Bio-Hazard Battle
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Bio-Hazard Battle | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (JP/US/EU), Samsung (KR) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Bio-Hazard Battle, known as Crying: Aseimei Sensou (クライング 亜生命戦争) in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.
Contents
Story
The planet Avaron (Avalon on the Japanese box... reverse Engrish, incredible) was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.
The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.
Gameplay
There are four bio-ships available to pilot. Tap any button to fire normal shots, and hold/release a button to fire a charge shot. There are a number of different normal shots, represented by powerup colors; strangely, normal shot types are partially shared between certain ships. Each ship has its own unique charge shot. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship.
This happens to be one of those games where touching walls does not harm you.
Extra lives are given out based on score. Most stages also have extra lives in hidden spots; reveal by shooting.
Powerups
- Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
- Red: Either a red homing laser, or red rings that are reflected on contact.
- Blue: Either a cross shaped laser, or slow homing orbs that can destroy enemy bullets.
- Yellow: Either a rapid fire cannon, or a straight laser that can also destroy enemy bullets.
Secret stage rumor
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed.
Versions
Aside from the fairly lame western logo and title screen (compared to the very cool Japanese ones), the western release has autofire where the Japanese one does not. Further differences unknown.
Production credits
- Scenario by: Hiroshi Mikatabara
- Programmed by: Tonbe, Kazumi Nasu
- Sprite Designed by: Matsu G, Co Tani, Rauly.S.Kine, Senoko
- Scroll Designed by: Matsu G, Co Tani, Rauly.S.Kine
- Ray Tracing by: Matsu G
- Meta Ball Designed by: Senoko
- Sound Directed by: K.N.U.
- Schedule Management: marsh
- Package Designed by: Jordan, Naisho
- Package CG Designed by: Matsu G, Rauly.S.Kine
- Manual Edited by: Mongoose
- Package and Manual Directed by: LibidoCHAN, Janjakajan
- Special Thanks to: Lee, J.Yatsuchi, Wiwi Jumbo, Bo
- Also Thanks to: Shige D.O.R., Usagi, CegawaHD, Kamikawa, Eriko, Sunset, Kyamura, monkey, Fuzzy, SiFi TZK, Ikepon, Shinyuu, Sim Bancho, Devi and Pea, Atsu, Daichan, Menme
- Directed by: Kazumi Nasu
- Presented by: Sega Enterprises
Digital manuals
Magazine articles
- Main article: Bio-Hazard Battle/Magazine articles.
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 29 reviews |
Mega Drive, US |
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Mega Drive, AU |
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Mega Play version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1992-09 | Cartridge (US/EU) | ||||||||||
✔ |
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1MB | 1992-08 | Cartridge (JP) | ||||||||||
? |
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1MB | 1992-08 | Page |
External links
References
- ↑ 1.0 1.1 1.2 1.3 File:MeanMachinesSega02UK.pdf, page 78 Cite error: Invalid
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tag; name ":File:MeanMachinesSega02UK.pdf_p78" defined multiple times with different content - ↑ 2.0 2.1 2.2 2.3 File:GamePro US 041.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 041.pdf_p52" defined multiple times with different content - ↑ 3.0 3.1 Mean Machines: The Essential Sega Guide, Virgin Books, page 26 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesEssentialSegaGuide Book UK.pdf_p26" defined multiple times with different content - ↑ 4.0 4.1 File:GameFan US 0101.pdf, page 6 Cite error: Invalid
<ref>
tag; name ":File:GameFan US 0101.pdf_p6" defined multiple times with different content - ↑ 5.0 5.1 File:Joypad FR 015.pdf, page 104 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 015.pdf_p104" defined multiple times with different content - ↑ 6.0 6.1 File:Mega UK 03.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 03.pdf_p40" defined multiple times with different content - ↑ 7.0 7.1 File:MegaTech UK 11.pdf, page 26 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 11.pdf_p26" defined multiple times with different content - ↑ 8.0 8.1 File:PlayerOne FR 026.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 026.pdf_p60" defined multiple times with different content - ↑ 9.0 9.1 File:SegaForce UK 12.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 12.pdf_p80" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
- ↑ Aktueller Software Markt, "Februar 1993" (DE; 1993-01-11), page 136
- ↑ Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 28
- ↑ Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 84
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 35
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 295
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 80
- ↑ Hippon Super, "December 1992" (JP; 1992-11-04), page 82
- ↑ Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 193
- ↑ Sega Mega Drive Advanced Gaming, "February 1993" (UK; 199x-xx-xx), page 40
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 36
- ↑ Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 108
- ↑ Play Time, "3/93" (DE; 1993-02-10), page 111
- ↑ Power Play, "2/93" (DE; 1993-01-xx), page 140
- ↑ Sega Power, "January 1993" (UK; 1992-12-03), page 35
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 37
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 93
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