Daytona USA 2: Power Edition
From Sega Retro
Daytona USA 2: Power Edition | |||||
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System(s): Sega Model 3 Step 2.1 | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Genre: Racing | |||||
Number of players: 1-16 | |||||
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Daytona USA 2 Power Edition is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one.
It also adds a fourth "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is a direct copy of the car from the first game, with the same handling characteristics.
Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.
Production Credits
Director: Makoto Osaki
Design Director: Naotake Nishimura
Program Director: Takashi Fujimura
- Programming Team
Car Control Program: Takashi Fujimura, Masaki Katoh
Network Program: Tetsuya Sugimoto, Takashi Fujimura
Effect Program: Takeshi Iwasaki, Dai Matsuzaki
Enemy Car Program: Koki Koiwa
Navigation & Attract Mode Program: Hideki Tanaka
Crash & Collision Program: Tetsuya Sugimoto, Hiroshi Masui
Camera Program: Takayuki Kazama
Live Mode Program: Hiroshi Masui
Sound & Cabinet Control Program: Koki Koiwa
- Design Team
Course Design: Naoaki Tasaka, Naotake Nishimura
Course Side Design: Jun-ichi Yamanaka, Naoaki Tasaka, Kazufumi Ohashi, Shigetaka Kyoya
Car Design: Shigetaka Kyoya, Jun-ichi Yamanaka
Effect Design: Ringo Manabe, Naotake Nishimura, Takeshi Iwasaki
Scroll Design: Naotake Nishimura, Kazufumi Ohashi
Motion Design: Kazuhiro Izaki (AM11), Ringo Manabe
- Sound Team
Sound Producer & Composer: Takenobu Mitsuyoshi
Sound Director & Composer: Fumio Ito
- Cabinet Development Team
Product Supervisor: Masao Yoshimoto
Industrial Designer: Ztton Design
Mechanical Engineers
- (Chief Engineer) Yasuo Ishikawa, Seiji Ishii
- Motohiko Higashiguchi, Eiji Inoue, Yumiko Ara, Eiji Nishimura, Toshiya Yamaguchi, Masaharu Inoue
Electronic Engineers
- (Chief Engineer) Hiroki Koyama
- Hiroyuki Takahashi, Hideyuki Yamada, Tomoyuki Goto, Yoshiaki Yamamoto
- Publicity Team
Publicity: Ai Kotani
Design: Akira Yamanaka
- Special Thanks
Design Support (AM11): Kazuhiro Izaki, Daisuke Sato, Yukinobu Arikawa, Jun-ichi Yamada
Sound Support (AM2): Hidenori Shoji
Recording & Mix (NY): Atsushi "Sushi" Kosugi (Beat on Beat, Inc)
Recording & Mix (TYO): Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya
Voice Recording: Yasuhide Takeuchi (Half HP Studio)
Advisor: Masahiro Nakagawa (Sega AM R&D), Bill Freeman (Sega Gameworks FL), Tomoaki Inoue (Sega AM2), Takeshi Inoue (Sega Oversea Dept.), Yuka Sadano (Sega U.S. Sales Dept.), Toshihiko Ikeda (Sega U.S. Sales Dept.)
Producer: Toshihiro Nagoshi