Marvel Super Heroes vs. Street Fighter (マーヴル・スーパーヒーローズVS.ストリートファイター) is a versus fighting game developed and published by Capcom. It was released for the Sega Saturn in 1998, exclusively in Japan. It is the second in Capcom's crossover series, and can be seen as a sequel to X-Men vs. Street Fighter. It features characters from Street Fighter Alpha 2 and Marvel Super Heroes, two other fighting games by Capcom.
An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity.
Gameplay
Character select
Apocalypse
Mech-Gouki
Marvel Super Heroes vs. Street Fighter is the second installment in the Marvel vs. Capcom series of 2D fighting games. It utilizes the same tag team format previously employed in X-Men vs. Street Fighter. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner.
The most notable gameplay change in Marvel Super Heroes vs. Street Fighter is the addition of the Variable Assist, which allows the player can summon their off-screen partner to perform a special move without changing their currently-controlled character, opening new possibilities for combos during battle and greatly expanding the role of the secondary character. The ability to use assists would later become a signature gameplay element used in future installments.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously (+ by default) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with and follow-up with a midair combo.
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously (+ or by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously (+ by default). This causes the other character to quickly jump into battle, perform an assist attack, and jump back out, without switching characters. The character under control is briefly vulnerable while this happens.
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+ by default). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
Modes
In Arcade Mode, the player fights several computer-controlled teams before fighting Apocalypse, an antagonist from the X-Men series. After defeating Apocalypse, the player must win a two-on-one final battle against Mech-Gouki (Cyber-Akuma). There are eight different difficulty levels for computer-controlled opponents.
In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage.
There is also a Survival Mode, where one player fights every character in the game (including the hidden characters and the bosses), with the difficulty level increasing with each battle. Any vitality lost in the last match is red at the start of the next match, so that it recovers when the fighter is not active (and red vitality from the previous match is fully restored). The player only has one chance to succeed; losing both characters in one match ends the game. The game saves records such as high scores and wins/losses to the console's internal memory.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz.
Move list (Special moves)
Name
Command
Description
Optic Blast
P
Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with LP , Cyclops fires the blast straight ahead while crouching. When used with MP , Cyclops fires the blast straight ahead while standing. When used with HP , Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.
Optic Sweep
P
Cyclops shoots a laser blast at the ground, sweeping his opponent.
Gene Splice
P
Cyclops performs a rising uppercut. Pressing P repeatedly does additional hits.
Cyclone Kick
K
Cyclops leaps forward, doing a spinning kick followed by a low kick.
Rapid Punch
Hold for 2 seconds, then +P
Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing P or K rapidly.
Neck Breaker Drop
Hold for 2 seconds, then +K
Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.
Move list (Command normals)
Name
Command
Description
Double Jump
in midair
Cyclops jumps again in midair. It works after a jump and also when falling or spinning.
Double Punch
LP LP
Cyclops punches and follows up with another quick punch.
Double Kick
LK LK
Cyclops kicks and follows up with another quick kick.
Spin Kick
HK HK
Cyclops kicks and follows up with a jumping spin kick.
Move list (Hyper Combos)
Name
Command
Description
Mega Optic Blast
+ two P simultaneously
Cyclops shoots a tall optic blast that covers a large area and hits multiple times.
Super Optic Blast
+ two P simultaneously
Cyclops fires a wide optic blast that can be directed with or . This move can be performed in midair.
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
Move list (Special moves)
Name
Command
Description
Web Ball
P
Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Spider Sting
P
Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing
K
Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Web Throw
P
Spider-Man shoots a string of webbing. He shoots in front of him with LP , at a diagonal upward angle with MP , and directly above him with HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Spider-Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name
Command
Description
Maximum Spider
+ two P simultaneously
Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
Crawler Assault
+ two P simultaneously
Spider-Man charges his opponent with a series of attacks.
Captain America is a "Super Soldier" who wears an American flag-inspired costume and fights with a virtually indestructible shield.
Move list (Special moves)
Name
Command
Description
Shield Slash
P
Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
Stars and Stripes
P
Captain America jumps high into the air, ramming his opponent with his shoulder or his shield. The attack can hit multiple times if Captain America is missing his shield (but does the same damage overall).
