Difference between revisions of "Mayumi Moro"
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{{PersonBob | {{PersonBob | ||
− | | image=MayumiMoro | + | | image=MayumiMoro 2022.jpg |
− | | birthplace= | + | | birthplace=[[wikipedia:Arakawa, Tokyo|Arakawa, Tokyo, Japan]]{{ref|https://www.facebook.com/mayumi.moro/about_places}} |
− | | dob= | + | | dob=19??-02-04{{ref|https://www.facebook.com/mayumi.moro/about_contact_and_basic_info}} |
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| start=1994-04-01{{magref|harmony|127|22}} | | start=1994-04-01{{magref|harmony|127|22}} | ||
+ | | divisions=[[Sega CS1]], [[Sega CS]]{{ref|https://web.archive.org/web/20191122125031/https://twitter.com/MORO_M/status/1197857959558017024}}, [[Sega CS1 (1996-1999)|Sega CS1]], [[Sega Digital Media]]{{ref|https://web.archive.org/web/20221111030133/https://www.4gamer.net/games/409/G040915/20221019050/}}, [[Sega Software R&D Dept. 9]] | ||
}} | }} | ||
{{Employment | {{Employment | ||
Line 12: | Line 13: | ||
}} | }} | ||
{{Employment | {{Employment | ||
− | | company=[[Sega | + | | company=[[Sonic Team (company)|Sonic Team]] |
− | | divisions=[[Global Entertainment R&D Dept. 1]] | + | }} |
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]], [[Sega CS2 (2008-current)|Sega CS2]], [[Sega Mobile R&D]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]]{{ref|https://web.archive.org/web/20210506101619/https://cedil.cesa.or.jp/cedil_sessions/view/1992}} | ||
+ | | divisions=[[IP & Game Div.: Development Supervision Dept.: Planning Development Managing Dept.]]{{ref|https://web.archive.org/web/20231123165737/https://cedil.cesa.or.jp/cedil_sessions/view/1872}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Sammy Holdings]] | ||
+ | | start=2019-09-27{{ref|https://www.facebook.com/mayumi.moro/about_work_and_education}} | ||
}} | }} | ||
| role=Director, Designer, Artist | | role=Director, Designer, Artist | ||
− | | education= | + | | education=Kuwasawa Design School{{magref|harmony|127|22}} |
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (茂呂 真由美) is a Japanese businesswoman and artist and former [[Sega of Japan]] Art Director, designer, and artist. She created the Morolians from [[Space Channel 5]],{{ref|1=https://web.archive.org/web/20030403215054/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00105}} and they are named after her surname, Moro.{{magref|dmjp|2000-06|56}} | + | {{sub-stub}}'''{{PAGENAME}}''' (茂呂 真由美), known as '''Mayumi Moro Watanabe''' after marraige{{ref|https://www.facebook.com/mayumi.moro.watanabe}}, is a Japanese businesswoman and artist and former [[Sega of Japan]] Art Director, designer, and artist, currently employed at [[Sega Sammy Holdings]]. She is best known for her work on ''[[Panzer Dragoon Saga]]'', the ''[[:category:Space Channel 5 (franchise)|Space Channel 5]]'' series and the ''[[sonic:Sonic Channel|Sonic Channel]]'' website. She has been a prominent public speaker in the 2020's, giving presentations on issues on the mind's working parents and their bosses/managers. Moro has 2 daughters{{ref|https://web.archive.org/web/20220818073901/https://game.creators-guild.com/g4c/19267/}}. |
+ | |||
+ | Moro created the Morolians from ''[[Space Channel 5]]'',{{ref|1=https://web.archive.org/web/20030403215054/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00105}} and they are named after her surname.{{magref|dmjp|2000-06|56}} | ||
+ | |||
+ | ==Education== | ||
+ | {{PAGENAME}} was mostly educated at woman-only schools, as early as [[wikipedia:Joshi Seigakuin Junior & Senior High School|Joshi Seigakuin Junior & Senior High School]]{{ref|https://www.facebook.com/mayumi.moro/about_work_and_education}}. She also took a design class at [https://gakuin.ochabi.ac.jp/ Ochabi Institute] under Kashiwa Sato and Masafumi Ishiwata{{ref|https://www.facebook.com/mayumi.moro/about_work_and_education}}. Before joining Sega, Moro graduated from Kuwasawa Design School{{magref|harmony|127|22}}{{ref|https://www.facebook.com/mayumi.moro/about_work_and_education}} alongside [[Mayumi Horisawa]]. She also studied design at the Suido Bata Academy of Fine Arts under Hide Nakaya{{ref|https://www.facebook.com/mayumi.moro/about_work_and_education}}. | ||
