Primal Rage
From Sega Retro
Primal Rage (プライマルレイジ) is a 1994 arcade fighting game by Atari Games. The following year, the game saw ports to the Sega Mega Drive, Sega 32X, Sega Game Gear, and Sega Saturn, amongst other platforms, developed by Probe Entertainment and published by Time Warner Interactive (with the exception of the 32X version which, like T-MEK, was published by Sega instead).
The Japanese Saturn version, released nearly two years after the Western releases, is notable for being the only port of that time to be released under the Midway Manufacturing name, removing any mention of Time Warner Interactive as the company had been absorbed into Midway's home division a few years prior.
A Sega Mega-CD 32X version was planned[7], but cancelled.
Contents
Story
A massive meteor strike has devastated Earth. Human civilization comes to an end in the ensuing cataclysms and humanity regresses into tribes of Stone Age dwellers. A primordial rainforest covers the land and the continental landmass has shifted into the shape of a fire-breathing dinosaur skull. The planet is now primitively referred to as "Urth" by the survivors of the cataclysms. Seven fearsome creatures with supernatural abilities emerge from their slumber deep within the Urth's crust, and become worshiped as gods by the humans, who form segregated clans beneath the ones they follow. The beasts themselves are divided between those who wish to keep peace on Urth, and those who attempt to plunge the world into further chaos for their own benefit.
Gameplay
Mega Drive, 32X, and Saturn versions
Primal Rage is a two-dimensional fighting game in which two players select characters resembling prehistoric beasts to battle each other in one-on-one combat for dominance of post-apocalyptic "Urth." Characters were created from models and stop-motion animation. The goal is to deplete the opposing character's health bar before the player's own runs out, with matches played to the best of three rounds. The health bar is depicted as an artery attached to a heart that beats faster as damage is taken (exploding upon defeat). Each character also has a stun bar, depicted as a spinal cord attached to a brain, that shows how close the character is to being dizzied. After an opponent is defeated, a brief moment is allowed for the player to perform a finishing move to end the match in a more dramatic fashion, similar to Mortal Kombat.
During fights, human tribesmen wander in the background to worship the combatants as gods. Performing a combo or getting dizzied causes a worshiper to run into the foreground, where the creatures can devour them to regain health. Players can have up to three worshipers, depending on their score.
Characters move with or and duck with . They jump with and jump backward or forward with or . They can jump faster and farther after holding for a moment. There are "upper" and "lower" attacks, which vary depending on the character. Upper attacks typically consist of high punches, slashes, or chomps. Lower attacks typically consist of low punches, kicks, or tail whips. Characters perform an upper attack with (quick) or (fierce) and a lower attack with (quick) or (fierce). Quick attacks are faster, while fierce attacks do more damage. Holding both the quick and fierce buttons together (+ for upper or + for lower) performs a "power" attack that does more damage.
Unlike most fighting games, where the special moves are performed by moving the D-Pad followed by pressing one or more buttons, Primal Rage features a system where the player holds down certain buttons, performs the directional movements, then releases the buttons to execute the attack. Grapples and finishing moves are done using similar button combinations. Blocking is done by holding the D-Pad away from the opponent when standing or crouching. Not all special moves can be blocked. Some health and stun damage is still taken when blocking, but it is reduced. Characters are momentarily stunned when their stun bar is filled, though the bar recovers quickly when not taking damage. Taking a large amount of damage in a short time against an opponent with a considerable health lead can trigger a "Berserk" mode where the character does significantly more damage for 20 seconds.
In the Mega Drive and 32X versions, when playing with a Six Button Control Pad, special moves can be mapped to or . Each character has three mappable special moves, and the player can pick two of them to use in the options. When playing with a standard three-button control pad, upper quick is START , upper fierce is , lower quick is , and lower fierce is (and there are no shortcuts for special moves).
In the Saturn version, an upper power attack can be done with or a lower power attack can be done with , rather than needing to hold two buttons simultaneously. These buttons can be used for special moves that require pushing multiple buttons simultaneously.
