List of unreleased 32X games

From Sega Retro

Title Publisher Developer Planned release date State before cancellation ROMs dumped?
32 Xtreme Sega of America Autumn 1995[1]
Aftershock Sega Midwest Studio
Alone in the Dark Interplay Infogrames Q2 1995[2]
AMOK
Batman Forever
Beyond Zero Tolerance Technopop Mega Drive ROM released
Blam! Machinehead
Boogerman: A Pick and Flick Adventure
Bug!
Casper Interplay[3] Funcom 1995 Q4[3]
Castlevania: The Bloodletting Konami Konami Spring 1995[4]
ClayFighter 2: Judgment Clay Interplay Interplay 1995-02[6], 1995-05[7] Found, dumped
College Basketball's National Championship Hosted by Billy Packer Sega of America 1994[8]
Converse Hardcore Hoops Virgin Interactive Entertainment
Cyberwar Sales Curve Interactive
Daytona USA
Descent Interplay Parallax Software
Die Hard Trilogy
Ecco the Dolphin Sega of America Novotrade
Elite Sony Electronic Publishing Hybrid Technology Tech demo released
Fractal Racer Core Design
Garfield: Caught in the Act
Garfield: Garfield in TV land! Sega of America
Sega Mega Drive
Sega InterActive
Early[22][23]
Genesis 32X Sample Program Sega of America[24] Sega of America[25]
Heavy Machinery Scavenger Zyrinx? Christmas 1995[26]
HyperBlade Activision Activision 199x
Izzy's Quest for the Olympic Rings U.S. Gold 1995-06[30]
Jet Ski Rage Velocity 1995
Judge Dredd
Mars Sample Program Sega Technical Institute
Mission: Impossible Ocean Software
NBA Action Sega of America Winter 1995[33]
OutRun
Panzer Dragoon
Pinocchio
Prime Time NFL Football Starring Deion Sanders
Race Drivin'
Ratchet and Bolt Sega of America Sega of America Autumn 1995[34]
Rayman Ubisoft Ubisoft 1995-06[35], 1995-09[36]
Return Fire Williams Entertainment, SoftBank (JP) Prolific Publishing 199x Late Saturn version leaked
Revolution X
Shellshock
Sonic Mars Sega Technical Institute 1994-11, 1995-06
Sonic Sports Sega of America[42] Early
Soul Star X Core Design Core Design 1995-07[43], 1995-08[44][45] Dumped
Spot Goes to Hollywood Virgin Interactive Entertainment[46] Eurocom Entertainment Software[46] Prototype dumped
Street Fighter: The Movie
Street Racer Vivid Image 1995
Striker Rage Software Spring 1995[47]
Swagman
Thunderhawk II
Time Warner 32X CMD Download Cartridge Time Warner Interactive Prototype dumped
Timmy Time Domark Domark 1995
Venom - Spider-Man: Separation Anxiety
Virtua Hamster Sega of America David A. Palmer Productions[48] Autumn 1995[1] Dumped (32X)
Virtual Golf Core Design Core Design 1994, 1995
VR Troopers Sega of America Autumn 1995[49]
Wing War Sega of America 1995[50]
World Series Baseball '95
X-Men Scavenger, Sega of America Zyrinx? Dumped

References

  1. 1.0 1.1 1995 Sega Product Catalog (US), page 26
  2. GamePro, "March 1995" (US; 1995-xx-xx), page 146
  3. 3.0 3.1 Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 37
  4. VideoGames, "February 1995" (US; 1995-0x-xx), page 55
  5. 5.0 5.1 5.2 5.3 Sega Visions, "September 1995" (US; 1995-xx-xx), page 100
  6. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 11
  7. GamePro, "April 1995" (US; 1995-xx-xx), page 139
  8. Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 12
  9. Game Informer, "May 1995" (US; 1995-0x-xx), page 45
  10. 10.0 10.1 GamePro, "March 1995" (US; 1995-xx-xx), page 148
  11. Game Informer, "June 1995" (US; 1995-0x-xx), page 18
  12. Next Generation, "August 1995" (US; 1995-07-25), page 33
  13. 13.0 13.1 13.2 Sega FY 1997 Brand Review, page 265
  14. Intelligent Gamer, "June 1996" (US; 1996-05-27), page 42
  15. Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
  16. 16.0 16.1 Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 43
  17. Ultra Game Players, "January 1997" (US; 1996-12-31), page 67
  18. Mega, "June 1994" (UK; 1994-05-19), page 83
  19. Sega Power, "July 1994" (UK; 1994-05-05), page 12
  20. 20.0 20.1 20.2 Mega Power, "November 1994" (UK; 1994-10-20), page 6
  21. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 8
  22. https://hiddenpalace.org/Pravin_Wagh_(interview) (Wayback Machine: 2023-12-28 11:00)
  23. https://www.reddit.com/r/garfield/comments/o55xfz/my_father_was_one_of_the_devs_on_the_garfield/
  24. https://archive.org/details/SegaSDK
  25. [MAIN.ASM, US 32X development kit MAIN.ASM, US 32X development kit]
  26. CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 16
  27. Electronic Gaming Monthly, "June 1996" (US; 1996-xx-xx), page 84
  28. Intelligent Gamer, "August 1996" (US; 1996-0x-xx), page 43
  29. Electronic Gaming Monthly, "November 1996" (US; 1996-xx-xx), page 60
  30. GamePro, "March 1995" (US; 1995-xx-xx), page 149
  31. GamePro, "August 1995" (US; 1995-xx-xx), page 40
  32. 32.0 32.1 Sega FY 1997 Brand Review, page 85
  33. 1995 Sega Product Catalog (US), page 24
  34. 34.0 34.1 1995 Sega Product Catalog (US), page 25
  35. GamePro, "March 1995" (US; 1995-xx-xx), page 144
  36. Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 8
  37. Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
  38. Computer & Video Games, "October 1996" (UK; 1996-09-09), page 52
  39. Saturn Power, "June 1997" (UK; 1997-xx-xx), page 72
  40. Playmag, "Mai 1997" (FR; 1997-0x-xx), page 60
  41. File:SegaSaturnPerfectCatalogue JP 1997.pdf, page 87
  42. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 30
  43. Computer & Video Games, "June 1995" (UK; 1995-05-xx), page 34
  44. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 38
  45. Sega Magazine, "July 1995" (UK; 1995-06-15), page 24
  46. 46.0 46.1 Hidden Palace: Spot Goes To Hollywood 32x (Prototype)
  47. Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 32
  48. http://www.gamesproducer.com/v1/fs.htm
  49. 1995 Sega Product Catalog (US), page 28
  50. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 22