Dick Tracy
From Sega Retro
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Dick Tracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega Technical Institute | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Sega of America | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Touchstone Pictures | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dick Tracy (ディックトレイシー) is a Sega Mega Drive and Sega Master System action game developed by Sega Technical Institute. Based on the 1990 film of the same name, it was published by Sega in early 1991, and was one of the first titles produced by Mark Cerny's STI.
Contents
Story
Dick Tracy is a police detective in a stylized 1930s American city. The game does not follow the plot of the film.
Tracy receives word that the gangster Big Boy is up to something at the train yard. When he arrives, he finds a train carrying a shipment of nitroglycerin. He eventually tracks the shipment to the criminal Lips Manlis, who reveals that Big Boy is using the nitroglycerin for his secret explosives factory.
Gameplay
Mega Drive version
The game is an action game played as the hard-nosed police detective Dick Tracy as he fights groups of gangsters to unravel the mystery. Each stage has three scenes, with the last involving a boss fight against one of the gangsters. Each scene has two planes, a foreground and a background. Tracy walks along the foreground but enemies can appear in and attack from either layer. Tracy walks with and and ducks with . He jumps with . He can climb ladders with and .
Tracy shoots his pistol at enemies in the foreground layer with . If an enemy is close, Tracy punches him instead; the game gives the player bonus points at the end of each scene for enemies defeated with punches. Tracy's pistol is always fired straight ahead and cannot be aimed, though it can be fired while ducking or jumping. He shoots his Tommy gun in the background layer with , which can be held for continuous fire. His Tommy gun is aimed in any direction with the D-Pad; Tracy stands in place while shooting it. He can fire his Tommy gun while ducking if he ducks before firing, and he can jump while firing it. Enemies in the background layer initially miss with their shots, to give the player a chance to dodge, but gradually close in. Both weapons have unlimited ammunition.
In some scenes, Tracy cannot use his weapons and can only punch enemies. These scenes do not have a background layer. In the boss scenes, the boss stays in the background layer, attacking and attempting to evade Tracy. Tracy must gradually wear down his health while progressing through the scene until he is finally defeated.
Some scenes involve Tracy pursuing suspects by grabbing the side of a police car and fighting gangsters in their cars as they drive through the streets. These scenes scroll forwards automatically, but the player can maneuver the car back and forth with and . Tracy can still duck with and climb on to the roof of the car with to dodge incoming enemy fire, and he still fires his pistol at foreground enemies with and his machine gun at background enemies with .
Tracy has a limited number of health points. He loses health whenever he takes damage from an enemy; punches and knives cost one health point and bullets cost two health points. When he loses all of his health, he loses a life, but he revives at a checkpoint if the player has lives remaining. Scenes are also timed, and Tracy loses a life if time runs out. If he runs out of lives, the game ends, but the player can continue from the start of the current scene if there are credits remaining. The player can earn extra credits in bonus rounds after each stage.
There are three selectable difficulty levels (Easy, Normal, and Hard). The player can also decide the starting number of credits (3, 4, or 5).
Stages
Stage 1 | |
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Boss: Itchy | |
Stage 2 | |
Boss: The Brow | |
Stage 3 | |
Boss: Lips Manlis | |
Stage 4 | |
Boss: Pruneface | |
Stage 5 | |
Boss: Flattop | |
Stage 6 | |
Boss: Big Boy Caprice | |
Bonus round
After each stage, there is a bonus round in which Tracy shoots targets in a police shooting gallery. In addition to pictures of gangsters, there are civilians such as milkmen or police officers. The player receives a rank and bonus credits for successfully hitting gangsters and avoiding shooting innocents. The speed at which the targets flip over increases. There are three targets, which are targeted from left to right with , , and .
Master System version
This version of the game plays nearly identically to the Mega Drive version. There are six stages divided into three rounds each. Tracy moves with and and crouches with . He jumps with . Enemies appear in both the foreground and background. Tracy fires his pistol in the foreground by tapping and fires his machine gun in the background by holding . He can fire his pistol while crouching or jumping. He punches enemies at close range instead of shooting them, which awards extra bonus points at the end of the round. Both weapons have unlimited ammunition. In some rounds, Tracy does not have a weapon and can only punch enemies. A "G" icon in the top status area indicates if Tracy has his guns available.
Tracy can call for police backup with +, which eliminates all enemies on the screen. This can be done once per round, though not all rounds allow police backup to be called. An "R" icon in the top status area indicates if Tracy has police backup available.
In the car chase scenes, Tracy can move the car with and . He can still duck with and jump with . His weapons work the same way, with the pistol firing in the direction last moved.
Tracy has six health points and loses one whenever he takes damage from an enemy. He loses a life if he loses all of his health or if the player runs out of time in a round. He revives at the beginning of the round as long as the player has lives remaining. Otherwise, the game ends, but the player can continue if there are credits remaining. The player can earn extra credits in bonus rounds after each round.
There are three selectable difficulty levels (Easy, Normal, Hard, and Hardest), which determines the starting number of credits.
