Two Crude Dudes

From Sega Retro

n/a

  • NTSC-U
  • NTSC-J
  • PAL

TwoCrudeDudes Title.png

CrudeBuster MD JP TitleScreen.png

TwoCrudeDudes MD EU TitleScreen.png

Two Crude Dudes
System(s): Sega Mega Drive
Publisher:
Sega Mega Drive
Data East (Japan, US)
Sega Mega Drive
Sega (Europe)
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Data East
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-13063
Sega Mega Drive
US
$49.9549.95[4] T-13026
Sega Mega Drive
EU
1141
Sega Mega Drive
UK
£34.9934.99[5] 1141
Sega Mega Drive
AU
Non-Sega versions

Two Crude Dudes, known as Crude Buster (クルードバスター) in Japan, is a beat-'em-up developed by Data East. Originally released in arcades in 1990, it was brought to the Sega Mega Drive in 1991.

Story

Two Crude Dudes, Introduction.png

Introduction

In the year 2010, New York City is leveled by nuclear explosions of unknown origin. Twenty years later, a paramilitary force named Big Valley has taken over the ruined city, led by an evil scientist who is genetically modifying survivors and turning them into fighting machines. The government has hired two mercenaries to take back the city.

Gameplay

Two Crude Dudes, Bonus Stage.png

Bonus stage

The game is a side-scrolling beat-'em-up played as the Two Crude Dudes as they fight their way through the streets of New York City. All enemies must be defeated in order to progress, and a boss awaits at the end of each stage. The game that can be played alone or with another player. The second player can join at any point during the game by pressing  START .

The Two Crude Dudes move with Left and Right and crouch with Down. They jump with C and punch and kick with B. They can punch upwards with Up+B and can attack while crouching or jumping. If they attack while jumping, they do a jumping kick that can plow through multiple enemies at once. The game has some platforming elements. The Two Crude Dudes can climb up to high platforms with Up+C and jump down from platforms with Down+C. They climb ladders with Up and Down.

Because the Two Crude Dudes are muscle-bound brawlers, they can pick up heavy objects (including rocks, billboards, and cars) without breaking a sweat by pressing A when near an object. They can grab an object above them with Up+A or a small object with Down+A. Once they have grabbed an object, they can throw it with A. Some objects can also be used as weapons with B. Most enemies can be picked up and thrown, and in a two-player game, players can even pick up and throw each other. Throwing things at enemies does more damage than conventional attacks and can hit multiple targets, so the gameplay emphasizes throwing the variety of objects found in the stages.

After the stage is completed, players enter a bonus stage with a vending machine. Attacking the machine drops soda cans out of it, which the characters can grab and drink with Down+A. Destroying the machine awards an extra life, but because the bonus stage is timed, players must decide between replenishing life or breaking the machine. Vending machines sometimes appear in regular stages and can similarly be attacked to release sodas, which can be drunk for healing.

Each character has a life bar, which decreases each time he is hit. Some enemies can grab onto the characters and drain their life; pressing buttons rapidly frees characters from grabs faster. Being thrown by an enemy or another player also costs a small amount of life. A character loses a life when his life bar reaches zero. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player can choose the amount of starting lives and continues in the options before starting the game. The player can also select from three difficulty levels (Easy, Normal, and Hard). On higher difficulty settings, more enemies appear, while damage ratings are unaffected.

