Difference between revisions of "Ultimate Mortal Kombat 3 (Saturn)"
From Sega Retro
(Mega Drive version) |
(→Gameplay: combos) |
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{{ScreenThumb|UMK3 MD SelectFighter.png|width=200|Select Your Fighter}} | {{ScreenThumb|UMK3 MD SelectFighter.png|width=200|Select Your Fighter}} | ||
{{ScreenThumb|Ultimate Mortal Kombat 3 MD, Versus.png|width=200|Kombat Kodes}} | {{ScreenThumb|Ultimate Mortal Kombat 3 MD, Versus.png|width=200|Kombat Kodes}} | ||
− | The game is an enhanced version of ''Mortal Kombat 3''. To balance the gameplay, some characters were given new moves and some existing moves were altered. Some characters were given extra combos, and some combos were made to cause less damage. Chain combos can be started by using a jump punch (vertical or angled) or a vertical jump kick, which creates more opportunities to use combos. Combos that knock opponents in the air no longer send the opponent to the | + | The game is an enhanced version of ''Mortal Kombat 3''. To balance the gameplay, some characters were given new moves and some existing moves were altered. Some characters were given extra combos, and some combos were made to cause less damage. Chain combos can be started by using a jump punch (vertical or angled) or a vertical jump kick, which creates more opportunities to use combos. Combos that knock opponents in the air no longer send the opponent to the stage above in multi-layered stages; only regular uppercuts do this. New stages were added. The Mega Drive and [[Super NES]] ports of the game vary significantly from the arcade version and include new characters and a new kind of finishing move, Brutalities, that would also appear in the Saturn and [[PlayStation]] game ''[[Mortal Kombat Trilogy]]''. However, since these ports used the same size cartridges as the ports of ''Mortal Kombat 3'', they also had significant cutbacks, with several stages, many announcer voice lines, and the character of Sheeva being removed. |
− | The arcade mode from the previous game is retained. The player chooses a "tower" of opponents to face, | + | The arcade mode from the previous game is retained. The player chooses a "tower" of opponents to face (Novice, Warrior, Master, or a new additional Master tier), with the more difficult towers having more opponents. Every tower ends with an endurance match (or two endurance matches in the second Master tier) and two final matches against the bosses Motaro and Shao Kahn. In the endurance matches, which return from the first ''[[Mortal Kombat]]'', the player must defeat two opponents in each round rather than only one. At any point during gameplay, a second player can challenge the first by pressing {{Start}} on a second control pad, with the winner continuing in the tournament. |
− | Characters jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. | + | Two new gameplay modes have been introduced: a two-on-two mode and an eight-player tournament mode. In the two-on-two mode, two players choose two characters each and fight. After a character is eliminated, the player's second character jumps into the battle. A round is decided when both of a player's characters are defeated, and matches are played to the best of three rounds. The tournament mode is a bracketed tournament in which up to eight different players (with odd-numbered players using the first control pad and even-numbered players using the second control pad) can compete. Shao Kahn's Lost Treasures, which are ten selectable prizes, are introduced after either the main game or the eight-player tournament are completed. |
+ | |||
+ | Characters jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{C}}, and a high kick with {{Z}}. Characters can run by holding {{Y}}; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding {{B}}; blocking can be done while standing or crouching. | ||
+ | |||
+ | When using a standard three-button control pad, characters perform a low punch with {{A}}, a high punch with {{A}}+{{B}}, a low kick with {{C}}, and a high kick with {{B}}+{{C}}. They run by holding {{Start}} and block by holding {{B}}. | ||
Most characters have two Fatalities, a Friendship, a Babality, and a Brutality. Brutalities are an 11-button combo that causes the character to rapidly beat on their opponent until they explode. Mercies and Animalities have been removed. Two stages have stage-specific Fatalities. | Most characters have two Fatalities, a Friendship, a Babality, and a Brutality. Brutalities are an 11-button combo that causes the character to rapidly beat on their opponent until they explode. Mercies and Animalities have been removed. Two stages have stage-specific Fatalities. | ||
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====Playable==== | ====Playable==== | ||
− | The entire cast of ''[[Mortal Kombat 3]]'' returns, with the exception of Sheeva. The game adds back the palette-swapped male and female ninjas from ''Mortal Kombat II'': Classic Sub-Zero, Scorpion, Reptile, Kitana, Mileena, and Jade. Noob Saibot is also re-introduced as a Lin Kuei ninja (rather than a blackened Kano, as in ''Mortal Kombat 3'') with new special moves, and Human Smoke is added as a hidden character (with the same moves as | + | The entire cast of ''[[Mortal Kombat 3]]'' returns, with the exception of Sheeva. The game adds back the palette-swapped male and female ninjas from ''Mortal Kombat II'': Classic Sub-Zero, Scorpion, Reptile, Kitana, Mileena, and Jade. Noob Saibot is also re-introduced as a Lin Kuei ninja (rather than a blackened Kano, as in ''Mortal Kombat 3'') with new special moves, and Human Smoke is added as a hidden character (with the same moves as Scorpion). |
The new characters Rain and Ermac, both palette-swapped male ninjas, have been added. Rain was a fake secret character in the arcade version, teased in the attract sequence, but he was added to the 16-bit ports as a real character with new special moves. Ermac is named after a contraction for "error macro" found in a diagnostic menu in the original ''[[Mortal Kombat]]''. The name was speculated to be a hidden character, and he was eventually made a fully fledged fighter in this game. | The new characters Rain and Ermac, both palette-swapped male ninjas, have been added. Rain was a fake secret character in the arcade version, teased in the attract sequence, but he was added to the 16-bit ports as a real character with new special moves. Ermac is named after a contraction for "error macro" found in a diagnostic menu in the original ''[[Mortal Kombat]]''. The name was speculated to be a hidden character, and he was eventually made a fully fledged fighter in this game. | ||
