Difference between revisions of "Ghouls'n Ghosts"

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| region=CZ/SK ([[ITO CS]])<ref> https://aukro.cz/ghoulsn-ghosts-upiruv-duch-manual-v-cestine-original-booklet-sega-mega-7018988079</ref>
 
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Revision as of 11:48, 17 June 2023

n/a

  • Sega Mega Drive
    NTSC-U/PAL
  • Sega Mega Drive
    NTSC-J
  • Master System

GnG Title.png

Daimakaimura MDTitleScreen.png

GhoulsnGhosts SMS Title.png

Ghouls'n Ghosts
System(s): Sega Mega Drive, Sega Master System, Virtual Console
Publisher: Sega
Developer:
Licensor: Capcom
Original system(s): Capcom CP System
Developer(s) of original games: Capcom
Genre: Action[2][3], Arcade[4]

















Number of players:
Sega Mega Drive
1-2,
Sega Master System
1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 G-4013
Sega Mega Drive
US
$44.9544.95[6]
Sega Mega Drive
EU
Sega Mega Drive
FR
449F449[10]
Sega Mega Drive
PT
MDJ1002
Sega Mega Drive
UK
£44.9944.99[8][9]
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
CA
Sega Mega Drive
BR
Sega Mega Drive
KR
GM5008JM
Sega Master System
US
7055
Sega Master System
EU
7055
Sega Master System
UK
£29.9929.99[13][14] 7055
Sega Master System
AU
Sega Master System
BR
Sega Master System
BR
(Blue)
025170
Tectoy: Todas as Idades
Sega Master System
KR
GB-2006
Arcade (Mega-Tech System)
UK
£? ?

























Wii Virtual Console
JP
600pts600[20]
CERO: A
Wii Virtual Console
US
800pts800[18]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[16]
PEGI: 7+
Wii Virtual Console
AU
800pts800[21]
OFLC: Parental Guidance (PG)
Non-Sega versions

Ghouls'n Ghosts, known in Japan as Daimakaimura (大魔界村), is an action platform game for the Sega Mega Drive and the Sega Master System. The Mega Drive version was developed by Sega R&D 2 and first released in Japan in August 1989. The Master System version was developed by Sega with Arc System Works and released in Western regions in 1991. Both games are ports of the 1988 Capcom arcade game Ghouls'n Ghosts.

Story

Loki (called Lucifer in the Japanese version), ruler of the Demon Realm, has taken the souls of everybody in the kingdom, including Princess Prin Prin. It falls upon Sir Arthur to again save his beloved princess and return the souls to the people of the kingdom.

Gameplay

Mega Drive version

Ghouls'n Ghosts is a side-scrolling action platform game played as the hapless knight Arthur, who must advance through a series of eerie stages and defeat a number of undead and demonic creatures. A boss guards a door at the end of each stage and bars the way forward. The game is notoriously difficult due to the constant waves of enemies and traps, with Arthur only having a couple of hit points with which to resist them.

Arthur moves with Left or Right and kneels with Down. He jumps with A or C. He attacks with B. He can attack while standing, kneeling, or jumping. He can attack directly upwards with Up+B; while in midair, he can attack directly downwards with Down+B. He climbs ladders with Up and descends them with Down.

Arthur can pick up a variety of weapons and armor throughout the stages to help him in his quest. Finding the gold armor allows him to charge up his weapon by holding B to release a powerful magical attack. Each weapon has its own special attack.

Arthur begins the game wearing a suit of plate armor. When he is injured, his armor falls off, leaving him wearing only his underwear. If he is injured without his armor, he turns into a skeleton and loses a life. Arthur starts with his armor again after losing a life. The game ends if the player runs out of lives. The player earns an extra life every 30,000 points. Arthur also loses a life if he is crushed, if he falls down a bottomless pit, or if time runs out.

The game has two difficulty levels (Practice and Professional). The game has an alternating two-player mode, where two players can share the same control pad or use separate control pads.

Weapons

Ghouls'n Ghosts MD, Weapons, Sword.png

Ghouls'n Ghosts MD, Weapons, Sword Special.png

  • Ghouls'n Ghosts MD, Weapons, Sword.png

  • Ghouls'n Ghosts MD, Weapons, Sword Special.png

Lance
The initially equipped weapon. Throws lances straight ahead. Up to two lances can be out at a time. The special ability sends lightning bolts directly upward and toward each side.

Ghouls'n Ghosts MD, Weapons, Big Axe.png

Ghouls'n Ghosts MD, Weapons, Big Axe Special.png

  • Ghouls'n Ghosts MD, Weapons, Big Axe.png

  • Ghouls'n Ghosts MD, Weapons, Big Axe Special.png

Big Axe
Throws axes at an upward angle. The axes penetrate through multiple targets, but only one axe can be out at a time. The special ability creates a big burst of fire around Arthur.