+ | |||
+ | ==Career== | ||
+ | ===Game development=== | ||
+ | [[File:MayumiMoro Harmony1994.jpg|thumb|left|Moro as a new Sega employee in 1994.]] | ||
+ | {{PAGENAME}} joined the [[Sega CS|Consumer R&D Department]]{{ref|https://web.archive.org/web/20191122125031/https://twitter.com/MORO_M/status/1197857959558017024}} of [[Sega Enterprises, Ltd.|Sega Enterprises]] in 1994. Moro was 151 centimeters tall at the time, but hoped she wouldn't be teased for being so short her new workmates{{magref|harmony|127|22}}. Some fellow new artists in 1994 who she would work with soon after include [[Hiroki Okabata]], [[Makiko Banju]] and [[Yumiko Miyabe]]. | ||
+ | |||
+ | Moro first worked on games for the [[Sega Saturn]], her first 2 projects both being the first in a series of football/soccer games: ''[[Victory Goal]]''{{ref|https://www.4gamer.net/games/409/G040915/20221019050/}}{{ref|https://web.archive.org/web/20191122125031/https://twitter.com/MORO_M/status/1197857959558017024}}, where she imported photos of players into the game's yearbook and created the Aurora Vision video{{ref|https://web.archive.org/web/20191122125031/https://twitter.com/MORO_M/status/1197857959558017024}}; and ''[[J.League Pro Soccer Club o Tsukurou! (Saturn)|J.League Pro Soccer Club o Tsukurou!]]'', designing the player's uniforms and creating textures, among other things{{ref|https://web.archive.org/web/20191122125805/https://twitter.com/MORO_M/status/1197860288864743424}}. Despite only having about a year or two of experience by this point, {{PAGENAME}} then became the sole designer for the Western version of ''[[Baku Baku Animal]]'' on Saturn{{ref|https://web.archive.org/web/20191122130224/https://twitter.com/MORO_M/status/1197862254286229506}}{{ref|https://archive.ph/LWNXn|https://twitter.com/MORO_M/status/1595058948478234624}}. | ||
+ | |||
+ | Moro created graphics for the first ''[[Sakura Taisen]]'' in 1996, specifically making pixel art, which she had never done before{{ref|https://web.archive.org/web/20191122133317/https://twitter.com/MORO_M/status/1197866611320868864}}. She and several other ''Sakura Taisen'' developers would then be part of [[Sega CS1 (1996-1999)|Sega CS1]]{{ref|https://web.archive.org/web/20221111030133/https://www.4gamer.net/games/409/G040915/20221019050/}}, creating what is often listed as Moro's first major accomplishment: ''[[Panzer Dragoon Saga]]''{{ref|https://cedec.cesa.or.jp/2022/session/detail/172.html}}, for which she created field art for 2 areas{{ref|https://twitter.com/MORO_M}}{{ref|https://www.4gamer.net/games/409/G040915/20221019050/}}{{ref|https://web.archive.org/web/20191122133653/https://twitter.com/MORO_M/status/1197865060153954305}}. Around 1997, before ''Panzer Dragoon Saga'' was released, she was one of the department's many ''Panzer Dragoon'' developers who began developing ''[[Space Channel 5]]'', with Moro needing to be transferred to [[Sega Digital Media]] to work on the game, as the request of Yumiko Miyabe{{ref|https://web.archive.org/web/20221111030133/https://www.4gamer.net/games/409/G040915/20221019050/}}. Various developers split off of Digital Media to form [[Sega Software R&D Dept. 9]] in 1999 before the game's release{{ref|https://web.archive.org/web/20221111030133/https://www.4gamer.net/games/409/G040915/20221019050/}}. For ''SC5'', Moro worked on characters and backgrounds, most notably creating the Morolians{{ref|1=https://web.archive.org/web/20030403215054/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00105}}, who are named after her surname{{magref|dmjp|2000-06|56}}. As a modeling artist, she also created the in-game model of [[Michael Jackson]]{{ref|https://archive.ph/MDyvn|https://twitter.com/MORO_M/status/1363108690354524165}}. | ||