Stages

Two Crude Dudes, Stage 1.png

Two Crude Dudes, Stage 1 Boss.png

  • Two Crude Dudes, Stage 1.png

  • Two Crude Dudes, Stage 1 Boss.png

The Seedy Part of Town

Two Crude Dudes, Stage 2.png

Two Crude Dudes, Stage 2 Boss.png

  • Two Crude Dudes, Stage 2.png

  • Two Crude Dudes, Stage 2 Boss.png

Highway

Two Crude Dudes, Stage 3.png

Two Crude Dudes, Stage 3 Boss.png

  • Two Crude Dudes, Stage 3.png

  • Two Crude Dudes, Stage 3 Boss.png

Abandoned Warehouse

Two Crude Dudes, Stage 4.png

Two Crude Dudes, Stage 4 Boss.png

  • Two Crude Dudes, Stage 4.png

  • Two Crude Dudes, Stage 4 Boss.png

Back Alley

Two Crude Dudes, Stage 5.png

Two Crude Dudes, Stage 5 Boss.png

  • Two Crude Dudes, Stage 5.png

  • Two Crude Dudes, Stage 5 Boss.png

The Subway

Two Crude Dudes, Stage 6.png

Two Crude Dudes, Stage 6 Boss.png

  • Two Crude Dudes, Stage 6.png

  • Two Crude Dudes, Stage 6 Boss.png

Laboratory

Music and sound

The soundtrack was ported by Hitoshi Sakimoto. Some sound effects are identical to those found in Verytex and Midnight Resistance, games that he also worked on.

Versions

Compared to the Arcade version

  • As usual for the era, not all graphics and sound effects (esp. voice samples) could be ported due to space limitations
  • The color palette is brighter and more saturated, some of these changes are due to palette restrictions (e.g. player character and many enemies sharing the same palette), while others (e.g. sky color) seem deliberate.
  • The Sega Mega Drive version has considerable less slowdown than the arcade release
  • Beer cans have been replaced with Cola cans
  • The vendor machine bonus stage is new. It was a fixed cutscene in the Arcade release.
  • The enemy transporter helicopter has been replaced by a flying barge. ROM space restrictions or sprite amount issues could be a reason for this.

Compared to the Japanese version

  • Name change from "Crude Buster" to "Two Crude Dudes", also changed in all cutscenes
  • Possible censorship: A Santa Clause type enemy has been colored purple instead of red, mutant dogs have blue hair now instead of brown.

Region protection

  • The PAL version is not region protected and runs at full speed when forced into 60Hz mode. The game does not however change into "Crude Buster" when setting the console's region to Japan.

Localised names

Also known as
Language Localised Name English Translation
English Two Crude Dudes Two Crude Dudes
English (US) Two Crude Dudes Two Crude Dudes
Japanese クルードバスター Crude Buster

Magazine articles

Main article: Two Crude Dudes/Magazine articles.

Promotional material

CrudeBuster MD JP PrintAdvert.jpg
JP print advert
CrudeBuster MD JP PrintAdvert.jpg
Logo-pdf.svg
Print advert in Mega Sega (ES) #1: "xxxx 1993" (1993-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[6]
Beep! MegaDrive (JP) NTSC-J
73
[7]
Consoles + (FR)
60
[8]
Console XS (UK) PAL
91
[9]
Computer & Video Games (UK)
89
[5]
Digitiser (UK)
70
[10]
Electronic Gaming Monthly (US) NTSC-U
68
[11]
Mean Machines: The Essential Sega Guide (UK)
76
[12]
Famitsu (JP) NTSC-J
60
[13]
Game Mania (UK)
86
[14]
GamePro (US) NTSC-U
96
[4]
GamesMaster (UK) PAL
61
[15]
Games-X (UK)
40
[16]
Hippon Super (JP) NTSC-J
50
[17]
Hobby Consolas (ES)
87
[18]
Joypad (FR) NTSC-J
85
[19]
Joystick (FR) NTSC-J
85
[20]
Sega Mega Drive Advanced Gaming (UK)
85
[21]
Sega Mega Drive Advanced Gaming (UK) PAL
86
[22]
Mega Drive Fan (JP) NTSC-J
72
[23]
Mega (UK)
43
[24]
Mega Action (UK)
80
[25]
Mega Play (US) NTSC-U
65
[3]
MegaTech (UK) NTSC
87
[26]
Mean Machines (UK) NTSC-U
79
[27]
Mean Machines Sega (UK)
79
[28]
Player One (FR)
34
[29]
Power Up! (UK)
52
[30]
Power Play (DE)
43
[31]
Sega Power (UK) PAL
38
[32]
Sega Pro (UK) NTSC
91
[33]
Sega Pro (UK) NTSC
91
[34]
Sega Pro (UK) PAL
89
[35]
Sega Zone (UK) PAL
72
[36]
Sega Opisaniy i sekretov (RU)
78
[37]
Sega Saturn Magazine (JP) NTSC-J
73
[38]
Supersonic (FR)
87
[39]
Video Games (DE)
61
[40]
Sega Mega Drive
71
Based on
38 reviews

