Comix Zone/Production credits

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Mega Drive and PC versions

The following credits appear in the ending credits roll of both versions.

Comix Zone (TM)
All Rights Reserved
Patent Pending
Source:
In-game credits
Comix Zone MD credits.pdf
[1]

Mega Drive version

Copyright (C) 1995 Sega
Source:
In-game credits
Comix Zone MD credits.pdf
[1]


Source:
US and EU manuals[2][3]

PC version

Localisation Team
PC CD-ROM Credits
Copyright (C) 1995,1996 Sega
Source:
In-game credits

Game Boy Advance version

  • Programming: Tony Stockton, David May
  • Art: Paul Scott, Chunkit Cheung, Darren Donohoe, Marcus Stringer
  • Game/Technical Design: Matthew Smith
  • Lead Tester: John Walsh
  • Head of Development: Kevin Norburn
  • Executive Producer: Brian Beuken, Diane Hill
  • Special Thanks: Danielle Beuken, Elliot Wood, Josh Norburn, Brittany Norburn, Isabel Stockton, Max Stockton, Ben Blackford, Sian Davies, Mike Hanson, Leo Lionheart, 'Flossie' the Wonder Sheep
  • Music and Sound FX Converted by: Manfred Linzner - Shin'en Multimedia
Source:
In-game credits

Breakdown

Mega Drive version

Adrian Stephens

  • Created a new routine to free up space for more audio, mainly for the unique Sega logo opening.[4]

Kunitake Aoki

  • Created the background for Inside (Episode 1-2)[5][6].
  • Created the background for Grave Shipyard (Episode 3-2)[5][6].

Chris Senn

  • Created backgrounds for 2 levels[7].
  • Created 1 boss[7].
  • Created a few basic animations for main character Sketch[7].
  • Created miscellaneous fire special effects (cauldron, torches, etc.)[7].

=Ross Harris

  • Cleaned up and polished hand drawn and animated character sprites.[8]
  • Scanned and colorized presentation screens.[8]

Craig Stitt

  • Cleaned up some animations.[9]
  • Colorized some animations.[9]

Howard Drossin

  • Conceived the unique Sega logo opening.[4]
  • Conceived the fart.[4]

References


Comix Zone

Comix Zone MD Title.png

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Music: Comix Zone: Roadkill (1995) | Comix Zone (2021)