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Desert Demolition Starring Road Runner and Wile E. Coyote is a Mega Drive game released in 1995 which stars the Road Runner and Wile E. Coyote from the Looney Tunes cartoon series.
Gameplay
Characters
Both Road Runner and Wile E. Coyote have a slightly different game to go through, having different items to collect and sharing some of the levels but having a completely different level order.
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Wile E. Coyote
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Press to leap, to run, and to jump. Hold down and walk to crawl.
Crates - Jump into one of these to obtain one of Wile E.'s famous gadgets, such as Rocket Shoes, Spring Shoes, a Jackhammer, a Flying Suit, and an Umbrella.
Road Runner - If you're able to catch him, he'll quickly run off-screen and leave behind six Stamps and a clock that will attract towards you.
Boulders - If you find any with dynamite, press down on the wooden box to blow it high. Run underneath it or jump on top of it to explore new places, though it'll quickly fall back the way it came.
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Road Runner
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Press to "meep meep", to run, and to jump. Hold down to peck and eat bird seed.
Boosters - Hit one of these to quickly fly forward at incredibly fast speeds.
Loops - Road Runner is fast enough to run around loops reminiscent of Sonic the Hedgehog.
Wile E. Coyote - If you see a crate, watch out, as Wile E. will pop out and try to grab you. If he catches you, you'll pay with a large portion of health. If you trick him into smashing into something however, he'll drop six Stamps and a clock that'll attract towards you.
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Levels
Wile E. Coyote and RoadRunner have different second acts depending on the character. Playing as either will result in the first two stages being flipped; Wile E. gets Red Rock Rendezvous first, then Buttes and Ladders, while Road Runner gets the opposite.
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Red Rock Rendezvous
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Buttes and Ladders
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Choo Choo Terrain
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Karl's Bad Caverns
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Granite Gulch
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Grand Finale
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Items
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Stamps
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allow the player to reach a bonus stage after collecting a certain amount
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Health
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adds to the player's health bar
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Turbo
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gives the player a temporary speed boost
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Time
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adds to the time limit at the bottom of the screen
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Extra Life
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gives the player an extra chance at completing the level
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History
The game is developed by BlueSky Software, the company well known for making the Vectorman series. The player can play as either the Road Runner, who spends the game avoiding the Wile E.'s traps, or Wile E. Coyote, who spends the game attempting to catch the Road Runner.
The game was later released in North America as part of the Mega Hit Series.
Production credits
- Producer: Tony Van
- Assistant Producer: Greg Becksted
- Project Manager: Jennifer Cleary
- Lead Programmers: Barbara Michalec, Ron Thompson
- Programming Team: Keith Freiheit, John Fulbright, Bonita Kane, Jason Weesner
- Animation Team: Marty Davis, Drew Krevi, Amber Long
- Background Art and Design Team: Jeff Jonas, Geoff Knobel, Amber Long, Mark Lorenzen, Brandan McDonald, Tom Moon, Jeff Remmer, John Roy, Rick Schmitz, Joe Shoopack
- Sound and Music: Sam Powell
- Test Leads: Gregg Vogt, Arnold Feener, Aaron Loichinger
- Test Team: S.O.A. Test Staff
- Marketing: France Tantiado
- Special Thanks to: Rosie Crosgrove, John Crumlish, Jerry Huber, Rich Karpp, Chris Kreidel, Sharie Lynn, Willie Mancero, Laetitia May, Chuck Osieja, Catherine Sollecito, Jane Shrigley, Holly Stein
Magazine articles
- Main article: Desert Demolition Starring Road Runner and Wile E. Coyote/Magazine articles.
