Difference between revisions of "Pro Yakyuu Team mo Tsukurou!/Production credits"

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==Breakdown==
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====[[Takaya Segawa]]====
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*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}.
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====[[Yoshihiro Otani]]====
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*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}.
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====[[Hiroyuki Chi]]====
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*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}.
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====[[Maki Kato]]====
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*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}.
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====[[Koji Aiba]]====
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*Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}.
  
 
====[[Hirofumi Murasaki]]====
 
====[[Hirofumi Murasaki]]====
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*Script writing.{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}}
 
*Script writing.{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}}
 
*Recording director.{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}}
 
*Recording director.{{ref|[https://web.archive.org/web/20010827202104/http://www.wave-master.com/staff/murasaki.html Hirofumi Murasaki, Wave Master]}}
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*Co-invented a method of creating character models with facial features that used their own separate models, but would store reference data, ensuring these models always remain in anatomically correct locations on the face even when the characters' facial expressions change{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990}}.
  
 
====[[Kenichi Tokoi]]====
 
====[[Kenichi Tokoi]]====

Revision as of 11:19, 9 February 2024

Back to: Pro Yakyuu Team mo Tsukurou!.
Source:
In-game credits (JP)


Breakdown

Takaya Segawa

  • Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].

Yoshihiro Otani

  • Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].

Hiroyuki Chi

  • Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].

Maki Kato

  • Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].

Koji Aiba

  • Co-invented a method of creating character models with facial features that use their own separate models, but would store reference data, ensuring these models always remain in anatomically consistent locations on the face even when the characters' facial expressions change[1].

Hirofumi Murasaki

  • Sound direction and live commentary system.[2]
  • Live recording (acoustic director).[2]
  • Script writing.[2]
  • Recording director.[2]
  • Co-invented a method of creating character models with facial features that used their own separate models, but would store reference data, ensuring these models always remain in anatomically correct locations on the face even when the characters' facial expressions change[1].

Kenichi Tokoi

  • Created music.[3]
  • Created sound effects.[3]
  • Produced the narration in the opening cinematic.[3]

Teruhiko Nakagawa

  • Created music.[4]
  • Created sound effects.[4]
  • Directed some parts of the team's work.[4]

Hideki Abe

  • Edited the audio data for the narration voice.[5]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990
  2. 2.0 2.1 2.2 2.3 Hirofumi Murasaki, Wave Master (Wayback Machine: 2001-08-27 20:21)
  3. 3.0 3.1 3.2 Kenichi Tokoi, Wave Master (Wayback Machine: 2001-07-14 19:00)
  4. 4.0 4.1 4.2 Teruhiko Nakagawa (Wayback Machine: 2001-08-27 20:45)
  5. Hideki Abe, Wave Master (Wayback Machine: 2001-07-13 04:07)


Pro Yakyuu Team mo Tsukurou!

ProYakyuuTeammoTsukurou title.png

Main page | Credits | Magazine articles | Reception | Technical information


Books: Pro Yakyuu Team mo Tsukurou! Official Guide Ikeike Hen (1998) | Pro Yakyuu Team mo Tsukurou! Kanzen Guide (1998) | Pro Yakyuu Team mo Tsukurou! Official Guide: Yarikomi Hen (1998)

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