Charging Star
K
Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Cartwheel
P
Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name
Command
Description
Double Jump
in midair
Captain America can jump a second time in midair.
Heel Kick
+ HK in midair
Captain America kicks downward.
Double Kick
MK MK
Captain America follows up a high kick with a lower kick.
Move list (Hyper Combos)
Name
Command
Description
Final Justice
+ two P simultaneously
Captain America hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
Hyper Stars and Stripes
+ two P simultaneously
Captain America attacks repeatedly with his Stars and Stripes ability.
Hyper Charging Star
+ two K simultaneously
Captain America attacks with an empowered version of his Charging Star ability.
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
Move list (Special moves)
Name
Command
Description
Mystic Stare
Hold for 2 seconds, then +P
Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.
Mystic Smash
Hold for 2 seconds, then +K
Shuma-Gorath curls into a ball and jumps ahead in a high arc, coming down with spikes. This move can be performed in midair.
Devitalization
K (close)
Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.
Move list (Command normals)
Name
Command
Description
Petrification
+ MK in midair
Shuma-Gorath turns to stone and falls directly downward.
Upward Blast
+ HP in midair
Shuma-Gorath shoots a blast upward from its eye.
Move list (Hyper Combos)
Name
Command
Description
Chaos Dimension
+ two P simultaneously
Shuma-Gorath glows with power. For a few seconds, its MP , HP , MK , and HK become unblockable. If any of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damging its opponent before dropping them from the height.
Chaos Split
+ two K simultaneously
Shuma-Gorath splits into two identical beings, with one mirroring the attacks of the other.
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand.
Move list (Special moves)
Name
Command
Description
Berserker Barrage
P
Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Tornado Claw
P
Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw
Any direction + MP + LK
Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Wolverine can jump off the edges of the screen.
Head Stomp
+ HK in midair
Wolverine holds a straight leg in a head stomp.
Double Claw
MP MP
Wolverine combos a second slash with his alternate hand.
Sliding Claw
+ HP
Wolverine slides along the ground with his claws first.
Move list (Hyper Combos)
Name
Command
Description
Berserker Barrage X
+ two P simultaneously
Wolverine charges forward with a barrage of slashes.
Berserker Charge
+ two P simultaneously
Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
Weapon X
+ two P simultaneously
Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
Fatal Claw
+ two K simultaneously
Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.
Hulk is a green-skinned, hulking, and muscular humanoid possessing a limitless degree of physical strength.
Move list (Special moves)
Name
Command
Description
Gamma Charge
Hold for 2 seconds, then +K
Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge
Hold for 2 seconds, then +K
Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge diagonally upwards by pressing K.
Gamma Slam
P
Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado
P (close)
Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name
Command
Description
Gamma Wave
+ two P simultaneously
Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Crush
+ two P simultaneously
Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with (left side of the screen), (middle of the screen), or (right side of the screen) after Hulk launches.
Blackheart is a powerful demon said to be made of accumulated evil.
Move list (Special moves)
Name
Command
Description
Dark Thunder
P
Blackheart fires a burst of lightning. When used with LP , Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with MP , Blackheart fires the blast straight ahead. When used with HP , Blackheart fires the blast at a diagonal upward angle.
Inferno
P
Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.
Move list (Command normals)
Name
Command
Description
Air Dash
or in midair
Blackheart dashes backward or forward in midair.
Long Dash
after dashing with or after dashing with
Blackheart can continue moving an extra distance after dashing.
Move list (Hyper Combos)
Name
Command
Description
Armageddon
+ two P simultaneously
Blackheart summons a meteor shower.
Heart of Darkness
+ two K simultaneously
Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.
Judgment Day
+ two P simultaneously
Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.
Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat.
Move list (Special moves)
Name
Command
Description
Carbonadium Coil
P
Omega Red ensnares his opponent with a metal whip. When used with LP , Omega Red throws the whip directly in front of him. When used with MP , Omega Red throws the whip at a 45° angle upward. When used with HP , Omega Red throws the whip directly above him. When the opponent is ensnared pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent. This move can be performed in midair.
Downward Carbonadium Coil
K in midair
Omega Red ensnares his opponent with a metal whip. When used with LK , Omega Red throws the whip directly in front of him. When used with MK , Omega Red throws the whip at a 45° angle downward. When used with HK , Omega Red throws the whip directly below him. When the opponent is ensnared pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent.
