Shinobi Legions
From Sega Retro
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Shinobi Legions | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), VIC Tokai (US) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega, Tose | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (2 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Shinobi Legions, known as Shinobi X in Europe and Shin Shinobi Den (新・忍伝) in Japan, is a video game in the Shinobi series, originally released for the Sega Saturn in 1995. During development the game was known as Shinobi EX.
The game uses digitized graphics for its character sprites and makes heavy use of live-action cutscenes, which have been criticised for the quality of their costumes and acting.
Programming errors mean that Shinobi Legions cannot be played if two controllers are connected to the console.
Contents
Story
Years of civil war have brought the ninjutsu code and its warriors to the brink of extinction. A ninjutsu master selects three children to carry on the ninja traditions for the next generation: two brothers, Kazuma and Sho, and his own daughter Aya. He begins to train them.
Fifteen years pass. The oldest boy, Kazuma, begins to reject all the ninjutsu teachings, save for the technique of strength. Obsessed with power, Kazuma demands that the master teach him the ultimate technique. The master refuses, and Kazuma vows to return one day and take revenge. Sho and Aya continue their studies and master the ninjutsu teachings.
Kazuma returns with an army and the resources to build a fortress. Although the old master has died, his pupils contain the secrets of the ultimate technique. Kazuma sets up a trap to lure Sho into his hideout, and kidnaps Aya to use her as a bait.
Gameplay
Shinobi Legions is a side-scrolling action game that plays similarly to its Mega Drive predecessors, Revenge of Shinobi and Shinobi III. The game is played as the ninja Sho. Sho can be moved with or
and can crouch with
. He can move while crouching with
and
. He can run with
or
. He can jump with
and somersault by pressing
again at the peak of a jump. Somersaulting increases his jump height. Running while somersaulting increases the distance of his jump. Sho can jump off a platform by pressing
+
. He can hang off tree branches and other lines by pressing
after jumping and jump off by pressing
+
or
+
. He can also jump off walls by holding toward the direction of the wall and pressing
. He can do a roll by pressing
in a motion (or
if facing left).
Sho can attack enemies in melee range using his katana by pressing . His katana can also repel enemy shurikens if timed correctly (which can sometimes kill the enemy that threw it). He can slash upward with
+
and sweep the sword upward with
+
(or
+
if facing left). He can dash toward an enemy with his sword, granting him a short period of invulnerability, by pressing
+
(or
+
if facing left). Sho can use his katana while crouching or jumping. He can drop from the air while stabbing by pressing
+
while in the air. He can do a spinning slash by pressing
while somersaulting. He can thrust by pressing
when coming out of a roll. He can also execute combo moves while standing by pressing
(forward slash followed by upward slash) or
(forward slash, upward slash, then a sweep attack) or while crouching by pressing
(forward slash followed by an upward slash).
Sho can also throw shurikens with . Shurikens are ranged and can hit enemies from across the screen but are finite. There is a greater emphasis on using the katana than the shurikens since the latter is considerably more limited than in preceding games. Sho can throw shurikens while crouching or jumping. He can throw eight shuriken in a semicircle by pressing
while somersaulting (to throw them downward) or rolling (to throw them upward).
Sho can guard while standing or crouching, protecting against enemy attacks from the front, by holding or
(and also by continuing to hold
after he attacks). He can move while guarding. this can be done either stationary or moving, standing or crouching, but not in mid-air. He has a life meter and loses some life whenever he takes damage from an enemy. If Sho loses his entire life meter, he loses a life. If he loses all of his lives, the game ends, but it can be continued as long as the player has continues remaining. The player can choose between three difficulty levels (Easy, Normal, and Hard). The player can also choose the number of starting shuriken from the options menu.
Instead of choosing from different ninjutsu techniques, as in the prior Shinobi games, Sho gains temporary ninjutsu abilities by picking up special items scattered across each level. Items are mostly dropped from defeated enemies rather than found in crates. Also found in each level are blue orbs called Soul Balls. Sho gains an extra life whenever the player collects ten of them.
The game awards the player bonuses for completing a stage without using shuriken or without taking any damage. In between each stage, the story is progressed through live-action cinematic sequences. These sequences are in Japanese, with subtitles for the overseas localizations.
