Difference between revisions of "Koji Tokieda"
From Sega Retro
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+ | | start=2001{{ref|https://nagoshistudio.com/staff/koji-tokieda}} | ||
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{{Employment | {{Employment | ||
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| company=[[Sega Games]] | | company=[[Sega Games]] | ||
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+ | {{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=Nagoshi Studio | ||
+ | | notsega=yes | ||
}} | }} | ||
| role=Programmer | | role=Programmer | ||
| education= | | education= | ||
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− | {{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) | + | {{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) was a programmer at [[Sega]], as well as a director and supervisor of other programmers for the ''[[:category:Yakuza (franchise)|Yakuza]]'' series. He frequently worked with [[Toshihiro Nagoshi]], and accompanyed him as they departed for Nagoshi Studio.{{ref|https://nagoshistudio.com/staff/koji-tokieda}} |
==Production history== | ==Production history== | ||
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==Photographs== | ==Photographs== | ||
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==External links== | ||
+ | * [https://nagoshistudio.com/staff/koji-tokieda {{PAGENAME}} profile for Nagoshi Studio] | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 06:36, 21 February 2023
Koji Tokieda |
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Employment history: Amusement Vision (2001[1] – )
Divisions:
Nagoshi Studio
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Role(s): Programmer |
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Koji Tokieda (時枝 浩司) was a programmer at Sega, as well as a director and supervisor of other programmers for the Yakuza series. He frequently worked with Toshihiro Nagoshi, and accompanyed him as they departed for Nagoshi Studio.[1]
Production history
- Super Monkey Ball (GameCube; 2001) — Mini Game Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — Party Game Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Super Monkey Ball Deluxe (Xbox; 2005) — Mini Game Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — シーケンスプログラム (as 時枝 浩司)
- Yakuza 4 (PlayStation 3; 2010) — Programming Director
- Yakuza: Dead Souls (PlayStation 3; 2011) — Programming Director
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — プログラムサポート (as 時枝 浩司)
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — メインプログラム (as 時枝 浩司)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — メインプログラム (as 時枝 浩司)
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Program Supervisors
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Program Supervisors
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Game System Architect
- Sega Ages Columns II (Nintendo Switch; 2019) — Special Thanks
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Xbox One; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Steam; 2020) — Program Supervisor
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Technical Advisor
- Lost Judgment (PlayStation 4; 2021) — Game System Architect Lead
- Lost Judgment (PlayStation 5; 2021) — Game System Architect Lead
- Lost Judgment (Xbox One; 2021) — Game System Architect Lead
Interviews
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
- Yakuza: Like a Dragon: Koji Tokieda, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)
Photographs
- Main article: Photos of Koji Tokieda