Modes
In the single-player arcade mode, the player selects any character and faces with a series of fights against computer-controlled beasts of increasing difficulty. There are 16 selectable difficulty levels. The player gains dominion over each portion of Urth as opponents are defeated. Instead of a final boss, the final battle (accessible only at difficulty level 7 or higher in the Mega Drive and 32X versions or difficulty level 10 or higher in the Saturn version) consists of fighting all the other monsters one at a time in a single battle. Opponents that were previously defeated with a finishing move take more damage from attacks. This match has no time limit, and the character does not gain any health back in between opponents. However, the fight is preceded by a "feast" mini-game where the character can increase his or her health bar by eating as many worshipers as possible within a time limit. A second player can challenge the first at any time by pressing START , with the winner continuing the game.
The game also has a single-player training mode, where the player can practice against a dummy opponent with infinite health, and a two-player versus mode, where two players can battle each other (with settable handicaps for each player).
The Saturn version features two additional two-player modes, Tug of War and Endurance. In Tug of War, the character's health bars are replaced by a single shared "Tug of War" bar. Inflicting damage on the opponent fills the bar with the player's color; covering the entire bar with the player's color wins the match. There are no rounds or time limit. In Endurance, players picks four characters each and fight until one player's characters have all been defeated.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
1 | Upper quick |
2 | Upper fierce |
3 | Lower quick |
4 | Lower fierce |
The Mega Drive and 32X versions of the game allows the player to assign the special moves marked as Special 1, Special 2, or Special 3 to or in the options.
Finishing moves can be done at any distance; the character automatically moves into the correct range before starting the move.
The Virtuous Beasts
This faction wants to maintain peace on Urth.
Sauron | ||||||||||||||||||||||||||||||||||||||||||
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Sauron is the Tyrannosaur-like god of hunger.
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Talon | ||||||||||||||||||||||||||||||||||||||||||
Talon is the Raptor-like god of survival.
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Vertigo | ||||||||||||||||||||||||||||||||||||||||||
Vertigo is the cobra-like goddess of insanity.
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Blizzard | ||||||||||||||||||||||||||||||||||||||||||
Blizzard is the ape-like god of good.
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The Destructive Beasts
This faction wants to plunge the world into further chaos.
Chaos | ||||||||||||||||||||||||||||||||||||
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Chaos is the ape-like god of decay.
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Armadon | ||||||||||||||||||||||||||||||||||||
Armadon is the Ceratopian/Thyreophoran-like god of life.
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Diablo | ||||||||||||||||||||||||||||||||||||
Diablo is the Tyrannosaur-like god of evil.
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Stages
- Main article: Primal Rage/Comparisons.
There are seven stages where fighting takes place, each representing one of the character's domains.
History
Release
Home console versions of Primal Rage debuted on the 25th August 1995 in the US (backed by an $8 million USD marketing budget)[4] and Europe[7]; dubbed "Primal Rage Day" by publisher Time Warner Interactive. Across all platforms (Mega Drive, Game Gear, Super NES, Game Boy, and IBM PC), 1 million copies were sold worldwide on launch day[22], with higher-end machines (including the 32X and Saturn) having to wait until November 14 for their launches[4].
For subscribers of the US Sega Channel, a "limited" version of Primal Rage was made available between the 1st and 24th of August, with the full game being made available for 24 hours on the 25th. On the 26th, a different build of the game was put up, which, if completed, would present players with an 800 number which could lead to players receiving prizes[22]. 24% of subscribers took part in the event[22].
There were reports of the game being removed from the shelves of some stores after a mother caught her 11-year-old son playing the Mega Drive version of Primal Rage and executing Chaos' Golden Shower finishing move, in which Chaos urinates on the opponent with urine so acidic that it melts away his opponent's flesh, leaving only the bones. The mother was so disgusted by this that she not only returned the game but launched a "grass roots" campaign that caused the game to be removed from some stores at various locations (for all platforms, even the Super NES version, which had this finishing move censored).
Versions
Mega Drive version
The Mega Drive version of Primal Rage was handled by Probe Entertainment, who had previously produced similar conversions of Mortal Kombat II for home consoles (including the Mega Drive). It is based on version 1.9 of the arcade game.
