Virtua Fighter 5

From Sega Retro

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Virtua Fighter 5
System(s): Sega Lindbergh, PlayStation 3, Xbox 360
Publisher: Sega
Developer:
Genre: Fighting

















Release Date RRP Code
Sony PlayStation 3
JP
¥7,800 (8,190)7,800 (8,190) BLJM-60016
Sony PlayStation 3
JP
(Sega the Best)
¥2,800 (2,940)2,800 (2,940) BLJM-60117
Sony PlayStation 3
US
BLUS-30020
Sony PlayStation 3
US
(Greatest Hits)
Sony PlayStation 3
EU
BLES-00029
Sony PlayStation 3
EU
(Essentials)
Sony PlayStation 3
AU
Sony PlayStation 3
KR
Sony PlayStation 3
KR
(BigHit)
Sony PlayStation 3
AS
BLAS-50010
Xbox 360
JP
¥7,800 (8,190)7,800 (8,190) GEA-00001
Xbox 360
JP
(Platinum)
¥2,800 (2,940)2,800 (2,940) GEA-00008
Xbox 360
JP
Xbox 360
US
68015
Xbox 360
US
Xbox 360
EU
Xbox 360
EU
Xbox 360
AU
Xbox 360
KR
CERO
Missing Parameter!

Virtua Fighter 5 (バーチャファイター5) is a fighting game developed by Sega AM2 for the Sega Lindbergh arcade platform. It is the fifth game in the Virtua Fighter series and a sequel to Virtua Fighter 4. The original arcade version of Virtua Fighter 5 was a debut title for the Sega Lindbergh arcade system board, along with The House of the Dead 4, also released in 2005. The arcade version of Virtua Fighter 5 was only released in Japan. However, it received home conversions for the PlayStation 3 and Xbox 360 which were released internationally.

The Xbox 360 version of the game is titled Virtua Fighter 5 Live Arena (バーチャファイター5 Live Arena) in Japan and Virtua Fighter 5 Online in the US. It includes updates made to the arcade's "Version C" revision, and an online play mode. The PlayStation 3 version is a port of "Version B".

Production Credits

Console Team

Producer: Noriyuki Shimoda
Director: Yoshihiro Tsuzuku
Progeammers: Hitoshi Iizawa, Ryutaro Hayakawa, Junichiro Matsuura, Takuji Masuda, Masanori Sakurai, Takashi Kato, Takuya Nagayasu, Kensuke Ito
Desingers: Takeehiko Mikami, Kazuya Suzuki, Satoshi Andou, Hiroshi Kandou, Ryo Shibasaki, Akihito Hiroyoshi, Kozue Suzuki, Nobuyuki Fujiki, Shungo Seki, Tohru Ikeuchi, Eisuke Abe, Tomoyuki Nishiguchi, Masayuki Ito, Shinya Shimada, Miku Sato, Ai Komazaki, Masayuki Takahashi, Seui Aoki, Daisuke Ueoka, Nobuyuki Eguchi, Norikazu Hirai, Yoshinari Itoh
Planners: Tohru Murayama, Yosgiyuki Okitsu, Tatsuya Muta, Hiroshi Ito
Sound Creators: Tatsutoshi Narita, Shinichi Goto, Fumio Ito, Tomoya Koga, Naoyuki Machida, Kazuki Takagi

Sega Corporation

Maketing: Yasushi Yamashita, Toshirou Nakayama
Promotion: Mitsuru Takahashi, Yasushi Nagumo, Takayoshi Ohuchi, Takeshi Oosaki
Sales: Akira Nomoto, Koji Nagata, Toru Yasuda, Takeshi Shimizu, Akihide Ichimura
Localization Support: Shinobu Shindo, Nobuyuki Minato, Yuri Maita, Mari Yamazaki
Product Test: Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Satoshi Kuwano,Hidaka Ogasawara, Tadaomi Fujita, Takanasa Miura, Sunao Murayma, Yuji Nakamura, Hiroki Yamada
Production Support: Yoshihiro Sakuta, Hisakazu Nakagawa, Toshiki Yamaguchi, Makoto Nighino, Yoshitake Ohta, Yoshiharu Honda, Kazunori Yagi, Nobuyuki Inoue, Hitoshi Kurosawa, Manabu Hasegawa, Tomoki Kaji, Kazushige Sasaki

Sega of America, Inc.

President/COO: Simon Jeffery
Producer: Justin Lambros
Senior Product Marketing Mannager: Erica Mason, Andy Alamano, Rick Naylor, Osamu Shibamiya, Derrek Peel, Jenifer Groeling, Charles Scibetta
Staff: Deni Skeens, Josh Morton, Rhianna Kellom, Nestor Protacaio, Rey Buzon, Stephen Akana, Andrew Byrme, Joe Floyo, Chris Olson, Lawrence Mann, Sue Hughes, Junior Sison, Scott A. Steinberg, Jason Mahar, Heather Lucchetti

Sega Europe Ltd.

