n/a
Star Wars Arcade
System(s): Sega Model 1 , Sega 32X
Publisher: Sega
Developer: Sega AM3 , LucasArts , Sega Interactive
Genre: Shooting
Number of players: 1-2
Release
Date
RRP
Code
JP
1993-08[1]
¥?
?
US
1993
$?
?
UK
1994-04
£6,000[2]
?
JP
1994-12-03
¥8,8008,800
GM-4002
US
1994-11-21
$59.9959.99[3]
84508
EU
1994-12-04
84508-50
AU
199x
$109.95109.95[4]
BR
1995
152080
AS
199x
84508
Star Wars Arcade (スターウォーズ・アーケード) is a Sega Model 1 arcade game developed by Sega AM3 and LucasArts , and published by Sega in 1993. It was also brought to the Sega 32X in 1994 and sold as a launch title for the system. During development the Model 1 version was known as Virtua Star Wars .
Like all Model 1 games, Star Wars Arcade is presented in 3D perspective. The player pilots various ships from the Star Wars universe including the X-Wing and Y-Wing fighters through various missions.
Star Wars Arcade was followed by Star Wars Trilogy Arcade in 1998.
History
Versions
When brought to the 32X, Star Wars Arcade saw a significant downgrade in polygon counts alongside the expected drop in resolution. All scenery, effects and spacecraft in the game are affected, with the 32X also struggling to keep a locked frame rate when faced with busy scenes, resulting in noticeable slowdown, particularly in indoor areas (as opposed to the Model 1's, rarely-wavering 60FPS). These cuts can drastically change the feel of certain levels; for example, a lack of asteroids in the opening stage means the 32X version is more empty than its arcade counterpart.
The 3D layer of graphics targets 30FPS, which it usually hits when flying through space. Most of the time, however, the game operates closer to 20FPS, though will drop lower in certain circumstances (such as when flying on the surface of the death star).
Cinematics are generally shorter on the 32X as well. To partially make up for the omissions, there is a special "32X mode" which extends the levels and offers more challenge than the base "arcade" mode.
Production credits
32X version
Developed at Sega Interactive
Lead Programmer: Steven Lashower
Polygon Engine: Christopher Warner
Programmers: Alan Wise, Kevin Burley
Lead 3D Artist: Herman Cheng
3D Artists: Albert Co , Fred Weimer, Steven Mclure, Willis Wong
Background Artists: William Kier, Mike Chung
Music Director: Tristan Des Pres
Musicians: Jeffrey Tveraas, Dave Delia
FM Sound Effects: Mike Larkin
Producers: Jesse Taylor , John C. Brandstetter
Technical Director: Christopher Warner
Assistant Producers: Vince Nason , Greg Becksted
Marketing: Sarah Mason Richmond
Lead Testers: Frank Hsu, Jeff Loney, Rey Alferez
Assistant Lead Testers: Rick Greer, Janine Cook, Manuel Sousa
Testers: Mark Subotnick , Fernando Valderrama, Ben Cureton, Kim Rogers , Arnold Feener, Steve Bourdet, Joel Breton, Sam Saliba, Tim Spengler, Mark Griffin, Mike Mansourian, Jeff Junio , William Beckman, Don Carmichael, Arnold Gallano, John Harlow, Rachel Bristol, Caroline Trujillo, David Wood
Special Thanks: Mark Nausha , Rod Nakamoto, Nancy Nakamoto, Jesse Taylor , Dave Albert , Johnny Turbo, Haven DuBrull , Doria Sanchez , Steve Dauterman
Source : In-game credits
Source : US manual [5]
Magazine articles
Main article: Star Wars Arcade/Magazine articles .
Promotional material
Photo gallery
Physical scans
Model 1 version
Sega Retro Average
Publication
Version
Score
32X version
Sega Retro Average
Publication
Score
Source
CD Consoles (FR)
32
№2, p124-127[7]
Consoles + (FR)
78
№38
Computer & Video Games (UK)
90
№157, p136-138[8]
Edge (UK)
60
№16, p90[9]
GamesMaster (UK)
93
№24, p36-38
85
№73
Games World: The Magazine (UK)
79
№7, p15
MAN!AC (DE)
74
№1/95, p52[10]
Mega (UK)
91
№27, p24-26
Mega Fun (DE)
74
№1/95, p29[11]
Mean Machines Sega (UK)
90
№26, p18-22[2]
Next Generation (US)
60
№1, p93[12]
Player One (FR)
71
№48, p66
Sega Magazine (UK)
90
№12, p72/73
Sega Power (UK)
86
№62, p40-42[13]
Sega Pro (UK)
87
№40, p46/47
Sega Pro (UK)
86
№56, p24
Video Games (DE)
75
№3/95, p83[14]
Ultimate Future Games (UK)
80
№2, p96/97[15]
VideoGames (US)
90
№71, p73[16]
32X, EU
Cart
32X, Asia
Cover
Technical information
ROM dump status
System
Hash
Size
Build Date
Source
Comments
✔
CRC32
f4e9b846
MD5
f6e8648a6ced9017c9f0bf0ca544f17f
SHA-1
282767a07e453e868de52b46bf11def3d071bda6
2.5MB
Cartridge (JP)
✔
CRC32
82e82660
MD5
bfaa6fd031490c26e25f3d59d9c37497
SHA-1
a877cbf704fe7480966fd88a3c39efb6a39392ac
2.5MB
Cartridge (EU)
?