While Primal Rage on the Mega Drive retains all of the moves from the arcade version (albeit sometimes in slightly altered forms), in order to fit the game onto a 32 megabit (4MB) cartridge, the number of frames of animation were cut drastically. Sauron, for example, went from 943 frames in total, to around 180[23].
The sprites and colors were scaled to fit the limitations of the Mega Drive hardware. While most of the combos from version 2.3 of the arcade game were carried over, the port is more based upon the older arcade versions 1.7 or 1.9. Attacks and finishing moves exclusive to version 2.3 were not included. Combos work much like that of the 2.3 version, but there are some differences. Talon's Shredder finishing move follows the older versions of the arcade game (rather than leaving the opponent standing mangled and cut-up as in 2.3, blood flies everywhere like in the older arcade versions). Diablo's Fireball finishing move is different from the arcade version (instead of firing a gigantic fireball at his opponent like in the arcade, he fires three small fireballs that spin and fry around his opponent).
The port has adds the ability to customize the controller, when using a Six Button Control Pad, to map two buttons to different special attacks. There are three special attacks for each character available on the options to choose from. Probe Software founder Fergus McGovern makes an appearance in an Easter egg, as he did in the company's port of Mortal Kombat II.
32X version
The 32X version builds on what was seen on the Mega Drive, though it uses the new hardware to deliver more colourful character sprites and more arcade-accurate backgrounds (powered by the Mega Drive, but without the need to reserve colours for characters and other visual elements). Sound effects are also improved.
In this version, the "Okay Right?" cheat is removed from the cheat menu.
Saturn version
On the Saturn, Primal Rage is far closer to its arcade counterpart, but still makes sacrifices to better suit the hardware. Some frames of animation are missing, as are certain sound effects. Differences in horizontal screen resolution result in slight changes to sprite sizes: the arcade has an internal resolution of 336x240, while the Saturn version uses 352x240.
The Sega Saturn port is nearly the same as the PlayStation port but has some exclusive features. Both versions add a full-motion video opening cutscene, but the Saturn version also contains FMV introductory and ending cutscenes for each character. There is an option to disable the FMV to resemble the other ports (which restores the arcade endings). However, the Saturn version does not display combo names like the PlayStation version does and also suffers from long loading times. Most of the problems relating to music and animations present in the PlayStation version were fixed in the Saturn version. Some of the sound effects are missing. Like the PlayStation version, Blizzard's death and win sounds are switched. The AI is much closer to the arcade version 2.3.
drx of hidden-palace.org released an alpha build of the Sega Saturn port of Primal Rage in May 2010.
Game Gear version
Most of the changes for this port are identical to those of the Game Boy port, though the Game Gear version is in color. Vertigo was excluded, many moves and combos were removed, and each character only has one finishing move. However, the Game Gear version retains the Golden Shower finishing move for Chaos, which was replaced with an acidic puking finishing move in the Game Boy port.