Omega Strike
K
Omega Strike uses his metal cables to vault himself into the air. When used with LK , he vaults himself forwards. When used with LK , he vaults himself at a 45° angle. When used with HK , he vaults himself upwards. He vaults farther if the button is held for longer.
Move list (Command normals)
Name
Command
Description
Air Dash
in midair
Omega Red can dash in midair.
Coil Strike
+ HK , + HK , or + HK
Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with , halfway across the screen with , and far with .
Move list (Hyper Combos)
Name
Command
Description
Omega Destroyer
+ two P simultaneously
Omega Red lashes his coils out from himself in all directions.
Carbonadium Smash
+ two P simultaneously in midair
Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning. This move can be performed in midair.
Quick Double Lariat
All three K simultaneously
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning. This move can be performed in midair.
Screw Piledriver
D-Pad in a 360° rotation, then P
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb
K (far away)
Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex
K (close)
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam
K
Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Fist
P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP in midair
Zangief falls down with a diving splash.
Double Knee Drop
+ MK in midair
Zangief falls with his knees forward.
Kuuchuu Headbutt
+ MP in midair
Zangief performs a headbutt in midair.
Long Punch
+ HP in midair
Zangief flattens his body and punches in the air.
Elbow Dive
+ MP in midair
Zangief drops to the ground with his elbow out.
Elbow Drop
+ MP
Zangief drops to the ground with his elbow out.
Dashing Suplex
, then MP or HP
Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab
, then MK or HK
Zangief can grab opponents while dashing and bite them.
Move list (Hyper Combos)
Name
Command
Description
Final Atomic Buster
D-Pad in a 360° rotation, then two P simultaneously
Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
Move list (Special moves)
Name
Command
Description
Psycho Shot
P
Vega throws a fireball across the screen. When used with LP , the fireball arcs upward. When used with MP , the fireball travels straight ahead. When used with HP , the fireball arcs downward.
Psycho Field
P
Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.
Double Knee Press
K
Vega leaps forward while kicking. This move can be performed in midair.
Head Stomp
Hold for 2 seconds, then +K
Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Skull Diver
Hold for 2 seconds, then +P
Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Air Warp
P
Vega teleports into the air. When used with LP , he reappears behind his previous position. When used with MP , he reappears in front of his previous position. When used with HP , he reappears on the other side of the screen from his previous position.
Ground Warp
P
Vega teleports onto the ground. When used with LP , he reappears behind his previous position. When used with MP , he reappears in front of his previous position. When used with HP , he reappears on the other side of the screen from his previous position.
Levitation
+ two K simultaneously
Vega levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Hyper Combos)
Name
Command
Description
Psycho Crusher
+ two P simultaneously
Vega spirals toward his opponent while infused with psycho energy.
Knee Press Nightmare
+ two K simultaneously
Two other Vegas appear, and all three perform Double Knee Press maneuvers.
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
Move list (Special moves)
Name
Command
Description
Yoga Fire
P
Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.
Yoga Flame
P
Dhalsim breathes a large mass of flame in front of him.
Yoga Blast
K
Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward
+ all three P or K simultaneously
Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K. This move can be performed in midair.
Yoga Teleport Backward
+ all three P or K simultaneously
Dhalsim disappears and reappears an entire screen back with P or half the screen back with K. This move can be performed in midair.
Levitation
+ two K simultaneously
Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Yoga Mummy
+ HP in midair
Dhalsim spins downward head first like a drill.
Yoga Spear
+K in midair
Dhalsim spins downward feet first like a drill. The angle depends on the button used, with LK being the closest to 0° and HK being the closest to 270°.
Move list (Hyper Combos)
Name
Command
Description
Yoga Inferno
+ two P simultaneously
Dhalsim belches a chain of fireballs in front of him, which can be directed with and .
Yoga Strike
+ two K simultaneously
Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
Move list (Special moves)
Name
Command
Description
Shouoken
P
Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.
Hadouken Fireball
P
Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.
Shunpuu Kyaku
K
Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Flower Kick
+ MK
Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Sailor Shoot
+ MK or HK (close)
Sakura jumps off her opponent's chest. This move can be performed in midair.
Move list (Hyper Combos)
Name
Command
Description
Midare Zakura
+ two P simultaneously
Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.