Promotional material
Print advert in
Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
also published in:
Print advert in
Todo Sega (ES) #9: "Diciembre 1993" (1993-1x-xx)
Physical scans
Desert Demolition Starring Road Runner and Wile E. Coyote
Mega Drive, US
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Cover
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Cart Manual
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Mega Drive, EU
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Cover
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Cart
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Mega Drive, BR
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Cover
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Cart
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Mega Drive, AU
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Cover
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Cart
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
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✔
|
CRC32
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c287343d
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MD5
|
5372cdde9efb9f1009810663d62d0050
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SHA-1
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afc95f7ce66e30abbe10f8d5cd6b791407c7a0bc
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1MB
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1994-12
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Cartridge (US/EU)
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✔
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CRC32
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b0ece758
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MD5
|
e4416787ed2258103f68cfded85b4883
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SHA-1
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f081d9d1affee698efb00188c07443a4c64618b6
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1016kB
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1994-12-19
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CD-R disc[38]
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|
|
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Page
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✔
|
CRC32
|
573fabfb
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MD5
|
eb5d701f3022340157f0026a995d08d4
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SHA-1
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6d32d81e1a7a06f0acf58af88a4c909621251576
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1MB
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1994-12-16
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CD-R disc[39]
|
|
|
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Page
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✔
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CRC32
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5109736a
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MD5
|
a243d22093e3ded04ac9a32e6587f96f
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SHA-1
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cbb8b864039f1bff4446086c6b44de468069093e
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1016kB
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1994-12-15
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CD-R disc[40]
|
|
|
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Page
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✔
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CRC32
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39f9f304
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MD5
|
c71e29afcc8bec7a9952656d1a85c083
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SHA-1
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1d6dd50944dd32d14cb83541ed33ef69479700c2
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1016kB
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1994-12-14
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CD-R disc[41]
|
|
|
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Page
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✔
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CRC32
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375dee15
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MD5
|
6716a1f018aaa5292ef0c772c9ad346d
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SHA-1
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c287b81ef983fe832bbd44155cd9a880985aa11c
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1016kB
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1994-12-13
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CD-R disc[42]
|
|
|
|
Page
|
✔
|
CRC32
|
16f19283
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MD5
|
36a69270e3bdf2ca18d234fa2bde21c4
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SHA-1
|
e031ffd85b14507ef5833f4b854ceb2e522f9fa7
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1MB
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1994-12-12
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CD-R disc[43]
|
|
|
|
Page
|
✔
|
CRC32
|
5dad49d7
|
MD5
|
7ea6cada4b6f8216c9f7273c15d42f84
|
SHA-1
|
f7dbf2b88ac9f36eb7cc34ba3f61024dc1754772
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947kB
|
1994-12-12
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CD-R disc[44]
|
|
|
|
Page
|
✔
|
CRC32
|
69aaeab6
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MD5
|
d3a3fe7ee633f7d0d455116f0d42fd74
|
SHA-1
|
781d636634da8d41addd28c9e34367dacda38576
|
|
1016kB
|
1994-12-08
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CD-R disc[45]
|
|
|
|
Page
|
✔
|
CRC32
|
d27fe9e5
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MD5
|
2db2387fdae191fbfed286da5ebdc509
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SHA-1
|
355c55039490a4ed882506327d61ec40e583ca12
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949kB
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1994-12-06
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CD-R disc[46]
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|
|
|
Page
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References
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 148
- ↑ 2.0 2.1 Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- ↑ 3.0 3.1 Sega Magazine, "March 1995" (UK; 1995-02-15), page 92
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 38
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 81
- ↑ 6.0 6.1 Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 48/49 (48)
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 92/93 (92)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 192
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 18
- ↑ Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 106
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 62
- ↑ Digitiser (UK) (1995-05-09)
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 78
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 95
- ↑ Freak, "5/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 50
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 44
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 14
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 71
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 48
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 79
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 96
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 98
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 22
- ↑ Play Time, "4/95" (DE; 1995-03-08), page 106
- ↑ Power Up!, "Saturday, May 13, 1995" (UK; 1995-05-13), page 1
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 56
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 38
- ↑ SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 70
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 51
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 47
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 49
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 92
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 66
- ↑ Hidden Palace: Desert Demolition (Dec 19, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 16, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 15, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 14, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 13, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 12, 1994 prototype B)
- ↑ Hidden Palace: Desert Demolition (Dec 12, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 8, 1994 prototype)
- ↑ Hidden Palace: Desert Demolition (Dec 6, 1994 prototype)