+ | |||
+ | [[File:PS2MonthlyArtworkDisc 2002-01 SpaceChannel5 M POS~YD.png|thumb|left|The Michael Jackson model in ''Space Channel 5'', created by Mayumi Moro, does a pose from different angles.]] | ||
+ | |||
+ | Software R&D Dept. 9, like the other software development departments, were spun off into their own subsidiary company in 2000: [[United Game Artists]]. Here, Moro continued her work on the ''Space Channel 5'' series as art director for ''[[Space Channel 5: Part 2]]'', taking over the role from Yumiko Miyabe who was promoted to the game's overall director. Moro also worked on facial animation for ''[[Astro Boy]]'', which began its development at UGA. | ||
+ | [[File:MayumiMoro UGA.jpg|thumb|right|Moro in United Game Artists HQ, holding a toy of one of her characters.]] | ||
+ | |||
+ | ===Web and mobile development=== | ||
+ | After United Game Artists was merged with [[Sonic Team (company)|Sonic Team]] in 2003, {{PAGENAME}} instead became a web designer for the ''[[:category:Puyo Puyo (franchise)|Puyo Puyo]]'' and ''[[:category:Sonic the Hedgehog|Sonic the Hedgehog]]'' franchises among others. She was the director of [[sonic:Sonic Channel|Sonic Channel]] from 2005 to 2009{{ref|https://twitter.com/MORO_M}}{{ref|https://web.archive.org/web/20210506101619/https://cedil.cesa.or.jp/cedil_sessions/view/1992}}, and directed the mobile game ''[[sonic:Sonic the Sketchhog|Sonic the Sketchhog]]'' for the series' 20th anniversary{{ref|https://archive.ph/HF6VX|https://twitter.com/MORO_M/status/83812344060329985}}, plus created the original sketches{{ref|https://twitter.com/MORO_M}}. She also worked on the similar mobile games ''[[:sonic:Sonic & Tails Kuuchuu Sanpo]]'' and ''Sonic: Jump''{{ref|https://techblog.sega.jp/entry/2017/09/25/100000}} (not to be confused with the 2 more well-known mobile games named ''Sonic Jump'', from [[Sonic Jump (2005)|2005]] and [[Sonic Jump (2012)|2012]]). | ||
+ | |||
+ | Beginning with ''[[Sega Superstars Tennis]]'' in 2008, she was also regularly consulted on the representation of the ''Space Channel 5'' franchise in crossover games, also for ''[[Sonic & Sega All-Stars Racing]]'' and the ''[[Project X Zone]]'' duology. | ||
+ | |||
+ | Around 2012, she was moved from [[Sega CS2 (2008-current)|CS2]] to [[Sega Mobile R&D|Mobile R&D]], creating games for [[Google Android]] like a redesigned version of ''[[Baku Baku Animal (Android)|Baku Baku Animal]]''{{ref|https://www.facebook.com/mayumi.moro/posts/357089517721283}}{{ref|https://web.archive.org/web/20191122130224/https://twitter.com/MORO_M/status/1197862254286229506}} and the new spin-off game ''[[Baku Baku Camera]]''{{ref|https://archive.ph/lOobZ|https://twitter.com/MORO_M/status/554873130401800193}}. These two were exclusive to au Smart, while the 2 ''[[AR Touch Wan-chan ga Yattekita!|AR]] [[AR Touch Shimajirou no Eigo Activity ABC Park de Asobou!|Touch]]'' games she created thereafter were exclusive to [[Telebeena]]{{ref|https://web.archive.org/web/20210506101619/https://cedil.cesa.or.jp/cedil_sessions/view/1992}}. | ||
+ | |||
+ | In 2015, {{PAGENAME}} branched out into apparel, designing ''Space Channel 5''-inspired shirts and bags that were made available at [[Tokyo Game Show 2015]]{{ref|https://archive.li/gyfh2|https://twitter.com/Space_Channel5/status/643764998141968384}}{{ref|https://archive.li/v3GEO|https://twitter.com/MORO_M/status/643780651787747330}}. The most notable apparel she designed was released 2 years later, the Sega GameJam T-Shirt{{ref|https://web.archive.org/web/20210506101619/https://cedil.cesa.or.jp/cedil_sessions/view/1992}}. Possibly related, by 2018 she was stationed at the Planning, Development & Managing Dept. under the Development Supervision Dept, itself under the IP & Game Div.{{ref|https://web.archive.org/web/20231123165737/https://cedil.cesa.or.jp/cedil_sessions/view/1872}}. | ||
