Road Rash II
From Sega Retro
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Road Rash II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Electronic Arts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: E.J. Sarraille Design Group (package design) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US re-release), Ecofilmes (PT), Hent Gruppen (SE rental), Electronic Arts Australasia (AU), Tec Toy (BR), Consumer Electronics (ZA) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Electronic Arts/Rob Hubbard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Road Rash II (ロードラッシュII) is a sequel to Road Rash and was released exclusively for the Sega Mega Drive in 1992.
A Sega Game Gear version was planned for December 1994[11] and even reviewed by some gaming magazines, but was cancelled for unknown reasons. There is a suggestion that this version was reworked to become the Game Gear version of Kawasaki Superbike Challenge.
Contents
Gameplay
The game is a motorcycle racing game taking place in a number of settings across the United States, consisting of Hawaii, Arizona, Tennessee, Alaska, and Vermont. The player can choose from five courses and must finish in fourth place or higher among fourteen other racers. The bike steers with and . It accelerates with and brakes with . Higher-end bikes are equipped with nitrous oxide charges, which can provide a burst of speed if the player quickly taps twice. The racer can attack neighboring opponents with . Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the club out to strike. The racer can backhand opponents with + or kick them with +.
The racer begins the game with $1,000 and earns cash prizes for each successful race. The player can access a shop from the game's main menu, from which prize winnings can be used to purchase several bikes of differing weights, speeds, and steering capabilities. The player receives a password at the end of a successful race for continuing. The player advances to the next level after winning a race on all five courses. With each subsequent level, the cash prizes become higher, the courses become longer, and the opponents become more aggressive. The player wins the game by winning a race on each course in all five levels.
Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly. The racer is ejected from the bike after a crash or if the racer runs out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward the bike, though the player can alter their course and avoid incoming traffic with and or stand still by holding . Stamina recovers over time. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen).
The bike has its own "damage meter" between the racer's and opponents' stamina meters, which decreases every time the racer suffers a crash. The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race and deducts the cost of a repair bill from the racer's balance. Motor officers make sporadic appearances throughout the game's tracks, which can also end the player's participation if they apprehend the racer following a crash, also deducting the cost of a fine from their balance. If the racer lacks the funds to cover either a repair bill or a fine, the game ends.
The game features a two-player mode that can either be played intermittently between players or simultaneously with a split screen. Two players can either race against each other along with other computer-controlled racers (Split Screen) or compete as the only two racers on the track (Mano a Mano). In this mode, the players can select a weapon to wield prior to the start of the race, and no money is won or lost, though officers still appear as an obstacle and can end the race if they apprehend one of the players.
Bikes
Bikes are divided into three classes, each progressively faster than the last.
Ultra Light
Super Bikes
Nitro Class
Courses
The game has five levels, each containing longer and more dangerous versions of the same courses.
Gold Rush, Alaska | |
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Smokin' Mountain, Tennessee | |
Maple Run, Vermont | |
Molokai Express, Hawaii | |
Hoodoo's Revenge, Arizona | |
History
Legacy
The game re-released for the PlayStation Portable as part of the compilation EA Replay in 2006, along with the two other Mega Drive Road Rash games. It was also included in the Mega Drive Mini, released in 2019.
Production credits
- Programming: Dan Geisler, Matthew Hubbard
- Art: Arthur Koch, Matthew Sarconi, Keith Bullen, Peggy Brennan
- Sound and Music: Rob Hubbard, Don Veca, Tony Berkeley
- Production: Randy Breen
- Technical Direction: Kevin McGrath
- Production Assistant: Steve Murray
- Japanese Localization: Electronic Arts Victor Inc.
- Translation and Conversion: Mitsu Mori
- Japanese Messages: Ryutaro Hayase, Yasuhiro Suzuki
- Programming: Yuichi Yamaguchi, Kazuyo Uozumi
- Art: Yuji Kaneko
- Production: Kunio Yukinaga
- Technical Direction: Hitoshi Akashi
- Playtesters: E.Hirai, O.Nojima, N.Ogata, T.Iwama
- Special Thanks to: Leland Madren, Mayako Maekawa
- Design: Randy Breen, Dan Geisler
- Programming: Dan Geisler, Matthew Hubbard, Walt Stein
- Art: Arthur Koch, Matthew Sarconi, Keith Bullen, Peggy Brennan
- Producer: Randy Breen
- Associate Producer: Steve Murray
- Technical Director: Kevin McGrath
- Sounds and Music: Rob Hubbard, Don Veca, Tony Berkeley
- Product Management: Frank Gibeau
- Package Design: E.J. Sarraille Design Group
- Documentation/Character Development: J. Poolos
- Documentation Layout: Corey Higgins
- Track Layout & Testing: Steve Murray, Steve Matulac, Sheri Sarks, Jeff Glazier, Steve Imes, Yun Shin, Robert Zalot
- Tools: Rod Ang, David Walter, Walt Stein
- Quality Assurance: Terrence Chin, Kevin Hogan
- Software Artist Photographer: Rosalind Delligatti
Digital manuals
Magazine articles
- Main article: Road Rash II/Magazine articles.