Production credits
Mega Drive version
- Producer and Programmer: Dennis Harper
- Programmer/Designer: Frank Kuan
- Art Director: Jason Leong
- Game Designer: J. Cameron Petty
- Audio Designer: Jeanne Parson
- Associate Producer: Steve Riesenberger
- Senior Producer: Ken Humphries
- Associate Producer: Tom MacDevitt
- TWI Game Testers: John Arvay Jr., Rob Boone, Kevin Filson, Mike Kruse
- Product Marketing Manager: John Golden
- Manual: Jon Mongelluzzo
- Special Thanks: John Fisher, Curtis Soldano, Derryl DePriest
- Programmer: Cameron Sheppard
- Artist: Terry Ford
- Musician: Andy Brock
- QA Manager: Gary Patino
- Producer: Robert O'Farrell
- Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown, Cliff Ramsey
- Producer: Robert O'Farrell
- Assistant Producers: James Stewart, James Bradstock
- Special Thanks: Ralor Knight, Keith Burkhill
32X version
- Producer and Programmer: Dennis Harper
- Programmer/Designer: Frank Kuan
- Art Director: Jason Leong
- Game Designer: J. Cameron Petty
- Audio Designer: Jeanne Parson
- Associate Producer: Steve Riesenberger
- Senior Producer: Ken Humphries
- Associate Producer: Tom MacDevitt
- Test Manager: Curtis Soldano
- TWI Game Testers: John Arvay Jr., Rob Boone, Kevin Filson, Mike Kruse
- Product Marketing Manager: John Golden
- Manual: Jon Mongelluzzo
- Special Thanks: John Fisher, Derryl DePriest
- Producer: Robert O'Farrell
- Assistant Producers: James Stewart, Tim Bradstock
- Programmer: Cameron Sheppard
- Artist: Terry Ford
- Musician: Andy Brock
- QA Manager: Gary Patino
- Producer: Robert O'Farrell
- Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown, Cliff Ramsey
- Special Thanks: Ralor Knight, Keith Burkhill
- Sega Special Thanks to: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Saturn version
- Senior Producer: Ken Humphries
- Associate Producer: Tom MacDevitt
- Cinematic Sequences: Providence Studios, George Salazar, James Wigdahl, Steve Gefrom, Robert Evans
- Test Manager: Curtis Soldano
- TWI Game Testers: Rob Boone, Kevin Filson, Mike Kruse
- Product Marketing Manager: John Golden
- Manual: Jon Mongelluzzo
- Manual Design: Morgan Haire
- Special Thanks: John Fisher, Chris Tang, Norman Manes, Derryl DePriest, Brian Fritts
- Programmer: Keith Birkett
- Artist: Terry Ford
- Musician: Stuart McDonald
- QA Manager: Cliff Ramsey
- Testers: Nick McGee, Mike Movel, Mark Viccary, James Brown, Rob Lewtas, Russ Wark, Michael Patrick
- Super Producer: Fergus McGovern
- Assistant Producers: James Stewart
- Special Thanks: Gary Patino, Nigel Little, Gary Foreman
- Producer and Programmer: Dennis Harper
- Programmer/Designer: Frank Kuan
- Art Director: Jason Leong
- Game Designer: J. Cameron Petty
- Audio Designer: Jeanne Parson
- Associate Producer: Steve Riesenberger
Game Gear version
- Producer and Programmer: Dennis Harper
- Programmer Designer: Frank Kuan
- Art Director: Jason Leong
- Game Designer: J. Cameron Petty
- Audio Designer: Jeanne Parson
- Associate Producer: Steve Riesenberger
- Senior Producer: Ken Humphries
- Associate Producer: Thomas MacDevitt
- TWI Game Testers: John Arvay Jr., Rob Boone, Kevin Filson, Mike Kruse
- Product Marketing Manager: John Golden
- Manual: Jon Mongelluzzo
- Special Thanks: Curtis Soldano, John Fisher, Derryl DePriest
- Programmer: Cameron Sheppard
- Artist: Terry Ford
- Musician: Andy Brock
- QA Manager: Gary Patino
- Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown, Cliff Ramsey
- Producer: Robert O'Farrell
- Assistant Producers: James Stewart, James Bradstock
- Thanks to: Ralor Knight, Keith Burkhill
Magazine articles
- Main article: Primal Rage/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
---|---|
Based on 33 reviews |
Mega Drive, RU/CIS[64] |
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Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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76 | |
---|---|
Based on 13 reviews |
32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
77 | |
---|---|
Based on 6 reviews |
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
62 | |
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Based on 14 reviews |
Technical information
- Main article: Primal Rage/Technical information.