Two Crude Dudes

Mega Drive, JP
CrudeBuster MD JP Box.jpg
Cover
CrudeBuster MD JP CartTop.jpg
CrudeBuster MD JP Cart.jpg
Cart
Crudebuster md jp manual.pdf
Manual
Mega Drive, US
CrudeBuster MD US Box.jpg
Cover
TwoCrudeDudes MD US Cart.jpg
Cart
TwoCrudeDudes MD US Manual.pdf
Manual
TCD MD US pcb.jpg
PCB
Mega Drive, EU
TCD MD EU Box.jpg
Cover
TwoCrudeDudes MD EU Cart.jpg
Cart
Mega Drive, AU

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 721b5744
MD5 36f90726fa2158885d5265bb4b50c8ee
SHA-1 e8c2faa0de6d370a889426b38538e75c264c4456
1MB 1991-01 Cartridge (US)
Sega Mega Drive
 ?
CRC32 b6d90a10
MD5 716c52cde8c209d3c3abd54b9d00d132
SHA-1 babf6ec6dac62e7563c4fe9cb278179dc4343ea4
1MB 1991-01 Cartridge (EU)
Sega Mega Drive
CRC32 affb4b00
MD5 1b9cc19019765050293fad86215bead7
SHA-1 9122ef0e920133449266cf437a87a110e0343425
1MB 1991-01 Cartridge (JP)
Sega Mega Drive
 ?
CRC32 4ba361a7
MD5 4528ab579d527c36dedac7b738db4aa3
SHA-1 5a386d3f2dd851339f40f2eec339bb5a09f6c3a5
1MB 1991-11-24 CD-R disc[41] Page

References

  1. File:CrudeBuster MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. 3.0 3.1 Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
  4. 4.0 4.1 GamePro, "May 1992" (US; 1992-xx-xx), page 42
  5. 5.0 5.1 Computer & Video Games, "May 1992" (UK; 1992-04-15), page 28
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
  7. Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 36
  8. Consoles +, "Avril 1992" (FR; 1992-0x-xx), page 62
  9. Console XS, "June/July 1992" (UK; 1992-04-23), page 136
  10. Digitiser (UK) (1993-04-14)
  11. Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 30
  12. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 112
  13. Famitsu, "1992-03-06" (JP; 1992-02-21), page 40
  14. Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
  15. GamesMaster, "May 1993" (UK; 1993-04-19), page 86
  16. Games-X, "12th-18th March 1992" (UK; 1992-03-12), page 22
  17. Hippon Super, "April 1992" (JP; 1992-03-04), page 85
  18. Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 116
  19. Joypad, "Mai 1992" (FR; 1992-04-1x), page 92
  20. Joystick, "Avril 1992" (FR; 1992-0x-xx), page 152
  21. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 78
  22. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
  23. Mega Drive Fan, "May 1992" (JP; 1992-04-xx), page 115
  24. Mega, "July 1993" (UK; 1993-06-17), page 79
  25. Mega Action, "June 1993" (UK; 1993-05-20), page 65
  26. MegaTech, "May 1992" (UK; 1992-04-20), page 48
  27. Mean Machines, "April 1992" (UK; 1992-03-28), page 18
  28. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  29. Player One, "Mai/Juin 1993" (FR; 1993-05-10), page 94
  30. Power Up!, "Saturday, May 08, 1993" (UK; 1993-05-08), page 1
  31. Power Play, "5/92" (DE; 1992-04-15), page 144
  32. Sega Power, "May 1993" (UK; 1993-04-01), page 38
  33. Sega Pro, "April 1992" (UK; 1992-03-19), page 42
  34. Sega Pro, "November 1992" (UK; 1992-10-08), page 23
  35. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  36. Sega Zone, "May 1993" (UK; 1993-04-08), page 60
  37. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 5
  38. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  39. Supersonic, "Mars 1993" (FR; 1993-xx-xx), page 22
  40. Video Games, "6/92" (DE; 1992-05-29), page 49
  41. Hidden Palace: Two Crude Dudes (Nov 24, 1991 prototype)


Two Crude Dudes

TwoCrudeDudes Title.png

Main page | Comparisons | Maps | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1991-11-24