+ | |||
+ | Her final role at [[Sega Games]] (now not tied to any specific department{{ref|https://web.archive.org/web/20210630233115/https://cedec.cesa.or.jp/2019/session/detail/s5c865fd25a6fb.html}}) was managing the social media accounts for ''[[D×2: Shin Megami Tensei Liberation]]{{ref|https://cedil.cesa.or.jp/cedil_sessions/view/1992}}. | ||
+ | |||
+ | ===Human resources and presentations=== | ||
+ | [[File:KozueSuzuki MayumiMoro CEDEC2019.jpg|thumb|right|Kozue Suzuki and Mayumi Moro present for CEDEC 2019]] | ||
+ | In 2019, {{PAGENAME}} transferred to [[Sega Sammy Holdings]] and was stationed at the General Affairs and Human Resources HQ: Facility Service Dept.: Communication Promotion Div. (総務人事本部 ファシリティサービス部 コミュニケーション推進課){{ref|https://www.facebook.com/mayumi.moro/about_work_and_education}}. Per the name, she was responsible for promoting better communication between employees. | ||
+ | |||
+ | Beginning slightly earlier, in 2018, {{PAGENAME}}, often with [[Kozue Suzuki]], became regular speakers for Unity Women in Gaming: Tokyo{{ref|https://meetup.unity3d.jp/jp/events/683}}, Sanuki X Game{{ref|https://web.archive.org/web/20231123171816/https://sxgkagawa3.peatix.com/view}} and GameCreatorsGuild (GCG){{ref|1=https://web.archive.org/web/20221103102200/https://game.creators-guild.com/g4c/19267/?utm_campaign=0902}}. | ||
+ | |||
+ | Moro also gave at least one presentation almost annually at CEDEC. In 2018, she and Suzuki talked about a healthy work/life balance for working mothers{{ref|https://web.archive.org/web/20231123170846/https://cedec.cesa.or.jp/2018/session/detail/s5a828d946c78d.html}}; they held another panel in 2019 on this same topic{{ref|https://web.archive.org/web/20210630233115/https://cedec.cesa.or.jp/2019/session/detail/s5c865fd25a6fb.html}}; | ||
+ | In 2021, she moderated a panel on paternity leave, half of the men present made up of Sega employees{{ref|https://web.archive.org/web/20220628130858/https://cedec.cesa.or.jp/2021/session/detail/s6064daaf0e1a7.html}}; later the same day she was part of a 3-part presentation, with [[Kiminori Takeuchi]] and Historia CEO Shun Sasaki, about working from home and working parents' concerns about it{{ref|https://web.archive.org/web/20220814052838/https://cedec.cesa.or.jp/2021/session/detail/s6064ddcfc2bc6.html}}; 2 days later Moro and [[Jun Matsunaga]] were two of the judges for PERACON2021 who ensured the diversity of submitted PERACON products, with this being Moro's fifth time reviewing for PERACON{{ref|https://web.archive.org/web/20231123174241/https://cedec.cesa.or.jp/2021/session/detail/s60b05a88063ab.html}}; in 2022 she and ILINX CEO Hiroyuki Tanaka discussed the [[wikipedia:COVID-19 pandemic|COVID-19 pandemic]] and how it had affected the way parents work, as well as a boss/manager's perspective{{ref|https://web.archive.org/web/20221205015758/https://cedec.cesa.or.jp/2022/session/detail/172}}; in 2023, the same pair discussed the "era of [[wikipedia:VUCA|VUCA]] and the thoughts about it from working parents and executives{{ref|https://web.archive.org/web/20231123065720/https://cedec.cesa.or.jp/2023/session/detail/s642949e47ed5f}}; 2 days later she discussed [[wikipedia:Femtech|Femtech]] in relation to the video game industry and providing people, especially men, with a better understanding of it{{ref|https://web.archive.org/web/20231123180827/https://cedec.cesa.or.jp/2023/session/detail/s6440f7ad3d2df}}. | ||
==Production history== | ==Production history== | ||
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==External links== | ==External links== | ||