Shinkuu Hadouken
+ two P simultaneously
Sakura shoots a bombardment of large fireballs diagonally upwards.
Haru Ichiban
+ two K simultaneously
Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.
Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
Move list (Special moves)
Name
Command
Description
Gou Hadouken
P
Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken
P in midair
Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken
P
Gouki rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with MP or HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku
K
Gouki jumps into the air and spins around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Tenma Kuujin Kyaku
K in midair
Gouki dive kicks diagonally downward.
Ashura Senkuu Forward
+ all three P or K simultaneously
Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward
+ all three P or K simultaneously
Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name
Command
Description
Zugai Hasatsu
+ MP
Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku
+ MK
Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Split Kick
+ MK in midair
Gouki kicks into the air.
Straight Kick
+ HK in midair
Gouki kicks straight ahead.
Move list (Hyper Combos)
Name
Command
Description
Messatsu Gou Hadou
+ two P simultaneously
Gouki shoots a tall beam of energy from his palms that covers a large area and hits multiple times.
Messatsu Gou Shouryuu
+ two P simultaneously
Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Tenma Gou Zankuu
+ two P simultaneously in midair
Gouki throws a barrage of Zankuu Hadoukens at his opponent.
Shun Goku Satsu
LP LP LK HP (at max level)
Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Chun-Li is an expert martial artist known for her high agility and strong kicks.
Move list (Special moves)
Name
Command
Description
Hyakuretsu Kyaku
KKKKK
Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.
Tenshou Kyaku
K
Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken
P
Chun-Li shoots an energy ball across the screen.
Sen'en Shuu
K
Chun-Li does a handstand and then kicks downward with a straight leg.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Air Dash
in midair
Chun-Li dashes forward in midair.
Triple Jump
in midair
Chun-Li can jump a second and third time in midair.
Short Kick
+ LK in midair
Chun-Li kicks a short distance in front of her.
Front Kick
+ HK in midair
Chun-Li kicks a long distance in front of her.
Yosokyaku
+ MK in midair
Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku
+ HK
Chun-Li backflips high into the air, coming down with a kick.
Zeroshiki Kikoushou
+ HP
Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.
Move list (Hyper Combos)
Name
Command
Description
Kikoushou
+ two P simultaneously
Chun-Li produces a large fireball all around her.
Senretsu Kyaku
+ two K simultaneously
Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku
+ two K simultaneously
Chun-Li performs a more powerful version of her Tenshou Kyaku.
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
Move list (Special moves)
Name
Command
Description
Hadouken
P
Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).
Shouryuuken
P
Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with MP or HP , this move can hit his opponent multiple times. This move can be performed in midair.
Tatsumaki Senpuukyaku
K
Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him. When performed with MP or HP , he finishes off with an axe kick. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Inazuma Kakato Wari
+ MK
Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Split Kick
+ MK in midair
Ken kicks into the air.
Straight Kick
+ HK in midair
Ken kicks straight ahead.
Move list (Hyper Combos)
Name
Command
Description
Shouryuu Reppa
+ two P simultaneously
Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken
+ two K simultaneously
Ken performs a powerful spinning Shouryuuken that ascends upward. Pressing P or K repeatedly does additional hits.
Shippuujinrai Kyaku
+ two K simultaneously
Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
Move list (Special moves)
Name
Command
Description
Hadouken
P
Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).
Shouryuuken
P
Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku
K
Ryu jumps into the air and spins around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Sakotsu Wari
+ MP
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku
+ MK
Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Split Kick
+ MK in midair
Ryu kicks into the air.
Straight Kick
+ HK in midair
Ryu kicks straight ahead.
Move list (Hyper Combos)
Name
Command
Description
Shinkuu Hadoken
+ two P simultaneously
Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.
Shin Shouryuuken
+ two P simultaneously
Ryu performs a single powerful Shouryuuken that can hit multiple times.
Shinkuu Tatsumaki Senpuukyaku
+ two K simultaneously
Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou Ryuu ("Strongest Style").
Unlike the other Street Fighter characters, whose moves have been empowered and exaggerated for this game, Dan's moves are even slower and weaker here than in his previous appearances.
Move list (Special moves)
Name
Command
Description
Gadouken
P
Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.
Kouryuuken
P
Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku
K
Dan leaps forward and performs a sequence of three kicks in midair.