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{{MoveListRow | Lightning Lift | {{left}} {{left}} {{HP}} | Rain calls a strike of lightning at his opponent.}} | {{MoveListRow | Lightning Lift | {{left}} {{left}} {{HP}} | Rain calls a strike of lightning at his opponent.}} | ||
{{MoveListRow | Super Roundhouse Kick | {{left}}+{{HK}} | Rain's roundhouse kick knocks opponents farther away. The opponent falls through the opposite side of the screen if knocked through one side.}} | {{MoveListRow | Super Roundhouse Kick | {{left}}+{{HK}} | Rain's roundhouse kick knocks opponents farther away. The opponent falls through the opposite side of the screen if knocked through one side.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LP}} {{HP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{LK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{HK}} {{LP}} {{HP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{down}}}} {{HK}} | Reptile makes himself invisible until he is attacked.}} | {{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{down}}}} {{HK}} | Reptile makes himself invisible until he is attacked.}} | ||
{{MoveListRow | Reverse Elbow | {{left}} {{right}} {{LK}} | Reptile runs through his opponent, then turns around and hits his opponent with an elbow strike.}} | {{MoveListRow | Reverse Elbow | {{left}} {{right}} {{LK}} | Reptile runs through his opponent, then turns around and hits his opponent with an elbow strike.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{down}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Baton Toss | {{right}} {{right}} {{HK}} | Stryker leaps across the screen and uses his baton to toss his opponent.}} | {{MoveListRow | Baton Toss | {{right}} {{right}} {{HK}} | Stryker leaps across the screen and uses his baton to toss his opponent.}} | ||
{{MoveListRow | Rapid Fire Gun | {{left}} {{right}} {{HP}} | Stryker kneels and fires his gun, which hits nearby opponents.}} | {{MoveListRow | Rapid Fire Gun | {{left}} {{right}} {{HP}} | Stryker kneels and fires his gun, which hits nearby opponents.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HP}} {{HP}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{LK}} {{left}}+{{LP}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Back Breaker | {{Block}} in midair (close) | Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.}} | {{MoveListRow | Back Breaker | {{Block}} in midair (close) | Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.}} | ||
{{MoveListRow | Body Slam | {{HP}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HP}} repeatedly.}} | {{MoveListRow | Body Slam | {{HP}} during throw | Jax slams his opponent against the ground. This move can be done multiple times by pressing {{HP}} repeatedly.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{Block}} {{LP}} {{left}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{HK}} {{down}}+{{HP}} {{HP}} {{Block}} {{LP}} {{left}}+{{HP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Fast Shoulder Charge | {{left}} {{left}} {{right}} {{HK}} | Nightwolf charges the entire width of the screen while ramming his shoulder.}} | {{MoveListRow | Fast Shoulder Charge | {{left}} {{left}} {{right}} {{HK}} | Nightwolf charges the entire width of the screen while ramming his shoulder.}} | ||
{{MoveListRow | Spirit Shield | {{left}} {{left}} {{left}} {{HK}} | Nightwolf glows, reflecting projectiles that hit him back toward their caster.}} | {{MoveListRow | Spirit Shield | {{left}} {{left}} {{left}} {{HK}} | Nightwolf glows, reflecting projectiles that hit him back toward their caster.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{LP}} {{down}} {{right}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{LP}} {{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{LK}} {{HP}} {{HP}} {{LP}} {{down}} {{right}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HK}} {{HP}} {{HP}} {{LP}} {{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Projectile Shield | {{left}} {{right}} {{LP}} | Jade flashes and projectiles pass harmlessly through her.}} | {{MoveListRow | Projectile Shield | {{left}} {{right}} {{LP}} | Jade flashes and projectiles pass harmlessly through her.}} | ||
{{MoveListRow | Shadow Kick | {{left}} {{right}} {{LP}} | Jade dashes forward while kicking.}} | {{MoveListRow | Shadow Kick | {{left}} {{right}} {{LP}} | Jade dashes forward while kicking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{down}}+{{LP}} {{LK}} {{HK}} {{left}}+{{LK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Teleport Slam | {{down}} {{up}} | Noob Saibot flies into the air, then reappears and slams his opponent into the ground.}} | {{MoveListRow | Teleport Slam | {{down}} {{up}} | Noob Saibot flies into the air, then reappears and slams his opponent into the ground.}} | ||
{{MoveListRow | Shadow Throw | {{right}} {{right}} {{HP}} | A shadow splits from Noob Saibot that runs to and throws his opponent.}} | {{MoveListRow | Shadow Throw | {{right}} {{right}} {{HP}} | A shadow splits from Noob Saibot that runs to and throws his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{LK}} {{LK}} {{LK}} {{LK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{LP}} {{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Square Wave Punch | {{right}} {{left}} {{HP}} | Sonya jumps into the air and shoots across the screen with her fist extended.}} | {{MoveListRow | Square Wave Punch | {{right}} {{left}} {{HP}} | Sonya jumps into the air and shoots across the screen with her fist extended.}} | ||
{{MoveListRow | Rising Bicycle Kick | {{left}} {{left}} {{down}} {{HK}} | Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.}} | {{MoveListRow | Rising Bicycle Kick | {{left}} {{left}} {{down}} {{HK}} | Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LP}} {{left}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{HP}} {{HP}} {{LP}} {{left}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{HP}} {{HP}} {{LP}} {{left}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HK}} {{HP}} {{HP}} {{up}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HP}} {{HP}} {{up}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 6 | {{HK}} {{HP}} {{HP}} {{up}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 7 | {{HK}} {{HK}} {{HP}} {{HP}} {{up}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 8 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Strangle Grab | {{down}} {{right}} {{LP}} (close) | Kano grabs and strangles his opponent.}} | {{MoveListRow | Strangle Grab | {{down}} {{right}} {{LP}} (close) | Kano grabs and strangles his opponent.}} | ||