Ghouls'n Ghosts MD, Weapons, Super Sword.png

Ghouls'n Ghosts MD, Weapons, Super Sword Special.png

  • Ghouls'n Ghosts MD, Weapons, Super Sword.png

  • Ghouls'n Ghosts MD, Weapons, Super Sword Special.png

Super Sword
The only melee weapon. It lacks the range of the other weapons but does twice as much damage. The special ability releases Thunder Dragons into the air that fly around the screen.

Ghouls'n Ghosts MD, Weapons, Fire Water.png

Ghouls'n Ghosts MD, Weapons, Fire Water Special.png

  • Ghouls'n Ghosts MD, Weapons, Fire Water.png

  • Ghouls'n Ghosts MD, Weapons, Fire Water Special.png

Fire Water
Drops a concoction that burns blue flames along the ground. The special ability shoots four fireballs that whirl around the screen.

Ghouls'n Ghosts MD, Weapons, Discus.png

Ghouls'n Ghosts MD, Weapons, Discus Special.png

  • Ghouls'n Ghosts MD, Weapons, Discus.png

  • Ghouls'n Ghosts MD, Weapons, Discus Special.png

Discus
Throws a discus forwards. When thrown from a kneeling position, it skids along the ground. Up to two discuses can be out at a time. The special ability is conjuring a magic mirror that shields Arthur from enemy attacks.

Ghouls'n Ghosts MD, Weapons, Dagger.png

Ghouls'n Ghosts MD, Weapons, Dagger Special.png

  • Ghouls'n Ghosts MD, Weapons, Dagger.png

  • Ghouls'n Ghosts MD, Weapons, Dagger Special.png

Dagger
Throws a dagger forwards. Up to three daggers can be out at a time, and they fly faster than lances. The special ability is creating a temporary mirrored version of Arthur who duplicates his movements. This double can damage enemies but cannot be defeated.

Ghouls'n Ghosts MD, Weapons, Psycho Cannon.png

Psycho Cannon
The strongest weapon in the game (but the only that does not have a special ability). Shoots fireballs, though they cannot travel the full length of the screen before dissipating. The fireballs neutralize enemy projectiles and explode after hitting an enemy. These explosions can damage multiple enemies. This item is collected from the goddess in the first stage on the second playthrough if Arthur is wearing the gold armor. If it is lost, it can be found again as long as Arthur is wearing the gold armor. It is needed to fight the final boss.

Items

Ghouls'n Ghosts MD, Items.png
Treasure Chest
Treasure chests occasionally erupt from the ground. This can sometimes be triggered by jumping in a certain spot. By firing his weapon at the chest, Arthur can uncover a weapon, armor, or an evil magician that changes Arthur into an elderly man or a helpless duck.
Ghouls'n Ghosts MD, Items.png
Big Jar
Big jars are carried by some enemies and contain an item.
Ghouls'n Ghosts MD, Weapons.png
Weapons
Changes Arthur's weapon.
Ghouls'n Ghosts MD, Items.png
Red Armor
Collect for 200 or 500 bonus points.
Ghouls'n Ghosts MD, Items.png
Silver Armor
Restores Arthur's armor.
Ghouls'n Ghosts MD, Items.png
Magic Armor
Upgrades Arthur's armor to a set of gold armor that gives him the ability to perform special charged abilities with his weapons.
Ghouls'n Ghosts MD, Items.png
Key
Dropped after defeating the boss at the end of each stage. Opens the gate leading to the next stage and restores Arthur's armor (if lost).

Stages

Ghouls'n Ghosts MD, Archangel.png

Ghouls'n Ghosts MD, Goddess.png

Goddess

To defeat the game, Arthur must complete stages 1 through 5 twice.

When reaching the entrance to Loki's chamber at the end of stage 5 on the first playthrough, the Archangel Gabriel appears and informs Arthur that he cannot defeat Loki without first receiving the magic power from the Goddess of Battle in the village.

Arthur is then taken back to the first stage. If he has the gold armor, the next treasure chest contains the goddess, who gives him the Psycho Cannon weapon. To enter Loki's chamber, Arthur must have this special weapon equipped. Otherwise, he is sent back to the beginning of stage 5.