Promotional material
- Main article: Road Rash II/Promotional material.
Physical scans
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82 | |
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Based on 43 reviews |
Mega Drive, EU (EA Console Classics) |
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Mega Drive, EU (EA Console Classics; ELSPA sticker) |
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Mega Drive, SE (rental; Hent; black) |
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Mega Drive, GR (Zegetron) |
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Mega Drive, GR (EA Console Classics; Zegetron) |
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Mega Drive, CZ (Datart) |
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Mega Drive, CZ/SK (EA Console Classics; DDC Agency) |
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Mega Drive, ZA (EA Console Classics) |
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Technical information
- Main article: Road Rash II/Technical information.
References
- ↑ File:RoadRash2 MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 93
- ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 60
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 57
- ↑ 6.0 6.1 Sega Zone, "November 1992" (UK; 1992-10-28), page 39
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 16
- ↑ 8.0 8.1 Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 20
- ↑ Computer Trade Weekly, "" (UK; 1996-09-09), page 97
- ↑ GamesMaster, "October 1996" (UK; 1996-08-29), page 11
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 12
- ↑ File:Road Rash II MD credits.pdf
- ↑ File:Road Rash II MD JP credits.pdf
- ↑ File:Road Rash 2 MD US Manual.pdf, page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 191
- ↑ Bad Influence!, "Christmas 1992" (UK; 1992-11-19), page 60
- ↑ Beep! MegaDrive, "August 1993" (JP; 1993-07-08), page 20
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 76
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 172
- ↑ Dengeki Mega Drive, "August 1993" (JP; 1993-07-08), page 35
- ↑ Electronic Gaming Monthly, "January 1993" (US; 199x-xx-xx), page 30
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 150
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 85
- ↑ Famitsu, "1993-07-30" (JP; 1993-07-16), page 40
- ↑ GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 60
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 56
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 34
- ↑ Game Informer, "May/June 1993" (US; 1993-0x-xx), page 34
- ↑ Hippon Super, "August 1993" (JP; 1993-07-03), page 42
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 96
- ↑ Joystick, "Janvier 1993" (FR; 199x-xx-xx), page 237
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 28
- ↑ Mega, "January 1993" (UK; 1992-12-17), page 48
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ Mega Fun, "02/93" (DE; 1993-0x-xx), page 36
- ↑ MegaTech, "December 1992" (UK; 1992-11-20), page 54
- ↑ Megazin, "Letnik 2, Številka 7, Marec 1994" (SI; 1994-xx-xx), page 36
- ↑ Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 47
- ↑ Player One, "Décembre 1992" (FR; 1992-12-10), page 56
- ↑ Play Time, "4/93" (DE; 1993-03-10), page 115
- ↑ Power Up!, "Saturday, January 02, 1993" (UK; 1993-01-02), page 1
- ↑ Power Play, "2/93" (DE; 1993-01-xx), page 140
- ↑ Score, "Duben 1994" (CZ; 1994-04-01), page 46
- ↑ Sega Power, "January 1993" (UK; 1992-12-03), page 30
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Zone, "January 1993" (UK; 1992-12-xx), page 22
- ↑ Sega Force, "2/93" (SE; 1993-03-18), page 12
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 48
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 127
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supersonic, "Mars 1993" (FR; 1993-xx-xx), page 14
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 144
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 94
Road Rash II | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Road Rash games for Sega systems | |
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Road Rash (1991) | Road Rash II (1992) | Road Rash 3: Tour De Force (1995) | |
Road Rash (1994) | |
Road Rash (1994) | |
Road Rash (1995) | |
Road Rash (1996) | |
Related games | |
Skitchin' (1994) | Face Plant (unreleased) |
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