{{MoveListRow | Air Kick | {{Block}} in midair (close) | Kano grabs and kicks away his opponent in midair.}} | {{MoveListRow | Air Kick | {{Block}} in midair (close) | Kano grabs and kicks away his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{left}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HP}} {{HP}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 6 | {{HP}} {{HP}} {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Teleport Kick | {{right}} {{right}} {{LK}} | Mileena disappears, then drops from the air in front of her opponent while kicking.}} | {{MoveListRow | Teleport Kick | {{right}} {{right}} {{LK}} | Mileena disappears, then drops from the air in front of her opponent while kicking.}} | ||
{{MoveListRow | Roll Attack | {{left}} {{left}} {{down}} {{HK}} | Mileena rolls quickly along the ground, knocking over her opponent on impact.}} | {{MoveListRow | Roll Attack | {{left}} {{left}} {{down}} {{HK}} | Mileena rolls quickly along the ground, knocking over her opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{up}}+{{LP}} {{down}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{up}}+{{LK}} {{up}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{HK}} {{HK}} {{up}}+{{LK}} {{up}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{HK}} {{HK}} {{QCF}}+{{LK}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HK}} {{HK}} {{QCF}}+{{LK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Ice Shower (behind) | {{down}} {{left}} {{right}} {{HP}} | Sub-Zero shoots ice into the air, which falls behind him.}} | {{MoveListRow | Ice Shower (behind) | {{down}} {{left}} {{right}} {{HP}} | Sub-Zero shoots ice into the air, which falls behind him.}} | ||
{{MoveListRow | Slide | {{left}}+{{Block}}+{{LP}} or {{left}}+{{Block}}+{{LK}} | Sub-Zero slides forward with a leg sweep.}} | {{MoveListRow | Slide | {{left}}+{{Block}}+{{LP}} or {{left}}+{{Block}}+{{LK}} | Sub-Zero slides forward with a leg sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{LP}} {{left}}+{{LK}} {{left}}+{{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HP}} {{HP}} {{LP}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Ground Freeze | {{down}} {{left}} {{LK}} | Sub-Zero shoots ice at the ground in front of him, which causes his opponent to slip uncontrollably if walked on.}} | {{MoveListRow | Ground Freeze | {{down}} {{left}} {{LK}} | Sub-Zero shoots ice at the ground in front of him, which causes his opponent to slip uncontrollably if walked on.}} | ||
{{MoveListRow | Slide | {{left}}+{{Block}}+{{LP}} or {{left}}+{{Block}}+{{LK}} | Sub-Zero slides forward with a leg sweep.}} | {{MoveListRow | Slide | {{left}}+{{Block}}+{{LP}} or {{left}}+{{Block}}+{{LK}} | Sub-Zero slides forward with a leg sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LK}} {{left}}+{{HK}} {{right}}+{{LK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{LK}} {{left}}+{{HK}} {{right}}+{{LK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Whirlwind Spin | {{right}} {{down}} {{right}} {{Run}} (press {{Run}} to keep spinning) | Kung Lao spins in place, doing damage at his sides.}} | {{MoveListRow | Whirlwind Spin | {{right}} {{down}} {{right}} {{Run}} (press {{Run}} to keep spinning) | Kung Lao spins in place, doing damage at his sides.}} | ||
{{MoveListRow | Teleport | {{down}} {{up}} | Kung Lao disappears into the air and reappears behind his opponent.}} | {{MoveListRow | Teleport | {{down}} {{up}} | Kung Lao disappears into the air and reappears behind his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{LK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{LP}} {{HP}} {{LP}} {{LK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{LK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Heat-Seeking Missile | {{down}} {{left}} {{HP}} | Sektor shoots a missile that seeks his opponent.}} | {{MoveListRow | Heat-Seeking Missile | {{down}} {{left}} {{HP}} | Sektor shoots a missile that seeks his opponent.}} | ||
{{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LK}} | Sektor teleports to the other side of his opponent, reappearing with an uppercut.}} | {{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LK}} | Sektor teleports to the other side of his opponent, reappearing with an uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{down}}+{{LP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Fan Lift | {{left}} {{left}} {{left}} {{HP}} | Kitana spins her fan at the air, generating waves that can catch and lift opponents.}} | {{MoveListRow | Fan Lift | {{left}} {{left}} {{left}} {{HP}} | Kitana spins her fan at the air, generating waves that can catch and lift opponents.}} | ||
{{MoveListRow | Square Wave Punch | {{down}} {{left}} {{HP}} | Kitana jumps into the air and shoots across the screen with her fist extended.}} | {{MoveListRow | Square Wave Punch | {{down}} {{left}} {{HP}} | Kitana jumps into the air and shoots across the screen with her fist extended.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{left}}+{{LP}} {{right}}+{{HP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Teleport Punch | {{down}} {{left}} {{HP}} | Ermac teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}} | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HP}} | Ermac teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}} | ||
{{MoveListRow | Telekinetic Slam | {{left}} {{down}} {{left}} {{HK}} | Ermac telekinetically lifts his opponent, then slams them into the ground. This move only works if the opponent is closer than half the screen away but farther than sweep distance.}} | {{MoveListRow | Telekinetic Slam | {{left}} {{down}} {{left}} {{HK}} | Ermac telekinetically lifts his opponent, then slams them into the ground. This move only works if the opponent is closer than half the screen away but farther than sweep distance.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{left}}+{{LP}} {{down}} {{right}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{left}}+{{LP}} {{HK}} {{left}}+{{LK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Teleport Punch | {{down}} {{left}} {{HP}} | Scorpion teleports to the other side of the screen, flying in with a punch.}} | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HP}} | Scorpion teleports to the other side of the screen, flying in with a punch.}} | ||
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{LK}} {{LK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{up}}+{{LP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
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{{MoveListRow | Teleport | {{right}} {{down}} {{Block}} | Cyrax explodes, then reconstitutes on the other side of his opponent.}} | {{MoveListRow | Teleport | {{right}} {{down}} {{Block}} | Cyrax explodes, then reconstitutes on the other side of his opponent.}} | ||
