Desert Demolition Starring Road Runner and Wile E. Coyote
From Sega Retro
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: BlueSky Software | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Desert Demolition Starring Road Runner and Wile E. Coyote is a Sega Mega Drive platform game developed by BlueSky Software and published by Sega. Originally released in the United States in February 1995, the game is based on the 1948 cartoon characters Wile E. Coyote and the Road Runner.
Contents
Gameplay
Characters
Both Road Runner and Wile E. Coyote have a slightly different game to go through, having different items to collect and sharing some of the levels but having a completely different level order.
Levels
Wile E. Coyote and RoadRunner have different second acts depending on the character. Playing as either will result in the first two stages being flipped; Wile E. gets Red Rock Rendezvous first, then Buttes and Ladders, while Road Runner gets the opposite.
Red Rock Rendezvous | |
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Buttes and Ladders | |
Choo Choo Terrain | |
Karl's Bad Caverns | |
Granite Gulch | |
Grand Finale | |
Items
Stamps | |
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allow the player to reach a bonus stage after collecting a certain amount | |
Health | |
adds to the player's health bar | |
Turbo | |
gives the player a temporary speed boost | |
Time | |
adds to the time limit at the bottom of the screen | |
Extra Life | |
gives the player an extra chance at completing the level |
History
The game is developed by BlueSky Software, the company well known for making the Vectorman series. The player can play as either the Road Runner, who spends the game avoiding the Wile E.'s traps, or Wile E. Coyote, who spends the game attempting to catch the Road Runner.
The game was later released in North America as part of the Mega Hit Series.
Production credits
- Producer: Tony Van
- Assistant Producer: Greg Becksted
- Project Manager: Jennifer Cleary
- Product Manager: France Tantiado
- Lead Programmers: Barbara Michalec, Ron Thompson
- Programming Team: Keith Freiheit, John Fulbright, Bonita Kane, Jason Weesner
- Animation Lead: Marty Davis
- Animation Team: Drew Krevi, Amber Long
- Background Art and Design Team: Jeff Jonas, Geoff Knobel, Amber Long, Mark Lorenzen, Brandan McDonald, Tom Moon, Jeff Remmer, John Roy, Rick Schmitz, Joe Shoopack
- Sound and Music: Sam Powell
- Test Leads: Gregg Vogt, Arnold Feener, Aaron Loichinger
- Testers: Aaron Bandur, Blair Bullock, Don Carmichael, Nathan Clark, Philip Co, Ben Cureton, Robert De Loach, Sean Doidge, David Forster, Howard Gipson, Devan Hammack, Scott Hill, Lloyd Kinoshita, Randy Kreidt, John Melchior, Kim Rogers, Sam Saliba, Eric Simonich, Tim Spengler, Andrew Stess, Dan Weber, Michael Wu
- Manual: Carol Ann & Neil Hanshaw
- Special Thanks to: Christine Bertoglio, Rosie Cosgrove, John Crumlish, Jerry Huber, Rich Karpp, Chris Kreidel, Sharie Lynn, Willie Mancero, Laetitia May, Chuck Osieja, Catherine Sollecito, Jane Shrigley, Holly Stein, Sufton Trout
Magazine articles
Promotional material
also published in:
- Sega Visions (US) #24: "May 1995" (1995-xx-xx)[7]
Physical scans
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66 | |
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Based on 31 reviews |
Mega Drive, US (Mega Hit Series) |
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Mega Drive, SE (Rental) |
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Technical information
References
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 148
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 54
- ↑ 3.0 3.1 Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- ↑ 4.0 4.1 4.2 Sega Magazine, "March 1995" (UK; 1995-02-15), page 92
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 38
- ↑ File:Desert Demolition MD US Manual.pdf, page 10
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 81
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 192
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 18
- ↑ Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 106
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 62
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
- ↑ Digitiser (UK) (1995-05-09)
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 78
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 95
- ↑ Freak, "5/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 50
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 44
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 14
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 71
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 48
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 79
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 96
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 98
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 22
- ↑ Play Time, "4/95" (DE; 1995-03-08), page 106
- ↑ Power Up!, "Saturday, May 13, 1995" (UK; 1995-05-13), page 1
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 56
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 38
- ↑ SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 70
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 51
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 47
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 49
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 92
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 66
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