GhoulsnGhosts MD Stage1.png

Ghouls'n Ghosts MD, Stage 1-2.png

Ghouls'n Ghosts MD, Stage 1 Boss.png

  • GhoulsnGhosts MD Stage1.png

  • Ghouls'n Ghosts MD, Stage 1-2.png

  • Ghouls'n Ghosts MD, Stage 1 Boss.png

The Execution Place / The Floating Island on the Lake

GhoulsnGhosts MD Stage2.png

Ghouls'n Ghosts MD, Stage 2 Subboss.png

Ghouls'n Ghosts MD, Stage 2-2.png

Ghouls'n Ghosts MD, Stage 2 Boss.png

  • GhoulsnGhosts MD Stage2.png

  • Ghouls'n Ghosts MD, Stage 2 Subboss.png

  • Ghouls'n Ghosts MD, Stage 2-2.png

  • Ghouls'n Ghosts MD, Stage 2 Boss.png

The Village of Decay / Town of Fire

GhoulsnGhosts MD Stage3.png

Ghouls'n Ghosts MD, Stage 3-2.png

Ghouls'n Ghosts MD, Stage 3 Boss.png

  • GhoulsnGhosts MD Stage3.png

  • Ghouls'n Ghosts MD, Stage 3-2.png

  • Ghouls'n Ghosts MD, Stage 3 Boss.png

Baron Rankle's Tower / Horrible Faced Mountain

GhoulsnGhosts MD Stage4.png

Ghouls'n Ghosts MD, Stage 4-2.png

Ghouls'n Ghosts MD, Stage 4 Boss.png

  • GhoulsnGhosts MD Stage4.png

  • Ghouls'n Ghosts MD, Stage 4-2.png

  • Ghouls'n Ghosts MD, Stage 4 Boss.png

The Crystal Forest

GhoulsnGhosts MD Stage5.png

Ghouls'n Ghosts MD, Stage 5 Boss 1.png

Ghouls'n Ghosts MD, Stage 5 Boss 2.png

Ghouls'n Ghosts MD, Stage 5 Boss 3.png

Ghouls'n Ghosts MD, Stage 5 Boss 4.png

Ghouls'n Ghosts MD, Stage 5 Boss 5.png

Ghouls'n Ghosts MD, Stage 5 Boss 6.png

  • GhoulsnGhosts MD Stage5.png

  • Ghouls'n Ghosts MD, Stage 5 Boss 1.png

  • Ghouls'n Ghosts MD, Stage 5 Boss 2.png

  • Ghouls'n Ghosts MD, Stage 5 Boss 3.png

  • Ghouls'n Ghosts MD, Stage 5 Boss 4.png

  • Ghouls'n Ghosts MD, Stage 5 Boss 5.png

  • Ghouls'n Ghosts MD, Stage 5 Boss 6.png

Castle of Evil Demons

Ghouls'n Ghosts MD, Stage 6.png

Loki's Chamber

Master System version

Ghouls'n Ghosts SMS, Pause Menu.png

Pause menu

Ghouls'n Ghosts SMS, Store.png

Ghouls'n Ghosts SMS, Restore.png

Stores

The Master System game, like the Mega Drive version, reproduces the gameplay and the stages of the arcade version, but it features a unique power-up system. Players again control the knight Arthur and fight hordes of enemies to reach the end of each stage, where a boss guards the gate to the next stage. Arthur moves with Left or Right and kneels with Down. He jumps with 2. He climbs ladders with Up and descends them with Down.

Arthur attacks with 1 by throwing a weapon. He can attack while standing, kneeling, or jumping. He can attack directly upwards with Up+1; while in midair, he can attack directly downwards with Down+1. Arthur can use a magical ability by holding 1 to charge the ability and then releasing 1 when the magic gauge starts flashing to cast it. Using a magical ability costs a segment of the magic gauge (with more advanced spells costing more bars). The player can change the current magical ability by pausing the game with  PAUSE .

Arthur begins the game wearing a suit of plate armor. When he is injured, he loses a health point (depicted by a heart). When he only has one health point remaining, his armor falls off, leaving him wearing only his underwear. If he is injured without his armor, he turns into a skeleton and loses a life. Arthur starts with his armor again at the beginning of each stage or after losing a life. The game ends if the player runs out of lives.

Throughout the stages, Arthur uncovers mysterious treasure chests, which contain either an evil magician or a magical door. The magician casts a spell that temporarily transforms Arthur into a helpless duck (if he has armor on) or an old man (if he is in his underwear). The magical door leads to a chamber where Arthur can upgrade his armor or weapon or where Arthur can restore either his health or magic points. At the end of each stage, the door instead leads to a boss fight.