{{MoveListRow | Air Throw | {{down}} {{right}} {{Block}} in midair (close) to grab, {{LP}} to throw | Cyrax grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{down}} {{right}} {{Block}} in midair (close) to grab, {{LP}} to throw | Cyrax grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{HK}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 436: | Line 545: | ||
{{MoveListRow | Tornado Spin | {{left}} {{right}} {{LK}} | Kabal dashes through his opponent, causing the opponent to spin in place like a tornado.}} | {{MoveListRow | Tornado Spin | {{left}} {{right}} {{LK}} | Kabal dashes through his opponent, causing the opponent to spin in place like a tornado.}} | ||
{{MoveListRow | Ground Saw | {{left}} {{left}} {{left}} {{Run}} | Kabal summons a sawblade that appears under his opponent.}} | {{MoveListRow | Ground Saw | {{left}} {{left}} {{left}} {{Run}} | Kabal summons a sawblade that appears under his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{LK}} {{LK}} {{HP}} {{HP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 5 | {{LK}} {{LK}} {{HP}} {{HP}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 6 | {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 7 | {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 8 | {{HK}} {{LK}} {{HK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 455: | Line 574: | ||
{{MoveListRow | Banshee Scream | {{right}} {{right}} {{right}} {{HP}} | Sindel screams, causing waves to appear that stun opponents and pull them toward her.}} | {{MoveListRow | Banshee Scream | {{right}} {{right}} {{right}} {{HP}} | Sindel screams, causing waves to appear that stun opponents and pull them toward her.}} | ||
{{MoveListRow | Levitate | {{left}} {{left}} {{right}} {{HK}} | Sindel hovers in the air. She can move in any direction using the D-Pad or land with {{Block}}. She cannot use her normal attacks but can cast her Air Fireball while hovering.}} | {{MoveListRow | Levitate | {{left}} {{left}} {{right}} {{HK}} | Sindel hovers in the air. She can move in any direction using the D-Pad or land with {{Block}}. She cannot use her normal attacks but can cast her Air Fireball while hovering.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HP}} {{HP}} {{LP}} {{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HK}} {{HP}} {{HP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HK}} {{HP}} {{HP}} {{LP}} {{HK}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 474: | Line 600: | ||
{{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}}}} {{Run}} | Smoke makes himself invisible until he is attacked.}} | {{MoveListRow | Invisibility | {{hold|{{Block}}|{{up}} {{up}}}} {{Run}} | Smoke makes himself invisible until he is attacked.}} | ||
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LK}} {{HK}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{HK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{left}}+{{LP}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 493: | Line 625: | ||
{{MoveListRow | Flying Kick | {{right}} {{right}} {{HK}} | Liu Kang launches himself across the screen in a kicking pose.}} | {{MoveListRow | Flying Kick | {{right}} {{right}} {{HK}} | Liu Kang launches himself across the screen in a kicking pose.}} | ||
{{MoveListRow | Bicycle Kick | Hold {{LK}} for 3 seconds and release | Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.}} | {{MoveListRow | Bicycle Kick | Hold {{LK}} for 3 seconds and release | Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{left}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{LK}} {{HK}} {{LK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{LK}} {{LK}} {{HK}} {{LK}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{Block}} {{LK}} {{LK}} {{HK}} {{LK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 522: | Line 660: | ||
{{MoveListRow | Kitana | {{right}} {{down}} {{right}} {{Run}}}} | {{MoveListRow | Kitana | {{right}} {{down}} {{right}} {{Run}}}} | ||
{{MoveListRow | Kung Lao | {{Run}} {{Run}} {{Block}} {{Run}}}} | {{MoveListRow | Kung Lao | {{Run}} {{Run}} {{Block}} {{Run}}}} | ||
− | {{MoveListRow | Liu Kang | {{hold|{{Block}}|D-Pad in a 360° rotation}}}} | + | {{MoveListRow | Liu Kang | {{hold|{{Block}}|D-Pad in a 360° rotation clockwise}}}} |
{{MoveListRow | Mileena | {{Run}} {{Block}} {{HK}}}} | {{MoveListRow | Mileena | {{Run}} {{Block}} {{HK}}}} | ||
{{MoveListRow | Nightwolf | {{hold|{{Block}}|{{up}} {{up}} {{up}}}}}} | {{MoveListRow | Nightwolf | {{hold|{{Block}}|{{up}} {{up}} {{up}}}}}} | ||
Line 536: | Line 674: | ||
{{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HP}}}} | {{MoveListRow | Sub-Zero | {{right}} {{down}} {{right}} {{HP}}}} | ||
{{MoveListRow | Sub-Zero (Classic) | {{Block}} {{Block}} {{Run}} {{Run}}}} | {{MoveListRow | Sub-Zero (Classic) | {{Block}} {{Block}} {{Run}} {{Run}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HP}} {{HP}} {{LP}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 3 | {{LK}} {{HP}} {{HP}} {{LP}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 548: | Line 691: | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
− | + | The boss characters can be played in two-player games by enabling the Killer Codes menu with a cheat code. They cannot run or use finishing moves (and finishing moves cannot be used against them). | |
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
Line 580: | Line 723: | ||
| title=Human Smoke | | title=Human Smoke | ||
| sprite={{sprite | Ultimate Mortal Kombat 3 MD, Characters.png | 2 | crop_width=38 | crop_height=46 | crop_x=266 | crop_y=92}} | | sprite={{sprite | Ultimate Mortal Kombat 3 MD, Characters.png | 2 | crop_width=38 | crop_height=46 | crop_x=266 | crop_y=92}} | ||
− | | desc=An assassin working for the Lin Kuei who was captured and turned into a cyborg. | + | | desc=An assassin working for the Lin Kuei who was captured and turned into a cyborg. His human form, similar to his original appearance in ''[[Mortal Kombat II]]'', can be played with a cheat code. |
{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | Spear | {{left}} {{left}} {{LP}} | Smoke throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | {{MoveListRow | Spear | {{left}} {{left}} {{LP}} | Smoke throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | ||
{{MoveListRow | Teleport Punch | {{down}} {{left}} {{HP}} | Smoke teleports to the other side of the screen, flying in with a punch.}} | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HP}} | Smoke teleports to the other side of the screen, flying in with a punch.}} | ||
{{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Smoke grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Chain combos | | ||