Stages
Tracy Gets a Lead | |
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Maps: 1️⃣ | 2️⃣ | 3️⃣
Boss: Itchy | |
Destination: 7th Street Warehouse | |
Maps: 1️⃣ | 2️⃣ | 3️⃣
Boss: The Brow | |
Hitting the Streets | |
Maps: 1️⃣ | 2️⃣ | 3️⃣
Boss: Lips Manlis | |
An Explosive Confrontation | |
Maps: 1️⃣ | 2️⃣ | 3️⃣
Boss: Pruneface | |
A New Lead? | |
Maps: 1️⃣ | 2️⃣ | 3️⃣
Boss: Flattop | |
After a Rat! | |
Maps: 1️⃣ | 2️⃣ | 3️⃣
Boss: Big Boy Caprice | |
Bonus round
After defeating the boss at the end of each stage, Tracy plays a bonus round where he shoots targets in a police shooting gallery. Tracy must shoot gangsters and avoid shooting innocent civilians. There are two targets, and Tracy fires at the left target with and the right target with . The player earns extra credits for accurate shooting.
Production credits
Mega Drive version
- Programmer: Mark Cerny, Scott Chandler[13]
- Background Artist: Alan Ackerman[14]
- Artist: Brenda Ross
- Animator: Takeshi Doi[15]
- Composer: Takayuki Nakamura[16]
Magazine articles
- Main article: Dick Tracy/Magazine articles.
Promotional material
also published in:
- The Complete Guide to Sega (UK) #1 (1991-05-xx)[17]
Physical scans
Mega Drive version
73 | |
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Based on 36 reviews |
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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49 | |
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Based on 15 reviews |
Technical information
- Main article: Dick Tracy/Technical information.
References
- ↑ File:DickTracy MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:DickTracy SMS EU Box.jpg
- ↑ https://groups.google.com/g/rec.games.video/c/uVNk7djCad0/m/Bk77F5pIsYQJ
- ↑ https://groups.google.com/g/rec.games.video/c/YuE8ac7NcdA/m/V7tKJF9oxFYJ
- ↑ VideoGames & Computer Entertainment, "May 1991" (US; 1991-0x-xx), page 50
- ↑ 7.0 7.1 7.2 7.3 Raze, "June 1991" (UK; 1991-04-25), page 46
- ↑ Supergame, "Dezembro 1991" (BR; 1991-12-xx), page 38
- ↑ Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 82
- ↑ 10.0 10.1 Mean Machines, "February 1991" (UK; 1991-02-01), page 64
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 25
- ↑ 12.0 12.1 12.2 Supergame, "Julho 1992" (BR; 1992-07-xx), page 32
- ↑ https://archive.ph/ohW8Y
- ↑ http://alanackerman.blogspot.com/ (Wayback Machine: 2021-02-21 09:51)
- ↑ Playing at the Next Level: A History of American Sega Games
- ↑ https://nakataka.me/works/ (Wayback Machine: 2023-05-31 15:22)
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 2
- ↑ 18.0 18.1 Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 34/36 (34)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 58
- ↑ Aktueller Software Markt, "Mai 1991" (DE; 1991-04-26), page 122
- ↑ Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 34
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 104
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Computer & Video Games, "May 1991" (UK; 1991-04-14), page 52
- ↑ Electronic Gaming Monthly, "March 1991" (US; 1991-xx-xx), page 18
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 37
- ↑ Famitsu, "" (JP; 1991-0x-xx), page 1
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 36
- ↑ Games-X, "Sneak Preview March 1991" (UK; 1991-0x-xx), page 16
- ↑ Hippon Super, "March 1991" (JP; 1991-02-04), page 42
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 90
- ↑ Joystick, "Avril 1991" (FR; 1991-0x-xx), page 104
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 19
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Micromanía (segunda época), "Julio 1991" (ES; 1991-0x-xx), page 34
- ↑ Mean Machines, "April 1991" (UK; 1991-04-01), page 16
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Juin 1991" (FR; 1991-xx-xx), page 28
- ↑ Power Play, "5/91" (DE; 1991-04-12), page 122
- ↑ Score, "Cervenec 1994" (CZ; 1994-07-01), page 59
- ↑ Sega Power, "June 1991" (UK; 1991-05-02), page 49
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ 45.0 45.1 Sega Pro, "December 1991" (UK; 1991-11-21), page 35
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Mai 1991" (FR; 1991-0x-xx), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 51
- ↑ User, "Aprílios 1992" (GR; 1992-0x-xx), page 86
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 90
- ↑ Zzap!, "Maggio 1991" (IT; 1991-xx-xx), page 58
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "March 1991" (UK; 1991-02-16), page 94
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 132
- ↑ Joystick, "Mai 1991" (FR; 1991-0x-xx), page 151
- ↑ Mean Machines, "February 1991" (UK; 1991-02-01), page 62
- ↑ Player One, "Mai 1991" (FR; 1991-xx-xx), page 40
- ↑ Power Play, "5/91" (DE; 1991-04-12), page 131
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 24
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Juin 1991" (FR; 1991-0x-xx), page 78
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 75
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