Difference between revisions of "Mitsunori Fujimoto"
From Sega Retro
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*''[[Sonic Unleashed]]'' (PS3/Xbox 360 versions) (2008) — System Adminstrator | *''[[Sonic Unleashed]]'' (PS3/Xbox 360 versions) (2008) — System Adminstrator | ||
*''[[Bayonetta]]'' (PS3 version){{ref|https://www.cri-mw.co.jp/product/interview/2009/bayonetta/}} (2009) | *''[[Bayonetta]]'' (PS3 version){{ref|https://www.cri-mw.co.jp/product/interview/2009/bayonetta/}} (2009) | ||
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*''[[Yakuza 6: The Song of Life]]'' (2016) — Development Environment Management (Technical Support Lead) | *''[[Yakuza 6: The Song of Life]]'' (2016) — Development Environment Management (Technical Support Lead) | ||
*''[[Yakuza Kiwami 2]]'' (2017) — Development Environment Management (Technical Support Team) | *''[[Yakuza Kiwami 2]]'' (2017) — Development Environment Management (Technical Support Team) |
Revision as of 04:06, 15 January 2024
Mitsunori Fujimoto |
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Employment history:
Sega of Japan (1999-02[1] – )
Divisions:
Nagoshi Studio (2022-01[2] – )
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Role(s): Manager, director |
Twitter: @CountLight |
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Mitsunori Fujimoto (藤本 光伯) was a manager at Sega who typically provided technical support, but also directed Virtua Striker 4 and Spikeout: Battle Street. He frequently worked with Toshihiro Nagoshi, who he stayed with as they transitioned to Nagoshi Studio.[2]
Contents
Production history
Games
- Daytona USA 2001 (Dreamcast; 2000) — Network System Engineer
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Data Research Team
- Virtua Striker 4 (Triforce; 2004) — Director
- Spikeout: Battle Street (Xbox; 2005) — Director
- Yakuza (PlayStation 2; 2005) — Chief Leader
- Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box (PlayStation 2; 2006) — Special Thanks
- Yakuza 2 (PlayStation 2; 2006) — Developer Support Manager
- Initial D: Extreme Stage (PlayStation 3; 2008) — Producer
- Yakuza 3 (PlayStation 3; 2009) — Developer Support Manager
- Yakuza 4 (PlayStation 3; 2010) — Developer Support Manager
- Vanquish (PlayStation 3; 2010) — Technical Coordinator
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Special Thanks
- Yakuza: Dead Souls (PlayStation 3; 2011) — Developer Support Management
- Binary Domain (Xbox 360; 2012) — Developer Support
- Super Monkey Ball: Banana Splitz (PlayStation Vita; 2012) — Technical Support Manager
- Yakuza 5 (PlayStation 3; 2012) — Development Environment Management
- Yakuza 0 (PlayStation 3; 2015) — Development Environment Management
- Yakuza Kiwami (PlayStation 3; 2016) — Development Environment Management
- Yakuza Kiwami (PlayStation 4; 2016) — Development Environment Management
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Development Environment Management
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Development Environment Management
- Judgment (PlayStation 4; 2018) — Development Environment Management
- Super Monkey Ball: Banana Blitz HD (Nintendo Switch; 2019) — Development Environment Management
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Development Environment Management
- Yakuza: Like a Dragon (Xbox One; 2020) — Development Environment Management
- Yakuza: Like a Dragon (Steam; 2020) — Development Environment Management
- Lost Judgment (PlayStation 4; 2021) — Development Environment Management
- Lost Judgment (PlayStation 5; 2021) — Development Environment Management
- Lost Judgment (Xbox One; 2021) — Development Environment Management
Music
- Spikeout: Battle Street Original Sound Track (CD; 2005) — Executive Director
- Sonic Unleashed (PS3/Xbox 360 versions) (2008) — System Adminstrator
- Bayonetta (PS3 version)[3] (2009)
- Yakuza 6: The Song of Life (2016) — Development Environment Management (Technical Support Lead)
- Yakuza Kiwami 2 (2017) — Development Environment Management (Technical Support Team)
- Judgment (2018) — Development Environment Management (Technical Support Team)
- Super Monkey Ball: Banana Blitz HD (2019) — Development Environment Management (Technical Support Team)
- Yakuza: Like a Dragon (2020) — Development Environment Management (Technical Support Team)
Interviews
- Mitsunori Fujimoto oversees a Bayonetta interview with Platinum Games developers, by CRI Middleware (November 11, 2009)
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
Photographs
- Main article: Photos of Mitsunori Fujimoto