Difference between revisions of "Sonic X-treme"
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==Production credits== | ==Production credits== | ||
===Saturn version=== | ===Saturn version=== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | *'''Designers:''' [[ | + | *'''Director:''' [[Roger Hector]] |
− | *'''Programmer:''' [[Ofer Alon]], [[ | + | *'''Producer:''' [[Mike Wallis]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}}{{magref|gameplayers|0906|38}}{{magref|mms|45|26}} |
− | *'''Music:''' [[Howard Drossin]] | + | *'''Team Coordinator:''' [[Chris Senn]]{{magref|gameplayers|0906|38}} |
− | *[[ | + | *'''Co-Lead Designers:''' [[Chris Senn]]{{magref|gameplayers|0906|38}}, [[Ofer Alon]]{{magref|gameplayers|0906|38}} |
+ | *'''Art Director:''' [[Chris Senn]]{{magref|gameplayers|0906|38}} | ||
+ | *'''World Layout Designer:''' [[Richard Wheeler]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}}{{magref|gameplayers|0906|38}} | ||
+ | *'''Boss Programming:''' [[Chris Coffin]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} | ||
+ | *'''Boss Layout Designer:''' [[Jason Kuo]]{{magref|gameplayers|0906|38}}{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} | ||
+ | *'''Computer Graphics Artists:''' [[Fei Cheng]]{{magref|gameplayers|0906|38}}{{intref|Interview: Mike Wallis (2002-06) by Pachuka}}, [[Andrew Probert]]{{magref|gameplayers|0906|38}}{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} | ||
+ | *'''Conceptual Art Designers:''' [[Fei Cheng]]{{magref|gameplayers|0906|38}}, [[Ross Harris]]{{magref|gameplayers|0906|38}}, [[Andrew Probert]]{{magref|gameplayers|0906|38}} | ||
+ | *'''Conceptual Gameplay Design:''' [[Chris Coffin]]{{magref|gameplayers|0906|38}}, [[Richard Wheeler]]{{magref|gameplayers|0906|38}} | ||
+ | *'''Lead Programmer:''' [[Ofer Alon]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}}{{magref|gameplayers|0906|38}} | ||
+ | *'''Programmers:''' [[Don Goddard]]{{intref|Interview: Don Goddard (2011-11) by Torentsu}}, [[Chris Ebert]], [[Toshiyasu Morita]] | ||
+ | *'''Lead Computer Graphics Artist:''' [[Ross Harris]]{{magref|gameplayers|0906|38}} | ||
+ | *'''Artists:''' [[Alan Ackerman]]{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}}, [[Betty Cunningham]]{{ref|https://web.archive.org/web/20231012054918/http://www.flyinggoat.com/Resume/resume.html}}{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}} | ||
+ | *'''Conceptual Artist:''' [[Tony DeZuniga]] | ||
+ | *'''Animator:''' [[Ross Harris]]{{magref|gameplayers|0906|38}} | ||
+ | *'''Technical Director:''' [[Ofer Alon]]{{magref|gameplayers|0906|38}} | ||
+ | *'''Music and Sound Effects Director:''' [[Howard Drossin]]{{magref|gameplayers|0906|38}}{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} | ||
+ | *'''Conceptual Music Composer:''' [[Chris Senn]]{{magref|gameplayers|0906|38}} | ||
+ | *'''Composer:''' [[Howard Drossin]] | ||
+ | *[[Dean Lester]] | ||
+ | *[[Mark Kupper]] | ||
+ | *[[Robert Morgan]] | ||
+ | *[[Manny Granillo]] | ||
+ | *[[Dave Sanner]]{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}}{{intref|Interview: Don Goddard (2008-05) by hxc}} | ||
+ | *[[Dean Ruggles]]{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}} | ||
+ | *[[Robert Steele]]{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}} | ||
+ | *[[Stieg Hedlund]]{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}} | ||
+ | *[[Kunitake Aoki]]{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}} | ||
+ | *[[Hirokazu Yasuhara]]{{ref|https://web.archive.org/web/20110317064824/http://www.senntient.com:80/projects/xtreme/FAQ.html}} | ||