Arthur begins with a set of silver armor, but he can upgrade it over the course of the game to red, green, and gold armor, with each new color having improved characteristics. He has three armor pieces: the helmet, which gives him access to more magic spells as it is upgraded; the armor, which gives him more health points as it is upgraded; and the shoes, which increase his movement speed and jumping ability as they are upgraded. There are six weapons of increasing power, which are upgraded in sequence. Arthur retains his armor and weapon after losing a life. He cannot fight the final boss, Loki, unless he is wearing the highest-level armor pieces and armed with the most powerful weapon.

Weapons

Unlike other versions of the game, the weapons are collected in sequence, with each one representing an upgrade over the last in power. All of the weapons are projectiles, but none of them travel the full length of the screen.

Ghouls'n Ghosts SMS, Weapons, Javelin.png

Javelin
The initially equipped weapon. Throws javelins in a straight line. Up to two lances can be out at a time.

Ghouls'n Ghosts SMS, Weapons, Dagger.png

Dagger
Throws a dagger forwards. Up to three daggers can be out at a time.

Ghouls'n Ghosts SMS, Weapons, Axe.png

Axe
Throws axes, which fly at an upward angle. Up to two axes can be out at a time.

Ghouls'n Ghosts SMS, Weapons, Discus.png

Discus
Throws a discus forwards. Discuses can roll over obstacles and uneven terrain. Up to two discuses can be out at a time.

Ghouls'n Ghosts SMS, Weapons, Fireball.png

Fireball
Shoots fireballs. Up to four fireballs can be out at a time.

Ghouls'n Ghosts SMS, Weapons, Cannon.png

Cannon
Shoots fireballs. Up to two fireballs can be out at a time. This item is collected from the goddess after entering a magic door if Arthur is wearing all gold armor pieces, armed with the Fireball weapon, and on the second playthrough. It is the most powerful weapon, and Arthur can only fight the final boss if he possesses this weapon.

Magic

Magic abilities are separate from weapons in this version of the game.

Ghouls'n Ghosts SMS, Magic, Fire Magic.png

Fire Magic
Four fireballs burst diagonally from Arthur. This ability is initially available and costs 1 magic point to use.

Ghouls'n Ghosts SMS, Magic, Thunder Magic.png

Thunder Magic
Lightning bolts zap out from Arthur upwards and towards each side. This ability is initially available and costs 1 magic point to use.

Ghouls'n Ghosts SMS, Magic, Shield Magic.png

Shield Magic
Arthur is temporarily rendered impervious to damage. Arthur must be wearing the red helmet to use this ability. It costs 2 magic points to use.

Ghouls'n Ghosts SMS, Magic, Double Magic.png

Double Magic
A duplicate of Arthur appears and temporarily fights alongside him. The double can attack enemies but cannot be harmed by them. Arthur must be wearing the green helmet to use this ability. It costs 4 magic points to use.

Ghouls'n Ghosts SMS, Magic, Bomb Magic.png

Bomb Magic
A magic bomb erupts that damages all enemies on the screen. Arthur must be wearing the gold helmet to use this ability. It costs 6 magic points to use.

Ghouls'n Ghosts SMS, Magic, Life Magic.png

Life Magic
Restores Arthur's health. Arthur must be wearing the gold helmet and armed with the Cannon to use this ability. It costs 8 magic points to use.

Items

Ghouls'n Ghosts SMS, Items.png
Treasure Chest
Treasure chests occasionally erupt from the ground. This can sometimes be triggered by jumping in a certain spot. By firing his weapon at the chest, Arthur can reveal either an evil magician or a magical door.
Ghouls'n Ghosts SMS, Items.png
Key
Dropped after defeating the boss at the end of each stage. Opens the gate leading to the next stage and restores Arthur's armor (if lost).

Stages

Ghouls'n Ghosts SMS, Archangel.png

Ghouls'n Ghosts SMS, Goddess.png

Goddess

To defeat the game, Arthur must complete stages 1 through 5 twice.

When reaching the entrance to Loki's chamber at the end of stage 5 on the first playthrough, the Archangel Gabriel appears and informs Arthur that he cannot defeat Loki without first receiving the magic power from the Goddess of Battle, and he is sent back to the first stage.

If Arthur is wearing all gold armor pieces and equipped with the Fireball weapon, the goddess appears at the next door that would otherwise send him to an upgrade chamber and gives him the Cannon weapon. To enter Loki's chamber, Arthur must have this special weapon equipped. Otherwise, he is sent back to the beginning of stage 5.