+ | {{MoveListRow | Combo 1 | {{HK}} {{LP}}}} | ||
+ | {{MoveListRow | Combo 2 | {{HK}} {{down}}+{{LP}} {{down}}+{{HP}}}} | ||
+ | {{MoveListRow | Combo 3 | {{HP}} {{HP}} {{up}}+{{LP}}}} | ||
+ | {{MoveListRow | Combo 4 | {{HP}} {{HP}} {{HK}} {{left}}+{{HK}}}} | ||
+ | {{MoveListRow | Combo 5 | {{HK}} {{HK}} {{LK}} {{left}}+{{HK}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Finishing moves | | {{MoveListTable | desc=Finishing moves | | ||
Line 597: | Line 747: | ||
===Stages=== | ===Stages=== | ||
{{mainArticle|{{PAGENAME}}/Comparisons}} | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
− | The stages are played in order (and loop around after the last one). Motaro is fought in the | + | The stages are played in order (and loop around after the last one). Motaro is fought in the Lost World and Shao Kahn is fought in the Pit 3. The Subway and Pit 3 stages have stage-specific Fatalities. |
Two stages are accessed by uppercutting an opponent through the ceiling of another stage: the Rooftop is above the Bank and Kahn's Kave is above Scorpion's Lair. | Two stages are accessed by uppercutting an opponent through the ceiling of another stage: the Rooftop is above the Bank and Kahn's Kave is above Scorpion's Lair. |
Revision as of 15:48, 27 July 2023
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This article should be split in two:.
For more information, see the talk page. |
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Ultimate Mortal Kombat 3 (Saturn) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Williams Entertainment (US) Acclaim Entertainment (EU) GT Interactive Software (EU) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Avalanche Software Eurocom Entertainment Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Midway Manufacturing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ultimate Mortal Kombat 3 (Saturn) is an update to Mortal Kombat 3, adding extra characters and stages as well as tweaking some of the gameplay. As well as appearing in the arcades, it was brought first to the Sega Saturn and then to the Sega Mega Drive and the Super Nintendo Entertainment System. More recently, it has been re-released for the Nintendo DS and Xbox Live Arcade.
Contents
Story
Weary of continuous losses in tournament battle, Shao Kahn, who lost to Liu Kang in the Outworld tournament in the previous game, enacts a 10,000-year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she would not be revived in the Outworld, but in Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen. When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her, and as a result, Earthrealm gradually becomes a part of Outworld, stripping billions of their souls. Only a few are spared, protected by Raiden. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld. Shao Kahn has unleashed extermination squads to kill any Earthrealm survivors. Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn.
Gameplay
The game is an enhanced version of Mortal Kombat 3. To balance the gameplay, some characters were given new moves and some existing moves were altered. Some characters were given extra combos, and some combos were made to cause less damage. Chain combos can be started by using a jump punch (vertical or angled) or a vertical jump kick, which creates more opportunities to use combos. Combos that knock opponents in the air no longer send the opponent to the stage above in multi-layered stages; only regular uppercuts do this. New stages were added. The Mega Drive and Super NES ports of the game vary significantly from the arcade version and include new characters and a new kind of finishing move, Brutalities, that would also appear in the Saturn and PlayStation game Mortal Kombat Trilogy. However, since these ports used the same size cartridges as the ports of Mortal Kombat 3, they also had significant cutbacks, with several stages, many announcer voice lines, and the character of Sheeva being removed.
The arcade mode from the previous game is retained. The player chooses a "tower" of opponents to face (Novice, Warrior, Master, or a new additional Master tier), with the more difficult towers having more opponents. Every tower ends with an endurance match (or two endurance matches in the second Master tier) and two final matches against the bosses Motaro and Shao Kahn. In the endurance matches, which return from the first Mortal Kombat, the player must defeat two opponents in each round rather than only one. At any point during gameplay, a second player can challenge the first by pressing START on a second control pad, with the winner continuing in the tournament.
Two new gameplay modes have been introduced: a two-on-two mode and an eight-player tournament mode. In the two-on-two mode, two players choose two characters each and fight. After a character is eliminated, the player's second character jumps into the battle. A round is decided when both of a player's characters are defeated, and matches are played to the best of three rounds. The tournament mode is a bracketed tournament in which up to eight different players (with odd-numbered players using the first control pad and even-numbered players using the second control pad) can compete. Shao Kahn's Lost Treasures, which are ten selectable prizes, are introduced after either the main game or the eight-player tournament are completed.
Characters jump with and flip back and forth with
and
. They crouch with
. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with
, a high punch with
, a low kick with
, and a high kick with
. Characters can run by holding
; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding
; blocking can be done while standing or crouching.
When using a standard three-button control pad, characters perform a low punch with , a high punch with
+
, a low kick with
, and a high kick with
+
. They run by holding START and block by holding
.
Most characters have two Fatalities, a Friendship, a Babality, and a Brutality. Brutalities are an 11-button combo that causes the character to rapidly beat on their opponent until they explode. Mercies and Animalities have been removed. Two stages have stage-specific Fatalities.
The game has five difficulty settings for computer-controlled opponents (Easiest, Easy, Medium, Hard, and Hardest).
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed.
All characters can perform roundhouse kicks with + HK (which knock the opponent across the screen), leg sweeps with
+ LK (which cause the opponent to fall down), and uppercuts with
+ HP (which knock the opponent high into the air). Throws are performed by pressing LP when next to the opponent.