− | * Staff profile on ''[https://web.archive.org/web/20030403215054/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO= | + | * [https://ja.wikipedia.org/wiki/%E8%8C%82%E5%91%82%E7%9C%9F%E7%94%B1%E7%BE%8E {{PAGENAME}}] on [https://ja.wikipedia.org Wikipedia (Japanese)] |
+ | * Staff profile on ''[https://web.archive.org/web/20030403215054/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00110 www.u-ga.com]'' | ||
+ | * [https://www.facebook.com/mayumi.moro/ Mayumi Moro] on [https://www.facebook.com Facebook] | ||
+ | * [https://www.facebook.com/mayumi.moro.watanabe Mayumi Moro Watanabe] on [https://www.facebook.com Facebook] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 13:54, 23 November 2023
Mayumi Moro |
---|
Place of birth: Arakawa, Tokyo, Japan[1] |
Date of birth: 19??-02-04[2] (age Expression error: Unrecognized punctuation character "?".) |
Employment history: Sega Enterprises (1994-04-01[3] – )
Divisions:
Divisions:
Divisions:
Sega Sammy Holdings (2019-09-27[8] – )
|
Role(s): Director, Designer, Artist |
Education: Kuwasawa Design School[3] |
This teeny-tiny article needs some work. You can help us by expanding it.
Mayumi Moro (茂呂 真由美), known as Mayumi Moro Watanabe after marraige[9], is a Japanese businesswoman and artist and former Sega of Japan Art Director, designer, and artist, currently employed at Sega Sammy Holdings. She is best known for her work on Panzer Dragoon Saga, the Space Channel 5 series and the Sonic Channel website. She has been a prominent public speaker in the 2020's, giving presentations on issues on the mind's working parents and their bosses/managers. Moro has 2 daughters[10].
Moro created the Morolians from Space Channel 5,[11] and they are named after her surname.[12]
Contents
Education
Mayumi Moro was mostly educated at woman-only schools, as early as Joshi Seigakuin Junior & Senior High School[8]. She also took a design class at Ochabi Institute under Kashiwa Sato and Masafumi Ishiwata[8]. Before joining Sega, Moro graduated from Kuwasawa Design School[3][8] alongside Mayumi Horisawa. She also studied design at the Suido Bata Academy of Fine Arts under Hide Nakaya[8].
Career
Game development
Mayumi Moro joined the Consumer R&D Department[4] of Sega Enterprises in 1994. Moro was 151 centimeters tall at the time, but hoped she wouldn't be teased for being so short her new workmates[3]. Some fellow new artists in 1994 who she would work with soon after include Hiroki Okabata, Makiko Banju and Yumiko Miyabe.
Moro first worked on games for the Sega Saturn, her first 2 projects both being the first in a series of football/soccer games: Victory Goal[13][4], where she imported photos of players into the game's yearbook and created the Aurora Vision video[4]; and J.League Pro Soccer Club o Tsukurou!, designing the player's uniforms and creating textures, among other things[14]. Despite only having about a year or two of experience by this point, Mayumi Moro then became the sole designer for the Western version of Baku Baku Animal on Saturn[15][16].
Moro created graphics for the first Sakura Taisen in 1996, specifically making pixel art, which she had never done before[17]. She and several other Sakura Taisen developers would then be part of Sega CS1[5], creating what is often listed as Moro's first major accomplishment: Panzer Dragoon Saga[18], for which she created field art for 2 areas[19][13][20]. Around 1997, before Panzer Dragoon Saga was released, she was one of the department's many Panzer Dragoon developers who began developing Space Channel 5, with Moro needing to be transferred to Sega Digital Media to work on the game, as the request of Yumiko Miyabe[5]. Various developers split off of Digital Media to form Sega Software R&D Dept. 9 in 1999 before the game's release[5]. For SC5, Moro worked on characters and backgrounds, most notably creating the Morolians[11], who are named after her surname[12]. As a modeling artist, she also created the in-game model of Michael Jackson[21].