Ghouls'n Ghosts SMS, Stage 1-1.png

Ghouls'n Ghosts SMS, Stage 1-2.png

Ghouls'n Ghosts SMS, Stage 1 Boss.png

  • Ghouls'n Ghosts SMS, Stage 1-1.png

  • Ghouls'n Ghosts SMS, Stage 1-2.png

  • Ghouls'n Ghosts SMS, Stage 1 Boss.png

The Hill of Torture
Maps: 1️⃣ | 2️⃣ 

Ghouls'n Ghosts SMS, Stage 2-1.png

Ghouls'n Ghosts SMS, Stage 2 Subboss.png

Ghouls'n Ghosts SMS, Stage 2-2.png

Ghouls'n Ghosts SMS, Stage 2 Boss.png

  • Ghouls'n Ghosts SMS, Stage 2-1.png

  • Ghouls'n Ghosts SMS, Stage 2 Subboss.png

  • Ghouls'n Ghosts SMS, Stage 2-2.png

  • Ghouls'n Ghosts SMS, Stage 2 Boss.png

The Village of Decay and Destruction
Maps: 1️⃣ | 2️⃣ 

Ghouls'n Ghosts SMS, Stage 3-1.png

Ghouls'n Ghosts SMS, Stage 3-2.png

Ghouls'n Ghosts SMS, Stage 3 Boss.png

  • Ghouls'n Ghosts SMS, Stage 3-1.png

  • Ghouls'n Ghosts SMS, Stage 3-2.png

  • Ghouls'n Ghosts SMS, Stage 3 Boss.png

Baron Rankle's Tower
Maps: 1️⃣ | 2️⃣ 

Ghouls'n Ghosts SMS, Stage 4-1.png

Ghouls'n Ghosts SMS, Stage 4-2.png

Ghouls'n Ghosts SMS, Stage 4 Boss.png

  • Ghouls'n Ghosts SMS, Stage 4-1.png

  • Ghouls'n Ghosts SMS, Stage 4-2.png

  • Ghouls'n Ghosts SMS, Stage 4 Boss.png

The Crystal Forest
Maps: 1️⃣ | 2️⃣ 

Ghouls'n Ghosts SMS, Stage 5.png

Ghouls'n Ghosts SMS, Stage 5 Boss 1.png

Ghouls'n Ghosts SMS, Stage 5 Boss 2.png

Ghouls'n Ghosts SMS, Stage 5 Boss 3.png

Ghouls'n Ghosts SMS, Stage 5 Boss 4.png

Ghouls'n Ghosts SMS, Stage 5 Boss 5.png

Ghouls'n Ghosts SMS, Stage 5 Boss 6.png

  • Ghouls'n Ghosts SMS, Stage 5.png

  • Ghouls'n Ghosts SMS, Stage 5 Boss 1.png

  • Ghouls'n Ghosts SMS, Stage 5 Boss 2.png

  • Ghouls'n Ghosts SMS, Stage 5 Boss 3.png

  • Ghouls'n Ghosts SMS, Stage 5 Boss 4.png

  • Ghouls'n Ghosts SMS, Stage 5 Boss 5.png

  • Ghouls'n Ghosts SMS, Stage 5 Boss 6.png

The Castle
Maps: 1️⃣ | 2️⃣ 

Ghouls'n Ghosts SMS, Stage 6.png

Loki's Chamber
Map: 1️⃣ 

History

The Mega Drive release of Ghouls'n Ghosts, handled by Sega, was a notable milestone in the console's first couple of years. At the time, it was considered the most accurate home version of the game. It is notable both for being one of the standout titles of the early Mega Drive library, and for being personally programmed by future Sonic the Hedgehog prodigy Yuji Naka. In the West, it was billed as selling point for the Mega Drive system during its first few months, retailing at a higher price than most games available for the console at the time. It also marks the beginning of Sega's relationship with the then-industry powerhouse Capcom, who, until this point, had avoided releasing games for Sega systems.

The Mega Drive version was re-released as part of the Wii's Virtual Console service in 2007. It was also included as part of the Mega Drive Mini in 2019.

The original arcade game was ported to the Sega Saturn in Japan in 1998 as part of Capcom Generation: Dai 2 Shuu Makai to Kishi.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Ghouls'n Ghosts Ghouls'n Ghosts
English (US) Ghouls'n Ghosts Ghouls'n Ghosts
Japanese 大魔界村 Daimakaimura

Production credits

Main article: Ghouls'n Ghosts/Production credits.

Mega Drive version

Source:
Uncredited

Source:
JP cover
GnG MD JP Box.jpg
[2]


Master System version

Source:
Uncredited


Digital manuals

Magazine articles

Main article: Ghouls'n Ghosts/Magazine articles.