Premium Signature
K
Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.
Zenten Chouhatsu
TAUNT
Dan rolls forward, then performs his taunt.
Kouten Chouhatsu
TAUNT
Dan rolls backwards, then performs his taunt.
Move list (Command normals)
Name
Command
Description
Chouhatsu
TAUNT
Dan's taunt uniquely generates energy for his Hyper Combo gauge.
Kuuchuu Chouhatsu
TAUNT in midair
Dan can perform his taunt in midair.
Shami Chouhatsu
+ TAUNT
Dan can perform his taunt while crouching.
Move list (Hyper Combos)
Name
Command
Description
Chouhatsu Densetsu
TAUNT
Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken
+ two P simultaneously
Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.
Hisshou Buraiken
+ two K simultaneously
Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Kouryuu Rekka
+ two K simultaneously
Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Otoko Michi
HP LK LP LP (at max level)
Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at level 3 to perform this move.
Norimaro is an original character, designed by Japanese comedian Noritake Kinashi.
Move list (Special moves)
Name
Command
Description
Super Fantastic Treasure
P
Norimaro throws a random object from his satchel. This move can be performed in midair.
Great Fighting Jump
P
Norimaro flies high into the air, hitting opponents in the way.
Powerful Rolling Arms
K
Norimaro advances forward while swinging his arms like a windmill.
Move list (Command normals)
Name
Command
Description
Double Jump
in midair
Norimaro jumps again in midair. It works after a jump and also when falling or spinning.
Running Kick
+ MK while jumping diagonally
Norimaro runs in place, his legs spinning quickly in a circle.
Move list (Hyper Combos)
Name
Command
Description
Hyper Strong Miracle Treasure
+ two P simultaneously
Norimaro opens his satchel and throws a torrent of items from it.
Ultimate Grand Champion Jump
+ two P simultaneously
Norimaro performs a more powerful version of his Great Fighting Jump ability.
Ultra Variety Private Memories
+ two K simultaneously
Norimaro charges his opponent and attacks while transforming into a variety of different forms (such as cooking, taking a bath, or being dressed like Mega Man.
Bosses
These characters are fought in the Arcade Mode and the Survival Mode.
Apocalypse
Apocalypse is an ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the penultimate boss.
Mech-Gouki is a cyborg version of Gouki under the control of Apocalypse. He is the final boss of the game. His hard punch normals are rockets, and his Zankuu Hadoukens are fired two at a time. He can be selected to play after completing the game in Arcade Mode and Survival Mode and then winning the hidden Mech-Gouki Now!! fight, but he cannot have a partner.
Move list (Special moves)
Name
Command
Description
Cyber Gou Hadouken
P
Mech-Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Bolt Hadouken
P in midair
Mech-Gouki shoots two single-handed Hadoukens at a diagonal angle downward in midair. Mech-Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Shining Circuit Gou Shouryuuken
P
Mech-Gouki rises off the ground while punching upwards with his wings expanded, knocking his opponent high into the air. When performed with MP or HP , this move can hit his opponent multiple times.
Lightning Tatsumaki Zankuukyaku
K
Mech-Gouki jumps into the air and spins around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Booster Rocket Tenma Kuujin Kyaku
K in midair
Mech-Gouki dive kicks diagonally downward.
Winged Ashura Senkuu Forward
+ all three P or K simultaneously
Mech-Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Winged Ashura Senkuu Backward
+ all three P or K simultaneously
Mech-Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name
Command
Description
Metal Zugai Hasatsu
+ MP
Mech-Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Steel Senpuu Kyaku
+ MK
Mech-Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Iron Split Kick
+ MK in midair
Mech-Gouki kicks into the air.
Bionic Straight Kick
+ HK in midair
Mech-Gouki kicks straight ahead.
Move list (Hyper Combos)
Name
Command
Description
High Mega Gou Beam
+ two P simultaneously
Mech-Gouki shoots a tall beam of energy from his palms that covers a large area and hits multiple times.
Scramble Gou Punch
+ two P simultaneously
Mech-Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Thunder Gou Shower
+ two P simultaneously in midair
Mech-Gouki throws a barrage of Zankuu Hadoukens at his opponent.
Shining Gou Shock
LP LP LK HP (at max level)
Mech-Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Mephisto is the father of Blackheart. His moves are the same as Blackheart, but most of his normal attacks have a fire effect that causes some additional damage.