Items
Recovery
Soul Ball | |
---|---|
Collect ten to earn an extra life. | |
Small Life | |
Partially restores Sho's life meter. | |
Large Life | |
Fully restores Sho's life meter. | |
Small Shuriken | |
Increases Sho's shuriken count by one. | |
Large Shuriken | |
Increases Sho's shuriken count by five. |
Ninjutsu
Trap
Bomb | |
---|---|
Explodes and harms Sho if he is too close. |
Stages
The Capital | |
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Mt. Fuji | |
Bio-Lab | |
Samurai Mansion | |
Undersea Cave | |
Ivy Mountain | |
China Town | |
Rocky Mountain | |
Missile Transport Road | |
Music and sound
Sega of Europe's producer David Nulty was reportedly unimpressed with the quality of Shinobi Legions and decided to delay the game from seeing a European release so that the entire soundtrack could be replaced. The new soundtrack was produced by Richard Jacques, who aimed for a style closer to that of Yuzo Koshiro and his work on The Revenge of Shinobi. For this reason, this version of the game is often seen as superior to its North American and Japanese counterparts. Since the game only credits those who were involved with the live action cutscenes, it is unknown who composed the original soundtrack.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Shinobi Legions | Shinobi Legions |
Japanese | 新・忍伝 | Shin Shinobi Den |
English (Europe) | Shinobi X | Shinobi X |
Production credits
- Main article: Shinobi Legions/Production credits.
Shin Shinobi Den/Shinobi Legions
- Sho: Tetsuya Aoki
- Kazuma: Hiromitsu Miyamoto
- Aya: Kumiko Odaka
- Ukyo: Masayuki Ohta
- Sakyo: Narito Shigemi
- Kouryuu: Tatsuo Inada
- Talace: Shinnosuke Yagami
- Nicholi: Kouichi Natsuyama
- Rushudo: Eiichi Takagi
- Swordman: Taketo Nakamura
- Stickmaster: Yoshiki Tsujimoto
- Ninja: Arata Okumiyama
- Martial Artist: Eiichi Takagi
- Camera: Yasuhiro Kinoshita
- Lighting: Manabu Yasuda
- Recording: Shuuichi Oki
- Video: Eiji Hiroishi
- Artwork: Touei Bijyutu Center
- Stylist: Masako Yamada
- Decorations: Keiichi Tamai
- Propman: Kouzu Shoukai
- Clothing: Tokyo Ishou
- Special Effects: Ryuuichi Ito
- CG: Axe
- Editing: Yasurou Mizukami
- MA: Masaya Ishihara
- Record: Hisayo Shiba
- Assistant Director: Hiroyuki Shimizu, Kouji Yamamoto, Fumie Saito
- Action Coordinator: Yuuta Morokaji
- Business Coordinator: Isao Nagaoka
- Camera Assistant: Toshihiro Gotsubo
- Lighting Assistant: Akio Yamanaka, Harumi Sumiyama, Masatsugu Inoue
- Cooperation: Toei, Japan Action Club, AD Studio
- Director: Nagi Onomichi
- Producer: Hirofumi Nakanishi
- Co-production: Kids Company
- Presented by: Sega Enterprises
- Producer: Noriyoshi Oba[8]
- Game Design Tuning: Hideshi Tatsuno[8]
Shinobi X
- Sho: Tetsuya Aoki
- Kazuma: Hiromitsu Miyamoto
- Aya: Kumiko Odaka
- Ukyo: Masayuki Ohta
- Sakyo: Narito Shigemi
- Kouryuu: Tatsuo Inada
- Talace: Shinnosuke Yagami
- Nicholi: Kouichi Natsuyama
- Rushudo: Eiichi Takagi
- Swordman: Taketo Nakamura
- Stickmaster: Yoshiki Tsujimoto
- Ninja: Arata Okumiyama
- Martial Artist: Eiichi Takagi
- Camera: Yasuhiro Kinoshita
- Lighting: Manabu Yasuda
- Recording: Shuuichi Oki
- Video: Eiji Hiroishi
- Artwork: Touei Bijyutu Center
- Stylist: Masako Yamada
- Decorations: Keiichi Tamai
- Propman: Kouzu Shoukai
- Clothing: Tokyo Ishou
- Special Effects: Ryuuichi Ito
- CG: Axe
- Editing: Yasurou Mizukami
- MA: Masaya Ishihara
- Record: Hisayo Shiba
- Assistant Director: Hiroyuki Shimizu, Kouji Yamamoto, Fumie Saito
- Action Coordinator: Yuuta Morokaji
- Business Coordinator: Isao Nagaoka
- Camera Assistant: Toshihiro Gotsubo
- Lighting Assistant: Akio Yamanaka, Harumi Sumiyama, Masatsugu Inoue
- Cooperation: Toei, Japan Action Club, AD Studio
- Director: Nagi Onomichi
- Producer: Hirofumi Nakanishi
- Co-production: Kids Company
- Music: Richard Jacques
- Producer: David Nulty
- Technical Support: Tokuhiko Uwabo
- Localization Team: Lia Ithell, Simon Bradley, Cara McMullan
- Quality Control: Paul Chapman, Darren Jones, Chris Wesson
- Sega Sound Library by: InVision Interactive
- Presented by: Sega Enterprises
Magazine articles
- Main article: Shinobi Legions/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)[9]
Physical scans
74 | |
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Based on 42 reviews |
Saturn, PT |
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|
Technical information
- Main article: Shinobi Legions/Technical information.