Software R&D Dept. 9, like the other software development departments, were spun off into their own subsidiary company in 2000: United Game Artists. Here, Moro continued her work on the Space Channel 5 series as art director for Space Channel 5: Part 2, taking over the role from Yumiko Miyabe who was promoted to the game's overall director. Moro also worked on facial animation for Astro Boy, which began its development at UGA.
Web and mobile development
After United Game Artists was merged with Sonic Team in 2003, Mayumi Moro instead became a web designer for the Puyo Puyo and Sonic the Hedgehog franchises among others. She was the director of Sonic Channel from 2005 to 2009[19][6], and directed the mobile game Sonic the Sketchhog for the series' 20th anniversary[22], plus created the original sketches[19]. She also worked on the similar mobile games sonic:Sonic & Tails Kuuchuu Sanpo and Sonic: Jump[23] (not to be confused with the 2 more well-known mobile games named Sonic Jump, from 2005 and 2012).
Beginning with Sega Superstars Tennis in 2008, she was also regularly consulted on the representation of the Space Channel 5 franchise in crossover games, also for Sonic & Sega All-Stars Racing and the Project X Zone duology.
Around 2012, she was moved from CS2 to Mobile R&D, creating games for Google Android like a redesigned version of Baku Baku Animal[24][15] and the new spin-off game Baku Baku Camera[25]. These two were exclusive to au Smart, while the 2 AR Touch games she created thereafter were exclusive to Telebeena[6].
In 2015, Mayumi Moro branched out into apparel, designing Space Channel 5-inspired shirts and bags that were made available at Tokyo Game Show 2015[26][27]. The most notable apparel she designed was released 2 years later, the Sega GameJam T-Shirt[6]. Possibly related, by 2018 she was stationed at the Planning, Development & Managing Dept. under the Development Supervision Dept, itself under the IP & Game Div.[7].
Her final role at Sega Games (now not tied to any specific department[28]) was managing the social media accounts for D×2: Shin Megami Tensei Liberation[29].
Human resources and presentations
In 2019, Mayumi Moro transferred to Sega Sammy Holdings and was stationed at the General Affairs and Human Resources HQ: Facility Service Dept.: Communication Promotion Div. (総務人事本部 ファシリティサービス部 コミュニケーション推進課)[8]. Per the name, she was responsible for promoting better communication between employees.
Beginning slightly earlier, in 2018, Mayumi Moro, often with Kozue Suzuki, became regular speakers for Unity Women in Gaming: Tokyo[30], Sanuki X Game[31] and GameCreatorsGuild (GCG)[32].
Moro also gave at least one presentation almost annually at CEDEC. In 2018, she and Suzuki talked about a healthy work/life balance for working mothers[33]; they held another panel in 2019 on this same topic[28]; In 2021, she moderated a panel on paternity leave, half of the men present made up of Sega employees[34]; later the same day she was part of a 3-part presentation, with Kiminori Takeuchi and Historia CEO Shun Sasaki, about working from home and working parents' concerns about it[35]; 2 days later Moro and Jun Matsunaga were two of the judges for PERACON2021 who ensured the diversity of submitted PERACON products, with this being Moro's fifth time reviewing for PERACON[36]; in 2022 she and ILINX CEO Hiroyuki Tanaka discussed the COVID-19 pandemic and how it had affected the way parents work, as well as a boss/manager's perspective[37]; in 2023, the same pair discussed the "era of VUCA and the thoughts about it from working parents and executives[38]; 2 days later she discussed Femtech in relation to the video game industry and providing people, especially men, with a better understanding of it[39].