Move list (Special moves)
Name
Command
Description
Dark Thunder
P
Mephisto fires a burst of lightning. When used with LP , Mephisto fires the blast diagonally downward (which travels along the ground after hitting it). When used with MP , Mephisto fires the blast straight ahead. When used with HP , Mephisto fires the blast at a diagonal upward angle.
Inferno
P
Mephisto throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.
Move list (Command normals)
Name
Command
Description
Air Dash
or in midair
Mephisto dashes backward or forward in midair.
Long Dash
after dashing with or after dashing with
Mephisto can continue moving an extra distance after dashing.
Move list (Hyper Combos)
Name
Command
Description
Armageddon
+ two P simultaneously
Mephisto summons a meteor shower.
Heart of Darkness
+ two K simultaneously
Mephisto levitates and summons demonic minions to fly out from underground and trounce his opponent.
Judgment Day
+ two P simultaneously
Mephisto unleashes a legion of demonic minions from its torso. This move can be performed in midair.
US Agent is another "Super Soldier," like Captain America. He has the same moves as Captain America. He moves quicker but has less damage resistance.
Move list (Special moves)
Name
Command
Description
Shield Slash
P
US Agent throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for US Agent to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). This move can be performed in midair.
Stars and Stripes
P
US Agent jumps high into the air, ramming his opponent with his shoulder or his shield. The attack can hit multiple times if US Agent is missing his shield (but does the same damage overall).
Charging Star
K
US Agent charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Zenten
P
US Agent backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name
Command
Description
Double Jump
in midair
US Agent can jump a second time in midair.
Heel Kick
+ HK in midair
US Agent kicks downward.
Double Kick
MK MK
US Agent follows up a high kick with a lower kick.
Move list (Hyper Combos)
Name
Command
Description
Final Justice
+ two P simultaneously
US Agent hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
Hyper Stars and Stripes
+ two P simultaneously
US Agent attacks with an empowered version of his Stars and Stripes ability.
Hyper Charging Star
+ two K simultaneously
US Agent attacks with an empowered version of his Charging Star ability.
Armored Spider-Man is a version of Spider-Man wearing metallic armor, with the same moveset. His movement and attacks are harder to interrupt by hitting him, and he is more difficult to launch for an air combo. However, his attacks do less damage.
Move list (Special moves)
Name
Command
Description
Web Ball
P
Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Enemies caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Web Throw
P
Spider-Man shoots a string of webbing directly above him. Enemies caught in webbing are momentarily stunned.
Spider Sting
P
Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing
P
Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Spider-Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name
Command
Description
Maximum Spider
+ two P simultaneously
Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
Crawler Assault
+ two P simultaneously
Spider-Man charges his opponent with a series of attacks.
Dark Sakura, also called Suntanned Sakura, is a version of Sakura with some moves similar to Satsui no Hado users like Gouki and Evil Ryu. She mostly plays similarly to her standard counterpart but with a more conventional Hadouken and Gouki's Zankuu Hadouken and Shun Goku Satsu.
Move list (Special moves)
Name
Command
Description
Hadouken
P
Sakura focuses energy through her palms and fires a surging punch across the screen.
Zankuu Hadouken
P in midair
Sakura shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shouoken
P
Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches. This move can be performed in midair.
Shunpuu Kyaku
K
Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Flower Kick
+ MK
Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Sailor Shoot
+ MK or HK (close)
Sakura jumps off her opponent's chest. This move can be performed in midair.
Move list (Hyper Combos)
Name
Command
Description
Shinkuu Hadouken
+ two P simultaneously
Sakura fires a tall beam of energy that covers a large area and hits multiple times.
Midare Zakura
+ two K simultaneously
Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.
Haru Ichiban
+ two K simultaneously
Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.
Shun Goku Satsu
LP LP LK HP (at max level)
Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Mech-Zangief is Zangief with mechnical enhancements from Shadaloo. He has the same moves as regular Zangief, except with Vodka Fire replacing Banishing Fist. He causes the ground to shake when he walks. His movement and moves are not interrupted by being hit (even by Hyper Combos) like every other character, and he cannot be launched at all for aerial combos. However, he cannot block.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Mech-Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning. This move can be performed in midair.