Senior Producer, Localisation: Akiko Uchida
Senior Brand Manager: Thomas Mahoney, Kuniyo Matsumoto, Mark Le Breton, Nelson De Gouveia, Remi Mckenzie, Jigar Patel, Richard Haw
Staff: Marta Lois Gonzalez, Giuseppe Rizzo, Antonella Marras, Luis J. Paredes, Danilea Kaynert, Brigitte Nadesan, Antonio Catanese, Jay Bannmuller, Carole Kuzelmann, Sebastian Perez Salguero, Clement Hardy, Jaron Scholz, Javier Vidal Fimia, Goffredo Pagliei
Special Thanks: Shinya Izumi, Makoto Sato, Masahito Ito, Ken Nishimoto, Koju Hashimoto, Tsutomu Morohashi, Masato Nakamura, Masataka Arai, Bill Seward, Fred Tayasciore, 81 Produce Co. Ltd., Compozila Co. Ltd., Action Actor Group Katsugekiza, Wataru Koga, Motoki Kawana, Virtua Fighter 5 Arcade Team, Naoya Tsurumi, Masanao Maeda, Hiroshi Kataoka
Created By: Sega AM2
Presented by: Sega

Graphics Engine

Virtua Fighter 5 significantly increased the polygon counts over its predecessor. According to Sega, each character in Virtua Fighter 5 uses over 40,000 polygons and each background uses up to 300,000 polygons, with diffuse reflection, specular reflection, bump mapping, and normal mapping, at 60 frames per second.[1] This was the highest character polygon count at the time, giving it the most detailed character graphics of its time. In comparison, the Xbox 360 game Gears of War used 10,000 to 15,000 polygons for its characters in 2006,[2] and even the PC game Crysis used 24,000 polygons for its characters in 2007.[3] Virtua Fighter 5's character polygon count was unsurpassed until Ninja Gaiden II in 2008.

The game's engine introduces several new graphical features, including self-shadowing and HDRI (high-dynamic-range imaging).[4]

Like its predecessors, Virtua Fighter 5 was considered to have the most advanced graphics in a video game when it first released in arcades. According to 1UP in 2005, it was the "best looking fighter (or even game) ever", with the writer Shivam Bhatt stating:[5]

"Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level features lots of neat visual tricks like this, adding to the overall appeal of the game."
"Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. ... The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. ... I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press."

According to GamersXtreme in 2012, the game's graphics "still holds up to today’s standards, and in some ways still surpasses them", and "lighting effects are absolutely phenomenal, even by today’s standards."[6]

Promotional Material

Physical Scans

Lindbergh Version

Xbox 360 Version

Xbox 360, US
Vf5 360 us cover.jpg
Cover
Vf5 360 us disc.jpg
Disc
Xbox 360, JP
Vf5 360 jp cover.jpg
Cover
Vf 360 jp disc.jpg
Disc
Xbox 360, JP
(Platinum Collection)
VF5 360 JP Box Platinum.jpg
Cover
Xbox 360, AU
Vf5 360 au cover.jpg
Cover
Vf 360 au disc.jpg
Disc
Xbox 360, UK
Vf5 360 eu cover.jpg
Cover
Xbox 360, FR

Xbox 360, DE

Xbox 360, ES

Xbox 360, KR
VF5 360 KR cover.jpg
Cover

PlayStation 3 Version

PlayStation 3, US
Vf5 ps3 us cover.jpg
Cover
Vf5 ps3 us disc.jpg
Disc
PlayStation 3, US (Greatest Hits)

PlayStation 3, JP
VF5 PS3 JP Cover.jpg
Cover
VF5 PS3 JP Disc.jpg
Disc
PlayStation 3, JP
(Sega the Best)
VF5 PS3 JP Box SegaTheBest.jpg
Cover
PlayStation 3, AU

PlayStation 3, UK
Vf5 ps3 eu cover.jpg
Cover
Vf5 ps3 eu disc.jpg
Disc
PlayStation 3, FR
VF5 PS3 FR Box.jpg
Cover
PlayStation 3, DE
VF5 PS3 DE Box.jpg
Cover
PlayStation 3, ES

PlayStation 3, ES (Essentials)

PlayStation 3, KR

PlayStation 3, KR (BigHit)

PlayStation 3, AS
VF5 PS3 Asia Box.jpg
Cover

Artwork

External Links



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
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Books
Book
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TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)