When using a standard three-button control pad, for moves requiring LP , hold the direction and LP simultaneously. For moves requiring HP , release the direction before pressing LP . Special moves requiring LP + HP can be done with just LP . Uppercuts are performed with + LP .
Fatalities often require being a certain distance from the opponent in order to execute. All finishing moves can be performed while holding the BL button, which is sometimes useful to avoid accidentally moving or hitting the opponent before the button combination is fully pressed. Friendship and Babalities can only be performed if the player does not block during the final round.
Each character has a special button combination for performing the stage-specific Fatalities on the Subway and Pit 3 stages.
Playable
The entire cast of Mortal Kombat 3 returns, with the exception of Sheeva. The game adds back the palette-swapped male and female ninjas from Mortal Kombat II: Classic Sub-Zero, Scorpion, Reptile, Kitana, Mileena, and Jade. Noob Saibot is also re-introduced as a Lin Kuei ninja (rather than a blackened Kano, as in Mortal Kombat 3) with new special moves, and Human Smoke is added as a hidden character (with the same moves as Scorpion).
The new characters Rain and Ermac, both palette-swapped male ninjas, have been added. Rain was a fake secret character in the arcade version, teased in the attract sequence, but he was added to the 16-bit ports as a real character with new special moves. Ermac is named after a contraction for "error macro" found in a diagnostic menu in the original Mortal Kombat. The name was speculated to be a hidden character, and he was eventually made a fully fledged fighter in this game.
Classic Sub-Zero, Ermac, and Mileena were hidden in the arcade version but are immediately playable in the 16-bit ports. Noob Saibot and Rain are both exclusive to the 16-bit ports and have Brutalities but no other finishing moves. Sheeva was present in the arcade version but removed from the 16-bit ports.
Rain | |||||||||||||||||||||||||||||||||
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A ninja who was born in Kitana's former world of Edenia and smuggled away as a small child. He resurfaced thousands of years later in the service of his captor Shao Kahn.
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Reptile | |||||||||||||||||||||||||||||||||
A reptilian creature who takes the form of a human ninja. As one of Shao Kahn's most trusted servants, Reptile assists Jade in the hunt for Kitana, but he has secret orders to kill her if necessary.
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Kurtis Stryker | |||||||||||||||||||||||||||||||||
A riot control police officer and the lone survivor of a major city after Shao Kahn's invasion.
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Jax (Major Jackson Briggs) | |||||||||||||||||||||||||||||||||
A special forces soldier. He fitted both of his arms with bionic implants in preparation for the impending Outworld invasion.
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Nightwolf | |||||||||||||||||||||||||||||||||
A Native American historian who uses his shaman magic to protect his tribe's land against the Outworld invasion.
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Jade | |||||||||||||||||||||||||||||||||
A close friend of the renegade princess Kitana. After Kitana killed her evil twin Mileena and escaped from Outworld to Earth, Jade was appointed by the emperor Shao Kahn to find and bring her back alive.
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Noob Saibot | |||||||||||||||||||||||||||||||||
A mysterious figure that emerged from the Netherrealm to spy on the battle between realms and report back to his leaders.
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Sonya Blade | |||||||||||||||||||||||||||||||||
A special forces soldier who disappeared after the first tournament. She was rescued by Jax, and the two prepare for Shao Kahn's invasion after failing to convince the government of the threat. | |||||||||||||||||||||||||||||||||
Kano | |||||||||||||||||||||||||||||||||
A criminal thought to have been killed in the first tournament. He convinces Shao Kahn to spare his soul before the Outworld invasion, proposing to teach Kahn's warriors how to use Earth's weapons.
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Mileena | |||||||||||||||||||||||||||||||||
A grotesque clone of Kitana. After she was killed by Kitana, Mileena was brought back to life by Shao Kahn to help him defeat Earth's warriors with her combat skills and a mind-reading connection to her sister.
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Sub-Zero | |||||||||||||||||||||||||||||||||
A ninja, once a member of the Liu Kuei clan. He is now hunted by cybernetic assassins from his former clan after escaping their betrayal.
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Classic Sub-Zero | |||||||||||||||||||||||||||||||||
A Lin Kuei ninja with cryogenic powers. Having been seemingly killed in the first game, Sub-Zero mysteriously returns to again attempt the assassination of Shang Tsung.
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Kung Lao | |||||||||||||||||||||||||||||||||
A Shaolin monk. His plans to reform the White Lotus Society are disrupted by Shao Kahn's invasion. Alongside Liu Kang, he embarks on a journey to end Shao Kahn's treachery.
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Sektor | |||||||||||||||||||||||||||||||||
Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He was once a human assassin but volunteered to be turned into a cyborg because of his loyalty to the clan.
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Kitana | |||||||||||||||||||||||||||||||||
A princess of the realm of Edenia. After killing Mileena, Kitana is accused of treason. She now attempts to reach Queen Sindel to warn her of their true past.
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Ermac | |||||||||||||||||||||||||||||||||
A mysterious warrior that exists as a life force of the souls of dead Outworld warriors in Shao Kahn's possession.
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Scorpion | |||||||||||||||||||||||||||||||||
Scorpion escapes from Earth's hell after Shao Kahn's failed attempt at stealing the souls of Earthrealm. He eventually joins the struggle against Outworld.
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Cyrax | |||||||||||||||||||||||||||||||||
Unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. Like the other cyborgs, he has been programmed to find and terminate the rogue ninja Sub-Zero.
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Kabal | |||||||||||||||||||||||||||||||||
An unknown warrior who is kept alive by respirators. He is thought to be a survivor of an attack by Shao Kahn's extermination squads. He fights with two hook swords. | |||||||||||||||||||||||||||||||||
Sindel | |||||||||||||||||||||||||||||||||
Shao Kahn's wife and the Queen of Outworld before her death 10,000 years ago. She has been reborn on Earth.