Quick Double Lariat
All three K simultaneously
Mech-Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning. This move can be performed in midair.
Screw Piledriver
D-Pad in a 360° rotation, then P
Mech-Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb
K (far away)
Mech-Zangief grabs his opponent, jumps, and and slams them into the ground.
Atomic Suplex
K (close)
Mech-Zangief grounded suplex followed by an aerial suplex.
Aerial Russian Slam
K
Mech-Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Vodka Fire
P
Mech-Zangief breathes a large mass of flame in front of him.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP in midair
Mech-Zangief falls down with a diving splash.
Double Knee Drop
+ MK in midair
Mech-Zangief falls with his knees forward.
Headbutt
+ MP in midair
Mech-Zangief performs a headbutt in midair.
Long Punch
+ HP in midair
Mech-Zangief flattens his body and punches in the air.
Elbow Dive
+ MP in midair
Mech-Zangief drops to the ground with his elbow out.
Elbow Drop
+ MP
Mech-Zangief drops to the ground with his elbow out.
Dashing Suplex
, then MP or HP
Mech-Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab
, then MK or HK
Mech-Zangief can grab opponents while dashing and bite them.
Move list (Hyper Combos)
Name
Command
Description
Final Atomic Buster
D-Pad in a 360° rotation, then two P simultaneously
Mech-Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Shadow is a version of Nash (Charlie) with a darkened color palette and his special moves infused with Psycho Energy. His moves are mostly the same as Nash, but his Hyper Combos take longer to start. He gains a new Hyper Combo, Final Mission.
Move list (Special moves)
Name
Command
Description
Shadow Boom
Hold for 2 seconds, then +P
Shadow fires a circular energy wave across the screen by swinging his arm.
Shadow Shell
Hold for 2 seconds, then +K
Shadow somersaults upward while performing two kicks.
Moonsault Slash
K
Shadow drops down with a Somersault Shell.
Move list (Command normals)
Name
Command
Description
Jump Sobat
+ MK or + MK
Shadow hops toward his opponent with a turning kick.
Step Kick
+ HK or + HK
Shadow takes a step forward and kicks. This is an overhead strike that can hit characters who are crouch blocking.
Spin Back Knuckle
+ HP
Shadow rotates around and swings his fist like a club.
Knee Kick
+ LK in midair
Shadow falls with a knee drop.
Move list (Hyper Combos)
Name
Command
Description
Shadow Break
+ two P simultaneously
Shadow fires a barrage of Sonic Booms.
Cross Shadow Blitz
+ two K simultaneously
Shadow dashes forward while performing a series of fast kicks.
Shadow Justice
+ two K simultaneously
Shadow moves forward and then up while performing a series of Somersault Shells.
Final Mission
Hold for 2 seconds, then + two P simultaneously (at max level)
Shadow glides to his opponent, then uppercuts them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Stages
The stages from X-Men vs. Street Fighter were brought back and revised. Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fights with Apocalypse and Mech-Gouki take place on a dedicated stage.
The Saturn port, which requires the 4MB Extended RAM Cartridge, was praised for accurately reproducing the arcade game. The PlayStation port, like X-Men vs. Street Fighter, suffered numerous cutbacks due to the system's lack of RAM, such as reduced animations, long load times, and most significantly, replacing the tag team format with a more traditional round format.
Production credits
Staff Credit
Planner: Atsushi Tomita, Nakano Tau! Masahiro, Dave Matumoto
Marvel Super Heroes: Andrew Jackson, Cathal Dodd, Frank Perry, Jaimz Woolvet, Len Doncheff, Lorne Kenedy, Norman Spencer, Patric Chilvers
Narrator: Tony Daniels
Producer: Kenji Kataoka
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
Norimaro Design & Voice: Noritaro Kinashi
Norimaro Name: Akiyuki Uratani
NTV Director: Satoshi Kojima
NTV Producer: Masahiko Ohsawa
Special thanks to: Adviser Akitomo, Dana Moreshead, Lisa Leatherman, Takuya Shiraiwa, Erik Suzuki, Harumi Yamashita, Yumiko Nishi, Kinu♥Nishimura, Marvel Characters, Inc, Arrival, NTV, Shogakukan Production Co., Ltd, All Capcom Staff, and...You