RoboCop 3 (ロボコップ3) is an action game developed by Eden Entertainment Software and published by Flying Edge for the Sega Mega Drive, Sega Master System, and Sega Game Gear. The game also saw a release on competing systems, with the Super NES version being released earlier, in 1992.
Story
In "Old Detroit" in the near future of 1999, the evil conglomerate Omni Consumer Products (OCP) advances its program to demolish the city and build a new "Delta City" over the former homes of the residents. Cyborg police officer RoboCop is Old Detroit's last hope.
Gameplay
The game is a run-and-gun platformer played as RoboCop. He moves with and and kneels with . He jumps with . He starts each level with his standard-issue, single-shot pistol, but he can find more powerful weapons in the levels to augment his arsenal. He shoots with and switches weapons with . All weapons have limited ammunition (which is separate for each weapon). If RoboCop exhausts all of his ammo, he is limited to punches (and RoboCop can only punch when fighting the ninja androids). Weapons can be aimed upwards or at upwards diagonal angles using the D-Pad.
There are flying levels where RoboCop flies over the city with a jetpack. These levels play like a vertically scrolling shoot-'em-up. RoboCop moves in any direction with the D-Pad. He fires bullets at aerial targets with and fires missiles at ground targets with . Both weapons have unlimited ammunition.
RoboCop has an energy meter that goes down as he takes damage. Having physical contact with enemies does not always damage RoboCop; vehicles do continuous damage to RoboCop for as long as they are touching, but human enemies do not. RoboCop loses a life if he runs out of energy. Long falls, bottomless pits, and running out of time also cost a life.
There are three difficulty levels (Easy, Normal, and Hard), and the player can set the starting lives and continues in the options.
Weapons
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Single-Shot Pistol
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Shoots one bullet at a time.
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3-Way Pistol
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Shoots a three-way spreadshot (but costs three bullets per shot).
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Laser Gun
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Shoots a powerful laser.
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Flame Thrower
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Shoots a continuous stream of fire. Shorter range than the other weapons.
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Missile Launcher
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Shoots small missiles.
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Items
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P
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In the platforming levels, adds another weapon to RoboCop's arsenal. In the flight levels, upgrades RoboCop's bullets.
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E
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Restores part of RoboCop's energy.
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Rewards 1,000 bonus points.
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Replenishes ammunition for the currently equipped weapon.
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Levels
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Versions
Differences between the Mega Drive and SNES versions:
- The Sega Mega Drive version runs at a higher resolution, with more horizontal screen space.
- The Sega Mega Drive version has more options, such as difficulty level, lives and continue modification. Default settings are more difficult (1 life vs 3 lives).
- Flight stages are very different. The MD version has nighttime stages, the SNES version has daytime stages that also feature a scaling effect. Enemy layout aside from bosses is very different.
- Extra voice sample "Thank you for your cooperation" and intro scenery in the Sega Mega Drive version, ending shows a city scenery instead of Robocop from the score screen.
- Miscellaneous color count and sound differences, with the Sega Mega Drive having less bright colors.
Entirely different games based on the movie were developed by Digital Image Design for the Amiga, Atari ST, and PC and for the NES and Commodore 64 by Probe Software.
Production credits
Mega Drive version
Source: In-game credits[9]
Source: Uncredited
Master System and Game Gear versions
Source: In-game credits[10]
Source: Uncredited
Magazine articles
- Main article: RoboCop 3/Magazine articles.
Promotional material
Print advert in
GamePro (US) #51: "October 1993" (1993-xx-xx)
also published in:
Print advert in
Velikiy Drakon (RU) #60: "xxxx xxxx" (2002-09-05)
also published in:
Physical scans
Mega Drive version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Mega Drive, US
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Cover
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Cart Manual
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Mega Drive, EU
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Cover
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Cart Manual
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Mega Drive, SE (Rental)
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Cover
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Master System version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Master System, EU
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Cover
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Cart
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Master System, GR
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Cover
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Master System, AU
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Cover
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Master System, BR
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Cover
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Cart
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Game Gear version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Game Gear, JP
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Cart
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Game Gear, US
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Cart Manual
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Game Gear, EU
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Cart Manual
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Game Gear, ES
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Cart
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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✔
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CRC32
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34fb7b27
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MD5
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e1c98a74abc694c39c577f1cc4e7a2b6
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SHA-1
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7860eb700d85801831ea14501b47bcaa1753c9fc
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512kB
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1993-10
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Cartridge (US/EU)
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✔
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CRC32
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9f951756
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MD5
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c656dc9f901387cc51276e4709c340f8
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SHA-1
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459a01f6e240e6f81726f174fadcfe06badce841
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256kB
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Cartridge (EU/BR)
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✔
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CRC32
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069a0704
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MD5
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ae7121e6ce2831e1b700515b6060acaf
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SHA-1
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8de7c9ac95b734af9e3fbe5700ac4c6599799702
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256kB
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Cartridge (World)
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References
- ↑ File:RoboCop3 GG EU Box Back.jpg
- ↑ File:RoboCop3 GG JP Box Front.jpg
- ↑ 3.0 3.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ 4.0 4.1 4.2 GamePro, "November 1993" (US; 1993-xx-xx), page 60
- ↑ 5.0 5.1 5.2 5.3 Mega, "November 1993" (UK; 1993-10-21), page 46
- ↑ 6.0 6.1 6.2 Sega Master Force, "October 1993" (UK; 1993-08-19), page 29
- ↑ 7.0 7.1 GamePro, "November 1993" (US; 1993-xx-xx), page 194
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 93
- ↑ File:RoboCop 3 MD credits.pdf
- ↑ File:RoboCop 3 SMS credits.pdf
- ↑ Sega Visions, "October/November 1993" (US; 1993-xx-xx), page 111
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 109
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 75
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 45
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 81
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 175
- ↑ Computer & Video Games, "January 1994" (UK; 1993-12-15), page 111
- ↑ Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 88
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 23
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 88
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 26
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 85
- ↑ Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 118
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 116
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 36
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 62
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 58
- ↑ Sega Force, "8/93" (SE; 1993-12-09), page 8
- ↑ Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 78
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 147
- ↑ Video Games, "4/94" (DE; 1994-03-23), page 93
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 71
- ↑ Megablast, "2/94" (DE; 1994-03-30), page 39
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 78
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 71
- ↑ Sega Master Force, "October 1993" (UK; 1993-08-19), page 28
- ↑ Sonic Mag: B.D. & Jeux-Video!, "Avril 1994" (FR; 1994-xx-xx), page 40
- ↑ Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 19
- ↑ Computer & Video Games, "April 1994" (UK; 1994-03-15), page 80
- ↑ Famitsu, "1994-07-01" (JP; 1994-06-17), page 40
- ↑ Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 149
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 135
- ↑ Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 66
- ↑ Player One, "Janvier 1994" (FR; 199x-xx-xx), page 121
- ↑ Power Unlimited, "Jaargang 2, Nummer 1, Januari 1994" (NL; 1993-12-29), page 60
- ↑ Score, "Červen 1994" (CZ; 1994-06-01), page 58
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 70
- ↑ Sega Master Force, "December 1993" (UK; 1993-11-11), page 38
- ↑ Sonic Mag: B.D. & Jeux-Video!, "Juin 1994" (FR; 1994-05-16), page 42
- ↑ Video Games, "4/94" (DE; 1994-03-23), page 112