Production history
Games
- Victory Goal (Saturn; 1995) — Photo Import[40]
- Astal (Saturn; 1995) — Special Thanks[41] (as 茂呂 真由美)
- Baku Baku Animal (Saturn; 1995) — Hyper Special Digital Designer[42]
- J.League Pro Soccer Club o Tsukurou! (Saturn; 1996) — デザイナー[43] (as 茂呂 真由美)
- Sakura Taisen (Saturn; 1996) — グラフィックデザイナー[44] (as 茂呂 真由美)
- Panzer Dragoon Saga (Saturn; 1998) — デザイン[45] (as 茂呂 真由美)
- Space Channel 5 (Dreamcast; 1999) — Character & Background Design
- Space Channel 5 (Dreamcast; 1999) — Character Modeling Supervisor
- Space Channel 5: Part 2 (Dreamcast; 2002) — Art Director
- Space Channel 5: Part 2 (PlayStation 2; 2002) — Art Director
- Space Channel 5 (PlayStation 2; 2002) — Character & Background Design
- Space Channel 5 (PlayStation 2; 2002) — Character Modeling Supervisor
- Space Channel 5: Ulala's Cosmic Attack (Game Boy Advance; 2003) — Supervisors
- Space Channel 5: Special Edition (PlayStation 2; 2003) — Character & Background Modeling Design
- Space Channel 5: Special Edition (PlayStation 2; 2003) — Character Modeling Supervisor
- Space Channel 5: Special Edition (PlayStation 2; 2003) — Art Director
- Astro Boy (PlayStation 2; 2004) — Facial Animation
- Puyo Puyo Fever 2 (PlayStation 2; 2005) — Web Designers
- Sonic the Hedgehog (PlayStation 3; 2006) — Web Team
- Sonic the Hedgehog (Xbox 360; 2006) — Web Team
- Puyo Puyo! (PlayStation 2; 2007) — Web Artists
- Puyo Puyo! (Wii; 2007) — Web Artists
- Sonic Rush Adventure (Nintendo DS; 2007) — Web Artists
- NiGHTS: Journey of Dreams (Wii; 2007) — Web Team
- Sega Superstars Tennis (PlayStation 3; 2008) — GE1
- Sega Superstars Tennis (Wii; 2008) — GE1
- Sega Superstars Tennis (Nintendo DS; 2008) — GE1
- Puyo Puyo 7 (PlayStation Portable; 2009) — Special Thanks
- Puyo Puyo 7 (Wii; 2009) — Special Thanks
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — CS2 R&D
- Sonic & Sega All-Stars Racing (Wii; 2010) — CS2 R&D
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — Mobile R&D
- Puyo Puyo!! (PlayStation Portable; 2011) — Special Thanks
- Project X Zone (Nintendo 3DS; 2012) — スペースチャンネル5』シリーズ (as 茂呂 真由美)
- Project X Zone (Nintendo 3DS; 2012) — [Space Channel 5] Series
- Baku Baku Animal (Android; 2013) — Original Draft, Director, Art Director, Keyframe Creation
- Baku Baku Camera (Android; 2015) — Original Draft, Director, Art Director, Keyframe Creation
- Project X Zone 2 (Nintendo 3DS; 2015) — 『スペースチャンネル5』シリーズ (as 茂呂 真由美)
- Project X Zone 2 (Nintendo 3DS; 2015) — [Space Channel 5] Series
- AR Touch Shimajirou no Eigo Activity ABC Park de Asobou! (Android; 2016) — Director, Art Director
- AR Touch Wan-chan ga Yattekita! (Android; 2016) — Director, Art Director
- D×2: Shin Megami Tensei Liberation (Android; 2018) — 運営スタッフ (as 茂呂 真由美)
- D×2: Shin Megami Tensei Liberation (iOS; 2018) — 運営スタッフ (as 茂呂 真由美)
Music
- Sonic Rush Adventure Original Soundtrack (CD; 2007) — Web Artists[46]
- Face to Faith: Sonic and the Black Knight - Vocal Trax (CD; 2009) — Special Thanks To[47]
- Tales of Knighthood: Sonic and the Black Knight Original Soundtrax (CD; 2009) — Special Thanks To[48]
Magazine articles
- Main article: Mayumi Moro/Magazine articles.
