Two Crude Dudes
From Sega Retro
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Two Crude Dudes | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Data East (Japan, US) Sega (Europe) | |||||||||||||||||||||||||||||||||||
Developer: ISCO, Opera House | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||
Developer(s) of original games: Data East | |||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Two Crude Dudes, known as Crude Buster (クルードバスター) in Japan, is a beat-'em-up developed by Data East. Originally released in arcades in 1990, it was brought to the Sega Mega Drive in 1991.
Contents
Story
In the year 2010, New York City is leveled by nuclear explosions of unknown origin. Twenty years later, a paramilitary force named Big Valley has taken over the ruined city, led by an evil scientist who is genetically modifying survivors and turning them into fighting machines. The government has hired two mercenaries to take back the city.
Gameplay
The game is a side-scrolling beat-'em-up played as the Two Crude Dudes as they fight their way through the streets of New York City. All enemies must be defeated in order to progress, and a boss awaits at the end of each stage. The game that can be played alone or with another player. The second player can join at any point during the game by pressing START .
The Two Crude Dudes move with and and crouch with . They jump with and punch and kick with . They can punch upwards with + and can attack while crouching or jumping. If they attack while jumping, they do a jumping kick that can plow through multiple enemies at once. The game has some platforming elements. The Two Crude Dudes can climb up to high platforms with + and jump down from platforms with +. They climb ladders with and .
Because the Two Crude Dudes are muscle-bound brawlers, they can pick up heavy objects (including rocks, billboards, and cars) without breaking a sweat by pressing when near an object. They can grab an object above them with + or a small object with +. Once they have grabbed an object, they can throw it with . Some objects can also be used as weapons with . Most enemies can be picked up and thrown, and in a two-player game, players can even pick up and throw each other. Throwing things at enemies does more damage than conventional attacks and can hit multiple targets, so the gameplay emphasizes throwing the variety of objects found in the stages.
After the stage is completed, players enter a bonus stage with a vending machine. Attacking the machine drops soda cans out of it, which the characters can grab and drink with +. Destroying the machine awards an extra life, but because the bonus stage is timed, players must decide between replenishing life or breaking the machine. Vending machines sometimes appear in regular stages and can similarly be attacked to release sodas, which can be drunk for healing.
Each character has a life bar, which decreases each time he is hit. Some enemies can grab onto the characters and drain their life; pressing buttons rapidly frees characters from grabs faster. Being thrown by an enemy or another player also costs a small amount of life. A character loses a life when his life bar reaches zero. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player can choose the amount of starting lives and continues in the options before starting the game. The player can also select from three difficulty levels (Easy, Normal, and Hard). On higher difficulty settings, more enemies appear, while damage ratings are unaffected.
Stages
The Seedy Part of Town | |
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Highway | |
Abandoned Warehouse | |
Back Alley | |
The Subway | |
Laboratory | |
Music and sound
The soundtrack was ported by Hitoshi Sakimoto. Some sound effects are identical to those found in Verytex and Midnight Resistance, games that he also worked on.
Versions
Compared to the Arcade version
- As usual for the era, not all graphics and sound effects (esp. voice samples) could be ported due to space limitations
- The color palette is brighter and more saturated, some of these changes are due to palette restrictions (e.g. player character and many enemies sharing the same palette), while others (e.g. sky color) seem deliberate.
- The Sega Mega Drive version has considerable less slowdown than the arcade release
- Beer cans have been replaced with Cola cans
- The vendor machine bonus stage is new. It was a fixed cutscene in the Arcade release.
- The enemy transporter helicopter has been replaced by a flying barge. ROM space restrictions or sprite amount issues could be a reason for this.
Compared to the Japanese version
- Name change from "Crude Buster" to "Two Crude Dudes", also changed in all cutscenes
- Possible censorship: A Santa Clause type enemy has been colored purple instead of red, mutant dogs have blue hair now instead of brown.
Region protection
- The PAL version is not region protected and runs at full speed when forced into 60Hz mode. The game does not however change into "Crude Buster" when setting the console's region to Japan.
Localised names
Language | Localised Name | English Translation |
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English | Two Crude Dudes | Two Crude Dudes |
English (US) | Two Crude Dudes | Two Crude Dudes |
Japanese | クルードバスター | Crude Buster |
Digital manuals
Magazine articles
- Main article: Two Crude Dudes/Magazine articles.
Promotional material
Physical scans
71 | |
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Based on 38 reviews |
Mega Drive, AU |
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Technical information
- Main article: Two Crude Dudes/Technical information.
References
- ↑ File:CrudeBuster MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 3.0 3.1 Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ 4.0 4.1 GamePro, "May 1992" (US; 1992-xx-xx), page 42
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 18
- ↑ 6.0 6.1 Computer & Video Games, "May 1992" (UK; 1992-04-15), page 28
- ↑ https://www.amusement-center.com/project/egg/game/?product_id=848
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
- ↑ Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 36
- ↑ Consoles +, "Avril 1992" (FR; 1992-0x-xx), page 62
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Digitiser (UK) (1993-04-14)
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 30
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 112
- ↑ Famitsu, "1992-03-06" (JP; 1992-02-21), page 40
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ GamesMaster, "May 1993" (UK; 1993-04-19), page 86
- ↑ Games-X, "12th-18th March 1992" (UK; 1992-03-12), page 22
- ↑ Hippon Super, "April 1992" (JP; 1992-03-04), page 85
- ↑ Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 116
- ↑ Joypad, "Mai 1992" (FR; 1992-04-1x), page 92
- ↑ Joystick, "Avril 1992" (FR; 1992-0x-xx), page 152
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 78
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "May 1992" (JP; 1992-04-xx), page 115
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 79
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 48
- ↑ Mean Machines, "April 1992" (UK; 1992-03-28), page 18
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Player One, "Mai/Juin 1993" (FR; 1993-05-10), page 94
- ↑ Power Up!, "Saturday, May 08, 1993" (UK; 1993-05-08), page 1
- ↑ Power Play, "5/92" (DE; 1992-04-15), page 144
- ↑ Sega Power, "May 1993" (UK; 1993-04-01), page 38
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 42
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 23
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 60
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 5
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supersonic, "Mars 1993" (FR; 1993-xx-xx), page 22
- ↑ Video Games, "6/92" (DE; 1992-05-29), page 49
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Prototypes: 1991-11-24
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