Promotional material

Master System Mega Drive advert SE.jpg
SE advert
Master System Mega Drive advert SE.jpg
CG GR 3 Mega Drive advert.jpg
Print advert in Computer Games (GR) #3: "Ioúnios 1990" (1990-xx-xx)
CG GR 3 Mega Drive advert.jpg
Logo-pdf.svg
Print advert in ACE (UK) #37: "October 1990" (1990-09-xx)
also published in:
Logo-pdf.svg
Notavailable.svg
Print advert in Atuagagdliutit (GL) #1991-08-28 (1991-08-28)
Notavailable.svg

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[27]
ACE (UK) PAL
90
[28]
Aktueller Software Markt (DE)
72
[29]
Beep! MegaDrive (JP) NTSC-J
80
[30]
Complete Guide to Consoles (UK)
98
[31]
Complete Guide to Consoles (UK)
93
[32]
The Complete Guide to Sega (UK)
93
[33]
Console XS (UK) PAL
92
[34]
Computer & Video Games (UK)
96
[35]
Electronic Gaming Monthly (US) NTSC-U
90
[36]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[37]
Entsiklopediya luchshikh igr Sega. Vypusk 5 (RU)
70
[38]
Mean Machines: The Essential Sega Guide (UK)
90
[39]
Famitsu (JP) NTSC-J
78
[40]
Games Preview (DK)
95
[41]
Hobby Consolas (ES)
93
[42]
Joystick (FR)
94
[43]
Sega Mega Drive Advanced Gaming (UK)
86
[44]
Sega Mega Drive Advanced Gaming (UK) PAL
86
[45]
Mega Drive Fan (JP) NTSC-J
83
[46]
Mega Action (UK)
90
[47]
Mega Fun (DE) PAL
81
[48]
MegaTech (UK)
93
[49]
Micromanía (segunda época) (ES)
80
[50]
Mean Machines (UK)
92
[51]
Mean Machines Sega (UK)
93
[52]
Player One (FR)
90
[10]
Power Play (DE)
72
[53]
Raze (UK) PAL
93
[54]
Sega Power (UK) PAL
92
[55]
Sega Power (UK) PAL
100
[56]
Sega Pro (UK)
93
[57]
Sega Pro (UK) PAL
90
[58]
Sega Saturn Magazine (JP) NTSC-J
76
[59]
Tricks 16 bit (RU)
77
[60]
VideoGames & Computer Entertainment (US)
90
[6]
Zzap! (IT)
94
[61]
Sega Mega Drive
87
Based on
37 reviews

Ghouls'n Ghosts

Mega Drive, JP
GnG MD JP Box.jpg
Cover
GhoulsnGhosts MD JP CartTop.jpg
GnG MD JP Cart Back.jpgGnG MD JP Cart.jpg
Cart
GnG MD JP Manual.pdf
Manual
GnG MD JP pcb.jpg
PCB
Mega Drive, US
GnG MD US Box.jpg
Cover
GnG MD US Cart.jpg
Cart
Ghoulsnghosts md us manual.pdf
Manual
Mega Drive, EU
GnG MD EU Box.jpg
Cover
GnG MD EU Cart.jpg
Cart
GhoulsNGhosts MD EU Manual.jpg
Manual
GnG MD EU pcb.jpg
PCB
Mega Drive, PT
GnG MD PT cover.jpg
Cover
Mega Drive, SE rental (Kanal10)
GnG MD SE rental cover.jpg
Cover
Mega Drive, BX
GnG MD BX Box Front.jpg
Cover
Mega Drive, CZ/SK (ITO CS)[62]
GnG MD EU Box.jpg
Cover
GnG MD EU Cart.jpg
Cart
Notavailable.svg
Manual
Mega Drive, AU
GnG MD AU cover.jpg
Cover
Ghouls N Ghosts Megadrive AU Manual.pdf
Manual
Mega Drive, AU (alt)
GnG MD AU alt cover.jpg
Cover
Mega Drive, BR
GnG MD BR Box.jpg
Cover
Ghoulsnghosts md br manual.pdf
Manual
Mega Drive, CA
GhoulsnGhosts MD CA Box.jpg
Cover
Mega Drive, KR
Daimakaimura MD KR Box.jpg
Cover
GhoulsnGhosts MD KR cart.jpg
Cart

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
75
[15]
Aktueller Software Markt (DE)
60
[63]
The Complete Guide to Sega (UK) PAL
79
[64]
Console XS (UK) PAL
90
[65]
Computer & Video Games (UK)
81
[13]
Electronic Gaming Monthly (US) NTSC-U
75
[66]
Mean Machines: The Essential Sega Guide (UK)
80
[67]
FX (UK)
84
[68]
GamePro (US) NTSC-U
84
[69]
Games-X (UK) PAL
60
[70]
Hobby Consolas (ES)
87
[71]
Joystick (FR) PAL
83
[72]
Micromanía (segunda época) (ES)
70
[73]
Mean Machines (UK)
80
[74]
Player One (FR)
84
[75]
Power Play (DE)
38
[76]
Raze (UK) PAL
54
[77]
Sega Power (UK) PAL
90
[78]
Sega Power (UK) PAL
75
[79]
Sega Pro (UK)
90
[57]
Sega Pro (UK) PAL
90
[80]
User (GR) PAL
92
[81]
Video Games (DE)
38
[82]
Sega Master System
76
Based on
23 reviews