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Smoke | |||||||||||||||||||||||||||||||||
Unit LK-7T2, the last of three prototype cybernetic ninjas built by the Lin Kuei. Smoke was captured and turned into a cyborg while his friend Sub-Zero escaped. He is an hidden character who can be unlocked to play or to fight by using cheat codes. As in his previous appearance, he constantly emits smoke. His special moves are taken from Scorpion, Sektor, and Reptile.
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Liu Kang | |||||||||||||||||||||||||||||||||
A Shaolin monk. As the Shaolin Champion, he finds himself the prime target of Shao Kahn's extermination squads.
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Shang Tsung | |||||||||||||||||||||||||||||||||
Shao Kahn's lead sorcerer. Despite his multiple failures trying to deliver Earth to his master Shao Kahn, the scheming sorcerer has convinced Kahn to grant him more power than ever before.
|
Bosses
The boss characters can be played in two-player games by enabling the Killer Codes menu with a cheat code. They cannot run or use finishing moves (and finishing moves cannot be used against them).
Hidden
- Main article: Ultimate Mortal Kombat 3 (Saturn)/Hidden content.
Human Smoke | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
An assassin working for the Lin Kuei who was captured and turned into a cyborg. His human form, similar to his original appearance in Mortal Kombat II, can be played with a cheat code.
|
Stages
- Main article: Ultimate Mortal Kombat 3 (Saturn)/Comparisons.
The stages are played in order (and loop around after the last one). Motaro is fought in the Lost World and Shao Kahn is fought in the Pit 3. The Subway and Pit 3 stages have stage-specific Fatalities.
Two stages are accessed by uppercutting an opponent through the ceiling of another stage: the Rooftop is above the Bank and Kahn's Kave is above Scorpion's Lair.
Versions
Mega Drive version
Using the prior port of Mortal Kombat 3 as a base, the Mega Drive version takes a hit in terms of graphical quality, but still provides extras not seen in the arcade original. Like the Super NES port, Rain and Noob Saibot are made playable characters along with bosses Motaro and Shao Kahn. Mileena, Ermac, and Classic Sub-Zero are playable without any need of codes. Shang Tsung can morph into Cyborg Smoke, Noob Saibot, and Rain, which is not possible in the arcades.
Brutalities are also included in this version. Nightwolf has his red shadow shoulder move from Mortal Kombat Trilogy and this version contained a rendition of Pong entitled MK4.
Animalities and Mercies were removed, reducing the number of finishing moves. However, Kabal still has his Animality combination coded, which, if executed, causes random glitches. Shao Kahn's treasure chest has only 10 boxes instead of 12, and the announcer no longer says the names of the characters. Most of the stages seen in Mortal Kombat 3 are missing, including the Balcony and the Street, so uppercutting in the Subway and Soul Chamber does not take the player to the stage above. Although the Bell Tower has been removed, the stage Fatality is still in the code and executable.
Another leftover from Mortal Kombat 3 that is still accessible through a Game Genie code is the Endurance Mode. Sheeva has been removed, although her sound clips are still available in the sound test. Sonya's Friendship from Mortal Kombat 3 is used, as opposed to her Friendship from the arcade version of Ultimate Mortal Kombat 3.
Scorpion's "Hellraiser" Fatality is different too: he takes the opponent back to the Scorpion's Lair stage, where they just catch on fire and explode. Kitana's "Kiss of Death" Fatality only inflates heads with the same effect as Kabal's "Air Pump" Fatality. Rain and Noob were given a Brutality, but no other finishing moves. Human Smoke shares Scorpion's combos, rather than having unique ones, and in Stryker's friendship, the running characters are replaced by dogs.
On the Mega Drive, Ultimate Mortal Kombat 3 is generally seen as closer to the original arcade game than its Super NES counterpart when it comes to gameplay and content. The Super NES has the advantage of higher quality audio and more colourful (if lower resolution) graphics, though some stages lack parallax scrolling, or are omitted from the game due to cartridge space or time restraints.
Saturn version
Curiously, the Saturn version is less accurate, being closer to Mortal Kombat 3 in design, dropping many Ultimate features.
The Bank stage that was present in Mortal Kombat 3 but was missing from the arcade Ultimate Mortal Kombat 3 returns. Shang Tsung was given a morph for the Cyborg Smoke, which was not possible in the arcades. The secret characters can be unlocked via a secret options screen, eliminating the need to enter three separate Kombat Kodes to unlock them, which is useful as there is no save system. The Kombat Kodes (to unlock the secret characters) were shortened to have six slots instead of ten (probably in order to allow it to be performed with only one controller), but this method is still slower than entering one code to access the secret options screen.
There are a few new Kombat Kodes, but several that were present in the arcade release no longer work in the Saturn version. Noob Saibot is a shadow Kano as in Mortal Kombat 3, not a black ninja as in the arcade version of Ultimate Mortal Kombat 3. Since the arcade intro is missing, Rain does not appear in the game, yet the Kombat Kode message "Rain can be found in the Graveyard" can still be displayed.
Loading times cause the "Supreme Demonstration" mode to take almost 30 minutes to complete.
History
Release
A Japanese Saturn version was planned, but cancelled. This version was set to be published by SoftBank[12].
As with previous games in the series, Ultimate Mortal Kombat 3 was banned in Germany on launch. The ban would not be overturned until 2005.