CRC32
2f16b44a
MD5
ae3a42c6297ef25c6018a209fda0194e
SHA-1
f4ffaaf1d8330ea971643021be3f3203e1ea065d
2.5MB
Cartridge (US)
References
↑ File:EGM US 051.pdf, page 222
↑ 2.0 2.1 2.2 File:MeanMachinesSega26UK.pdf, page 18 Cite error: Invalid <ref>
tag; name ":File:MeanMachinesSega26UK.pdf_p18" defined multiple times with different content
↑ File:GamePro US 065.pdf, page 76
↑ File:Megazone AU 46.pdf, page 22
↑ File:Swarcade 32x us manual.pdf, page 17
↑ File:CVG UK 154.pdf, page 64
↑ 7.0 7.1 File:CDConsoles FR 02.pdf, page 124 Cite error: Invalid <ref>
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↑ 8.0 8.1 File:CVG UK 157.pdf, page 136 Cite error: Invalid <ref>
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↑ 9.0 9.1 File:Edge UK 016.pdf, page 90 Cite error: Invalid <ref>
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↑ 10.0 10.1 File:MAN!AC DE 1995-01.pdf, page 52 Cite error: Invalid <ref>
tag; name ":File:MAN!AC DE 1995-01.pdf_p52" defined multiple times with different content
↑ 11.0 11.1 File:MegaFun DE 1995-01.pdf, page 29 Cite error: Invalid <ref>
tag; name ":File:MegaFun DE 1995-01.pdf_p29" defined multiple times with different content
↑ 12.0 12.1 File:NextGeneration US 01.pdf, page 99 Cite error: Invalid <ref>
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↑ 13.0 13.1 File:SegaPower UK 62.pdf, page 40 Cite error: Invalid <ref>
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↑ File:VideoGames DE 1995-03.pdf, page 81
↑ File:UltimateFutureGames UK 02.pdf, page 86
↑ 16.0 16.1 File:VideoGames US 71.pdf, page 73 Cite error: Invalid <ref>
tag; name ":File:VideoGames US 71.pdf_p73" defined multiple times with different content
↑ Beep! MegaDrive , "January 1995" (JP; 1994-12-08), page 26
↑ Computer + Video Giochi , "Gennaio 1995" (IT; 199x-xx-xx), page 78
↑ Electronic Gaming Monthly , "January 1995" (US; 199x-xx-xx), page 40
↑ Famitsu , "1994-12-09" (JP; 1994-11-25), page 39
↑ FLUX , "Issue #4" (US; 1995-xx-xx), page 82
↑ GameFan , "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 28
↑ Game Players , "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 44
↑ GamePro , "January 1995" (US; 199x-xx-xx), page 72
↑ Gamer , "Ianouários 1995" (GR; 1995-xx-xx), page 1
↑ Gamers , "Januar 1995" (DE; 1995-01-08), page 34
↑ GamesMaster (UK) "Series 4, episode 11" (1994-11-29, 24:00) (+7:08)
↑ Games World: The Magazine , "January 1995" (UK; 1994-11-xx), page 15
↑ Mega , "December 1994" (UK; 1994-11-30), page 24
↑ Mega Force , "Megadrive 32X elle est là!" (FR; 1994-12-02), page 16
↑ MegaTech , "Christmas Special 1994" (UK; 1994-11-30), page 4
↑ Micromanía (segunda época) , "Diciembre 1994" (ES; 1994-xx-xx), page 23
↑ Player One , "Décembre 1994" (FR; 1994-1x-xx), page 66
↑ Play Time , "2/95" (DE; 1995-01-04), page 100
↑ Power Unlimited , "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 42
↑ Saturn Fan , "1995 February" (JP; 1995-01-07), page 34
↑ Sega Magazine , "December 1994" (UK; 1994-11-15), page 72
↑ Sega Pro , "January 1995" (UK; 1994-12-01), page 46
↑ Sega Pro , "April 1996" (UK; 1996-02-28), page 24
↑ Sega Force , "2/95" (SE; 1995-04-19), page 6
↑ Sega Saturn Magazine , "September 1995" (JP; 1995-08-08), page 87
↑ Todo Sega , "Diciembre 1994" (ES; 1994-1x-xx), page 36
↑ Ultimate Future Games , "January 1995" (UK; 1994-12-01), page 96
↑ Video Games , "3/95" (DE; 1995-02-23), page 83