews
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
- Yakuza: Like a Dragon: Koji Tokieda, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)
Photographs
- Main article: Photos of Koji Tokieda