Ghouls'n Ghosts

Master System, US
GnG SMS US Box.jpg
Cover
Ghoulsnghosts sms us manual.pdf
Manual
Master System, EU (6 languages)
GnG SMS EU Box 6.jpg
Cover
GnG SMS EU Cart.jpg
Cart
Ghouls'n Ghosts (6 Languages) SMS EU Manual.pdf
Manual
Master System, EU (8 languages)
GnG SMS EU Box 8.jpg
Cover
GnG SMS EU Cart.jpg
Cart
Master System, BX
GhoulsnGhosts SMS BX Box.jpg
Cover
Master System, AU (Vertical manual)

GnG SMS AU Cart.jpg
Cart
GhoulsNGhostsSMSAuManual.pdf
Manual
Master System, AU (Horizontal manual)

GnG SMS AU Cart.jpg
Cart
Master System, AU (Not for rental/hotline stickers)
GnG SMS AU norental back.jpgNospine.pngGnG SMS AU norental cover.jpg
Cover
GnG SMS AU Cart.jpg
Cart
Master System, AU (Not for rental sticker)
GnG SMS AU norental2 cover.jpg
Cover
GnG SMS AU Cart.jpg
Cart
GhoulsNGhostsSMSAuManual.pdf
Manual
Master System, AU (Red Hot)
GnG SMS AU redhot cover.jpg
Cover
GnG SMS AU Cart.jpg
Cart
Master System, BR (cardboard)
GhoulsnGhosts SMS BR cover.jpg
Cover
Master System, BR
GhoulsnGhosts SMS BR Box.png
Cover
GnG SMS BR Cart.jpg
Cart
GnG SMS BR Manual.pdf
Manual
Master System, BR (re-release)
GhoulsNGhostsSMSBRBlueCover.jpg
Cover
Master System, KR
GhoulsnGhosts SMS KR cover.jpg
Cover
GhoulsNGhosts SMS KR cart.jpg
Cart

Mega-Tech version

Mega-Tech,

Technical information

Main article: Ghouls'n Ghosts/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 4f2561d5
MD5 c61ff4bcdf10813c74f36ab57e29f646
SHA-1 aab6d20f01db51576b1d7cafab46e613dddf7f8a
640kB 1989-06 Cartridge (US/EU) Revision 02
Sega Mega Drive
CRC32 d31bd910
MD5 815aab1193bf534063e8f032ec76852a
SHA-1 3a3e9eb5caaf6cfb75e99ed2843d58b3dda7284f
640kB 1989-06 Cartridge (US/EU) Revision 01
Sega Mega Drive
CRC32 5659f379
MD5 203213c107fc17731dc7953343b5ffab
SHA-1 a08a5764dc8651d31ef72466028cfb87fb6dd166
640kB 1989-06 Cartridge (JP)
Sega Master System
 ?
CRC32 7a92eba6
MD5 85707b3a74483910699ccc4ba20c64ff
SHA-1 b193e624795b2beb741249981d621cb650c658db
256kB Cartridge (EU/US)

External links

  • Sega of Japan Virtual Console pages: Mega Drive
  • Nintendo catalogue pages: US, UK, AU