+ | | source=Developer statements | ||
| console=SAT | | console=SAT | ||
− | }} | + | }}}} |
===Windows PC version=== | ===Windows PC version=== | ||
{{creditstable| | {{creditstable| | ||
− | *'''Designer:''' [[ | + | *'''Designer:''' [[Chris Senn]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} |
− | *'''Programmer:''' [[Ofer Alon]] | + | *'''Artist:''' [[Chris Senn]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} |
− | | console=PC | + | *'''Composer:''' [[Chris Senn]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} |
+ | *'''Programmer:''' [[Ofer Alon]]{{intref|Interview: Mike Wallis (2002-06) by Pachuka}} | ||
+ | |source=Developer statements | ||
+ | |console=PC | ||
}} | }} | ||
Revision as of 02:10, 20 December 2023
Sonic X-treme |
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System(s): Sega Saturn, Windows PC |
Publisher: Sega |
Developer: Sega Technical Institute Point of View |
Planned release date(s): 1996-11-21[1], 1996-12, 1997-03[2] |
Genre: Action |
Status of prototype(s): Early prototype dumped, later source code leaked |
Visit Sonic X-treme on Sonic Retro for the full article. |
Production credits
Saturn version
- Director: Roger Hector
- Producer: Mike Wallis[3][4][5]
- Team Coordinator: Chris Senn[4]
- Co-Lead Designers: Chris Senn[4], Ofer Alon[4]
- Art Director: Chris Senn[4]
- World Layout Designer: Richard Wheeler[3][4]
- Boss Programming: Chris Coffin[3]
- Boss Layout Designer: Jason Kuo[4][3]
- Computer Graphics Artists: Fei Cheng[4][3], Andrew Probert[4][3]
- Conceptual Art Designers: Fei Cheng[4], Ross Harris[4], Andrew Probert[4]
- Conceptual Gameplay Design: Chris Coffin[4], Richard Wheeler[4]
- Lead Programmer: Ofer Alon[3][4]
- Programmers: Don Goddard[6], Chris Ebert, Toshiyasu Morita
- Lead Computer Graphics Artist: Ross Harris[4]
- Artists: Alan Ackerman[7][8], Betty Cunningham[9][8]
- Conceptual Artist: Tony DeZuniga
- Animator: Ross Harris[4]
- Technical Director: Ofer Alon[4]
- Music and Sound Effects Director: Howard Drossin[4][3]
- Conceptual Music Composer: Chris Senn[4]
- Composer: Howard Drossin
- Dean Lester
- Mark Kupper
- Robert Morgan
- Manny Granillo
- Dave Sanner[8][10]
- Dean Ruggles[8]
- Robert Steele[8]
- Stieg Hedlund[8]
- Kunitake Aoki[8]
- Hirokazu Yasuhara[8]
Windows PC version
- Designer: Chris Senn[3]
- Artist: Chris Senn[3]
- Composer: Chris Senn[3]
- Programmer: Ofer Alon[3]
Magazine articles
- Main article: Sonic X-treme/Magazine articles.
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
CD-R | Page | |||||||||||
? |
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1996-07-14 | CD-R | Page | ||||||||||
? |
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1996-07-18 | CD-R | Page |
References
- ↑ GamePro, "November 1996" (US; 1996-xx-xx), page 62
- ↑ Sega Magazin, "November 1996" (DE; 1996-10-09), page 82
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Interview: Mike Wallis (2002-06) by Pachuka
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 Game Players, "Vol. 9 No. 6 June 1996" (US; 1996-05-04), page 38
- ↑ Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 26
- ↑ Interview: Don Goddard (2011-11) by Torentsu
- ↑ http://alanackerman.blogspot.com/2012/01/alans-resume.html (Wayback Machine: 2023-10-01 04:48)
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 http://www.senntient.com:80/projects/xtreme/FAQ.html (Wayback Machine: 2011-03-17 06:48)
- ↑ http://www.flyinggoat.com/Resume/resume.html (Wayback Machine: 2023-10-12 05:49)
- ↑ Interview: Don Goddard (2008-05) by hxc