External links
- Sega of America webpage: 32X
References
- ↑ File:PrimalRage Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:PrimalRage GG EU back.jpg
- ↑ 4.0 4.1 4.2 4.3 4.4 Press release: 1995-08-25: TIME WARNER INTERACTIVE'S HIT ARCADE TITLE, 'PRIMAL RAGE(TM)' AVAILABLE FOR THE FIRST TIME ON HOME VIDEO-GAME AND COMPUTER SYSTEMS
- ↑ 5.0 5.1 Game Players, "Vol. 8 No. 9 September 1995" (US; 1995-0x-xx), page 46
- ↑ 6.0 6.1 Games World Magazin, "" (DE; 1995-0x-xx), page 15
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 23
- ↑ Computer Trade Weekly, "" (UK; 1995-08-14), page 16
- ↑ 9.0 9.1 Sega Magazine, "October 1995" (UK; 1995-09-12), page 90
- ↑ File:Buka Price list 1997-06-30 RU.pdf, page 6
- ↑ http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/forum/#!searchin/rec.games.video.sega/primal$20rage
- ↑ Computer Trade Weekly, "" (UK; 1996-07-15), page 17
- ↑ 14.0 14.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 84
- ↑ 15.0 15.1 GamePro, "August 1995" (US; 1995-xx-xx), page 91
- ↑ Computer Trade Weekly, "" (UK; 1995-08-14), page 16
- ↑ 17.0 17.1 Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 84
- ↑ 18.0 18.1 Sega Magazine, "October 1995" (UK; 1995-09-12), page 96
- ↑ 19.0 19.1 GamePro, "February 1996" (US; 199x-xx-xx), page 68
- ↑ 20.0 20.1 20.2 Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 86
- ↑ Computer Trade Weekly, "" (UK; 1996-06-03), page 16
- ↑ 22.0 22.1 22.2 Press release: 1995-09-11: Time Warner Interactive's Primal Rage(TM) pulls in heavy hits on Sega Channel
- ↑ Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 22
- ↑ File:Primal Rage MD US Manual.pdf, page 26
- ↑ File:Primalrage 32x us manual.pdf, page 25
- ↑ File:Primalrage sat us manual.pdf, page 21
- ↑ File:Primal Rage GG US Manual.pdf, page 12
- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 16
- ↑ VideoGames, "August 1995" (US; 1995-0x-xx), page 24
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 59
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 135
- ↑ VideoGames, "November 1995" (US; 1995-10-24), page 33
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 179
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 158
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 162
- ↑ Digitiser (UK) (1995-08-29)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 86
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 348
- ↑ GamePro, "September 1995" (US; 1995-xx-xx), page 50
- ↑ 40.0 40.1 GamePro, "November 1995" (DE; 1995-10-04), page 54
- ↑ Game Informer, "August 1995" (US; 1995-0x-xx), page 30
- ↑ 42.0 42.1 Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 76
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 76
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 92
- ↑ 45.0 45.1 Mega Fun, "09/95" (DE; 1995-08-23), page 38
- ↑ Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 78
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 125
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 126
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 20
- ↑ Power Up!, "Saturday, September 09, 1995" (UK; 1995-09-09), page 1
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 72
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 30
- ↑ Sega Power, "September 1995" (UK; 1995-07-20), page 42
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 50
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 97
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 32
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 116
- ↑ Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 32
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 76
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 28
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 110
- ↑ VideoGames, "September 1995" (US; 1995-08-22), page 78
- ↑ Buka price list from June 30, 1997
- ↑ Digitiser (UK) (1995-09-05)
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 81
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 37
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 86
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 66
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 58
- ↑ VideoGames, "August 1995" (US; 1995-0x-xx), page 89
- ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 22
- ↑ Sega Power, "May 1996" (UK; 1996-03-14), page 54
- ↑ Sega Pro, "May 1996" (UK; 1996-03-21), page 24
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 92
- ↑ Famitsu, "1998-04-03" (JP; 1998-03-20), page 1
- ↑ Fun Generation, "08/96" (DE; 1996-07-10), page 85
- ↑ GameFan, "Volume 4, Issue 6: June 1996" (US; 1996-xx-xx), page 18
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 74
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 120
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 72
- ↑ Saturn Fan, "1998 No. 6" (JP; 1998-03-13), page 152
- ↑ Saturn Fan, "1998 No. 10" (JP; 1998-05-15), page 116
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 21
- ↑ Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 76
- ↑ Sega Saturn Magazine, "1998-10 (1998-04-03)" (JP; 1998-03-20), page 195
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 43
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 61
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