Spot Goes to Hollywood

From Sega Retro

For the Sega Saturn version, see Spot Goes to Hollywood (Saturn). For the unreleased Sega 32X version, see Spot Goes to Hollywood (32X).

n/a

SgtH Title.png

Spot Goes to Hollywood
System(s): Sega Mega Drive
Publisher: Virgin Interactive Entertainment (Europe), Acclaim Entertainment (US)
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[1] T-81616
ESRB: Kids to Adults
Sega Mega Drive
EU
T-70326-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJ862X
Sega Mega Drive
UK
£49.9949.99[2] T-70326-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FSPO01SMC
OFLC: G
Sega Mega Drive
BR
R$59.9959.99 048270
Tectoy: Todas as Idades

Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom Entertainment Software and published by Virgin Interactive Entertainment in Europe and Acclaim Entertainment in North America in 1995 for the Sega Mega Drive.

Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst. A Sega 32X version, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.

During development, the game was known as Cool Spot 3[3]. The ending and credits sequences still reference the game like that.

Story

7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).

Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).

Gameplay

Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.

Levels

Notavailable.svg

Ship Deck

Notavailable.svg

Ship Hold

Notavailable.svg

Under Water

Notavailable.svg

The Haunted House

Notavailable.svg

The Haunted House Cellar

Notavailable.svg

The Pumpkin Castle

Notavailable.svg

The Temple

Notavailable.svg

Under the Temple

Notavailable.svg

The Mine Cart Ride

Notavailable.svg

Post Nuclear

Notavailable.svg

Space Battle

Notavailable.svg

The Space Station

Notavailable.svg

Virtual World

Notavailable.svg

The Complex

Production credits

Mega Drive version

  • Developed by: Eurocom Entertainment Software
  • Lead Programmers: Ian Denny, Tim Swann
  • Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
  • Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
  • Additional Art: Nigel Bentley, Pete Lyon
  • Project Management: Hugh Binns, Tim Rogers, Mat Sneap
  • Tools Programming: Nick Flemming, Tim Rogers
  • Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
  • Music and Sound: Tommy Tallarico
  • Testing: Kevin Holt, Richard Moody, Libby Whitham
  • Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
  • Published by: Virgin Interactive Entertainment
  • Producer: Robb Alvey
  • Associate Producer: Grady Hunt, Mike Merrin
  • Assistant Producer: Craig McCoy
  • Vice President Production: Erix Lux
  • Q.A. Manager: Dave Maxey
  • Group Head: Stacey Mendoza
  • Lead Analyst: Gordon Madison
  • Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn

Magazine articles

Main article: Spot Goes to Hollywood/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Consoles + (FR) #49: "Décembre 1995" (1995-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #3: "January 1996" (1995-12-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Pro (RU) #0: "Mart 1996" (1996-03-12)
Logo-pdf.svg
VD 24 RU Buka.jpg
Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
VD 24 RU Buka.jpg
VD 24 RU EJ2 Spot advert.jpg
Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
VD 24 RU EJ2 Spot advert.jpg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
79
83 №36, p50/51
Sega Mega Drive
81
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[4]
Consoles + (FR)
87
[5]
Cool Gamer (RU)
70
[6]
Digitiser (UK)
79
[7]
Electronic Gaming Monthly (US) NTSC-U
71
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[10]
Game Players (US) NTSC-U
63
[11]
GamePro (US) NTSC-U
65
[1]
GamePro (UK)
90
[12]
Hobby Consolas (ES) PAL
89
[13]
Hyper (AU)
78
[14]
Joypad (FR)
87
[15]
LeveL (CZ)
75
[16]
LeveL (CZ)
71
[17]
MAN!AC (DE) PAL
75
[18]
Mega Fun (DE) PAL
64
[19]
Mean Machines Sega (UK) PAL
91
[20]
Player One (FR)
82
[21]
Power Up! (UK)
74
[22]
Power Unlimited (NL)
74
[23]
Sega Magazin (DE) PAL
64
[24]
Sega Power (UK) PAL
88
[25]
Sega Pro (UK) PAL
85
[26]
Svet Kompjutera (YU)
88
[27]
Sega Megazone (AU)
81
[28]
Sega Saturn Magazine (UK)
90
[2]
Todo Sega (ES)
85
[29]
Tricks 16 bit (RU)
56
[30]
Video Games (DE) PAL
68
[31]
Sega Mega Drive
78
Based on
30 reviews

Spot Goes to Hollywood

Mega Drive, US
SGtH MD US Box.jpg
Cover
SGtH MD US Cart.jpg
Cart
Mega Drive, EU
SGtH MD EU Box.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Mega Drive, PT
SGtH MD PT cover.jpg
Cover
Mega Drive, SE (Rental)

Mega Drive, AU
Spot Goes To Hollywood MD AU Cover.jpg
Cover
Mega Drive, BR
Spothollywood md br cover.jpg
Cover
SGtH MD BR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 bdad1cbc
MD5 f3c5a2a9eae5cffbdc9f87c20fb492fc
SHA-1 064a384f745eeffee3621d55a0278c133abdbc11
3MB 1995-10 Cartridge (US)
Sega Mega Drive
CRC32 fbe254ea
MD5 dd71ff588dbf89c11d7e885cf511d717
SHA-1 be1144c3d9d49dce2d5e1ab598ef0e2b730950b7
3MB 1995-11 Cartridge (EU)

References

  1. 1.0 1.1 GamePro, "March 1996" (US; 1996-xx-xx), page 62
  2. 2.0 2.1 2.2 2.3 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 86
  3. Mega, "July 1994" (UK; 1994-06-16), page 7
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 221
  5. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 108
  6. Cool Gamer, "9" (RU; 2002-10-13), page 204
  7. Digitiser (UK) (1996-01-25)
  8. Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
  9. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 361
  10. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 257
  11. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 64
  12. GamePro, "December 1995" (UK; 1995-10-28), page 42
  13. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 54
  14. Hyper, "October 1995" (AU; 1995-xx-xx), page 50
  15. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 66
  16. LeveL, "Únor 1996" (CZ; 1996-02-07), page 21
  17. LeveL, "Únor 1997" (CZ; 1997-02-01), page 86
  18. MAN!AC, "12/95" (DE; 1995-11-08), page 65
  19. Mega Fun, "12/95" (DE; 1995-11-21), page 40
  20. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 22
  21. Player One, "Janvier 1996" (FR; 199x-xx-xx), page 98
  22. Power Up!, "Saturday, January 06, 1996" (UK; 1996-01-06), page 1
  23. Power Unlimited, "Jaargang 4/April 1996" (NL; 1996-0x-xx), page 30
  24. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 16
  25. Sega Power, "January 1996" (UK; 1995-11-16), page 50
  26. Sega Pro, "January 1996" (UK; 1995-11-30), page 32
  27. Svet Kompjutera, "Septembar 1996" (YU; 1996-xx-xx), page 79
  28. Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 39
  29. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 30
  30. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
  31. Video Games, "12/95" (DE; 1995-11-21), page 72


Spot Goes to Hollywood

SgtH Title.png

Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


No results



Cool Spot, Items.png
7 Up games for Sega systems
Sega Mega Drive
Cool Spot (1993) | Fido Dido (unreleased) | Spot Goes to Hollywood (1995)
Sega Master System
Cool Spot (1993)
Sega Game Gear
Cool Spot (1993)
Sega 32X
Spot Goes to Hollywood (unreleased)
Sega Saturn
Spot Goes to Hollywood (1997) | Miru Kiku Asobu Fido Dido JiuQ BOX (unreleased)