Production credits
Mega Drive version
- Kano and Kabal: Rich Divizio
- Sonya: Kerri Hoskins
- Jax: John Parrish
- Kitana: Becky Gable
- Jade and Mileena: Becky Gable
- Kung Lao: Tony Marquez
- Stryker: Michael O'Brien
- Sub-Zero and Shang Tsung: John Turk
- Scorpion and Reptile: John Turk
- Ermac and Rain: John Turk
- Noob Saibot and Sub-Zero: John Turk
- Sindel: Lia Montelongo
- Liu Kang: Eddie Wong
- Nightwolf and Sektor: Sal DiVita
- Cyrax and Smoke: Sal DiVita
- Shao Kahn: Brian Glynn
- Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
- Programmers: Jim Henn, Gary Penacho, John Blackburn, Todd Blackburn
- Artists: Derek Newman, Alan Taylor
- Sound By: Chris Braymen
- Avalanche Software Testing: Jason Humphrey
- Special Thanks To: Patrick Alphonso, Mike Crandall, Paul Blagay, Jeff Knight, Neil Melville, Mike Lott, Kent Barney, Roy Wilkins, Jim 'Crash' Jung
- Thanks To: Ned Martin, Adam Clayton, Rob Nelson, Mike Callahan
- Michael Rubinelli, Michael Gottlieb, Curtis R. Cherrington
- Williams Entertainment Testing: Mike Vinikour, Eddie Ferrier, J.R. Salazar, Richard Blair, Ross Deynata, Kevin Elrod, Andy Kaffka, Fred Pampo, Ben Larkin, Toan Ngo
- Special Thanks To: Dave Schwartz, Mark Guidarelli, Paul Dussault, Jim Flaharty, Justin Heber, Will Shen
Saturn version
- Kano and Kabal: Richard Divizio
- Sonya: Kerri Hoskins
- Jax: John Parrish
- Kitana: Becky Gable
- Kung Lao: Tony Marquez
- Stryker: Michael O'Brien
- Nightwolf and Sektor: Sal DiVita
- Sub-Zero and Shang Tsung: John Turk
- Sindel: Lia Montelongo
- Liu Kang: Eddie Wong
- Cyrax and Smoke: Sal DiVita
- Scorpion and Reptile: John Turk
- Kitana and Jade: Becky Gable
- Ermac: John Turk
- Mileena: Becky Gable
- Shao Kahn: Brian Glynn
- Software: Ed Boon
- Graphics: John Tobias, Steve Beran, Tony Goskie, Dave Michicich, John Vogel
- Sounds and Music: Dan Forden
- Producer and Programming: Mark Hetherington
- Hardware Code: Paul Bates
- Programming: Dave Pridmore
- Sound and Music: Neil Baldwin
- Steve Richie as The Voice of Shao Khan
- Grunts, Screams, Groans and Gibberish: Jon Hey, Peg Burr, Dan Forden, Ann Mazza, Vince Pontarelli, Ed Boon
- Eurocom Entertainment Testing: Richard Moody, Kevin Holt
- Many Thanks Go To: Hugh Binns, Adrian Mannion, David Schwartz, Greg Miller, Mark May, Mark Guidarelli, Scott Patterson, Rob Atesalp
- Packaging and Print Material: Debbie Austin, Steve High, Shawn Murphy, Dave Young
- Product Manager: Brian Johnson
- Williams Entertainment Testing: Peter Chang, Steve Kramer, J.R.Salazar, Will Shen, Jason Shigenaka, John Stookey, John Ubalde, Eddie Fe
- Special Thanks: Michael Rubinelli, Michael Gottlieb
Magazine articles
- Main article: Ultimate Mortal Kombat 3 (Saturn)/Magazine articles.
Promotional material
- Main article: Ultimate Mortal Kombat 3 (Saturn)/Promotional material.
Physical scans
Mega Drive version
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Mega Drive, GR (Zegetron) |
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Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 21 reviews |
Technical information
- Main article: Ultimate Mortal Kombat 3 (Saturn)/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
4MB | 1996-08 | Cartridge (US) | ||||||||||
✔ |
|
4MB | 1996-10 | Cartridge (EU) | ||||||||||
? |
|
459,042,192 | CD-ROM (EU) | T-25403H-50 V1.007 | ||||||||||
? |
|
459,053,952 | CD-ROM (EU) | T-25403H-50 (Alt) V2.000 | ||||||||||
✔ |
|
459,025,728 | CD-ROM (US) | T-9701H V1.006 | ||||||||||
? |
|
1996-02-07 | Page |
References
- ↑ http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/10dWSDzl-Eg/m/fuBFo0_nYCIJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/mWd1tfu0z2Q/m/j1eryuvwWXYJ
- ↑ 4.0 4.1 Game Players, "Vol. 9 No. 6 June 1996" (US; 1996-05-04), page 60
- ↑ 5.0 5.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 72
- ↑ 6.0 6.1 6.2 Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 60
- ↑ Videogame Advisor, "Volume 2, Number 10: October 1996" (US; 1996-0x-xx), page 44
- ↑ https://groups.google.com/g/rec.games.video.sega/c/2zJ-syvc6fg/m/YXgzJomHq7AJ
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 76
- ↑ Computer & Video Games, "January 1997" (UK; 1996-12-11), page 68
- ↑ 11.0 11.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Sega Saturn Magazine, "1996-15 (1996-09-13)" (JP; 1996-08-23), page 149
- ↑ File:Ultimate Mortal Kombat 3 MD credits.pdf
- ↑ File:Ultimate Mortal Kombat 3 Saturn credits.pdf
- ↑ 576 KByte, "Szeptember 1996" (HU; 1996-xx-xx), page 20
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 93
- ↑ Electronic Gaming Monthly, "June 1996" (US; 1996-xx-xx), page 20
- ↑ Freak, "9/96" (IL; 1996-xx-xx), page 1
- ↑ Gambler, "8/1996" (PL; 1996-xx-xx), page 32
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 21
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 68
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 74
- ↑ Maximum, "April 1996" (UK; 1996-04-27), page 126
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 85
- ↑ Next Generation, "July 1996" (US; 1996-06-18), page 80
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 94
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 27
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 12
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 40
- ↑ Sega Saturn Magazine, "June 1996" (UK; 1996-05-22), page 66
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 38
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 63
Ultimate Mortal Kombat 3 (Saturn) | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception
Prototypes: 1996-02-07
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Mortal Kombat games for Sega systems | |
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Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II (1994) | |
Mortal Kombat II (1996) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
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