References

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NEC Retro has more information related to Daimakaimura
  1. Hidden Palace: News
  2. 2.0 2.1 File:GnG MD JP Box.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  4. File:GnG SMS EU Box 6.jpg
  5. Computer Entertainer, "December 1989" (US; 1989-12-18), page 14
  6. 6.0 6.1 VideoGames & Computer Entertainment, "January 1990" (US; 19xx-xx-xx), page 50
  7. 7.0 7.1 Mean Machines, "October 1990" (UK; 1990-09-xx), page 76
  8. Raze, "January 1991" (UK; 1990-11-29), page 61
  9. ACE, "October 1990" (UK; 1990-09-xx), page 51
  10. 10.0 10.1 Player One, "Octobre 1990" (FR; 1990-xx-xx), page 56
  11. Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 24
  12. 12.0 12.1 Mean Machines, "April 1991" (UK; 1991-04-01), page 82
  13. 13.0 13.1 Computer & Video Games, "May 1991" (UK; 1991-04-14), page 74
  14. Sega Power, "June 1991" (UK; 1991-05-02), page 19
  15. 15.0 15.1 Ação Games, "Junho 1991" (BR; 1991-06-19), page 16
  16. 16.0 16.1 http://www.nintendolife.com:80/games/megadrive/ghouls_n_ghosts (Wayback Machine: 2017-07-22 15:15)
  17. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Ghouls-n-Ghosts--277457.html (archive.today)
  18. 18.0 18.1 http://www.nintendo.com/games/detail/aI9Z0vELsfnXIv8965H4zUj9rHC01wIm (Wayback Machine: 2010-11-23 02:20)
  19. https://www.nintendo.co.jp/wii/vc/software/04.html (Wayback Machine: 2018-03-05 23:40)
  20. http://vc.sega.jp:80/vc_daimakaimura/ (Wayback Machine: 2007-08-13 07:56)
  21. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19745&pageID=4 (Wayback Machine: 2012-04-03 02:06)
  22. Ultra Game Players, "November 1997" (US; 1997-10-14), page 36
  23. @mito_chusui on Twitter (Wayback Machine: 2022-12-08 18:47)
  24. https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1 (Wayback Machine: 2021-04-10 08:56)
  25. https://sega.jp/fb/album/06_sdi/interview1.html (Wayback Machine: 2021-10-16 21:52)
  26. Computer & Video Games, "October 1990" (UK; 1990-09-16), page 122
  27. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 88
  28. ACE, "November 1989" (UK; 1989-10-xx), page 144
  29. Aktueller Software Markt, "Oktober 1989" (DE; 1989-08-28), page 60
  30. Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
  31. Complete Guide to Consoles, "" (UK; 1989-10-16), page 38
  32. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 30
  33. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 47
  34. Console XS, "June/July 1992" (UK; 1992-04-23), page 130
  35. Computer & Video Games, "October 1989" (UK; 1989-09-16), page 116
  36. Electronic Gaming Monthly, "December 1989" (US; 1989-xx-xx), page 62
  37. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 318
  38. Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 157
  39. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 51
  40. Famitsu, "" (JP; 1989-xx-xx), page 1
  41. Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 70
  42. Hobby Consolas, "Febrero 1992" (ES; 1992-0x-xx), page 76
  43. Joystick, "Septembre 1990" (FR; 1990-0x-xx), page 90
  44. Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 78
  45. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  46. Mega Drive Fan, "January 1990" (JP; 1989-12-08), page 73
  47. Mega Action, "June 1993" (UK; 1993-05-20), page 65
  48. Mega Fun, "10/93" (DE; 1993-09-22), page 42
  49. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
  50. Micromanía (segunda época), "Enero 1991" (ES; 199x-xx-xx), page 36
  51. Mean Machines, "October 1990" (UK; 1990-09-xx), page 74
  52. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  53. Power Play, "11/89" (DE; 1989-10-09), page 58
  54. Raze, "January 1991" (UK; 1990-11-29), page 60
  55. Sega Power, "February 1991" (UK; 1991-01-03), page 18
  56. Sega Power, "October 1991" (UK; 1991-09-05), page 53
  57. 57.0 57.1 Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 19
  58. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  59. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  60. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 81
  61. Zzap!, "Dicembre 1990" (IT; 1990-xx-xx), page 70
  62. https://aukro.cz/ghoulsn-ghosts-upiruv-duch-manual-v-cestine-original-booklet-sega-mega-7018988079
  63. Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 118
  64. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 20
  65. Console XS, "June/July 1992" (UK; 1992-04-23), page 141
  66. Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 20
  67. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 137
  68. FX (UK) (+0:00)
  69. GamePro, "April 1991" (US; 1991-xx-xx), page 62
  70. Games-X, "31st May-6th June 1991" (UK; 1991-05-31), page 22
  71. Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 78
  72. Joystick, "Mai 1991" (FR; 1991-0x-xx), page 173
  73. Micromanía (segunda época), "Julio 1991" (ES; 1991-0x-xx), page 36
  74. Mean Machines, "April 1991" (UK; 1991-04-01), page 80
  75. Player One, "Juin 1991" (FR; 1991-xx-xx), page 24
  76. Power Play, "5/91" (DE; 1991-04-12), page 138
  77. Raze, "August 1991" (UK; 1991-06-27), page 47
  78. Sega Power, "June 1991" (UK; 1991-05-02), page 18
  79. Sega Power, "October 1991" (UK; 1991-09-05), page 57
  80. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  81. User, "Mártios 1992" (GR; 1992-0x-xx), page 87
  82. Video Games, "1/91" (DE; 1991-03-27), page 76


Ghouls'n Ghosts

GnG Title.png

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