Photographs
- Main article: Photos of Mayumi Moro
External links
- Mayumi Moro on Wikipedia (Japanese)
- Staff profile on www.u-ga.com
- Mayumi Moro on Facebook
- Mayumi Moro Watanabe on Facebook
References
- ↑ https://www.facebook.com/mayumi.moro/about_places
- ↑ https://www.facebook.com/mayumi.moro/about_contact_and_basic_info
- ↑ 3.0 3.1 3.2 3.3 Harmony, "1994 4" (JP; 1994-04-01), page 22
- ↑ 4.0 4.1 4.2 4.3 @MORO_M on Twitter (Wayback Machine: 2019-11-22 12:50)
- ↑ 5.0 5.1 5.2 5.3 https://www.4gamer.net/games/409/G040915/20221019050/ (Wayback Machine: 2022-11-11 03:01)
- ↑ 6.0 6.1 6.2 6.3 https://cedil.cesa.or.jp/cedil_sessions/view/1992 (Wayback Machine: 2021-05-06 10:16)
- ↑ 7.0 7.1 https://cedil.cesa.or.jp/cedil_sessions/view/1872 (Wayback Machine: 2023-11-23 16:57)
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 https://www.facebook.com/mayumi.moro/about_work_and_education
- ↑ https://www.facebook.com/mayumi.moro.watanabe
- ↑ https://game.creators-guild.com/g4c/19267/ (Wayback Machine: 2022-08-18 07:39)
- ↑ 11.0 11.1 http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00105 (Wayback Machine: 2003-04-03 21:50)
- ↑ 12.0 12.1 Dreamcast Magazine, "2000-06 (2000-02-25)" (JP; 2000-02-11), page 56
- ↑ 13.0 13.1 https://www.4gamer.net/games/409/G040915/20221019050/
- ↑ @MORO_M on Twitter (Wayback Machine: 2019-11-22 12:58)
- ↑ 15.0 15.1 @MORO_M on Twitter (Wayback Machine: 2019-11-22 13:02)
- ↑ @MORO_M on Twitter (archive.today)
- ↑ @MORO_M on Twitter (Wayback Machine: 2019-11-22 13:33)
- ↑ https://cedec.cesa.or.jp/2022/session/detail/172.html
- ↑ 19.0 19.1 19.2 @MORO_M on Twitter
- ↑ @MORO_M on Twitter (Wayback Machine: 2019-11-22 13:36)
- ↑ @MORO_M on Twitter (archive.today)
- ↑ @MORO_M on Twitter (archive.today)
- ↑ https://techblog.sega.jp/entry/2017/09/25/100000
- ↑ https://www.facebook.com/mayumi.moro/posts/357089517721283
- ↑ @MORO_M on Twitter (archive.today)
- ↑ @Space_Channel5 on Twitter (archive.today)
- ↑ @MORO_M on Twitter (archive.today)
- ↑ 28.0 28.1 https://cedec.cesa.or.jp/2019/session/detail/s5c865fd25a6fb.html (Wayback Machine: 2021-06-30 23:31)
- ↑ https://cedil.cesa.or.jp/cedil_sessions/view/1992
- ↑ https://meetup.unity3d.jp/jp/events/683
- ↑ https://sxgkagawa3.peatix.com/view (Wayback Machine: 2023-11-23 17:18)
- ↑ https://game.creators-guild.com/g4c/19267/?utm_campaign=0902 (Wayback Machine: 2022-11-03 10:22)
- ↑ https://cedec.cesa.or.jp/2018/session/detail/s5a828d946c78d.html (Wayback Machine: 2023-11-23 17:08)
- ↑ https://cedec.cesa.or.jp/2021/session/detail/s6064daaf0e1a7.html (Wayback Machine: 2022-06-28 13:08)
- ↑ https://cedec.cesa.or.jp/2021/session/detail/s6064ddcfc2bc6.html (Wayback Machine: 2022-08-14 05:28)
- ↑ https://cedec.cesa.or.jp/2021/session/detail/s60b05a88063ab.html (Wayback Machine: 2023-11-23 17:42)
- ↑ https://cedec.cesa.or.jp/2022/session/detail/172 (Wayback Machine: 2022-12-05 01:57)
- ↑ https://cedec.cesa.or.jp/2023/session/detail/s642949e47ed5f (Wayback Machine: 2023-11-23 06:57)
- ↑ https://cedec.cesa.or.jp/2023/session/detail/s6440f7ad3d2df (Wayback Machine: 2023-11-23 18:08)
- ↑ File:Victory Goal Saturn credits.pdf
- ↑ File:Kisuishou Densetsu Astal Saturn credits.pdf
- ↑ File:Baku Baku Animal Saturn credits.pdf
- ↑ File:J.League Pro Soccer Club o Tsukurou! Saturn credits.pdf
- ↑ File:Sakura Taisen Saturn credits.pdf
- ↑ File:Azel Panzer Dragoon RPG Saturn credits.pdf
- ↑ File:SRAOST CD JP booklet.pdf, page 3
- ↑ File:FacetoFaith CD JP booklet.pdf, page 11
- ↑ File:TalesofKnighthood CD JP booklet.pdf, page 10
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