External links
- Sega of Japan catalogue page (Japanese): Saturn
References
- ↑ File:Shinshinobiden sat jp backcover.png
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ 3.0 3.1 GamePro, "October 1995" (US; 1995-xx-xx), page 50
- ↑ https://groups.google.com/g/rec.games.video.sega/c/rfT1IqWTXMY/m/QhoRO3AkhqAJ
- ↑ Computer Trade Weekly, "" (UK; 1995-10-09), page 20
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 96
- ↑ File:Shinobi Legions Saturn credits.pdf
- ↑ 8.0 8.1 File:ShinobiMusicCollection_CD_JP_Booklet.pdf, page 6
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 59
- ↑ CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 126
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 126
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 172
- ↑ Computer & Video Games, "September 1995" (UK; 1995-08-11), page 46
- ↑ Digitiser (UK) (1995-10-11)
- ↑ Edge, "September 1995" (UK; 1995-07-27), page 76
- ↑ Electronic Gaming Monthly, "September 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-07-07" (JP; 1995-06-23), page 32
- ↑ Freak, "10/95" (IL; 1995-xx-xx), page 1
- ↑ Fusion, "Volume 1, Number 3: October 1995" (US; 1995-xx-xx), page 80
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 15
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 54
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 34
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 30
- ↑ Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 58
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 94
- ↑ Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 22
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 62
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 90
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 145
- ↑ Mega Fun, "10/95" (DE; 1995-09-20), page 64
- ↑ Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 66
- ↑ Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 91
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 113
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 106
- ↑ Saturn Fan, "1995 September" (JP; 1995-08-08), page 56
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 60
- ↑ Secret Service, "Czerwiec 1996" (PL; 1996-06-01), page 67
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 60
- ↑ Sega Power, "October 1995" (UK; 1995-08-17), page 62
- ↑ Sega Pro, "September 1995" (UK; 1995-08-10), page 54
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 22
- ↑ Sega Saturn Magazine, "July 1995" (JP; 1995-06-08), page 128
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 88
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 52
- ↑ Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 84
- ↑ Última Generación, "Septiembre 1995" (ES; 1995-0x-xx), page 80
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 34
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 65
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 70
Shinobi Legions | |
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Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information
|
Games in the Shinobi series | |
---|---|
Shinobi (1987) | Shadow Dancer (1989) | |
Shinobi (1988) | The Cyber Shinobi (1990) | Shadow Dancer (1991) | |
Shinobi (1989) | |
The Revenge of Shinobi (1989) | Shadow Dancer: The Secret of Shinobi (1990) | Shinobi III: Return of the Ninja Master (1993) | |
The GG Shinobi (1991) | The GG Shinobi II: The Silent Fury (1992) | |
Shinobi Legions (1995) | |
The Revenge of Shinobi (2002) | |
Shinobi (2002) | Nightshade (2003) | |
Shinobi 3D (2011) | 3D Shinobi III (2013) | |
Sega Ages Shinobi (2019) | |
Shinobi related media | |
The Super Shinobi & Works (1989) | Shinobi Original Soundtrack (2002) | Legend of Joe Musashi: Shinobi Music Collection (2009) | Shinobi 3D Original Soundtrack (2012) | Kunoichi Original Soundtrack (2014) | Shinobi III: Return of the Ninja Master (2015) | The Revenge of Shinobi (2016) | Shadow Dancer: The Secret of Shinobi (2022) | |
Shinobi: The Fear Pavilion (1994) | Shin Shinobi Den Hisshou Kouryaku Hou (1995) | Prima's Official Strategy Guide: Shinobi (2002) | Shinobi: The Rise of Hotsuma (2002) | Shinobi: The Complete Guide (2002) | Shinobi the Wide Ilustration Archive (2003) | Kunoichi Koushiki Guide Book (2003) | Kunoichi Perfect Guide (2004) |
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